Aller au contenu

Photo

Amulet of Power SUGGESTION


  • Veuillez vous connecter pour répondre
13 réponses à ce sujet

#1
berelinde

berelinde
  • Members
  • 8 282 messages

"Suggestion" is emphasized.

 

The amulets of power were a neat mechanic. To me, they represented how a particular companion would learn something - gain a particular knowledge about him-or-herself through that particular quest. Which worked for me, from a roleplaying standpoint. Needless to say, when they were taken away, it was a letdown. Yeah, I guess the companion still learns something during that quest, but I liked the physical reinforcement of that idea. The only problem with them was that they were too easily exploitable. In theory, you could fastload or revisit the area to gain multiple amulets. My solution would allow them to reinstate the amulets without making them exploitable.

 

Make them requisitions instead, that the player would have to craft at a requisitions table like Mercy's Crest. You're only ever going to get one of those requisitions at a time, so that would remove the exploitability without removing the function.

 

Thoughts?



#2
Saphiron123

Saphiron123
  • Members
  • 1 497 messages

I liked tomes in DAO. there was like four skill tomes, anyone could use them, and you ahd to make tough choices about who to let have them.

It worked, they felt special. I bet I had 30 amulets of power by the end of DAI. They felt cheap.



#3
Fade-Touched-in-the-head

Fade-Touched-in-the-head
  • Members
  • 297 messages
Being able to craft amulets through requisitions would just mean they could be farmed indefinitely (assuming the required materials aren't finite). I don't see how this dodges the exploit issue. It would just make it an exploit that takes more time and effort.

And I'm just generally opposed to the concept of amulets or anything else that can be continuously acquired to raise skill points. It defeats the whole point of strategic building-- having to choose skill x over skill y because you can't have both. That's the way it should be. If the game provides you the means to acquire every possible skill in your class then there may as well just be a god mode toggle.

#4
berelinde

berelinde
  • Members
  • 8 282 messages

When you fill a requisition, the requisition is gone. You can create ONE Mercy's Crest amulet and no more.



#5
devSin

devSin
  • Members
  • 8 929 messages
It's a fair suggestion, but I'm not sure how practical it is. There's 20 or so amulets that are missing, and some of them came from dumb places (your interpretation doesn't work, for instance, if you kill a dragon that drops Sera's amulet even when she's not in the party). They could have just moved them to a ground container (like they did with the Crestwood amulet—which can still be exploited by console players, making the whole mess pointless) or attached them to existing quest dialogue or operations.

Who knows what they're doing. I don't think all of the amulets could be exploited (some areas you can't return to, and bodybags decay if you leave and/or try to take individual items from them), and I'd have preferred they be a little more selective (instead of taking away all of one companion's amulets and leaving all of another's), but they seem to have something else in mind.

#6
berelinde

berelinde
  • Members
  • 8 282 messages

Yeah, that's annoying. Varric and Vivienne get 5 AoPs apiece, 4 from War Table operations which aren't affected. Meanwhile, they removed amulets from places you can only visit once and from creature drops... for characters who don't get amulets from the War Table.

 

Honestly, the entire issue could have been avoided if they just put the amulet in its own (permanent) container, all by itself. Loot it once, use the amulet, and that's it. Or just (and I hesitate to mention this) add the missing amulets to the War Table. I hesitate because the War Table is already a bloated mess. The last thing it needs is more missions.



#7
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 125 messages

Yeah, that's annoying. Varric and Vivienne get 5 AoPs apiece, 4 from War Table operations which aren't affected. Meanwhile, they removed amulets from places you can only visit once and from creature drops... for characters who don't get amulets from the War Table.

Honestly, the entire issue could have been avoided if they just put the amulet in its own (permanent) container, all by itself. Loot it once, use the amulet, and that's it. Or just (and I hesitate to mention this) add the missing amulets to the War Table. I hesitate because the War Table is already a bloated mess. The last thing it needs is more missions.

I would love to have more War Table missions. I spent great swaths of the game with no War Table missions to do (aside from those that advance the plot).

#8
devSin

devSin
  • Members
  • 8 929 messages
Well, they did fix an issue with one of Bull's missions (it gifts an amulet now if you do it right), but I stupidly checked all the other operations, and there are no new rewards at all.

They could have easily stuck Dorian's amulets on his missions (most of which have crap rewards or none at all), instead of taking them all out of the game (especially since 2 of them couldn't even be exploited).

But I guess BioWare knows best. :/

#9
Fade-Touched-in-the-head

Fade-Touched-in-the-head
  • Members
  • 297 messages

When you fill a requisition, the requisition is gone. You can create ONE Mercy's Crest amulet and no more.


Okay, I mistakenly thought you wanted a repeatable requisition.

So... you just want the game to have one more amulet of power?

#10
berelinde

berelinde
  • Members
  • 8 282 messages

Okay, I mistakenly thought you wanted a repeatable requisition.

So... you just want the game to have one more amulet of power?

No, I want the game to have the amulets of power listed in the quest rewards section of the strategy guide/wiki. That's all. I never exploited them and don't plan to start, but if I see that an amulet of power is available as a quest reward, it chafes my sensitive bits to find out that the AoP was removed because Big Brother doesn't want me to reload. FFS, I'm a grown woman. I have a career and a mortgage and a husband. I don't have kids, but in all other ways, I fit the description of a staid, law-abiding non-exploit-seeking adult. I have better things to do than reload a chest 900 times just to max out somebody's tree, and I have far, far better things to do than wonder if it's my game bugging out or just wondering if Big Brother is watching my single-player game.



#11
Dai Grepher

Dai Grepher
  • Members
  • 4 777 messages

No. Just have the loot be the amulet and that's it. That would fix it easily. Make a separate loot chest if needed.



#12
devSin

devSin
  • Members
  • 8 929 messages

No. Just have the loot be the amulet and that's it. That would fix it easily. Make a separate loot chest if needed.

That's actually what they did. Sort of.

The 3 or 4 amulets left in the game (as loot) are alone in their containers now (Cassandra's used to have some Chantry-related valuables in the chest with it in the Fallow Mire, but the amulet is the only thing there now; the Crestwood amulet is by itself on the ground, and Blackwall's in Adamant is alone as well).

But all the 20 or so other instances were in containers that had additional unique items, and BioWare's solution seems to have been to simply remove the amulets altogether (no matter if it was a container that could even be exploited and no matter how many amulets that would leave for the companion from quests or the war table).
  • Dai Grepher aime ceci

#13
Dai Grepher

Dai Grepher
  • Members
  • 4 777 messages

That's actually what they did. Sort of.

The 3 or 4 amulets left in the game (as loot) are alone in their containers now (Cassandra's used to have some Chantry-related valuables in the chest with it in the Fallow Mire, but the amulet is the only thing there now; the Crestwood amulet is by itself on the ground, and Blackwall's in Adamant is alone as well).

But all the 20 or so other instances were in containers that had additional unique items, and BioWare's solution seems to have been to simply remove the amulets altogether (no matter if it was a container that could even be exploited and no matter how many amulets that would leave for the companion from quests or the war table).

 

You mean like Sera's amulet that is part of the High Dragon loot in the Emerald Graves? I see. In those cases I would just make the dragon drop a separate loot cache. It would drop the head object for all the items, and then a carcass object right next to it with the amulet.



#14
devSin

devSin
  • Members
  • 8 929 messages
I don't think it even matters for dragons (I don't think their loot is generated more than once, so it wouldn't even be possible to exploit it with the "leave an item and return" method).

But BioWare removed those too.