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Are you satisfied with the overall story of the Trilogy?


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#76
AlanC9

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And Javik gets to stay with Shepard all the way to the end , he's the one who deserves the final chance to destroy the Reapers , he was reborn after 50,000 years for this very moment , there is no way he would stay on the Normandy and let Shepard go on alone .


It would actually be kind of awesome for a Control or Synthesis Shepard to have to gun down Javik to do it. Though we did already have a moment like that on Tuchanka.
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#77
themikefest

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I guess I'm not quite sure what the proposal actually is. Who dies, when do they die, and why do they die? Why as a matter of game design, I mean, since we can always come up with an in-universe rationale later

Just like I said in my post. Why can't James and Liara die with high ems? I would change it where both can die with high ems

 

It wouldn't be hard to have them die with high ems

 

Instead of Kai Leng sticking his sword in the ground, he stabs  Liara killing her. To avoid this, an interrupt pops up and if used, Shepard fires at Leng distracting him. He then calls for his gunship. If the interrupt is ignored, Liara is killed and Shepard fires at Leng who puts up his shield and calls for his gunship

 

With James he can die on Earth if the player takes to long to get to the shuttle. As he's jumping to the shuttle he's shot several times leading to his death

 

The only way for the above to happen is if there are more squadmates on the roster. If its just edi, Liara and James in the game, they will only die on the beam run and edi can be destroyed with high ems when picking destroy



#78
CrutchCricket

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Just like I said in my post. Why can't James and Liara die with high ems? I would change it where both can die with high ems

 

It wouldn't be hard to have them die with high ems

 

Instead of Kai Leng sticking his sword in the ground, he stabs  Liara killing her. To avoid this, an interrupt pops up and if used, Shepard fires at Leng distracting him. He then calls for his gunship. If the interrupt is ignored, Liara is killed and Shepard fires at Leng who puts up his shield and calls for his gunship

 

With James he can die on Earth if the player takes to long to get to the shuttle. As he's jumping to the shuttle he's shot several times leading to his death

 

The only way for the above to happen is if there are more squadmates on the roster. If its just edi, Liara and James in the game, they will only die on the beam run and edi can be destroyed with high ems when picking destroy

 

Can other characters die in the spots you mentioned? If not, that is treating Liara and Vega differently.

 

You just want to kill them without dooming the galaxy. If you just said that from the start, there'd be less confusion. More butthurt perhaps...



#79
themikefest

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Can other characters die in the spots you mentioned? If not, that is treating Liara and Vega differently.

 

You just want to kill them without dooming the galaxy. If you just said that from the start, there'd be less confusion. More butthurt perhaps...

http://forum.bioware...3#entry18889396



#80
CrutchCricket

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That doesn't help. You're tying it to the ending and EMS to confuse the issue (or maybe it's inadvertent).

 

What you want is a specific kill scenario for Liara and Vega. EMS has nothing to do with it.

 

I strongly disagree with your proposed ME1 changes btw. Also the 8 squad limit on ME2.

 

But since I'm here anyway, might as well offer some suggestions of my own. This is by no means complete:

 

ME1 changes

nothing

 

ME2

-Skip the forced death/resurrection bullshit. Generate some other falling out with the Alliance. Perhaps start with Arrival? At the very least, change it to almost dead, if you want to keep the cybernetics.

-Alternatively, seek out Cerberus on your own with the whole "take'em down from the inside" plan, which gets put on hold because of Collectors.

-Retain Spectre status. No reason to lose it if the dying subplot is removed.

-Shadow Broker now main game and mandatory. Can fail, Liara can die, necessitating substitute.

-Build up the Crucible. Have hints of superweapon keep popping up that you can investigate (perhaps at the expense of saving some colonies if we're going for drama). Crucible reveal can be done in a number of spots: Shadow Broker (he found it while searching for his own solution, Liara brings it to you), or tied into Collectors somehow (particularly after Prothean reveal)

-Remove SM branding, keep decision mechanics. Some secondary characters can die but not main faction "leaders" i.e. Miranda, Mordin, Legion, Tali, Garrus, Samara (last is on a VS-like swap with Liara. Either can die but not both) Wrong decision= decreased efficiency, maybe reduction of final decision choices

-Better discussion of final decision choices.

