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what is the strategy behind the information policy


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#1
Cryos_Feron

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everybody knows that Bioware has implemented many more changes than they wrote into the patch notes.

implementing those things took waaaaay longer than writing a small note about them.

hence, they deliberately did not tell us .

WHY ??? for God's sake


we all also know that this is just one example of millions.
if it wasn't, I would not be writing this post.

#2
Senor Pez

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Increases replay value. Decreases staff costs. Don't miss this week's Twitch stream!

#3
Senor Pez

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Bioware! I just remembered that I know someone who is a phenomenal project manager and an awesome technical writer, too. He'd also love an excuse to live or work in Vancouver, and could write patch notes and other documentation since he's basically been doing it his whole career. Get in touch.

#4
Beerfish

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Because too many people went off the deep end at the weekly balance changes for ME3MP.


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#5
mrs_anomaly

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Because too many people went off the deep end at the weekly balance changes for ME3MP.

 

This was my theory as well. But it 'twas like a PARTY when they did the balance changes. I swear the ME3MP peeps rubbed their hands with glee- it was like- a soccer game gone wrong. 


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#6
Kenny Bania

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Who knows?



#7
Zehealingman

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I have no idea. Maybe Blizzard/Valve spoiled me to much with the patch notes.


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#8
Beerfish

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This was my theory as well. But it 'twas like a PARTY when they did the balance changes. I swear the ME3MP peeps rubbed their hands with glee- it was like- a soccer game gone wrong. 

Germany vs Brazil in the world cup.


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#9
Texasmotiv

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They might as well just skip it and put "Fixed some stuff". Or maybe they should offer a commendation chest to the first person to figure out what changed.


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#10
mrs_anomaly

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They might as well just skip it and put "Fixed some stuff". Or maybe they should offer a commendation chest to the first person to figure out what changed.

^ This is a winner lol. 

 

LKAMZGZ.gif


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#11
Fiddzz

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They might as well just skip it and put "Fixed some stuff". Or maybe they should offer a commendation chest to the first person to figure out what changed.

I'm on it for next time.

 

Really though, we missed adding the zone 5 change. Sorry.

 

Billy Please.


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#12
akots1

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It has been like that with Bioware since the time immemoria or Baldur's Gate. I guess, they generally like to hide things and let the people find out by themselves. It encourages .... creativity. :lol:

 

Also, lots of hidden and undocumented bugs and general bs always. I still remember the infamous diamond ring hidden in a tree trunk in AR2700 worth 500 gold. http://www.gamebansh...bgee/ar2700.php

 

 

 

5- SPOILER (LOCATION: X 4418, Y 1956):
At this point, the road will be flanked by 2 trees, one on the right and one on the left. By searching the trunk of the tree on the left you will discover a diamond, worth a good 500 gp. in any shop!

 

That one was a game-breaker big time. No way you can find it on your own. Turns the early game into a cakewalk instead of torturous grind.



#13
Yumi

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[size 8] billy please [/size]
Ahahahahahhahahahahahahhajah


MFW editing doesn't work on mobile or I'm a total noob.

Well played Blair.

#14
HeroicMass

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I'm on it for next time.

 

Really though, we missed adding the zone 5 change. Sorry.

 

Billy Please.

 

Any and all information provided to us would be welcomed for changes. I know I would rather know what to expect that be surprised by unexpected differences from normal game play.  



#15
DragonRacer

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I'm on it for next time.

 

Really though, we missed adding the zone 5 change. Sorry.

 

Billy Please.

 

Really, Blar?

 

:P



#16
Fiddzz

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Any and all information provided to us would be welcomed for changes. I know I would rather know what to expect that be surprised by unexpected differences from normal game play.  

That is the idea, this one just got missed from the final copy edit.



#17
HeroicMass

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That is the idea, this one just got missed from the final copy edit.

 

Out of curiosity, it seems that spawns have changed as well.  Do you have any notes to share about any changes made in those regards?

 

edit - It is also great to have the interaction today and I love the change to wave 5.  Whoever had that idea deserves a cookie



#18
Fiddzz

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Out of curiosity, it seems that spawns have changed as well.  Do you have any notes to share about any changes made in those regards?

 

edit - It is also great to have the interaction today and I love the change to wave 5.  Whoever had that idea deserves a cookie

Spawns shouldn't have changed, if they did it's a bug and not a sneaky design change.  BioMasika was doing some investigation into that and a few other things he's seen pop up on the forums.  I'll update if anything comes up from his investigation.


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#19
Shelled

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spawns are definitely different and seem to be out of sync compared to how they spawned before this patch. Groups that spawn in front of the last door of levels 1, 2 and 3 are particularly messed up. 



#20
ALTBOULI

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QAtester3.jpg


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#21
Catastrophy

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Spawns shouldn't have changed, if they did it's a bug and not a sneaky design change.  BioMasika was doing some investigation into that and a few other things he's seen pop up on the forums.  I'll update if anything comes up from his investigation.

I think the behaviour is also a bit different - I have noticed a bit more aggro. Or is that a spawn that pulls in its buddies from the next room. It does add some variation, which isn't entirely bad.



#22
HeroicMass

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Spawns shouldn't have changed, if they did it's a bug and not a sneaky design change. BioMasika was doing some investigation into that and a few other things he's seen pop up on the forums. I'll update if anything comes up from his investigation.


If it is a bug, may i request that it isnt changed. The additional enemies were great as they made the map feel really full an I enjoyed the extra XP
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#23
scene_cachet

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They can't write code properly so what makes you think they can write changelogs?  B)



#24
teltow

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Spawns shouldn't have changed, if they did it's a bug

 

It's not a bug, it's a feature.


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#25
N7 Tigger

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If it is a bug, may i request that it isnt changed. The additional enemies were great as they made the map feel really full an I enjoyed the extra XP

 

I got sync killed three times by three invisible Shadows in one room this afternoon. I'm not sure I got any extra XP for it though.


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