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Where is Shepard exactly during the breath scene?


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#101
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I always imagined it's just some wrecked area of the Citadel... reminiscent of ME1 (and the ME2's Collector base for that matter). I definitely don't think it's on Earth... since they depicted Miranda and Jack looking into the sky if you picked Destroy. Although you could interpret that as them thinking you're in heaven.... but that sounds a bit cheesy.



#102
KaiserShep

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I always imagined it's just some wrecked area of the Citadel... reminiscent of ME1 (and the ME2's Collector base for that matter). I definitely don't think it's on Earth... since they depicted Miranda and Jack looking into the sky if you picked Destroy. Although you could interpret that as them thinking you're in heaven.... but that sounds a bit cheesy.

 

Heck, in ME1, the only thing that prevented Shepard, the crew, Anderson and his team from being exposed to the vacuum of space was some apparatus that quickly erected a mass effect field to keep the air in.



#103
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Heck, in ME1, the only thing that prevented Shepard, the crew, Anderson and his team from being exposed to the vacuum of space was some apparatus that quickly erected a mass effect field to keep the air in.

 

I never paid attention. Always was curious how the stations were constructed though. Both the Citadel and Omega look like open air cities.



#104
D.C.

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well i'm just saying anything is possible and we don't know until it gets here and reguardless what the devs say until I play it..... i'm walking in with no expectations don't care if they say we can play thresher maws in multi player until i see it i won't believe it lol



#105
KaiserShep

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I never paid attention. Always was curious how the stations were constructed though. Both the Citadel and Omega look like open air cities.

 

In ME1 and 2, when the Normandy docks at the Citadel, you can see the barrier it passes through.



#106
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In ME1 and 2, when the Normandy docks at the Citadel, you can see the barrier it passes through.

 

Ah yeah, now I remember. 



#107
ImaginaryMatter

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In ME1 and 2, when the Normandy docks at the Citadel, you can see the barrier it passes through.

 

I always thought it was some sort of visible, sensory field.



#108
Massa FX

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Waaaay back in 2012, I thought Shepard never made it to the beam and the breath scene was on Earth.

 

Debunked by Bioware in 2012.

 

So... the breath scene is on the Citadel per developers. I'm guessing they would know. Why debate it now? Dev's have said Citadel, not Earth.

 

end of story. 

 

But! Yeah! Shepard lives! I'm getting my cookie now.



#109
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Waaaay back in 2012, I thought Shepard never made it to the beam and the breath scene was on Earth.

 

Debunked by Bioware in 2012.

 

So... the breath scene is on the Citadel per developers. I'm guessing they would know. Why debate it now? Dev's have said Citadel, not Earth.

 

end of story. 

 

But! Yeah! Shepard lives! I'm getting my cookie now.

 

I didn't know they said it... but that's cool. 

 

I think Shep lives too.... I just don't think it matters one way or another. At least not for me. He's retiring if he survives, going into hiding. I like in the novels how Jon Grissom did this... my Shepard would probably do the same.


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#110
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But to say that IT is the developer intent - like they planned on it the entire time and are going to expand on it in the next or future titles...this is not really the best choice, and it kinda makes you look like a D.

Read this. Mike Gamble states the ending being indoctrination "we'll let the content speak for itself". They were even teasing it on Twitter and such.

 


And while bio could at one point bring in IT for ME4 and have us finish the fight.

There was no finishing the fight. The resisting indoctrination was something people made up. The game tells you (going by the Geth server level), that you make the choice from within the virtual level, and you see the choice happen in the real world (while Shepard is in the pod with his eyes closed). Same thing here. Once you shoot the tube, the Crucible fires, destroys Reapers and then Shepard wakes up. Everything is silent. Reapers dead. Game over  Shepard wins, reapers lose.

 

Next game has no connection to ME trilogy and will start fresh (stand-alone/spin-off).

 

I could dig up some in-game files if you like. If you have the Final Hours, synthesis is implanting everyone with "Reaper anatomy" (become a Reaper).

 

If you take Arrival into account, Shepard was knocked out for two days from Object Rho, so the same thing is applied here. The whole ending sequence doesn't take place within 20 minutes. More like two days. With the EC, the Normandy lifts off to rescue Shepard. They don't want to believe he is dead, because being knocked out for two days, they probably tried to talk to him, but he wouldn't respond. Like someone in a coma. 

 

I've seen the "virtual interface" thing tons of times in fiction and the way it worked in ME3 ending is exactly the same way. It's not out of place or executed wrong. It wasn't a dream. You interface with a Reaper (talk to Legion) and they mess up your sensory input (what you see and hear on the screen).



#111
Massa FX

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I didn't know they said it... but that's cool. 

 

I think Shep lives too.... I just don't think it matters one way or another. At least not for me. He's retiring if he survives, going into hiding. I like in the novels how Jon Grissom did this... my Shepard would probably do the same.

 

My Shepard recovers from her injuries only to be thrust into the next controversy. She'll retire when she truly breathes her last breadth ~ 110 years old or so. 

 

Workaholic "A" type personality, she'd be so bored laying about all day on a beach.

 

She needs that adrenaline rush and loves combat. She was born to solve problems.



#112
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My Shepard recovers from her injuries only to be thrust into the next controversy. She'll retire when she truly breathes her last breadth ~ 110 years old or so. 

 

Workaholic "A" type personality, she'd be so bored laying about all day on a beach.

 

She needs that adrenaline rush and loves combat. She was born to solve problems.

 

Mine will just get the adrenaline rush out of life with Jack......and kayaking. :P


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#113
Massa FX

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Lol Street!

 

Also...l love your pic. Just really looked at it. Cassandra is such a badarse!


