Grenade gear is not consummables.
What IS grenade gear?
Grenade gear is not consummables.
What IS grenade gear?
What IS grenade gear?
It is in your inventory under rare gears. It allows you to take extra grenades.
What do you mean by grenade gear? Also, I am severely lacking in consumables....
Grenade capacity, Shock Trooper Upgrade and Warfighter package gear (permanent "consumable" slot on the bottom right) all give you extra grenades. You don't have the first, and only low levels of the remaining two, meaning most grenade kits will only be able to carry 2-3 grenades under optimal evolution setups instead of 7+
It also means that you can't cheese Thermal Clip Packs to get 50+ grenades per game. Basically, the kits will still be good without it but will be reliant on a decent weapon more than some other powers based kits because you won't be able to just spam grenades at every target like you can with grenade gear without a lot of running to boxes.
I am looking for kits with the talon or acolyte in mind!
Two of the top pistols in the game. They share several things in common
Because these guns are so strong, almost any character can use one or the other effectively. But since you asked and I am bored out of my mind today....
Adepts
Soldiers
Engineers
Hmm. This is more tiring than expected. I'll try to stop by later and complete the other characters.
TL;DR -- both are great guns. Use Talon on characters that are going to shoot a lot, and Acolyte on characters who primarily need to strip shields/barriers so they can apply their in-character powers.
Also I have no idea what happened to my post... hopefully you can read it more or less.
Ahhhh.... I generally take geth scanner most of the time so I can see things coming....
>"Don't have many useful weapons."
>Has Talon
>gg
>"Don't have many useful weapons."
>Has Talon
>gg
Acolyte too.
You pretty much nailed the topic on that post thank you. Pretty much the guidelines are, if it cant be effectively played with a talon or acolyte, it shouldn't be up there... I would think drellguard is an acolyte character
Well, the acolyte would be better than a shuriken
Well, if those are the guidelines, then I'm gonna change my answer to the good ol'
Reapers - Drellguard
Collectors - Drellguard
Cerberus - QMI
Geth - QMI.
However, all of that is moot, since you forgot that little detail about your manifest, that you do not have grenade capacity ![]()
So, overall, taking a look at your manifest, this is what I'd do:
Reapers - Fury
Collectors - Fury
Geth - Slayer
Cerberus - Slayer
Builds:
Replace AP ammo for warp on the Fury as soon as you got some. Until you have pistol amps on the Slayer, leave the weapon amp slot free.
But seriously, take the advice someone already gave in this thread and work on your common and uncommons. Really, the biggest problem with providing you a working build right now is not the lack of URs, but the lack of proper mods/consumables/gear. I can't stress this enough, really.
And yeah, the acolyte works great on any vanguard, but so does the Talon, really, and the Wraith too. The acolyte is more newb-friendly though, so if you find you have a hard time with the weapons I suggested, feel free to switch them both for the acolyte.
EDIT: Also, is Valkyrie a good substitute for Fury?
No it's not, if you don't have access to good weapons.
sure, it would work as long as you had TCPs left. Virtually nonexistent weapon damage would ensure that you ran out of those before most of the more efficient grenade combo kits, for example. While you would still be able to kill pretty efficiently with just the boxes, you'd be gimped in comparison to say, a Slayer or Furry, which is why I wouldn't put him quite all the way up there on powers alone unless the rest of your team is just not that great.
Pfffft, I could solo gold using only TCPs and grenades, and sometimes the gun to apply ammo. 6 TCPs of 9 nades each is more than enough for that. If there's anyone doing anything on the team other than me, even better.
However, all of that discussion is academic, since the OP doesn't have grenade capacity, so... Yeah.
