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Will the Day Ever Come that BioWare Breaks Away From EA?


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#176
Fast Jimmy

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@ Fast Jimmy: That'd be more plausible if players hadn't been asking to make combat skippable since KotOR. It's hardly surprising. The more successful Bio is at realizing their cinematic ambitions, the more they'll attract players for whom combat is not really the point of the experience. If I was a Grim Fandango fan -- actually, I am -- Bio would be giving me a lot of what I like regardless of the combat.

That's fair... I'm a fan of Grim Fandango myself. Really jazzed about finding the time to pick up the new remastered edition. I like more story based, puzzle sequence adventure games.

I also like tactical party based games. In fact, I really like them. Which is great - it's great to like lots of things, especially in gaming.

The problem is supply. Bioware was the ONLY AAA developer out there making games with party-based tactical real time combat that also had strong RPG elements and story. The ONLY ONE.

Now there are indie studios doing it, whcjh I'm incredibly thankful for, but still... Bioware is the only AAA studio that did/does party based tactical combat RPGs. They are the sole caretakers of this title. The only kid on the block. And they've decided it's not really all that important to them. Or worse - it IS important to them and they've lost the respective talent and/or design people to pull it off anymore.

Either way, they were the only source of an incredible form of gameplay. With them walking away from it, either intentionally or through lack of proper execution, then I'll move on to the indie studios that are rising up now that are committed to these gameplay elements over higher cost cinematics. But it still is a shame, a honest to goodness shame, that Bioware lost that mantle. To me, at least. That they traded in the one thing they were doing that no one else did for a movie-esque open world with stark cutscenes and fetch quests, which can be found in many other sources and done much better by competitors.
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#177
In Exile

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Unless of course gamers want to pay potentially double game prices to in essence put both game types together? But given how many times I see people rip apart the $60 game price and day 1 dlc, I can't say this is ever likely to be acceptable.


Skyrim Age: Originquisition will never happen. Don't break my heart.
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#178
Fast Jimmy

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Skyrim Age: Originquisition will never happen. Don't break my heart.


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#179
In Exile

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This is where we have a difference of opinion then. Because in my opinion the options we had in Origins with 60 more spells, willpower that gave mana, 200+ tactical condition settings, huge and fully customizable quickslot bar, and so on, were not sub par. Those options were important to me.

I still find Inquisition to be a good game, I just wish it wasn't so streamlined and simplified.

And yes the hair itself is one of the worst things in Inquisition :P I ended up making a bald character... <_<


Willpower was a terrible stat. It was somewhat more worthwhile in DA2 because you didn't get +mana at lv up, but in DAO it was just another way to have a poor build. Same with the many abilities. Some spells were cool which we lost but the majority were pretty mediocre.

#180
luism

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In exile which division of ea will you staunchly defend once bioware is liquidated?

#181
Il Divo

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In exile which division of ea will you staunchly defend once bioware is liquidated?

 

Who knows? He might join you at Bethesda, if we're going full on conpiracy theorist. 



#182
In Exile

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In exile which division of ea will you staunchly defend once bioware is liquidated?


Saying DAO had poor mechanics isn't really defending EA. I get that people can't handle the idea that not everyone likes what they like but Bioware's original rulesets are not especially good. They don't have varied builds: they have trash builds and OP. That's the same across all games. All that Bioware's changed from DAO is to make it harder to make crap builds. But they don't have good mechanics design.
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#183
ShinsFortress

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Correct me if I'm wrong: EA owns Bioware for eight years now, five out of six games in ME & DA franchises were developed after Bioware was purchased by EA. ME4 is likely to be released in 2016. It looks like EA is really bad at killing franchises...

 

As far as I am concerned, they are.

 

ME1 and DA:O are classics in my book.  I suspect concept and development started way before EA got their hooks in Bioware.  ME2 was okay.  DA2 was poor and ME3 not much better in my book.  And I've seen enough of DA:I that I have not bought it.