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#114
KaiserShep

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I always thought it was some sort of visible, sensory field.


It has to be a barrier that keeps the atmosphere in, since you're standing out in the open with nothing else between you and outer space, just like the fields the Normandy erects when big holes are punched into it.

#115
dorktainian

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OK hows this for a theory?

 

Shep is in the SR1 wreckage after it crashed.  Mass Effect 2 & 3 are him fighting to stay alive.

 

Mass Effect 2 Loyalty Missions were characters who are dead seeking closure.  Mass Effect 3's Jungle planet ending scene are shepard visualising his crewmates living on in another universe, despite them being dead.

 

Mass Effect.

 

Shep takes his breath and survives, but everyone he knows is dead.

 

Possible?



#116
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OK hows this for a theory?

 

Shep is in the SR1 wreckage after it crashed.  Mass Effect 2 & 3 are him fighting to stay alive.

 

Mass Effect 2 Loyalty Missions were characters who are dead seeking closure.  Mass Effect 3's Jungle planet ending scene are shepard visualising his crewmates living on in another universe, despite them being dead.

 

Mass Effect.

 

Shep takes his breath and survives, but everyone he knows is dead.

 

Possible?

 

Why would Shep think of loyalty missions for people he doesn't even know? 

 

I like the idea of things not being what they seem or Shep being in some sort of dream, but not that far back..... I kind of entertain the idea for ME3 events, but not the SR1 crash.



#117
Vazgen

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Is it time? I think it is

mass_effect__extreme_indoctrination_theo


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#118
dorktainian

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Why would Shep think of loyalty missions for people he doesn't even know? 

 

I like the idea of things not being what they seem or Shep being in some sort of dream, but not that far back..... I kind of entertain the idea for ME3 events, but not the SR1 crash.

 

They are all dead awaiting the inevitable 'passing on'.

 

Purgatory and Afterlife, 

 

etc....

 

after the SR1 crash NOT after eden prime.....  

 

Think about all the missions in Mass Effect 2.  If you look at it as the persons putting things right before moving on then it makes perfect sense.

 

 

 

 

 

 

Just a thought.

 

 

3128cuo.jpg



#119
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I never could settle on a solid theory with the Afterlife/Purgatory labels... 

 

I see my ME2 Shep being in the same weird place as those characters... but it's more psychological to me. Rather than experiencing literal death. Like, I just view them as all mentally in limbo, unsettled, and confused. The whole atmosphere in the game plays with the "grey areas" and confused states..

 

"Grey.... I don't know what to do with grey."



#120
dorktainian

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I just think it would fit nicely. Everyone thought shep died and the others survived.  Would be great if it were the other way round.  These forums would go into meltdown.  It would be glorious.



#121
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Well, I'll just say if there's something elaborate like that going on, then the time for clarity is way overdue. ME2 is 5 years old now. Time to stop screwing around. Heh.

 

 

But I'd still like to take it at face value and simply view it as you trying to get mentally prepared for the Collector base. That everyone is in a state of limbo and wants to resolve their past because of a Future Suicide mission. Not because they already died.



#122
dorktainian

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Well, I'll just say if there's something elaborate like that going on, then the time for clarity is way overdue. ME2 is 5 years old now. Time to stop screwing around. Heh.

 

 

But I'd still like to take it at face value and simply view it as you trying to get mentally prepared for the Collector base. That everyone is in a state of limbo and wants to resolve their past because of a Future Suicide mission. Not because they already died.

 

Then look at the whole black hole / collector base thing.  There is a force being exerted on the collector base by the black hole it orbits.  Spacetime would be curved around the area of the collector base.  The SR2 would have arrived at the collector base and left as seen in the game, yet years - possibly decades could have passed back on the other side of the omega 4 relay before it returned.  

 

It's just not possible it happened , based on relativity.

 

http://casswww.ucsd....utorial/GR.html

 

I forget it's just a game   ;)



#123
Robert Cousland

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In the Destroy Ending with high EMS Shepard wakes up in the ruins of London, this is a fact we can all see for ourselves on screen. He/she did not fall to earth, they woke up, where Harbingers beam brushed them. How is this in dispute?

 

Lets go over the facts-

 

1. No one else but Shepard could see the kid at the start of the game, no one noticed him or helped him onto the shuttle.

2. Shepards weird dreams: Oily shadows, whispers, sluggish movement.

3. Repeated exposure to Reaper tech.

4. After being "hit" by Harbingers beam: sluggish movement, infinite ammo, whispers, oily shadows around the edge of the screen during dialogue.

5. Tim and Anderson magically being on the Citadel, how did Tim get there?

6. Catalyst taking on form of the boy. If that can be created from Shepards mind, why cant everything else?

7. Control Ending: Shepard BECOMES Harbinger, while the process looks like he/she is being turned into a Husk for a moment.

8. Synthesis: MACHINES DONT HAVE DNA.

9. Destroy Ending, with high EMS, SHEPARD WAKES UP IN THE RUINS OF LONDON.

 

How can anyone question the validity of the IT, at all?



#124
JasonShepard

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In the Destroy Ending with high EMS Shepard wakes up in the ruins of London, this is a fact we can all see for ourselves on screen.

 

The fact that this entire thread is arguing over that detail hardly makes it a 'fact' that Shepard woke up in London.

 

The fact is: Shepard took a breath after the credits, somewhere, with rubble. Heck, I've seen it disputed whether or not that's even Shepard.

 

There is a torso with N7 tags in rubble after the high EMS Destroy ending. That's all we really know.



#125
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I'm sure more of this will be put to rest in the next game. Whatever it may be. I'm done with "lots of speculations". :P


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