Aller au contenu

Photo

Does the new DLC have cinematic cutscenes?


  • Veuillez vous connecter pour répondre
107 réponses à ce sujet

#26
Jaron Oberyn

Jaron Oberyn
  • Members
  • 6 751 messages

Yay.

That's my preference.

Cinematics do nothing for me. Having fewer of them is a more efficient allocation of development resources.

Well you certainly live up to your name. :P I think people were expecting this to be some huge story driven DLC, when it isn't. It's simply a new area, this isn't comparable to their past story DLC nor was it meant to be. And I imagine their reasoning for doing so was because the first major SP DLC was exclusive, and if they did go with something largely relevant to the story it would alienate those who do not have xbox or pc. So people need to relax.


  • Lukas Trevelyan aime ceci

#27
o Ventus

o Ventus
  • Members
  • 17 251 messages

I feel like people should learn what "fetch quest" means before saying a game doesn't have them.

 

You can count on two hands the amount of actual fetch quests in DAI, and you wouldn't even need all 10 fingers.


  • Lebanese Dude aime ceci

#28
Farangbaa

Farangbaa
  • Members
  • 6 757 messages
I learned today a book is not story driven.

No cutscenes.
  • Sylvius the Mad, Cigne, AgentOfAtlas et 5 autres aiment ceci

#29
Majestic Jazz

Majestic Jazz
  • Members
  • 1 966 messages

It might; exploration and the Mako are confirmed.


True but it has also been confirmed that ME4 will be its own game. Besides from the shared engine, ME4 will not have a similar gameplay design as DAI which is more like a MMO.
  • LostInReverie19 aime ceci

#30
Majestic Jazz

Majestic Jazz
  • Members
  • 1 966 messages

I learned today a book is not story driven.

No cutscenes.


And a videogame is not a book.
  • Milana aime ceci

#31
Farangbaa

Farangbaa
  • Members
  • 6 757 messages

And a videogame is not a book.


Obviously it isn't. That still doesn't mean a game needs cutscenes to be story driven.

#32
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 108 messages

Well you certainly live up to your name. :P I think people were expecting this to be some huge story driven DLC, when it isn't. It's simply a new area, this isn't comparable to their past story DLC nor was it meant to be. And I imagine their reasoning for doing so was because the first major SP DLC was exclusive, and if they did go with something largely relevant to the story it would alienate those who do not have xbox or pc. So people need to relax.

It's an area more integrated with story content than the core areas are. This is the middle-ground.

I haven't played it yet, but it sounds good (not thrilled about the increased difficulty, though).

#33
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 108 messages

Obviously it isn't. That still doesn't mean a game needs cutscenes to be story driven.

Indeed. Otherwise, there couldn't have been any story-driven games in the 1980s.

#34
Cyonan

Cyonan
  • Members
  • 19 354 messages

True but it has also been confirmed that ME4 will be its own game. Besides from the shared engine, ME4 will not have a similar gameplay design as DAI which is more like a MMO.

 

I'm pretty sure what they were getting at is that Mass Effect wont be a hotkey based game like Dragon Age is, not that they wouldn't use a similar quest/area design.

 

They also said nothing about the conversation camera being the "cinematic" one, but I really don't see what that adds to the game.



#35
FKA_Servo

FKA_Servo
  • Members
  • 5 577 messages

True but it has also been confirmed that ME4 will be its own game. Besides from the shared engine, ME4 will not have a similar gameplay design as DAI which is more like a MMO.

 

Which is nothing new. Mass Effect has never played remotely similarly to either of the previous Dragon Age games, or any other RPG I can think of.

 

I have nothing specifically against the "cinematic" thing you have such a fetish for, but I'm not interested in watching a movie here (and it was massively, excessively overused in ME3). Maybe you should hit up some David Cage games. They're very cinematic.

 

For my part, I hope the Mako exploration is off the hook. I can't wait.



