Enemy archers do more damage?
#1
Posté 24 mars 2015 - 11:53
#2
Posté 24 mars 2015 - 11:59
I don't had more trouble with archer than before but those fire wraiths - I could swear they were buffed.
#3
Posté 25 mars 2015 - 12:08
#4
Posté 25 mars 2015 - 12:27
I'm not sure if they're doing more damage,but I've been actively going after them anyway because if there are over 3 in the same area....I've noticed things can get really bad really quick.
#5
Posté 25 mars 2015 - 06:25
I've seen extra mobs spawn also. At the end of one of the OC maps there is a double stair leading to a balcony with a mob of enemies. In one case, the enemies started jumping over the rail and coming down to fight. After all of them were dead, we started up the stairs and all the enemies spawned again.
I've also noticed large mobs of enemies running up from behind from areas that were already cleared--makes things interesting when fighting a large mob in front and suddenly more guys come running up from behind.
#6
Posté 25 mars 2015 - 06:30
I don't had more trouble with archer than before but those fire wraiths - I could swear they were buffed.
Here's what's weird about the fire wraiths to me... Usually when the burning starts it takes HP off rapidly but with enough time for you to react by drinking a potion or casting barrier. But since the patch there's been a few times where the DoT from the burning was just completely consumed all at once... And there's no way to respond to that.
I don't think they're buffed but I do think they're glitched. And either way, do an extremely disproportionate amount of damage compared to everything except for the Archer-Turnound-And-Shoot move, which is also probably a glitch.
#7
Posté 25 mars 2015 - 06:59
...except for the Archer-Turnound-And-Shoot move, which is also probably a glitch.
I believe, but not certain, that's Full Draw, which isn't a glitch but a shart-ton of damage.
#8
Posté 25 mars 2015 - 07:11
I think it is two fold. Enemy archers do more damage and opponents have more resistant to archery. It takes longer to bring down the enemy with my bow now than it did before.
#9
Posté 25 mars 2015 - 09:27
I believe, but not certain, that's Full Draw, which isn't a glitch but a shart-ton of damage.
Oh you might be right about that. Never thought of it as being Full Draw. But certainly makes sense given the damage done.
But then why do the Archers get Full Draw and not Leaping Shot or Explosive Shot or Long Shot... or Evade or Knockout Powder... why just Full Draw? And why is it drawn up to only be used in this certain set of entirely predictable circumstance?
I don't really believe it's a glitch, though. I was just sort of being poetical in regards to calling the burning DoT a glitch. And that might not be a glitch either but the result of latency.
And the problem with that action isn't in what they're doing but how and why they're doing it. Take an Arcane Warrior and Fade Step into a group of 3-4 Archers and cast Stonefist, which is enough damage to hurt but not kill all of them at once, and watch them each take three steps in a different direction, turn and fire. It's a beautifully deadly star formation.
And given how predictable it is for Archers to do this, why is it still such a problem for many players? The reason for that is the command lag built into the game. (That feeling when you're playing an Archer and trying to go from shooting your bow to running again. Or the Keeper Jump where the Keeper is trying to cast Barrier quickly and instead ends up jumping in place because he pressed the Barrier button and the accept command button so quickly the game didn't recognize both.) Since it's impossible to go from executing a command to moving fast enough to respond to what the Archer is doing, the most practical thing to do is execute another command, but only a few select number of commands can respond in a healthy way to that damaging attack (Shield Wall, Fade Cloak, etc). So if you don't have one of those, chances are you're going to take the damage and there's little you can do about it except to have done enough damage to kill the Archer in the first place.
But again, I don't think that's a glitch. I think it's a combination of annoying little things in the game resulting in a deadly inconvenience to the player.
#10
Posté 25 mars 2015 - 09:52
But then why do the Archers get Full Draw and not Leaping Shot or Explosive Shot or Long Shot... or Evade or Knockout Powder...
Good heavens, man, don't give the devs any ideas! That'd be a monstrous opponent.
- TheMindKiller aime ceci
#11
Posté 25 mars 2015 - 10:50
Good heavens, man, don't give the devs any ideas! That'd be a monstrous opponent.
Give archers charge and guard. Biower pls.
- Courtnehh aime ceci
#12
Posté 25 mars 2015 - 11:03
Give archer's charge and guard. Biower pls.
Arc grenades will suffice, there is no need to get to the extreme side.
- Drasca et GreatBlueHeron aiment ceci
#13
Posté 26 mars 2015 - 05:30
It certainly feels like they do now. If only the patch notes were reliable, we'd know one way or another.
