I request this for two reasons:
1. I like to record gameplay to show off unique or crazy builds and playstyles. I am also not very good, so when recording Mass Effect 3 gameplay, it was annoying to have to restart a mission if I died at the very beginning of a mission because the game threw me directly into combat. Some missions had really long unskippable intros.
2. It was annoying starting a new mission directly into combat, then having to waste time activating ammo powers (on both Shepard and squadmates), activating armor abilities (such as Tech Armor or Barrier), or mapping my powers to controller buttons/hotkeys, all the while the enemy was shooting at me and throwing grenades.
Story-wise, it makes a certain amount of sense. Gameplay-wise it was a little irritating.
Mass Effect 1 did not have this problem, but that was because you could set your inventory beforehand. I think only Ilos and the Citadel mission at the end threw you into combat but by then you were set anyway.
Mass Effect 2 did not have this problem from what I can recall. I think only Thane's recruitment mission started you off in combat.
Mass Effect 3 had way too many missions that started you in combat, or at least too close to the enemy to save the game. Off the top of my head:
- N7: Cerberus Lab
- N7: Cerberus Abductions (You at least started away from combat but could not save)
- N7: Communications Hub
- Citadel Coup
- Earth: Hades Cannon
- Earth: No Man's Land
- Rannoch: Geth Base
- Omega DLC
For missions where you get off a shuttle and into combat, maybe make it so you start in the shuttle and ready up (activate ammo powers, armor, re-map powers if you need to), allow the player to make a save, and .make the shuttle door the "Begin mission" interact-able option.





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