#36
Guest_john_sheparrd_*

Guest_john_sheparrd_*
  • Guests

Which is nothing new. Mass Effect has never played remotely similarly to either of the previous Dragon Age games, or any other RPG I can think of.

 

I have nothing specifically against the "cinematic" thing you have such a fetish for, but I'm not interested in watching a movie here (and it was massively, excessively overused in ME3). Maybe you should hit up some David Cage games. They're very cinematic.

 

For my part, I hope the Mako exploration is off the hook. I can't wait.

I think you misunderstood

 

We are talking about CUTSCENES like DA:O and DAII
basically every NPC that gave you a side quest had such a cutscene 

It was great and a lot better than this skyrim copy zoom in system

 

ME3 was more cinematic and thats not a good thing I agree at times I felt that my Shep wasn't on screen


  • Uccio, DragonAgeLegend et Milana aiment ceci

#37
Majestic Jazz

Majestic Jazz
  • Members
  • 1 966 messages

Obviously it isn't. That still doesn't mean a game needs cutscenes to be story driven.


But it is a step back from what we got with DAO and DA2 as well as Mass Effect.

It was clear that Bioware wanted to capture that "Skyrim feel" with DAI and MANY people did not like it. Believe me, I am not the only one here who isnt a fan of the 3rd person camera as it was hard to immerse myself into the emotions of the NPCs.

To each their own I guess. Again, this is why I cannot wait for The Witcher 3, Mass Effect 4, and Cyberpunk 2077. You can have your MMO/Skyrim style Dragon Age if this is where Bioware is taking the brand in terms of design.
  • Icy Magebane, DragonAgeLegend, Milana et 1 autre aiment ceci

#38
FKA_Servo

FKA_Servo
  • Members
  • 5 577 messages

I think you misunderstood

 

We are talking about CUTSCENES like DA:O and DAII
basically every NPC that gave you a side quest had such a cutscene 

It was great and a lot better than this skyrim copy zoom in system

 

ME3 was more cinematic and thats not a good thing I agree at times I felt that my Shep wasn't on screen

 

I know what you're talking about. I don't see why it's such a deal breaker though - all these "cutscenes" consisted of was fixing the camera on whoever happened to be speaking. It's not like they even emoted any more than they do in DAI, or even did anything. They just stood there, much as they do in DAI, with the camera centered on their face. And every significant companion interaction in DAI gets much better cinematics than they did in the prequels.

 

But if Mass Effect 3 is something you guys want Dragon Age to emulate - ME3 is a mess of autodialogue and railroading (so is ME2, for that matter). That would be ten steps back.


  • PCThug aime ceci

#39
Cyonan

Cyonan
  • Members
  • 19 354 messages

I think you misunderstood

 

We are talking about CUTSCENES like DA:O and DAII
basically every NPC that gave you a side quest had such a cutscene 

It was great and a lot better than this skyrim copy zoom in system

 

ME3 was more cinematic and thats not a good thing I agree at times I felt that my Shep wasn't on screen

 

I don't get what this adds to the game, though.

 

I mean I'd understand if the characters actually moved around, but most of the time they just stand 2 feet apart creepily staring into each other eyes while they talk.

 

They can still do that without going into cutscene mode.



#40
TheElderGamer

TheElderGamer
  • Members
  • 19 messages

I wish I could tell you if it has cuts scenes. All I get with this DLC is a loading screen. 


  • Jaron Oberyn et DragonAgeLegend aiment ceci

#41
Majestic Jazz

Majestic Jazz
  • Members
  • 1 966 messages

I don't get what this adds to the game, though.

I mean I'd understand if the characters actually moved around, but most of the time they just stand 2 feet apart creepily staring into each other eyes while they talk.

They can still do that without going into cutscene mode.


With cutscenes, you can get better views of the character's mannerism, expressions and overall emotion.

Tell me that The Last of Us would give the player the same emotional impact as it did if it had the 3rd Person camera for all of the conversations. Tell me that the same level of emotion and immersion would have been reached without going into cutscene mode. 