- GreatBlueHeron aime ceci
#14
Posté 26 mars 2015 - 05:39
- GreatBlueHeron aime ceci
#15
Posté 26 mars 2015 - 06:49
It seems the same to me, but I'm getting more Wave 5 wipeouts from them now since we are outside and getting pincushioned from every direction.
- GreatBlueHeron aime ceci
#16
Posté 26 mars 2015 - 09:43
I believe, but not certain, that's Full Draw, which isn't a glitch but a shart-ton of damage.
I am glad they can't double-tap their full draw.
#17
Posté 26 mars 2015 - 09:56
Time to hide behind the Templar using Shieldwall and Line in the Sand.
#18
Posté 27 mars 2015 - 11:25
Yes they do more damage, I had video proof and it's not full draw. I just didn't bother to upload it to youtube from my Ps4, I'll check to see if I didn't delete the video.
That step and shoot when they run away from a melee character will decimate health no matter if it is on routine or not. The video proof I had was from level 19 alchemist on routine vs Venatori getting one shot by archer, not full draw which is when they kneel down. Rather when they run away and quick shot. Their normal attacks are ok and doesn't seem to have changed. Anyway, I'll upload the video if it isn't deleted.
It might take a while, because I have to search for it when I get back from work later.
- GreatBlueHeron aime ceci
#19
Posté 27 mars 2015 - 11:42
Rather when they run away and quick shot.
their quick-run-away-shot is probably a Long Shot - no wonder we die ![]()
#20
Posté 28 mars 2015 - 12:07
I always throw down a fire mine and the first group of archers I see. Pop!
Gotta take 'em out quick because I've noticed people getting peppered a lot more effectively lately. don't know if they've actually been buffed, but aggro might have been altered.
- GreatBlueHeron aime ceci
#21
Posté 28 mars 2015 - 12:21
Yes they do more damage, I had video proof and it's not full draw. I just didn't bother to upload it to youtube from my Ps4, I'll check to see if I didn't delete the video.
That step and shoot when they run away from a melee character will decimate health no matter if it is on routine or not. The video proof I had was from level 19 alchemist on routine vs Venatori getting one shot by archer, not full draw which is when they kneel down. Rather when they run away and quick shot. Their normal attacks are ok and doesn't seem to have changed. Anyway, I'll upload the video if it isn't deleted.
It might take a while, because I have to search for it when I get back from work later.
I also have video proof of my assassin being 1 shot from full health by an archer doing the step back shot. It's happend a few times since patch, usually in the middle of a twin fangs animation.
Glad you're posting yours. I have no idea how to do that stuff.
- GreatBlueHeron aime ceci
#22
Posté 28 mars 2015 - 01:59
#23
Posté 28 mars 2015 - 02:26
Yes they do more damage, I had video proof and it's not full draw. I just didn't bother to upload it to youtube from my Ps4, I'll check to see if I didn't delete the video.
That step and shoot when they run away from a melee character will decimate health no matter if it is on routine or not. The video proof I had was from level 19 alchemist on routine vs Venatori getting one shot by archer, not full draw which is when they kneel down. Rather when they run away and quick shot. Their normal attacks are ok and doesn't seem to have changed. Anyway, I'll upload the video if it isn't deleted.
It might take a while, because I have to search for it when I get back from work later.
IIRC Penguin already made a video back in... December? He demonstrated that the run'n'shoot troll attack is a response to melee attacks and is guaranteed to ruin your day. Does that do more damage than previously? Would be interesting to compare vids, accounting for promotes and armour etc. For science! From recollection, it would insta-gib my assassin. However, since I got decentish daggers a while back, if I melee an archer from behind, he's dead before he can cheat. That sh*tty full draw, on the other hand... They now seem to be able to pull it off before being attacked, whereas previously they only seemed to use it after taking damage.
Full draw ruined my good times before patch 6, and it will continue to do so until the DLC introduces druffalo riding on dragons.
#24
Posté 28 mars 2015 - 04:03
Couldn't find routine video but found threatening where archers do major damage.
I agree with the above post, usually during twin fang I can get one shot or barely survive.
Yes, I was confused on my assassin and had to take a moment to reflect on what just happened.
- nobodyspecial aime ceci
#25
Posté 30 mars 2015 - 02:55
Couldn't find routine video but found threatening where archers do major damage.
I agree with the above post, usually during twin fang I can get one shot or barely survive.
Yes, I was confused on my assassin and had to take a moment to reflect on what just happened.






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