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Does the new DLC have cinematic cutscenes?


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#76
CronoDragoon

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So yeah, I do hope Witcher 3 and Cyberpunk 2077 garners more respect than DAI in order to light a fire under Bioware to make them come back down to Earth.


This doesn't really make sense, considering CDPR has said they admire BioWare and Bethesda for their ability to expand their fanbase and reach wider audiences, and that this is one of the goals for The Witcher 3.
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#77
FKA_Servo

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Well then go play NWN. This is 2015 and games have moved to a more cinematic state.

Think Halo, Metal Gear Ground Zeros, Mass Effect, Uncharted 3, God of War 3, and The Witcher 3.

 

Are you Seival? I think you're Seival. Again, I'll say that maybe you should hit up some Quantic Dream games. You can very cinematically press "X" to put away your groceries.

 

"Cinematic" for it's own sake isn't necessarily forward evolution. Mass Effect is mostly a shooter and barely an RPG (and in terms of storytelling, proved an abject failure, despite it being far and away my favorite sci-fi setting). And honestly, I don't think it's a stretch to say that Bioware fans who have been doing this a long time may very well find each of those games distasteful. I tried the first god of war game back in 2005, and that was enough of that. Witcher is an action game. Halo is a shooter. Metal Gear is an action game (with a pants on head ridiculous story). Not a given that everyone automatically considers these games fun to play.

 

I think Ashwind has the right of it, and I think that DAI strikes a pretty good balance. The cutscenes we get during the story and companion interactions (and other than info dumps, every companion interaction has a cutscene) are probably the best I've seen in a Bioware game so far, and as far as talking to everyone in the big world - it's not necessary. It's better to have the option to walk away in the middle of it, and not be dragged into an unskippable cutscene just to learn that the object of your interaction is engaged in calibrations.



#78
Sylvius the Mad

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Well I am hoping that is the consequence. See, I really do like Bioware since KOTOR and their approacb to storytelling, but I do not want them to go on without meaningful competition.

CD Projekt Red is on the rise and The Witcher 3 will be a huge hit this year. I would go as far to say that had Witcher 3 released in 2014 as planned, DAI would NOT have won as many GOTY awards as it did. Furthermore, CD Projekt Red represents what Bioware was prior to the EA buyout, a RPG company making RPG games for RPG gamers. The Witcher 3 isnt aimed at trying to win over shooter fans or fans from another style of RPG (like how the Elder Scrolls crowd was courted with DAI instead of DAO fans), no, CD Projekt Red sticks to their core base and makes the best game for THAT base. You or anyone else would have to be naive to believe that Bioware has not "lost" direction since going under EA.


That is why I want The Witcher 3 to be a 2015 smash hit and in a lot of ways, I want Cyberpunk 2077 to blow Mass Effect 4 out of the water assuming they release around the same time. Maybe then Bioware would go back to stop trying to reel in outside bases (like DAI being meant to draw in Skyrim fans cause Skyrim was a great $$$ succes) and just focus on their core base.

Great Kingdoms and Empires always fall. They fall due to their own arrogance/ignorance or due to changing of times and failing to adapt to the changing times....due to arrogance or ignorance. With the eager CD Projekt on the rise, Bioware/EA better get their act together. Yes, DAI was pampered with GOTY awards but to be fair and reasonable, 2014 was a slow/bad year in games so dont act like DAI had tough competition. Much of the 2014 favorites like Arkham Knight and The Witcher 3 was pushed into 2015. Other 2014 favorites like Destiny and Watchdogs just were DOA.

So yeah, I do hope Witcher 3 and Cyberpunk 2077 garners more respect than DAI in order to light a fire under Bioware to make them come back down to Earth.

If Bioware fails to tell great cinematic stories, then other WRPGs will and we shall see who wins out $$$ wise and if it doesnt go in Bioware's favor, well see how long EA allows that to last and possibly DA5 or even DA4 would not go the route of DAI.

You talk about "RPG gamers" and then about "great cinematic stories" as if those things have anything to do with each other.