 

Again, if the new Skyrim/MMO approach to Dragon Age is what you want then thats what you can have.  There is a reason why I enjoyed Mass Effect 1 over Oblivion/Morrowind. Everyone else who enjoys more of a cinematic approach to their games will enjoy The Witcher 3, Mass Effect 4, and Cyberpunk 2077.

 


  • PunchySporkk, Elista, Uccio et 2 autres aiment ceci

#42
Cyonan

Cyonan
  • Members
  • 19 354 messages

With cutscenes, you can get better views of the character's mannerism, expressions and overall emotion.

Tell me that The Last of Us would give the player the same emotional impact as it did if it had the 3rd Person camera for all of the conversations. Tell me that the same level of emotion and immersion would have been reached without going into cutscene mode. 

 

Again, if the new Skyrim/MMO approach to Dragon Age is what you want then thats what you can have. Everyone else who enjoys more of a cinematic approach to their games will enjoy The Witcher 3, Mass Effect 4, and Cyberpunk 2077.

 

 

I've never played TLoU, but I'm going to assume that it doesn't feature the creepy soul piercing stare from 2 feet away.

 

Which is why I said I'd understand it if the characters moved around, but in most BioWare conversation cutscenes they don't. If all your characters are going to do are stand there and never break eye contact anyway, what does it matter?

 

I'm sure I'll enjoy TW3, ME4, and Cyberpunk just as much as I've enjoyed Skyrim and Fallout.



#43
Majestic Jazz

Majestic Jazz
  • Members
  • 1 966 messages

 

 

Which is why I said I'd understand it if the characters moved around, but in most BioWare conversation cutscenes they don't. If all your characters are going to do are stand there and never break eye contact anyway, what does it matter?

 

 

 

Sigh

 

Yes, KOTOR, Jade Empire, and Mass Effect 1 had those "dead stare" cutscenes, but Bioware got progressively better with each game. Take this scene for example:

 

It was not a plot conversation, just a side one that was completely optional as the game's critical path can progress without this conversation triggering, like many of the DAI optional conversation. However what separated this optional conversation from the many DAI ones was the extra detail to engaging the player into the emotion of the scene, things that would have been hard to accomplish had it had that separated 3rd person camera.

 

Everything from the subtle camera zooms and wide pans added to the scene, as well as the atmospheric music. Thane and Shepard weren't walking around and doing much movement as they were standing up and simply sat down and talked, but it was the direction of the camera that really placed emphasis on a lot of points. Again and this was an optional conversation, not a mandatory one.

 

It is less about moving around and more about using the manipulation of the camera to better convey emotion and a sense of atmosphere. Movies does this all the time as there are many moments where actors just stand there not moving around and yet the conversation has a great sense of depth and immersion because of the angle of the cameras as well as lighting. 


  • Elista, Icy Magebane, Nefla et 4 autres aiment ceci

#44
Cyonan

Cyonan
  • Members
  • 19 354 messages

Sigh

 

Yes, KOTOR, Jade Empire, and Mass Effect 1 had those "dead stare" cutscenes, but Bioware got progressively better with each game. Take this scene for example:

 

It was not a plot conversation, just a side one that was completely optional as the game's critical path can progress without this conversation triggering, like many of the DAI optional conversation. However what separated this optional conversation from the many DAI ones was the extra detail to engaging the player into the emotion of the scene, things that would have been hard to accomplish had it had that separated 3rd person camera.

 

Everything from the subtle camera zooms and wide pans added to the scene, as well as the atmospheric music. Thane and Shepard weren't walking around and doing much movement as they were standing up and simply sat down and talked, but it was the direction of the camera that really placed emphasis on a lot of points. Again and this was an optional conversation, not a mandatory one.

 

It is less about moving around and more about using the manipulation of the camera to better convey emotion and a sense of atmosphere. Movies does this all the time as there are many moments where actors just stand there not moving around and yet the conversation has a great sense of depth and immersion because of the angle of the cameras as well as lighting. 

