Are you satisfied with the overall story of the Trilogy?
#1
Guest_john_sheparrd_*
Posté 23 mars 2015 - 11:22
Guest_john_sheparrd_*
- XAN aime ceci
#2
Posté 24 mars 2015 - 03:17
That's the long and short of it.
- Rasande, sjsharp2011 et Paulomedi aiment ceci
#3
Guest_alleyd_*
Posté 24 mars 2015 - 04:01
Guest_alleyd_*
I think you would have no choice but to radically alter the story and design of ME2 and ME3
ME2 would need to carry far more story than it does and have closer ties to the ME1's ending scenario.
#5
Posté 24 mars 2015 - 04:21
You're getting my short answer: nope. Mass Effect is to video games what the Matrix were to movies.
That's the long and short of it.
Damn, what did the Matrix ever do to you to be insulted so?
Even the Star Wars prequels would get offended with that comparison.
To the OP: Not satisfied in the slightest. Would take too long to write all the changes that should be made and I've done it too many times. Maybe later...
#6
Posté 24 mars 2015 - 04:28
No.
Which is really sad to say. Because until that moment that everything went off the rails I would have said that, even with a number of plot holes, ME was my favorite video game series ever.
It takes an incredibly gifted hand to undo all of that enthusiasm and investment in such a short time.
(I honestly wonder how much money the ME3 ending lost EA in sales when ME4 comes out. There's no way we'll ever know.)
- Paulomedi aime ceci
#7
Posté 24 mars 2015 - 04:47
Fairly happy with it. The story has flaws which goes for any other story out there. ME3 needed more time to polish up the plot details, and ME1 was not really that enrapturing to begin with.
#8
Posté 24 mars 2015 - 08:02
Sure, I would make changes to the trilogy. But am I satisfied? Absolutely.
- chris2365, London et sjsharp2011 aiment ceci
#9
Posté 24 mars 2015 - 08:53
ME2, I'd cut Morinth out completely.
As for ME3. In my opinion it needs severe surgery. I think major arcs like Rannoch & Tuchanka wouldn't need much change but the rest needs major retooling. Tinkering round the edges gets you nowhere.
- Cerberus should be a potential renegade Ally option.
- Shep should be working for Council as SPECTRE rather than Alliance
- Kai Leng should be indocrinated agent of Harbinger(a la Saren)
- Cerberus Coup should be reaper Indocrinated forces coup.
- Crucible plans would reveal several potential schematics(control/destroy verions) at early stage. Player would have discussions with characters before locking in direction. Any negative consequences would be apparent here too.
- War Assets should be spent engaging reapers/securing key resources/rescuing refugees etc.
- No star brat
- radically different squad with ME2 character presence too (Grunt, Miranda, Jack, Javik, VS, Garrus, Tali, Liara). Anyone importing a ME2 with heavy casualties should have challenge of smaller squad.
- Haringer should have proper role in final battle
- Final battle should be suicide mission on an epic scale. All squaddies and assets deployed to roles. Suitability for that role coupled with level of assets should result in success/failure/deaths etc.
- voteDC, Hazegurl, Paulomedi et 5 autres aiment ceci
#10
Posté 24 mars 2015 - 09:26
I feel the same about ME2, it's like it's a huge side mission, but I still enjoyed it and its characters a great deal. Still the weakest game in the Trilogy for me though.
As for ME1 and ME3, I'm satisfied with both of them. I don't have many problems with those games, not even with the ending of ME3.
As for the Reapers targeting earth. There was already foreshadowing in ME2, during the Collector ship investigation. And for me, it makes sense. They feel threatened by the human we play, badass Shepard.
The finding of the Crucible plans, yeah, that came off as a bit fast, but then iirc Liara says she has spent quite some time at the archives. Don't remember if we know how long exactly, but I believe she states that Dr. Eva has been there for several weeks already.
Cerberus going all crazy didn't surprise me either. They were built up a lot in ME2 already. With the resources they have I don't think it's impossible to build a big network. But maybe that's just me.
- sjsharp2011 et Darius M. aiment ceci
#11
Posté 24 mars 2015 - 12:44
It's the big thing about the trilogy that I'm not that satisfied with. I was happy with ME2 until after ME3 because I was all hyped up wanting to see how all those little things would come into play, and then ME3's plot, which wasn't exactly what I'd hoped for, rendered ME2's plot useless. And honestly I think that's 2's fault. Don't get me wrong, the way the Krogan stuff progressed from game to game was great, same to a lesser degree with Rannoch (I'm not fond of ME3's Rannoch arc). And I can enjoy ME2's smaller stories for what they are, definitely, but in the scope of the whole trilogy? Nope.
But yeah, basically 2 was great on it's own terms but kind of failed as the second part of a trilogy for the most part, and obviously those issues bled into ME3.
#12
Posté 24 mars 2015 - 01:01
#13
Posté 24 mars 2015 - 01:31
No I'm not satisfied. Prior to ME3, I played ME1 and ME2 routinely. But thanks to ME3, I haven't played an ME game since starkid was born. I'm hoping that ME4 will pique my curiosity again.
- Lee T et wright1978 aiment ceci
#14
Posté 24 mars 2015 - 02:01
I would get rid of ME1 as a seperate part of the series.
