I think I read something a while ago about being able to set variables on a monster to change it's combat behavior. Anyone know where I can find the variables and values?
Variables to Adjust default Combat Behavior?
Débuté par
Buddywarrior
, mars 23 2015 09:44
#1
Posté 23 mars 2015 - 09:44
#2
Posté 23 mars 2015 - 10:33
http://www.nwnlexico...w_flag_behavior
You can set these flags on a local variable - IIRC the boar template is an example.
You can set these flags on a local variable - IIRC the boar template is an example.
- Buddywarrior aime ceci
#3
Posté 24 mars 2015 - 01:02
Consider yourself hugged. Thank you Proleric!
#4
Posté 25 mars 2015 - 07:01
I found this also. Though I'm not sure entirely how it works ( I just really need to play with it).
http://www.nwnlexico...2_inc_switches
How I'm reading this, as long as the OnSpawn has an include for x2_inc_switches then I should be able to add the variable X2_L_SPAWN_USE_STEALTH to 1 (or true) on the creature when it spawn, then it will attempt stealth right away.
#5
Posté 25 mars 2015 - 11:31
This might help:
http://neverwinterva...-configure-them
More were introduced in 1.69 for horses:
http://www.nwnlexico...odule_Variables
I made a template for the 1.69 module load event here:
http://neverwinterva...ript/horse-demo
I'm unable to check right now, but IIRC it might be missing some older X2 switches - someone (Shadooow?) may have made a better one.
http://neverwinterva...-configure-them
More were introduced in 1.69 for horses:
http://www.nwnlexico...odule_Variables
I made a template for the 1.69 module load event here:
http://neverwinterva...ript/horse-demo
I'm unable to check right now, but IIRC it might be missing some older X2 switches - someone (Shadooow?) may have made a better one.
- Buddywarrior et Kato - aiment ceci
#6
Posté 26 mars 2015 - 04:02
Thanks again, I'll give it a good read.





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