-Final decision choices: destroy base, keep base (hand to Cerberus), keep base (secure it yourself)<- third choice available if you made enough good choices in the final mission and in the game (all upgrades, activated Legion, did Shadow Broker etc. Specifics may vary, likely on a point system)

-No Harbinger trolling

 

ME3.

-No forced trial bullshit. Shepard independent. Run operations from space beyond Omega 4 relay (with or without CB). Game is to secure alliances and gain war assets, eventually forcing the galaxy to prepare. Also build Crucible.

-Move SB ship to beyond Omega4. Use SB resources to gain war assets and coerce factions to join/prepare.

-Deal with Aria to secure Omega system and gain Terminus forces (similar to current game)

-Geth already on board, stronger if recruited heretics. Use them to broker (or force) peace with Quarians, adding their forces to yours.

-Attack Cerberus early to scrub their copy of the Reaper IFF. Depending on how well off you ended ME2 you either win or fail. Fail means your defenders  (geth or Terminus forces) take a significant hit to war assets. Either way Cerberus lives to fight another day.

-Rachni on board if queen was saved

-Krogan on board if genophage is cured. Pretty much like current game. Use Mordin to swing STG and salarians in your favor.

-use leads to remaining factions along with SB to secure forces: Liara/Samara (asari) Garrus (Turians via father), yourself and Hackett/Anderson for Alliance.

-Batarians can suck it. They'll either face the entire galaxy and lose, or already be as armed up as they can be when the Reapers hit. Still get taken out but how you play it will impact remnant assets.

-Cerberus will also have built up in the meantime. They'll try their coup but you'll be there to stop them. Can be used as final convincing point for council races if you don't have enough allies by this point.

-Reapers arrive, curbstomp Batarians and beeline for the Citadel. Dock the Crucible to the Citadel which closes and is rendered unusable by the Reapers (hence the relays stay open).

-Reapers hit all homeworlds simultaneously and one isn't more important than the other. You can send aid but it may cost you in the final battle. Some will have strategic value (i.e Thessia for the Beacon)

-Sanctuary, Thessia and Chronos can happen as is.

-Endgame happens in the Serpent Nebula. All forces launch to try and get to the Crucible and activate it before the Reapers destroy it. EMS will determine if you can push through and hold long enough and damage incurred will affect which grade ending you get.

-Possibly retcon Conduit deactivation and use that to get into the Citadel again?

-Victory still achieved by Citadel/Crucible Combo. Catalyst is control VI of undefined form, with no connection to the Reapers and no bullshit logic.

-Ending choices: Failure, Destroy Low (almost everything is wiped out) Destroy Med (all tech is wiped out) Destroy High (only Reapers wiped out), Control Low (take over a small percentage of Reapers, fight the rest- major casualties) Control Med (take over a larger part of the Reapers, fewer casualties) Control High (take over all Reapers, no casualties- most similar to current Control). If there is a synthesis equivalent, it needs foreshadowing, a no nonsense DNA mixing explanation and most importantly, not a galaxy wide change. Instead new techno-organic beings emerge among the races, leaving it open for interpretation how the themes and consequences will play out.

-No space grandpa, no buy more DLC. Also no dream sequences, no kid etc.

-Leviathan changed to reflect new direction, possibly bring back Thorian in some way. Can hint at Reaper origins but not flat out explain ultimate purpose.

-Omega redundant, change to other focus.