 

I've played through all of the Mass Effect many times. I'm aware that not 100% of the time they do the dead stare, which is why I said "most of the time".

 

I will say that everything in that particular scene except for camera angles could be accomplished without the cinematic view: Lighting, body language, music, etc.

 

If I wanted to be really nitpicky I could go into detail where they still have quite a bit of work to do but I get the point =P

 

Honestly thinking about it more, I think it would be better to have a mix. You don't need the cinematic camera when you're just having a normal conversation with somebody, but it can help drive home the point during what is supposed to be a more emotional cutscene.

 

I don't need dramatic camera angles for somebody to tell me that their cat got stuck in a tree, but when Thane dies? Yeah, break out the cinematic camera.



#45
Nefla

Nefla
  • Members
  • 7 672 messages

I don't connect well with a character if they're a little paper doll far away from me on the screen. I want to see their face and I guess it's not in the uncanny valley for me because this doesn't creep me out. Even the Fallout/Skyrim style of just zooming in for conversation works just fine for me. That's only one element of course, but it goes a long way in my eyes.


  • Uccio aime ceci

#46
Eelectrica

Eelectrica
  • Members
  • 3 770 messages
I feel the conversation system still needs work. My character was talking to someone in the DLC and some little tusket or whatever they are wandered too close and broke the conversation off.
happened 3 times.

my solution would be to freeze everything when in conversation.
Zoom in would be nice too. It's a 3D engine it shouldn't be a problem, it's what they do.
  • PlasmaCheese aime ceci

#47
Herminator09

Herminator09
  • Members
  • 34 messages
I like the way Inquisition handles cutscenes, better than needlessly zooming in on people faces while they talk.

#48
hoechlbear

hoechlbear
  • Members
  • 302 messages

all these "cutscenes" consisted of was fixing the camera on whoever happened to be speaking. It's not like they even emoted any more than they do in DAI, or even did anything. They just stood there, much as they do in DAI, with the camera centered on their face. 

 

 

Erm, were you expecting them to dance or something? We're talking about emotion here. Posture, genuine and believable reactions.  

 

Outside of cutscenes, the NPCs in DAI don't have any unique reactions and most of the times their gestures don't match to what they are saying because they use the same animations for every conversation. Remember Chancellor Roderick with Cullen in Haven, that even though he was done talking, he was still making gestures with his hands? Or maybe when NPCs randomly start doing merchant gestures when they are having a normal conversation with you? Or how about when you give someone bad news and their facial expression is the same throughout the whole conversation?

 

Now here's an example of a quest in DAO, I see a lot of emotion there, not only on her face but her posture as well. If it had the 3rd person view from DAI, she would just stand straight with a neutral expression on her face and probably with her arms crossed or something, while her voice is all cracking and she's almost crying on you. The NPCs faces in DAO all show emotion accordingly to what they are saying and what you tell them. Heck, even DA2 did that! If you think otherwise, you clearly didn't pay attention when you played the games. 

 

You may think cutscenes may not be important, and that's good for you, but it is to many people because it helps them feel more connected to the characters and the story. 


  • Elista, Uccio, DragonAgeLegend et 1 autre aiment ceci

#49
DragonAgeLegend

DragonAgeLegend
  • Members
  • 1 065 messages
Completely agree with the OP, cutscenes make the experience that much better. Was very disappointed that they were removed. You feel more involved and engaged with the person you are conversing with. As it is now you get a sense of disconnection between your IQ and the person they are speaking to.
  • Elista, wright1978, Milana et 2 autres aiment ceci

#50
o Ventus

o Ventus
  • Members
  • 17 251 messages

 Fetch quests literally mean fetch something and you'll get a reward. Whats there to learn? 

A lot, apparently.

 

A depressing number of people on this site seem to think that any side quest or mundane activity is a fetch quest, regardless of whether or not there's any fetching involved.


  • Elhanan et Chardonney aiment ceci