I know that might count as making the games radically different, but I wouldn't get rid of all of it. Instead I'd include the best bits in ME2 and 3 as flashbacks. ME2 would have the first Act (from Eden Prime to Shepard being made a Spectre), the first part of Virmire (up until the decision about Wrex) and the Ilos mission. ME3 would begin with the last mission of ME1, and include flashbacks to the last part of Virmire. Also, I would get rid of the Soverign part of Virmire (though he would still have attacked the Citadel) and instead made the "dead" Reaper in ME2 play his part.
As for ME2, the only major story change I would make is to get rid of Saeed. Didn't really add much. For ME3, I would have more in-game action during Priority Earth from the various ally races you had gathered.
#15
Posté 24 mars 2015 - 02:14
As for ME2, the only major story change I would make is to get rid of Saeed. Didn't really add much.
As much as I love ME2, it added nothing.
#16
Posté 24 mars 2015 - 02:27
You're getting my short answer: nope. Mass Effect is to video games what the Matrix were to movies.
That's the long and short of it.
Not exactly high praise here, given Matrix 2 and especially 3 are kinda jokes.
#17
Posté 24 mars 2015 - 02:32
What would you change (without making the games radically different)?I really like the games but its clear to me that Bioware didn't plan ahead in some casesAfter replaying the Trilogy again there were some things I would change (without making the games radically different):ME1:- I wouldn't change anything about it it was a great first chapter (story wise)ME2:- I would make it so that ME2 matters, it was a great game but looking back it feels like a side mission (maybe find possible locations for the Crucible plans here?)I didn't mind Shep dying or working for Cerberus like many did- also Arrival should have been somehow integrated to ME2's story with the Collectors it feels disconnectedME3:- I would change many things here because a lot went wrong--> example just conveniently finding the Crucible plans on Mars, there should have been a big search for it- don't have Cerberus go full crazy in ME3, make them the shadowy organization like they were in ME2what happened here? they were morally ambigious in ME2 with only 12 (!) cells and somehow they became a galactic (and full on evil) army in 3- not so much focus on Earth (felt like they only did this for the marketing) instead on building the Crucible and saving the galaxysome of the dialogue in the game regarding that is just cringe worthy- give Harbinger a big role (after all the talking the leader of the reapers just went silent, very disappointing), he should have been the main antagonist--> also the reaper's motivations/origins should have stayed vague at best, they were simply tools at the end, very lame- the last mission and the endings, don't need to elaborate here, (have no problem with Shep dying but keep starbrat and blue/green/red out of it, also it should have been SM 2.0)
Largely agree with this analysis with a couple of exceptions:
I don't mind Shepard working for Cerberus, but the method used to do so was rather railroaded. I would have wanted the option to come into conflict more with Cerberus' methods. Be able to butt heads with the Illusive Man more, rather than basically being his errand boy. I also think making Shepard die right at the beginning as a way to isolate Shepard and advance the timeliine was both stupid and unimaginative.
ME3 needed a lot more dialogue options. Both in number and in spokes on the wheel. Shepard felt like a character on tv, not a PC avatar. Also, while not opposed to Shepard ending up making an Ultimate Sacrifice as a result of choices in the game/trilogy, it should not have been required. There should have been at least one (and ideally more than one) way for Shepard to survive. And not just as a faceless torso.
- Esthlos aime ceci
#18
Posté 24 mars 2015 - 02:33
Damn, I've gotten bitter.
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Oh, God! I knew something like that had been said, I've been looking for that quote, I'm glad someone finally found it!!!
#19
Posté 24 mars 2015 - 02:48
#20
Posté 24 mars 2015 - 05:01
Were it my creation, I'd have done lots of things differently, and very much so.
But yes, with all three games and all their DLC story, I am satisfied overall.
#21
Posté 24 mars 2015 - 05:05
ME2, I'd cut Morinth out completely.
Yeah, keeping Morinth around just seems kinda...idiotic. Like, sure, recruit the biotic sex vampire that could very well hook up with and murder someone else at the next hub we visit, and considering that she's done it several times, she will most likely do it again. The only way such a Shepard should end is trying to hook up with Morinth and ending the journey XD
If anything, the option to let her go would make more sense. It'd still be dumb as hell, but at least Morinth is out of your hair, presumably for good. The big consequence would be that Samara would probably leave, which makes things tricky if Jack dies on the initial run to the Collector base.
#22
Posté 24 mars 2015 - 05:08
Not introduced so many superfluous characters in the 2nd installment and not heavily moralized and changed the nature of the primary conflicts in the 3rd one (genophage, quarian/geth relationship and motives of the Reapers).
#23
Posté 24 mars 2015 - 06:42
ME 1:
I was pretty much satisfied with the game.
ME2:
I would add a plot.
ME3:
See ME2. The game had to fill too much gaps in a too short time. That's why we had *ss pulls like super-giant-weapon-of.the-death and starbrat.
#24
Guest_john_sheparrd_*
Posté 24 mars 2015 - 06:43
Guest_john_sheparrd_*
Damn, I've gotten bitter.
this isn't the only one of their "promises"
I also remember something like we won't get a A B or C ending
#25
Posté 24 mars 2015 - 06:46
this isn't the only one of their "promises"
I also remember something like we won't get a A B or C ending
"The presence of the Rachi will have huge consequences, even just in the final battle against the reapers" - SuperMac
For a full list go here (I can't find the BSN links)
http://indoctrinatio...eveloper-quotes
- chris2365, XAN et Esthlos aiment ceci





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