#81
AlanC9

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Just like I said in my post. Why can't James and Liara die with high ems? I would change it where both can die with high ems

 

It wouldn't be hard to have them die with high ems

 

Instead of Kai Leng sticking his sword in the ground, he stabs  Liara killing her. To avoid this, an interrupt pops up and if used, Shepard fires at Leng distracting him. He then calls for his gunship. If the interrupt is ignored, Liara is killed and Shepard fires at Leng who puts up his shield and calls for his gunship

 

With James he can die on Earth if the player takes to long to get to the shuttle. As he's jumping to the shuttle he's shot several times leading to his death

 

The only way for the above to happen is if there are more squadmates on the roster. If its just edi, Liara and James in the game, they will only die on the beam run and edi can be destroyed with high ems when picking destroy

 

 

Wait -- you're looking for an individualized death condition for any squadmate in those circumstances? Or just the two you want to kill?



#82
grey_wind

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I might as well give my two cents.

 

ME1:

-Start the story with Shepard already a captain, somewhere in his/her early to mid thirties

-Spectre status is something only given for a limited time to soldiers so that they may act as Council agents for a mission. After completion, Spectre status has ended, and the agent goes back to his/her military. This way we keep Shepard in the Alliance chain of command.

-Garrus and Wrex would be mandatory squadmates, just for the sake of plot consistency in later games.

-Make Virmire only available after Therum, Feros and Noveria; that way writing can build up to the big reveals on Virmire without worrying about whether or not the players have finished the other stages.

-Give Liara a justified backstory for why she's a combatant (justicar/huntress/etc)

-Give Liara an actual reaction to her mother's death

-Have an NPC take over the role of Prothean expert. Personally, I would find it interesting to get a Hanar perspective.

-Give Garrus a more interesting history than "alien cowboy cop". Perhaps explore and deconstruct the idea of Turian honour and absolute obedience.

-Give every character a clear character arc so it actually feels like this journey has seen them grow.

-Rachni Queen decision becomes to either let her go, or to leave her to the Council.

-Have Kirrahe get off Virmire alive no matter what (more on this later)

-Have Vigil give you the blueprints of the Citadel as well as all the data the Prothean scientists had collected

-Explain that the Prothean scientists severely sabotaged the Citadel's ability to control relays, so this doesn't become a headache in ME3

 

ME2:

-Skip the whole death/resurrection schtick. Put a 5 year gap between this and ME1, and explain that it was spent fighting Saren's Geth and decoding all the information Vigil gave.

-Have the Council-Geth War still raging on. Thus the Council can't help when human colonies are disappearing, so Shepard turns to Cerberus out of desperation.

-Cerberus still has the backstory of an Alliance black ops group gone rogue. Except that's only the official story so the Alliance can maintain a clean facade with the Council. In truth, Cerberus, now "freelance" under the Illusive Man, is still very much the "left hand" of the Alliance.

-Make all ten core squadmates mandatory

-Amalgamate Samara and Liara's characters (since Liara is already a warrior in this continuity) and role as a squadmate

-Axe the recruitment missions for Garrus, Tali and Liara. They can join you as soon as you get the Normandy SR2

-Now that three of these missions are gone, put those resources into making Lair of the Shadow Broker part of the main game

-Kirrahe becomes the Shadow Broker, since he actually has a background in information and intelligence

-Make the ten core loyalty missions mandatory. Give them all a premise that ties in (at least somewhat) with the main plot.

-From the previous game, if the Rachni Queen was let go, then she sends you a thank-you message. If you gave her to the Council, then you get reports of her being experimented on

-Tie Grunt and Okeer into the Rachni somehow. Perhaps Grunt is made with Rachni technology instead of Collector tech?

-Make Jacob a foil of Shepard's, a battle hardened soldier. Left Alliance because of disillusionment. Have his loyalty mission focus on his history as a corsair. Have a key character trait of his be a belief that it's better to be a conqueror over a destroyer (this will come back later).

-Make the Suicide Mission an all-or-nothing scenario. Either everyone dies (fail ending), or everyone lives (success ending)

-Keep Chris L'Etoille's ideas on destructive analysis of species forming the Reaper neural network

-Change the "humans are genetically diverse" to "humans are not genetically diverse but still show a wide range of phenotypes like other sapient races hence they're viable to be turned into a Reaper mumbo jumbo" 

-Have Shepard keep the Collector base no matter what. Emphasize that by preserving the base, they now have the blueprints of a reaper, giving them an unprecedented level of insight into the enemy that past cycles lacked.

