Hizoka003 wrote...
i don't own and xbox anymore becasue damn near everyone was a little kid who simply screamed over their mic. Great games are very few and far between and ME1 was not a shooter it was an RPG with shooting style combat.. ME2 is a shotter with dialog choices, the funny thing is ignorant people cannot make that distiction.
Hopefully BioWare will redeme themselvs with TOR if not EA and BioWare are going to be pretty crippled companys
I myself own an Xbox 360 exclusively FOR Mass Effect 1 & 2.
But, I see the problem, now. You've made a personal decision about the game and decided it was fact. Have you not considered that Mass Effect 1's RPG elements were fairly shallow? It was basically a JRPG with talent trees. JRPGs notoriously have ultimate items that are very clearly better than everything else in the same category. Part of what makes a truly deep RPG system is that it presents the player with choices in what equipment to use, like Juggernaut vs. Effort (more protection vs. more ability use) in Dragon Age: Origins or a vorpal weapon versus a flaming weapon in D&D (possibility of rare instant kills vs. constant extra damage).
This is where Mass Effect 1 failed. Once you had Spectre weapons, there was no need to use anything else, and once you had Colossus or Predator, there was no need to wear anything else. Even with mods, Frictionless Materials and Medical Exoskeletons were quite obviously the best options.
Even as far as talents go, Mass Effect 2 is the deeper game. Even with Shepard having more talents than everybody else, it was possible to max out virtually every single one. There was no choice, because you had to max out Electronics and Decryption if you wanted the loot, and you had to max out either Charm or Intimidate if you wanted to see every dialogue tree through. And, even when you maxed out a skill, that was it. It wouldn't do anything new or different, it just got slightly better. In Mass Effect 2, making the decision to max out a skill presents yet another choice, which evolution to choose. Mass Effect 1 just plain didn't present you with any challenging character building decisions beyond picking your class, and therefore it is not as deep an RPG system as ME2 in my opinion.