I'm the very definition of an RPG gamer. I don't play games in which I can't roleplay. I'm not defending DAI because I have some loyalty to BioWare; I was one of the harshest critics of DA2 and the entire ME series. Wasteland 2 was a vastly better roleplaying game than any Mass Effect game was.

Not too many years ago, you equating cinematics with good roleplaying games would have been laughed at. RPGs were around long before cinematics, and frankly they haven't been as good since they started trying to tell stories rather than enable roleplaying.

I do think BioWare lost direction under EA. That's why DA2 and the ME games were so awful. Trying to attract Gears of War players (ME2) was a terrible idea. But with DAI, possibly by accident, they've returned to form. DAI is the game most like Baldur's Gate they have ever made. Even BG2 wasn't as much like Baldur's Gate in core structure as DAI is.

And I think BG was their best game. I still do. And that's why I love DAI.

You see, I think I am BioWare's core fanbase. I'm the fanbase they've been largely ignoring for the past 12 years while they go after new customers like you. So if they alienate you to serve me, I call that a return to their roots.

As much as BioWare called DAO the spiritual successor to BG, it was more like the best possible iteration of KotOR. And it was a great game.

But DAI is different-in-kind. And DAI is better.
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#79
Lebanese Dude

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*snip*
 

 

Surely cinematics/cutscenes are capable of enhancing the story where appropriate though, such as during main quest transitions and conclusions. Even older RPGs employed them IIRC. Or was that just Diablo? :P



#80
Sylvius the Mad

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Surely cinematics/cutscenes are capable of enhancing the story where appropriate though, such as during main quest transitions and conclusions. Even older RPGs employed them IIRC. Or was that just Diablo? :P

BG used cinematics to introduce new locations, like establishing shots in movies.

I think that risks displaying the designers' biases about what's important in the location. For example, when the Bhaalspawn reaches Nashkel in BG, there's a short scene showing a quiet moment from rural life, but then kobolds creep into shot at the end. Is the PC supposed to know about the kobolds? If so, why can't he warn anyone? If not, why bother showing it?

The scene that introduced the Friendly Arm Inn didn't have this problem, but the problem would never occur if we just didn't have the scene.

I strongly object to scenes showing events taking place away from the PC unless there's some clear means by which the PC would get this information. In DAI, the scenes showing the events in scouted regions can be explained by the Inquisitor having received this information from Harding or the advisors. But in DAO, the scene showing Arl Howe and Loghain hiring Zevran is unforgivable. The Warden would not have access to that information. And without it, the conversation with Zevran after he tries to assassinate you becomes much more interesting, because then we wouldn't know if he was telling the truth.
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#81
Lebanese Dude

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I strongly object to scenes showing events taking place away from the PC unless there's some clear means by which the PC would get this information. In DAI, the scenes showing the events in scouted regions can be explained by the Inquisitor having received this information from Harding or the advisors. But in DAO, the scene showing Arl Howe and Loghain hiring Zevran is unforgivable. The Warden would not have access to that information. And without it, the conversation with Zevran after he tries to assassinate you becomes much more interesting, because then we wouldn't know if he was telling the truth.

 

I actually hold the same viewpoint with regards to this.

 

I think DAI actually does it pretty well, since all cutscenes have the Inquisitor involved in some way.


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#82
line_genrou

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I am glad that ME4 is not being developed with fans like you in mind.

 

I'm surprised some people have hopes for ME4 at all. If it turns out to be good and mindblowing it's going to be a huge surprise to me.

 

Let's prepare ourselves because EA is going to praise this release to the very heavens even more than what they did with DAI. They're gonna treat this game like the second coming of christ.


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#83
CronoDragoon

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I'm surprised some people have hopes for ME4 at all. If it turns out to be good and mindblowing it's going to be a huge surprise to me.


I imagine many likely things surprise you, then.

#84
Zatche

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Well I am hoping that is the consequence. See, I really do like Bioware since KOTOR and their approacb to storytelling, but I do not want them to go on without meaningful competition.