-Change the ending scenario to destroying the Collector breeding facilities on the base, or preserving them so Cerberus can breed and control a Collector army for the Reaper War

-Have the ending hint that Harbinger is having a second Reaper constructed with the Batarians

-Scale back Harbinger's taunts, and make the possessed Collector something akin to the Praetorian in terms of toughness.

 

I'd split ME3 into two games, simply so all the story arcs can be done justice without rushing it all.

 

ME3 and ME4:

-Have more time pass between ME2 and ME3. Explain that in the years in-between, the Alliance in collusion with Cerberus, the STG and the Shadow Broker began to draw plans for a weapon that combined the knowledge of Reapers from the Collector Base and the data Vigil gave on Illos. This weapon, codenamed the Crucible, targets Reapers by linking up with the Citadel and unleashing its energy via the relay network it controls

-Because every squadmate from ME2 is alive, they all become part of the squad at different sections of the game, rotating in and out

-Scrap Vega and EDI, Have a Batarian squaddie.

-The opening mission is the fall of the Citadel. C-Sec is indoctrinated and sabotages the station from the inside, the Batarians and their Reaper larva attack from the outside. The larva links to the Citadel, and succeeds where Sovereign failed. The Council manages to escape with the remnants of the Citadel fleets, and Shepard, now a Rear Admiral, rushes to Earth to warn the Alliance.

-The Reapers pour through the Citadel and split into three. A small faction (along with the allied Batarians) hits earth to prepare for the harvest, while the majority go and open two fronts against the Asari and the Turians.

-The Reapers, while all individually very powerful, are very low in numbers due to how picky they are over which species ascend into capital ships. Scrap the concept of Destroyers.

-With the vast majority of Alliance leadership dead in the initial Reaper assault on Earth, Shepard ends up only a few ranks away from the top. Admiral Hackett is still the one leading the Alliance.

-Cerberus becomes an enemy-of-my-enemy-is-my-friend type ally of the Council races, "generously" offering its easily manufactured ground troops in exchange for an increased voice in Council politics. There will be times where you work alongside Cerberus, and times where you disagree with them and fight. They still strongly advocate controlling the Reapers.

-Thessia becomes the new seat of the Council, and a hubworld so we can care for it when it falls.

-Wrex demands a cure, but only for 1/100th to 1/50th of the Krogan fertility rate. This shows that he's got the brains to know he can't control a massive Krogan boom while trying to be a reformist. However, the other Council races are still opposed to it because it's a huge boost to Krogan fertility.

-Shepard isn't the one making the decision about the cure. At the Shroud, Garrus and Mordin choose to either dispense the cure, sabotage it, or betray one another depending on how you handled their respective loyalty missions.

-Similarly, Rannoch is resolved solely by Tali and Legion, again depending on how their loyalty missions were handled. Rannoch gets three conclusions after the Reaper is beaten: Peace (Geth reject the Reaper upgrades), Control (Xen subjugates the Geth) and Destroy (Garrel destroys the Geth).

-The Geth don't get whitewashed, and the Quarians don't get villanized. Peace also is not the optimal choice from a pragmatic point of view because the Geth reject the Reaper upgrades and are left weaker, whereas with Control their vast numbers  are preserved at the loss of their freewill.

-Have a meaty story arc with Grunt revolving around the Rachni. The Reapers have their own Rachni Queen, but if you spared the Queen from ME1, she allies with you and helps destroy the Reaper doppelganger. If you left the Queen with the Council, she reluctantly aids you, but in more indirect ways.

-ME3 ends with a Krogan-Turian-Qurian (+Geth+Rachni) assault on liberating Palaven

-ME4's first act revolves around bringing down the Batarian Hegemony. Depending on how it's played, either they become your allies or are completely destroyed in the conquest

-Thessia falls if you have the new Asari Councillor that doesn't fully trust you. If you saved the DA in ME1, the old Asari Councillor has enough pull to get the majority of the Asari to retreat before Thessia is taken.

