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No unique companion scenes in the DLC? Bioware, what are you doing?


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#1
Saphiron123

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Bioware, what are you doing? "Rich stories, Unforgettable characters". This is what's on your website.

http://www.reddit.co...d_not_worth_it/

I love dragon age, but if there's no character interaction, I'm not paying $15 for another hinterland style map. I almost quit in the hinterlands. If the reviews so far are accurate, this will be the first bioware dlc I ever skipped.

Have you completely abandoned the things that made you unique? I don't need another skyrim, or another MMO. I have those. If bioware wants a new IP they can make one, why rip the best parts out of dragon age to make way for fetch questing and huge empty maps?

If I sound bummed I am, I was underwhelmed by inquisition, it felt empty, but I thought "at least we'll see some cool story dlc to ground the experience".

Apparently not.

I love your characters, I hate this new direction though. No attribute points, no tactics, less story, big sandboxes. Why take something great and water it down to be like another company?

Bioware was special, you guys did amazing work. We don't need giant empty maps, we just want your stories.
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#2
Rawgrim

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There is some interaction with your companions during quest conversations and cutscenes, I believe. And quite a bit with Harding.


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#3
Maldwag

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Sure it's no Citadel DLC, but it certainly isn't a Pinnacle Station either.

 

The map isn't big and empty, there are interesting side-quests alongside the main story section. And as always with Bioware games there are even stories we don't even get to play hidden through codex entries.



#4
Rawgrim

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I dunno about interesting side quests. 2-3 of them have an actual story, but the rest felt like fetch quests.



#5
SomeoneStoleMyName

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Please get in line! ;)

I'm still waiting to discover that one evil/dark decision you can make. There are more dark choices in DA:O in the first hour than the entire DA:I game. Unfortunately they went full Boyscout-Hollywood on us.



#6
Saphiron123

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Sure it's no Citadel DLC, but it certainly isn't a Pinnacle Station either.

The map isn't big and empty, there are interesting side-quests alongside the main story section. And as always with Bioware games there are even stories we don't even get to play hidden through codex entries.


Codex entries should supplement a game, anything more is just lazy...

#7
DarkKnightHolmes

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Haven't got the DLC yet but Legacy had some pretty good companion interactions so my expectation for DAI DLC is to be the same.



#8
Saphiron123

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Haven't got the DLC yet but Legacy had some pretty good companion interactions so my expectation for DAI DLC is to be the same.


Prepare to be disappointed sadly... It's less legacy and more hinterlands.

#9
Sylvius the Mad

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I really enjoyed Jaws of Hakkon. I certainly preferred it to Legacy (which I didn't like at all).

It's more Emerald Graves or Exalted Plains than Hinterlands.
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#10
In Exile

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I really enjoyed Jaws of Hakkon. I certainly preferred it to Legacy (which I didn't like at all).

It's more Emerald Graves or Exalted Plains than Hinterlands.

 

With the caveat that I liked Legacy, I thought JoH did a good job in building on the BG1-like elements of DA:I while adding back in better quest content on the interaction with NPCs side. Bioware still needs to work on quest design, but JoH is a great template for future zones. 


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#11
Sylvius the Mad

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With the caveat that I liked Legacy, I thought JoH did a good job in building on the BG1-like elements of DA:I while adding back in better quest content on the interaction with NPCs side. Bioware still needs to work on quest design, but JoH is a great template for future zones.

My one negative with JoH was the return of wave combat. There really isn't much of that in DAI, but JoH has some.

#12
In Exile

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My one negative with JoH was the return of wave combat. There really isn't much of that in DAI, but JoH has some.


I'm trying to remember where we had the waves. I think the boss battles used them? Where else?

#13
jds1bio

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Bioware, what are you doing? "Rich stories, Unforgettable characters". This is what's on your website.

...

I love your characters, I hate this new direction though. No attribute points, no tactics, less story, big sandboxes. Why take something great and water it down to be like another company?

Bioware was special, you guys did amazing work. We don't need giant empty maps, we just want your stories.

 

The stories in the hinterlands are great.  You just don't get access to them fully at the start, you can't just clear the zone entirely and move on to the next thing.  This game doesn't work this way, and I think they did a subpar job of teaching people this in-game early on.  But if you follow through with the game enough, and come back to the Hinterlands at more appropriate times and levels, it pays off story-wise - even the landmarks have a story behind them leading to an unexpected conclusion.  The lore of the area, and of the Dragon Age series itself, is up-ended more than once once you reach the conclusion to these stories.

 

DA2 was rife with varying companion stories containing multiple outcomes, and had the complete opposite of giant empty maps.  To this day, people continue to give Bioware grief over it.  They can't win no matter what.



#14
Sylvius the Mad

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I'm trying to remember where we had the waves. I think the boss battles used them? Where else?

It might have just been Gurd, to be honest, but I hadn't noticed them in the core game except for one dragon fight.

#15
KaiserShep

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The stories in the hinterlands are great.  You just don't get access to them fully at the start, you can't just clear the zone entirely and move on to the next thing.  This game doesn't work this way, and I think they did a subpar job of teaching people this in-game early on.  But if you follow through with the game enough, and come back to the Hinterlands at more appropriate times and levels, it pays off story-wise - even the landmarks have a story behind them leading to an unexpected conclusion.  The lore of the area, and of the Dragon Age series itself, is up-ended more than once once you reach the conclusion to these stories.

 

DA2 was rife with varying companion stories containing multiple outcomes, and had the complete opposite of giant empty maps.  To this day, people continue to give Bioware grief over it.  They can't win no matter what.

 

I liked a lot of the smaller quests in the Hinterlands, like talking to the cultists, interacting with Ritts and so forth, and I enjoyed challenging myself by destroying that rift in the ravine by Dennet's farm 3 or so levels below it (I've never achieved this with a melee Inquisitor only archer or mage). But I agree about leaving and coming back. I only did the basic stuff to get out of the way and went to Val Royeaux then came back and I finished it in no time. But I think that it pays off more once you know where everything is since you can be much more efficient.

 

I think it's unfortunate how much grief DA2 gets, because it's basically a slew of capers and various shenanigans with all sorts of colorful characters that you can kill or bargain with, with lots of companion interaction thrown in for good measure. And this is the only game where some companion missions are multi-stage, like Fenris' attempt to elude Danarius, or Varric's red lyrium fiasco.


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#16
RawToast

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I think they had JoH have less story-heavy content because it was a timed exclusive. I imagine they're holding out the more plot relevant content for later.

 

Personally, i enjoyed JoH. There was lots of lore, which i dig, and the over-arching plot was pretty good. The side quests were better, more interesting and less fetch-y, but overall not all that memorable. Could use more companion interaction, i agree, but i wan't really expecting all that much.


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#17
AresKeith

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Prepare to be disappointed sadly... It's less legacy and more hinterlands.

 

Did you really necro your own thread?



#18
PsychoBlonde

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I really enjoyed Jaws of Hakkon. I certainly preferred it to Legacy (which I didn't like at all).

It's more Emerald Graves or Exalted Plains than Hinterlands.

 

Personally I'd prefer something closer to Crestwood or Emprise du Lion.



#19
AresKeith

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I really enjoyed Jaws of Hakkon. I certainly preferred it to Legacy (which I didn't like at all).

It's more Emerald Graves or Exalted Plains than Hinterlands.

 

It'd say it's more Crestwood



#20
Sylvius the Mad

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It'd say it's more Crestwood

My point was that Hinterlands isn't a great comparison.
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