Before the patch enemies were not noticing you even if you were just 10 meters away, now they come at you when you are in sight. At least this is my impression. That's an additional game changer.
Are enemies way more aggressive now?
#1
Posté 24 mars 2015 - 02:27
- GreatBlueHeron et Teophne aiment ceci
#2
Posté 25 mars 2015 - 05:26
I don't believe anything was changed with regards to actual enemy aggression, but there is an overhaul to enemy spawning. Long story short... Spawn distribution is more varied and reinforcements have been increased based on the difficulty level.
Enemies will now appear in more varied distributions per encounter, so the same encounter in the same zone against the same faction won't always result in the exact same order of enemies. Previously, there was a somewhat defined order to the spawning resulting in "tougher" enemies patrolling the area and weaker enemies funneling in afterwards as reinforcements. This made it very easy for players to "alpha strike" the enemies and then quickly mop up reinforcements on the way to the next encounter. Now the order is randomly pulled from the total pool of enemies for the encounter, and the additional reinforcements (which can now contain more varied enemy types) can engage the party more effectively between each encounter.
- TormDK, Robbiesan, SofaJockey et 14 autres aiment ceci





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