-Omega becomes a core part of the game, and involves a decision to either leave the station with Aria and let it go back to its old ways, or leaving it with Cerberus and giving humanity a strong foothold in the Terminus.

-You discover Miranda is behind Sanctuary, experimenting on prisoners that Council races no longer have the resources to hold. Sanctuary is less stupid-evil horror and more necessary evil.

-Jacob betrays you at some point, being indoctrinated, believing he can Control the Reapers himself

-TIM also betrays you, but only pretends to be indoctrinated so he can sneak on to the Citadel and modify the Crucible for Control. However, a key difference between TIM and Jacob is that TIM intends to have EDI control the Reapers as she's made from Sovereign's neural network.

-Miranda can be convinced to take over Cerberus after TIM has fallen.

-By the endgame, even Hackett falls to indoctrination, wiping out another good chunk of Alliance forces and leadership. Shepard ends up the highest ranking Alliance officer left alive and thus stands as an equal to other galactic leaders at the final assault.

-Earth only becomes important when the Crucible is moved to it. The battle of Earth consists of multiple cities and levels, and war assets participate in battle

-No holokid. The ending simply revolves around the ideologies of Control and Destroy.

-Picking Destroy disables the Reaper FTL drives, leaving them stranded above Earth and forcing them into a bogged down fight with the galactic alliance. Leaves Earth torched and humanity nearly extinct.

-Picking Control has EDI seize control of the Reapers. Leaves Earth intact, but the threat of Reapers still hovers above the galaxy for the rest of time.

-Shepard's death dependent on multiple factors. Can get a happily ever after if played right.

-All past surviving squaddies return for final mission


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#83
CrutchCricket

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Whoops, it was late when I wrote my last post so I missed a huge change.

 

ME1

-Merge Liara and Shiala's characters.

 

There is no point to Liara's naive archeologist background any more than there is need for Shiala past Feros. Merging the two provides:

-reason for Liara's continued presence on the ship and her justification for her combat skills. Also justification for ME2's dramatic shift to broker and later Shadow Broker. She can still have an interest and qualification in Prothean studies, but she is a trained commando.

- much more poignancy to Liara-Benezia relationship

- greater demonstration of the horrors of indoctrination (Benezia willing to leave her own daughter to the Thorian).

 

This would necessarily make Feros occur before Noveria but would require little else be changed. Comments about keeping in touch with Zhu's Hope colonists can still provide that connection.


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#84
Fixers0

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-Make the Suicide Mission an all-or-nothing scenario. Either everyone dies (fail ending), or everyone lives (success ending)

 

That'd be extremely contrived and unrealistic, I never understood the appeal of an everything lives, happy ending. If you ask me there should be mandatory deaths, instead. Now mind you, the fact that everybody can die in ME2 does create some serious issues in ME3, and I do believe that ideally the Suicide Mission should have been handled differently, while still retaining some variety. I'd say at leats one mandatory death at the very end. Who lives or dies is not determined by one decision or a loyalty check but rather by combination of decisions, with certain characters alway surviving.


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#85
grey_wind

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That'd be extremely contrived and unrealistic, I never understood the appeal of an everything lives, happy ending. If you ask me there should be mandatory deaths, instead. Now mind you, the fact that everybody can die in ME2 does create some serious issues in ME3, and I do believe that ideally the Suicide Mission should have been handled differently, while still retaining some variety. I'd say at leats one mandatory death at the very end. Who lives or dies is not determined by one decision or a loyalty check but rather by combination of decisions, with certain characters alway surviving.

Basically, this would play out in some way like this:

The more bad decisions Shep makes, the more "injured" and weaker his crew becomes, and the lower their "hold the line" score is at the end

If the score is too low, they all get wiped out by the Collectors, and Shep and his 2 squaddies are killed trying to escape to the Normandy.