CD Projekt Red is on the rise and The Witcher 3 will be a huge hit this year. I would go as far to say that had Witcher 3 released in 2014 as planned, DAI would NOT have won as many GOTY awards as it did. Furthermore, CD Projekt Red represents what Bioware was prior to the EA buyout, a RPG company making RPG games for RPG gamers. The Witcher 3 isnt aimed at trying to win over shooter fans or fans from another style of RPG (like how the Elder Scrolls crowd was courted with DAI instead of DAO fans), no, CD Projekt Red sticks to their core base and makes the best game for THAT base. You or anyone else would have to be naive to believe that Bioware has not "lost" direction since going under EA.


That is why I want The Witcher 3 to be a 2015 smash hit and in a lot of ways, I want Cyberpunk 2077 to blow Mass Effect 4 out of the water assuming they release around the same time. Maybe then Bioware would go back to stop trying to reel in outside bases (like DAI being meant to draw in Skyrim fans cause Skyrim was a great $$$ succes) and just focus on their core base.

Great Kingdoms and Empires always fall. They fall due to their own arrogance/ignorance or due to changing of times and failing to adapt to the changing times....due to arrogance or ignorance. With the eager CD Projekt on the rise, Bioware/EA better get their act together. Yes, DAI was pampered with GOTY awards but to be fair and reasonable, 2014 was a slow/bad year in games so dont act like DAI had tough competition. Much of the 2014 favorites like Arkham Knight and The Witcher 3 was pushed into 2015. Other 2014 favorites like Destiny and Watchdogs just were DOA.

So yeah, I do hope Witcher 3 and Cyberpunk 2077 garners more respect than DAI in order to light a fire under Bioware to make them come back down to Earth.

If Bioware fails to tell great cinematic stories, then other WRPGs will and we shall see who wins out $$$ wise and if it doesnt go in Bioware's favor, well see how long EA allows that to last and possibly DA5 or even DA4 would not go the route of DAI.


I'm going to paraphrase you a bit, here: Go back to playing an older RPG, because it's 2015 and games need to be more cinematic to appeal to old school RPG gamers who play God of War and Uncharted.

Your message here is...inconsistent. Sylvius is right. He is the old school player base. Those of us who want more cinematics and drama in our RPGs are not.

Not that has anything to do with whether a feature is good or not. That I like cinematic content has nothing to with its popularity among which fanbases.

#85
Zatche

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Surely cinematics/cutscenes are capable of enhancing the story where appropriate though, such as during main quest transitions and conclusions. Even older RPGs employed them IIRC. Or was that just Diablo? :P


I would use Mass Effect as good example of this and how Role Playing can find synergies with dramatic storytelling with good cinematics. Particularly with Tuchanka and Rannoch In ME3. I could roleplay and see different outcomes in both quests, and each ending was dramatic and engaging in different ways.

Spoiler


#86
Sylvius the Mad

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Spoiler

Spoiler


#87
Zatche

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Spoiler

Spoiler

Edit:
Spoiler


#88
Elhanan

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While I enjoy the cut-scene for Loghain, Howe, and Zevran, it is I separate what I see as a Player from my PC; do not always require being in character. That said, I do appreciate that cut-scenes and lengthy cinematics are largely overused in games, and take away from the gaming process. I prefer the balance used in DAI, and hope that this model is utilized in future games; not some lengthy movie with interrupted placements for mechanics.

#89
CronoDragoon

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Spoiler


Spoiler


#90
Sylvius the Mad

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Spoiler

Sounds like one of the best quests BioWare has written in some time.

It's a shame it was in an ME game.

#91
KaiserShep

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A lot, apparently.

 

A depressing number of people on this site seem to think that any side quest or mundane activity is a fetch quest, regardless of whether or not there's any fetching involved.

 

Bro, do you even fetch?



#92
Zatche

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Spoiler


Spoiler


#93
KaiserShep

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Spoiler

 

Spoiler



#94
Sylvius the Mad

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While I enjoy the cut-scene for Loghain, Howe, and Zevran, it is I separate what I see as a Player from my PC; do not always require being in character.

