WarlordThor wrote...
I don't expect this thread to be taken kindly by Bioware, but I really hope they don't decide to censor it with a lock as I will try to be as polite as possible.
From what I have seen lately, Bioware is headed downhill in many ways. Not mentioning recent issues with dragon age, I have just started my play through ME2, and while I hope the story will be great, I can't say I am pleased.
The first issue I have, as I see many have, is the helmets on the custom armors. I really feel ripped off by this, and think many others might as well. I do not care if the way you acheieved the look was by doing it all as one piece. I would have taken a worse look then so I could see my characters face once in awhile. If I had known about this, I wouldn't have pre-ordered and would have likely waited for the game to drop in price. So, touche on marketing exploitation.
Secondly, the inventory system. It would be nice to be able to use my terminus gun as well. But I guess I am waiting utnil I have a weapons locker or some such to be able to touch it. And apparently if I want to switch between weapons while out and about, I am just plain out of luck. Nice and realistic, but I think we have all already accepted the unrealistic nature of being able ot carry around multiple guns and accepted it.
I am also a bit confused on this Zaeed issue. How do you not have the dlc designed to be out on day one, availible for the xbox 360 on day one?
Overall, my opinion is that Bioware is going downhill and probablly will continue. I feel a lot of this has to do with EA, which I have always had problems with in terms of customer service and satisfaction. I am sure many. I hope Bioware comes off so harshly in these forums in there attempts to silence criticism because they themselves are furstrated by the limitations imposed on them by their parent company. If not, and this is all solely on the hands of Bioware, I regret to see a maker of fine games slowly lose itself. I can only hope leads will split off and form a new company to supply us with both good games, and good service. At least one of these has seemed to be lacking at most times with Bioware recently.
The more 'advanced' games become, the more expensive they are to make, the more complex they are, the more likely things will break. It's the nature of the beast.
Last I checked, the custom armors are all DLC - free DLC, mind you. It's an incentive to preorder the game. Would it be nice if the helmets could be removed on them? Sure, but it's a want, not a need and it doesn't ruin the game. The armor looks cool and has beneficial stats to them and if you don't want to use it, you don't have to. I'm sure you could have waited until a price drop and then spent a couple bucks on the inevitable person selling one.
Regarding the Terminus gun, this is again a want, not a need. Why would they allow you to use a ridiculously powerful gun in the very beginning of the game? It comes down to their design choice to give the player their 'tutorial' section of the game before handing them the big guns...literally.
Next, Zaeed. Plans are made when making a game. Then there is reality that shatters those plans. It's one thing to test the game on a test server and have everything go well. It's another when it goes live and something goes wrong. Things happen and they are working on a quick fix to get it up as soon as possible, so waiting a day or two is not a big deal.
So two wants and an unforeseen issue means a company is going downhill? I understand you have some gripes, almost everyone has one for every game, but you have to look at the bigger picture. Bioware has worked over 2 years on trying to make a good product and it shows in their work. Will it be perfect? Nothing in this world really is, but you can't blame a company on going downhill on a few minor issues or design choices you don't agree with. The other thing you need to remember is game companies are businesses. They have deadlines to meet, things they have to painfully cut from the game, budgets to not go over (if they want to stay in business), and many other hard choices.It's so easy to judge and be a critic from the consumer view, but it is important to bear in mind what they have to do as well. But if you can look at the game and say they didn't work hard on it and put thousands of hours of love, frustration, trying to improve upon people's gripes with the first Mass Effect, and dedication into it, then you must be blind. If it's not your game and you don't like it, or you don't like aspects of the game that's fine, it's your opinion and you are entitled to it. But take a second and imagine you have worked hard on a title for two years to have someone callously just come in and say you and your company are going downhill. How would you feel?
Now, I'm not saying excuse them of everything and agree with how they made their game, but if you want to help, offer constructive criticism. Bioware is listening because they want to make good games and that definitely means they are not going downhill. I think the amount of changes they have tried to make ME2 better than ME1 shows just that and I'm sure ME3 will see even more improvements as they find the right balance to the formula.
I've said this before and I'll say it again to those who so easily bash games, if you don't like the game and think you could do better, make your own game or help game companies make better games. See how you feel once the critics and consumers rip into it. I'm not trying to berate you, I'm just asking you (and all others) to take a step back and look objectively at the big picture at the game and both sides (developer and consumer) just want the best from the game they play/make.