Aller au contenu

Photo

Small suggestion for next Mass Effect: Please do not start missions directly in combat


  • Veuillez vous connecter pour répondre
9 réponses à ce sujet

#1
RedCaesar97

RedCaesar97
  • Members
  • 3 856 messages

I request this for two reasons:

 

1. I like to record gameplay to show off unique or crazy builds and playstyles. I am also not very good, so when recording Mass Effect 3 gameplay, it was annoying to have to restart a mission if I died at the very beginning of a mission because the game threw me directly into combat. Some missions had really long unskippable intros.

 

2. It was annoying starting a new mission directly into combat, then having to waste time activating ammo powers (on both Shepard and squadmates), activating armor abilities (such as Tech Armor or Barrier), or mapping my powers to controller buttons/hotkeys, all the while the enemy was shooting at me and throwing grenades.

 

 

Story-wise, it makes a certain amount of sense. Gameplay-wise it was a little irritating.

 

Mass Effect 1 did not have this problem, but that was because you could set your inventory beforehand. I think only Ilos and the Citadel mission at the end threw you into combat but by then you were set anyway.

 

Mass Effect 2 did not have this problem from what I can recall. I think only Thane's recruitment mission started you off in combat.

 

Mass Effect 3 had way too many missions that started you in combat, or at least too close to the enemy to save the game. Off the top of my head:

 - N7: Cerberus Lab

 - N7: Cerberus Abductions (You at least started away from combat but could not save)

 - N7: Communications Hub

 - Citadel Coup

 - Earth: Hades Cannon

 - Earth: No Man's Land

 - Rannoch: Geth Base

 - Omega DLC

 

 

For missions where you get off a shuttle and into combat, maybe make it so you start in the shuttle and ready up (activate ammo powers, armor, re-map powers if you need to), allow the player to make a save, and .make the shuttle door the "Begin mission" interact-able option.

 


  • Pasquale1234 et Annos Basin aiment ceci

#2
Tex

Tex
  • Members
  • 405 messages
I'm pretty sure it was so you couldn't save there for making it harder and in my opinion more realistic but each to their own.

#3
Winterking

Winterking
  • Members
  • 133 messages

"In the  old days we had least five minutes before a mission went south" - Urdnot Wrex


  • RedCaesar97, Pasquale1234, MegaIllusiveMan et 7 autres aiment ceci

#4
Vazgen

Vazgen
  • Members
  • 4 967 messages

Tbh, only Hades Cannon section is annoying enough for me in this regard. Mostly because you can't move or take cover in the shuttle. 

Tuchanka Bomb, Priority Rannoch, Menae, Shroud and Cerberus HQ missions also throw you in combat. 

I think ME:Next will have little of such situations. We got many of those because in ME3 we usually landed in war zones. I expect ME:Next to be relatively peaceful. 



#5
Pasquale1234

Pasquale1234
  • Members
  • 3 076 messages
I'd like to extend this request to include not only entire missions, but individual battles within missions.

Kai Leng showing up on Cronos has been a problem for me a couple of times. I usually relax my grip on the controller during cutscenes, but you have less than a second between the end of the cutscene and Kai Leng insta-killing you if you don't move Shepard awfully quickly. Since I don't use autosave, I typically have to backtrack and watch cutscenes again.

So a little pause between the end of the cutscene and the start of the battle would be very welcome.
  • RedCaesar97 et KrrKs aiment ceci

#6
SwobyJ

SwobyJ
  • Members
  • 7 373 messages

ME3 was a war theme/setting.

 

NME will likely not be a war theme/setting, at least not as its overriding presentation.



#7
RedCaesar97

RedCaesar97
  • Members
  • 3 856 messages

ME3 was a war theme/setting.

 

True, but in all but a few circumstances, Shepard is the aggressor. It is just a bit annoying that Shepard travels all the way down to a planet or some other place and waits until the fight starts before activating his (or squadmate) ammo powers or whatnot.



#8
themikefest

themikefest
  • Members
  • 21 614 messages

It didn't bother me.


  • Flaine1996 aime ceci

#9
Linkenski

Linkenski
  • Members
  • 3 452 messages

Wait, wasn't there an older thread of the exact same subject?

 

Nevermind, I vouch for it too. It really bugged me how much ME3 had devolved from ME2 in the sense that where ME2 was labeled as a "shooting gallery" by some, I felt like it at least understood that it was great to have some subtle moments or just walking and talking parts with guns holstered for the start, and middle break in most missions. In ME3 it felt like the purpose of mostly every missions was the shooting and gameplay, and if I had to pick between gunplay or character interactions as the defining thing that I fell in love with, in Mass Effect 1, it would be the talky part. To me, the point of ME1 was immersing myself in a believable and rich sci-fi setting and ME2 expanded on this while also making the gunplay rather entertaining and brimming with action. ME3 took a lot of the "immersion" part out for the sake of michael-bay action, kind of in the same way that the upcoming Batman game seems to be doing, but that's off-topic.

 

As for justifications: "But ME3 is about WAR" I say, screw that. I always felt like Bioware put emphasis on "WAR" as an excuse to make a glorified Gears of War clone to appeal to the idiots and make the franchise appealing to a bigger audience but you can do a game about war in an IP known for choices, dialogue and characters in ways that doesn't involve constant gunplay and no-holstering.

 

If we could roll back time and Bioware would make ME3 follow ME2's game-design formulae I would go back and get that game in a heartbeat, because nothing beats ME3 as my biggest disappointment in gaming of all time. It's a good game, but oh my god, it could have been so, so much better than it was.

 

On a vaguely related note: People who have played Metal Gear Solid 3 should watch Super Bunnyhop's Critical Close-up of it. It's related to this because he talks about gameflow and the importance of "highs" and "Lows" within gameplay. I think ME3's pacing was pretty good, but I think it could've gotten "lower" in general and have been just as well received if not more well received by its fans.



#10
angol fear

angol fear
  • Members
  • 832 messages

As for justifications: "But ME3 is about WAR" I say, screw that. I always felt like Bioware put emphasis on "WAR" as an excuse to make a glorified Gears of War clone to appeal to the idiots and make the franchise appealing to a bigger audience but you can do a game about war in an IP known for choices, dialogue and characters in ways that doesn't involve constant gunplay and no-holstering.

 

You should learn what is an action-RPG, you should learn that Mass Effect is a console game, not a PC game, you should learn the difference between console and PC, you should take a look at Bioware's game on both support.  The "I always felt like..." doesn't allow you to insult people. If you disliked it in Mass Effect 1 then you should have stopped.

If the coherence between gameplay and story is a problem for you, the problem isn't the game...

And for the "constant gunplay and no-holstering", take a look at Mass Effect 2, that doesn't have a war context.