Vorcha Soldier or Vorcha Sentinel with Acolyte or Reegar is very powerful. You strip shields / barriers with your weapon then apply flamer liberally. (BSN flame shield on)
The Asari Valkryie is one of the best kits in the game (especially with Warp ammo and a really good gun like the Talon or Wraith)
A couple things I would recommend:
Until you get a little more playing time I would try to spec at least 4 ranks of fitness on your characters, it will help a lot. For example, rank 5 on your Asari Valkryie's passive tree does very little, especially compared to the extra barrier / health you would gain from using those points in rank 4 fitness. Power damage doesn't affect biotic explosions.
Also, don't look at it as a waste of credits to occasionally buy smaller credit packs like JEP's and VPs as these will provide you valuable consumables like cyclonics, adrenaline modules and ammo mods, as well as in game consumables. You always want to use an ammo mod as they make a massive difference.
Once you get a little more in game time, i can tell you that the human adept is an excellent power class, effective on every difficulty without high level consumables.
Well, if those are the guidelines, then I'm gonna change my answer to the good ol'
Reapers - Drellguard
Collectors - Drellguard
Cerberus - QMI
Geth - QMI.
However, all of that is moot, since you forgot that little detail about your manifest, that you do not have grenade capacity
So, overall, taking a look at your manifest, this is what I'd do:
Reapers - Fury
Collectors - Fury
Geth - Slayer
Cerberus - Slayer
Builds:
Replace AP ammo for warp on the Fury as soon as you got some. Until you have pistol amps on the Slayer, leave the weapon amp slot free.
But seriously, take the advice someone already gave in this thread and work on your common and uncommons. Really, the biggest problem with providing you a working build right now is not the lack of URs, but the lack of proper mods/consumables/gear. I can't stress this enough, really.
And yeah, the acolyte works great on any vanguard, but so does the Talon, really, and the Wraith too. The acolyte is more newb-friendly though, so if you find you have a hard time with the weapons I suggested, feel free to switch them both for the acolyte.
No it's not, if you don't have access to good weapons.
Pfffft, I could solo gold using only TCPs and grenades, and sometimes the gun to apply ammo. 6 TCPs of 9 nades each is more than enough for that. If there's anyone doing anything on the team other than me, even better.
However, all of that discussion is academic, since the OP doesn't have grenade capacity, so... Yeah.
Uhhhh something other than fury? I have been trying for a LOT to get one without luck, and that is only one of 6 characters I dont have.... look at the manifest lolol
BSN: Teaching a whole new generation of players to use Flamer all the time even though we all complained about it previously.
Beautiful.
In fairness I never really complained about it, I prefer to preach responsible flamertude
I was playing my huntress today, on some randoms, when I got geth a few times... And it was then that I realized that I should talk to the community....
Now, before you go into a black widow this, claymore that, hurricate ftw ect. I DO NOT HAVE many of the useful weapons, and therefore, I am looking for kits with the talon or acolyte in mind!
What (in your opinions) are the best power heavy kits against each of the factions, and what is the best jack of all trades?
Slayer vs everything, Collector vs Collectors/Reapers, Geth Trooper vs Reapers, Fury vs. everything except Geth... But once you get the acolyte you can run all of them vs everything anyways. Except Geth, because **** Geth.
Well, if those are the guidelines, then I'm gonna change my answer to the good ol'
Reapers - Drellguard
Collectors - Drellguard
Cerberus - QMI
Geth - QMI.
However, all of that is moot, since you forgot that little detail about your manifest, that you do not have grenade capacity
So, overall, taking a look at your manifest, this is what I'd do:
Reapers - Fury
Collectors - Fury
Geth - Slayer
Cerberus - Slayer
Builds:
Replace AP ammo for warp on the Fury as soon as you got some. Until you have pistol amps on the Slayer, leave the weapon amp slot free.
But seriously, take the advice someone already gave in this thread and work on your common and uncommons. Really, the biggest problem with providing you a working build right now is not the lack of URs, but the lack of proper mods/consumables/gear. I can't stress this enough, really.