If the score is high enough, the team gets out alive and takes out the Collectors so they don't take Shep's squad in the rear

 

Granted it's contrived, but each of those characters (except Zaeed and Kasumi) has a lot of sequel potential. Any squaddie death becomes a stupid VS scenario, where they get the exact same content. Or they get reduced to a cameo.

 

The VS choice works in the first game for sake of making an impact. There's no point repeating a mandatory death like that in the middle chapter. Just save it for the final chapter where you can kill off any character willy-nilly.

And none of the ME2 crew (save perhaps Mordin and Legion) are like Wrex either, where their death can shape the universe (in Wrex's case, by allowing for a very different style of Krogan leadership).


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#86
themikefest

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Wait -- you're looking for an individualized death condition for any squadmate in those circumstances?

No
 

Or just the two you want to kill?

If I wanted to kill them, I wouldn't add an option for them to live, right? All I did was add a scenario where they could possibly die with high ems 



#87
Andrew Lucas

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Addressing the Thread's question - Yes, I'm satisfied with the overall story. One of my favorite fictional journeys along with Halo, BioShock and some moar.
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#88
Vazgen

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Definitely satisfied.
Could've been better? Yes.
Is it fun? Absolutely.
Still playing SP? Yep :)
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#89
Beregond5

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Definitely. Solid story (well... apart from the jarring Dark Energy plot point in ME2 which was hastily abandoned), great pacing, badass companions, beautiful sense of camaraderie amongst them, delightful interactions, and Shepard is one of my favourite PCs. He's got charm (if paragon), no nonsense attitude (if renegade), and, either way, he's awesomely kickass. :)



#90
Guest_john_sheparrd_*

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Some very interesting ideas so far

 

Let me add a few (for ME3, that game needs it the most)

 

ME3

Cut the focus on Earth completely:

 

The Reapers take the Citadel in the Prologue (instead of Earth)

Of course some of the conversation with Vigil in ME1 would need to be rewritten otherwise ME3 would be a very short game

 

We search for the Crucible and when we find it its revealed that it needs to dock at the Citadel

The endgame would be similiar Shepard gets all the united forces to attack the reapers while the Normandy gets somehow to the Citadel

 

The final mission would be taking back the Citadel and activating the controls so the Crucible can dock (SM 2.0 on a larger scale, all three groups, Shield, Sword and Hammer matter)

No contrived Beam, no earth etc. needed

 

What do you guys think?


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#91
Rainbowhawk

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After seeing all the comments, I will flat out say it:
 
I AM SATISFIED!!!
 
Is ME3 imperfect, yes. But is ME1 and ME2 imperfect? YES AND YES!
 
At the end of the day, I just cannot force myself to be angry with it considering the outcome of ME3 was more or less what I wanted. It's like what I was hoping to happen in F.E.A.R. 3 but was doubtful about seeing how F.E.A.R. 3's gameplay betrayed the original formula. But when I saw the good ending, Pointman's ending, I was like:
 
*nods slowly*
 
And in ME3, I get an outcome that makes me go like this:
 
Normandy flies off- *nods slowly*
 
Breath of life- *Put's hands in air* "HE'S NOT DONE YET!!! YEAH!!!!!!!"
 
After credits role and shuts off game, idea pops into head:

https://www.fanficti...84927/1/Victory

Chapter 14-16, everything is as perfect as everyone hoped it would be. BEST ENDING MADE PERFECT ENDING WHILE STAYING TRUE TO CANON!!! (Unlike MEHEM or JAM)

 

So at the end of the day, I can't be angry with Mass Effect because of what I've learned as a fan-fic writer: play off the imperfection. Every Bioware game has an imperfection and I run with it to create something that works for me. And to answer the question, I'm satisfied and happy with Mass Effect. Can't wait for ME4.


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#92
TheN7Penguin

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Yes.

 

It has a beginning, a middle and an end. It begins by posing the threat. The threat is built up in the middle (especially during Arrival), and the threat is extinguished at the end.

The trilogy has, by far, the best story of any video game series I've ever played.


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#93
Rannik

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Remove ME2.



