It appears that enemies can now spawn behind the closed door during Wave 5, making the wave impossible to complete and breaking the game. This has now happened to me twice (offhost) since upgrading to Patch 6. This really needs to be hot fixed ASAP, as it makes multiplayer unplayable if you are unfortunate enough to have enemies spawn behind the door. ![]()
Patch 6 - Wave 5 spawning issue (Multiplayer Broken)
#1
Posté 24 mars 2015 - 12:13
#2
Posté 24 mars 2015 - 12:49
Can anyone provide information on which destination and end zone this was encountered in? The name of the zone should appear as you enter it.
Thanks
#3
Posté 25 mars 2015 - 03:47
Late joining players should be teleporting into the zone, but depending on which "slot" you take joining the match the trigger might not catch you. In these cases, players will find themselves in the font room. In order to join the rest of the party just walk close to the door and you will be magically teleported (as seen in the video earlier in this thread).
I'm still looking into what might allow enemies to spawn inside the font rooms.
#4
Posté 25 mars 2015 - 03:57
Not Wave 5 but this is not the first time I've stood in front of this door and seen 2 red dots on the other side. Only fixable by having the host leave and restarting the level.
I believe there is a known issue regarding enemies that can "teleport" through doors, such as the despair demon and venatori spellbinder (I believe... The one that casts the 3 glyphs on the ground). This appears to be 1 of those cases where the enemies have navigated to a location not accessible by the player (BAD).





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