And yeah, the acolyte works great on any vanguard, but so does the Talon, really, and the Wraith too. The acolyte is more newb-friendly though, so if you find you have a hard time with the weapons I suggested, feel free to switch them both for the acolyte.
No it's not, if you don't have access to good weapons.
Pfffft, I could solo gold using only TCPs and grenades, and sometimes the gun to apply ammo. 6 TCPs of 9 nades each is more than enough for that. If there's anyone doing anything on the team other than me, even better.
However, all of that discussion is academic, since the OP doesn't have grenade capacity, so... Yeah.
Dibbo.
Was recharge speed on Fury build was a mistake? Even though I think you are a heretic, I am gonna try that build tonight.
Edit : recharge speed on throw.
Vorcha Soldier or Vorcha Sentinel with Acolyte or Reegar is very powerful. You strip shields / barriers with your weapon then apply flamer liberally. (BSN flame shield on)
**** how could I forget big homie the Vorcha sentinel... Herp D. Derp. Don't even have to have grenade gear to kick a metric ****-ton of ass, and you can use Phasic or Disruptor if you don't have a good anti-shield weapon yet.
Dibbo.
Was recharge speed on Fury build was a mistake?
Not IMO; I never used to take it but I gave it a shot after reading Deerber talk about it and after trying it myself I doubt I'll go back- but I also prefer heavy weapons on her (Claymore, Venom, etc) so that recharge actually makes a pretty noticeable difference.
Uhhhh something other than fury? I have been trying for a LOT to get one without luck, and that is only one of 6 characters I dont have.... look at the manifest lolol
Ah, how stupid can I be, I watched your whole manifest carefully, chose everything according to it... Except the character ![]()
Anyway, replace the Fury for this on both Collectors and Reapers:
Although the Slayer can destroy both Reapers and Collectors too. But it might be trickier to play him against those factions, so a flamer kit is definitely easier to play there.
because **** Geth.
This should be stressed, really.
Dibbo.
Was recharge speed on Fury build was a mistake? Even though I think you are a heretic, I am gonna try that build tonight.
Edit : recharge speed on throw.
No, it was on purpose. I find that evolution highly underappreciated around here. With a semi light loadout such as the one I suggested, it might be a toss which evo is better, but once you go heavier than that it becomes a no-brainer, in my opinion. I mean, even with that semi light loadout that evolution basically allows you to do 20% more BEs. It's not that bad, is it? And you're losing, what? 200 damage on throw to get it? Well... You know. BEs are bettah.
However, that is clearly not the build I use. It was tailored to his manifest and his skills. This is what I use, and what I would suggest to a skilled player looking for a different angle on her, that is actually at least as effective as the most wide spread builds. Obviously, you can switch to a different gun if you prefer. I like the Venom on her, but I know many don't appreciate that weapon.
Fury with the Claymore is the best Fury.
This should be stressed, really.
No, it was on purpose. I find that evolution highly underappreciated around here. With a semi light loadout such as the one I suggested, it might be a toss which evo is better, but once you go heavier than that it becomes a no-brainer, in my opinion. I mean, even with that semi light loadout that evolution basically allows you to do 20% more BEs. It's not that bad, is it? And you're losing, what? 200 damage on throw to get it? Well... You know. BEs are bettah.
I only just looked but why does your Furry have a goddamn tin can?
I only just looked but why does your Furry have a goddamn tin can?
Because the OP doesn't have many other acceptable substitutes. His High Lord weights so much that if he uses that, he's gonna wait for the AF cooldown the whole wave, so that's not really practical ![]()
I am very ashamed to admit that Fury with claymore is not the best I can do.
I generally do UUG. With fury, open maps like Rio are frustration. Even in closed map when i am surrounded by 4 phantoms (wave 8+) , single shot claymore gets me killed. I prefer venom on her. Same with Valkyrie.
That is why for me Huntress >>>>>>> Fury. Open or closed, she don't give a ****.
Krolord.