#94
ImaginaryMatter

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That'd be extremely contrived and unrealistic, I never understood the appeal of an everything lives, happy ending. If you ask me there should be mandatory deaths, instead. Now mind you, the fact that everybody can die in ME2 does create some serious issues in ME3, and I do believe that ideally the Suicide Mission should have been handled differently, while still retaining some variety. I'd say at leats one mandatory death at the very end. Who lives or dies is not determined by one decision or a loyalty check but rather by combination of decisions, with certain characters alway surviving.

 

The entire premise of that game is a little shlocky. TIM's plan to assault a largely unknown enemy -- where really the only known thing about them is their multiple number of ships -- is to gather a dozen commandos in a single ship for a head on assault? The whole game is a sort of chest beating romp about how awesome Shepard and friends are, which makes a 100% ideal win fine. It's troubling in the meta-game sense where multiple loyalty/death states makes a mess of making sequels but for ME2 it's almost necessary.



#95
wolfhowwl

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Remove ME2.

 

How about switching ME1 and ME2.

 

ME1 might blow its load too early in the overarching plot when it comes to introducing the Reapers.


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#96
Guest_john_sheparrd_*

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Remove ME2.

so remove the best game of the Trilogy?
sounds smart

I do agree that it could have progressed the story more

(maybe we could have found possible locations for the crucible there so ME3 doesn't have to introduce it in some forced way on Mars)

 


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#97
Iakus

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I found ME2 to be rather boring.  It played like a DLC pack.  We spent almost no time  advancing the plot, and just went around blasting away at various merc groups instead of finding a way to deal with the Reapers.  Even the Collectors only show up for three missions.

 

Sadly, this forced ME3 to resolve things with a Deus Ex Machina.



#98
Massa FX

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As a whole entertainment package. Yes. I'm more than satisfied.

 

I still recommend ME to anyone that hasn't experienced it yet. I love the franchise, even though it is flawed in many ways, its still one of the best series I've ever played.


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#99
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I found ME2 to be rather boring.  It played like a DLC pack.  We spent almost no time  advancing the plot, and just went around blasting away at various merc groups instead of finding a way to deal with the Reapers.  Even the Collectors only show up for three missions.

 

Sadly, this forced ME3 to resolve things with a Deus Ex Machina.

 

I agree it didn't help the main plot much, but the plot was never interesting anyways. A big bad evil is going to force people to unite.... how much more can you say about that? The best to do is distract people as much as possible and stretch it out. To flesh out the world. And I think ME2 succeeded in that. It gave you more of the world, and more issues and people to actually CARE about. Whatever your cup of tea.. maybe it's genophage stuff, or Jack/David Archer and Cerberus victims, or racial relations (Tali/Garrus), and more exploration of AI issues (Legion/EDI), etc..

 

Legion has a line in ME2 about how the Geth wanted to build their own future.... but in fact, most of the characters are striving for this. How you go about it finally culminates in ME3. If everything was just about a "main plot", we probably couldn't have gotten into these themes much. I think it was necessary to take the time to explore all of these possible futures in ME2.


  • grey_wind aime ceci

#100
Iakus

Iakus
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Yeah but I wanted to learn more about the big bad evil, and how to stop it.  I wanted to have the Illusive Man tempt me with questionable methods that I could go along with or get in the way of.  Not just be his errand boy. 

 

I wanted to study the Collectors, learn who they were, how they became what they are, how they tied in to the Reapers.  I wanted them to be a constant presence and threat on or offscreen, like Saren was.  Not just fight the same three merc groups over and over and over again

 

*Edit:  seriously by the time of ME3, the Blue Suns, Blood pack, and Eclispe merc groups should be worth about 5 EMS each after Shepard winnowed them down so much in ME2

 

I wanted to know why they were so interested in humanity.  I wanted to find weapons that can be used against the Reapers.  Or even possibly be used against the Reapers.

 

I wanted to have a reason to recruit these people other than "they were on TIM's list" 


  • KatSolo aime ceci