I just think a lot of people don't know how to properly handle giving constructive criticisms. That in combination with the need some humans have to feed on negativity and you have what is perceived as disrespect towards the developers and developer disrespect towards the fans.
A lot of people think constructive criticism is saying, "This product sucks, it was terrible, you people are the worst, I'm gonna get this game by this other developer and its gonna rock". See, that helps nobody.
You have to be calm, cool, collected, composed, controlled, and clear(sometimes concise) when giving constructive criticism on products.
Otherwise you're just spewing hatred, nonsense, vitriol, or you're not actually making a point so no real criticism is given. If the creators don't have proper criticism to take into account, they can't change what people don't like.
On that subject, some people think constructive criticism can be conveyed in the vaguest of explanations. "Don't be like Skyrim" says nothing. You have to elaborate on exactly what it is you approve/do not approve of.
For example, after completing Jaws of Hakkon, my biggest takeaway was that it was more of the same from Inquisition, which I didn't mind. I do hope with the next add-on they experiment more, hopefully trying new things that would freshen up the experience. What those experiments are, I'm not to say. Not my place, thats on their creativities. But that gives them far more feedback then a simple, "this could've been better".
Basically, I think a lot of the problems that stem from developers and consumers here exist due to a lack of proper and appropriate communication. I don't believe everyone involved knows the proper ways to discuss things, and that goes for both sides at times. I've been around here a long time, and I've been annoyed and sometimes insulted by the comments from both other players and developers themselves;people are people no matter what side they're on, so we're all carrying the potential to not do something to the best of our ability.
Best we work on trying though.





Retour en haut