I'll grant that, but it is sometimes difficult then to tell what scenes the PC has witnessed. At Ostagar, I always got the impression that the Warden and Alistair did not see Loghain's treachery (there's no apparent vantage point from which to see it), and only heard about it from Morrigan. And there's no real reason to trust Morrigan at that point, so the Warden shouldn't yet be convinced that Loghain is a bad guy. But that's then badly undercut by showing him hiring an assassin.
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#95
CronoDragoon

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I'll grant that, but it is sometimes difficult then to tell what scenes the PC has witnessed. At Ostagar, I always got the impression that the Warden and Alistair did not see Loghain's treachery (there's no apparent vantage point from which to see it), and only heard about it from Morrigan. And there's no real reason to trust Morrigan at that point, so the Warden shouldn't yet be convinced that Loghain is a bad guy. But that's then badly undercut by showing him hiring an assassin.


I take it you favor the approach with Corypheus, then? To my knowledge we see nothing about him unless the Inquisitor is present. Backstory with Calpernia is revealed through memory shards and the like.

#96
Realmzmaster

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I take it you favor the approach with Corypheus, then? To my knowledge we see nothing about him unless the Inquisitor is present. Backstory with Calpernia is revealed through memory shards and the like.

 

I prefer this method because it puts the onus on the player and character to seek out the information or not. The cutscene of hiring the assassin could be done as a flashback after defeating Zev while he is informing the warden. 

Putting the cut scene before the ambush gives the player information the character does not have. It simply tells the player that in the near future the party will be ambushed.



#97
Majestic Jazz

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I'm surprised some people have hopes for ME4 at all. If it turns out to be good and mindblowing it's going to be a huge surprise to me.

Let's prepare ourselves because EA is going to praise this release to the very heavens even more than what they did with DAI. They're gonna treat this game like the second coming of christ.


Because Mass Effect is now the bread and butter for Bioware.

Mass Effect is Batman and Dragon Age is Robin. I as well as many others remains in this forum until E3 when the ME4 hype trains rolls through and once that happens I am over to the ME4 forums.

I have faith in ME4 more so than what I did with DAI cause ME4 represents the first TRUE current gen title developed by Bioware. DAI could have been much more had the PS3 and 360 not been into play. Also with the fallout from ME3's ending, I am sure Bioware is eager to show that they have not fallen off of the map. Also Frostbite is a shooter engine and Mass Effect is a shooter so that should help to.

Oh and perhaps all conversations would be cinematic/cutscene like like the previous 3 ME games unlike DAI. Finally, I believe that ME4 would be the zenith for exploration unlike what we got with DAI.

E3 cannot come soon enough....

#98
Sylvius the Mad

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Putting the cut scene before the ambush gives the player information the character does not have. It simply tells the player that in the near future the party will be ambushed.

It also tells us that Zevran is truthful when he tells us who hired him. And we shouldn't know that.

#99
Sylvius the Mad

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I take it you favor the approach with Corypheus, then? To my knowledge we see nothing about him unless the Inquisitor is present. Backstory with Calpernia is revealed through memory shards and the like.

Much.

DAI is superior.

#100
Sylvius the Mad

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I have faith in ME4 more so than what I did with DAI cause ME4 represents the first TRUE current gen title developed by Bioware. DAI could have been much more had the PS3 and 360 not been into play. Also with the fallout from ME3's ending, I am sure Bioware is eager to show that they have not fallen off of the map. Also Frostbite is a shooter engine and Mass Effect is a shooter so that should help too.

The change in engine is an interesting one.

To me, the single best feature in the ME series is the pause-to-aim mechanic. That is, I think, the best application of a shooter interface in an RPG ever (I also really liked VATS).

But as we saw with DAI, Frostbite seems to cause some problems when it comes to recreating camera behaviour from earlier games.

If ME4 still has pause-to-aim, then it will be playable. If it does not, then the series is truly lost.