That's fair... I'm a fan of Grim Fandango myself. Really jazzed about finding the time to pick up the new remastered edition. I like more story based, puzzle sequence adventure games.@ Fast Jimmy: That'd be more plausible if players hadn't been asking to make combat skippable since KotOR. It's hardly surprising. The more successful Bio is at realizing their cinematic ambitions, the more they'll attract players for whom combat is not really the point of the experience. If I was a Grim Fandango fan -- actually, I am -- Bio would be giving me a lot of what I like regardless of the combat.
I also like tactical party based games. In fact, I really like them. Which is great - it's great to like lots of things, especially in gaming.
The problem is supply. Bioware was the ONLY AAA developer out there making games with party-based tactical real time combat that also had strong RPG elements and story. The ONLY ONE.
Now there are indie studios doing it, whcjh I'm incredibly thankful for, but still... Bioware is the only AAA studio that did/does party based tactical combat RPGs. They are the sole caretakers of this title. The only kid on the block. And they've decided it's not really all that important to them. Or worse - it IS important to them and they've lost the respective talent and/or design people to pull it off anymore.
Either way, they were the only source of an incredible form of gameplay. With them walking away from it, either intentionally or through lack of proper execution, then I'll move on to the indie studios that are rising up now that are committed to these gameplay elements over higher cost cinematics. But it still is a shame, a honest to goodness shame, that Bioware lost that mantle. To me, at least. That they traded in the one thing they were doing that no one else did for a movie-esque open world with stark cutscenes and fetch quests, which can be found in many other sources and done much better by competitors.





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