Imagine some nice reverb in FUTURE in that title. ![]()
I have a lot of thoughts and feelings about the abilities in Inquisition...and how I'd like to see them go in future games. I'm creating this thread to encourage discussion on the point, but I also figure maybe Bioware will see my 2 cents, and there's a .02% chance they might find it helpful. So...
How I feel about abilities in DAI
Mostly, I think the abilities are really cool in and of themselves. Similar to DA2, I felt like no ability was truly useless...everything was at least a decent choice. Every ability has a very distinct identity, with only a few exceptions (like Spell Purge/Dispel Magic and Static Cage and Pull of the Abyss). Abilities are generally useful.
Specializations, however, and the breadth of options available (specifically for mages) really bugs me.
The Mage Issue
I really, really dislike that mages are now focused on Elemental magic with only a bit of Spirit mixed in plus one specialization. I felt like all mage companions (and my mage PC) were far too similar after a few playthroughs...it just starts to feel too similar. Yeah, the abilities themselves are different, but essentially it's very difficult pre-specialization to build a non-blaster unless you go pure Spirit. Furthermore, I loved that Dragon Age previously acknowledged the existence of non-blasty magic when SO many games just focus on elemental stuff. Now that's mostly one. In short, I miss the original 4 spell schools.
Specialization Issues
The Specializations themselves sort of bugged me too. I hated how they were acquired, but mostly I didn't think that they felt unique or special enough, especially the mage ones. Basically, they seemed like they had stuff that could have just been available to everybody. Warrior: Templar and Reaver work as specializations, but I felt like Champion (while cool) should just have been a general tree. Rogue: Artificer and Tempest are cool. Assassin is debatable but works in the end. Mage: The worst one for me. Everything in Rift Mage felt like it should just have been basic stuff, as did Necromancer. Knight Enchanter definitely should be a specialization though.
Am I alone in this? I guess I just think of a specialization as something very special only a certain training can achieve (like Shapeshifter in Origins). Stonefist or Horror that is not.
What I'd like to see in the future
I really, REALLY hope that, in short, the next game features:
1.) Larger trees (not ridiculous, just...maybe less linear with multiple directions in them).
2.) Mage's having the 4 (Primal, Spirit, Entropy, and Creation) schools again so they aren't all elementalists
3.) Specializations that feel special, not general (let Horror and Stonefist and so on be a base spell, dangit!).
Oh yeah, and passives
I did like the passives, generally speaking.
An idea about uprades being changed and abilities themselves
I would like them to maybe come at abilities with a fresh approach. Some abilities are classic and will probably always be around, which is fine, but I wouldn't mind seeing more new ones than returning ones. Like, if Winter's Grasp went away and a ice spell the size of Immolate replaced it or something.
I also have an idea that I've really fallen in love with. What if every ability in the game (or at least most) had 2 upgrades, not one, but they were mutually exclusive. I think that might make builds way more interesting as well as party build. So, for instance, imagine: Lightning Strike (base version hits one enemy, deals 400% damage with high crit. chance) and stuns for 2 seconds (including nearby enemies). Two upgrades are available, but only one can be chosen: Thunderclap (Stun duration increases by 6 seconds and radius of stun effect increases) or Chain Lightning (Nearby targets are struck by secondary bolts for 250% weapon damage.
Basically, a single ability can grow into 2 different abilities. We'd get a lot more bang for our buck out of a single ability in a tree with the right upgrade, and it would also mean that the same ability need not be identical even on multiple characters (so Dorian has the version of Fireball that explodes more forecefully over a larger area whereas Vivienne has a Fireball that leaves the ground burning in the area damaging enemies over time in that radius).
Thoughts on this?





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