Aller au contenu

Will we ever see a story&character driven game from Bioware again?


396 réponses à ce sujet

#226
fizzypop

fizzypop
  • Members
  • 1 043 messages

The problem isn't that they were catering to skyrim fans. The problem is they did so very badly. If they wanted to cash in on skyrim fans they should have actually made the world engaging and expansive. DAI isn't even a truly open world. They also should have used a engine that's friendly to modders. Basically, I don't think they were trying to redo DA series as a skyrim thing...i think it was meant to be more of a mix, but they failed at making it engaging. That's the real issue. I would have been happy with a nice middle ground or even something very linear because that's the type of thing I expect from DA series. My issue is that no matter what way they went they failed to make it engaging enough.


  • Rekkampum, Nefla, NedPepper et 2 autres aiment ceci

#227
Nefla

Nefla
  • Members
  • 7 704 messages

I keep seeing this.  The quests aren't proper because they're no cutscenes, and the game is not story driven because of no cinematic cutscenes and I don't get it.  I guess I'm just old and times are changing, I always thought it was the actual content that mattered.

Games can be fun and interesting with awesome lore and story element without cutscenes, FO:NV is my favorite example of this. For me DA:I fell flat. BioWare just doesn't know how to effectively tell stories without cutscenes yet (in my opinion).


  • SnakeCode et hoechlbear aiment ceci

#228
Hazegurl

Hazegurl
  • Members
  • 4 920 messages

Is berating those who criticise DAI as making out they speak for everybody a new thing or something? If you want me to add a IMHO I can. Its only my opinion and I'm not trying to state anything else.

Pretty much. If you criticize DAI you are:

 

A whiner

Hater

Hate your life

Speaking for every fan in the world

Speaking for everyone on BSN

Wants BW employees to die

Disrespecting BW employees

Insulting the intelligence of fans

Hurting DA, hurting fans, god knows who else you are hurting...

Not a real fan

Can't roleplay

Just didn't understand

Lazy

Stupid

Living in the past

Trying to force everyone to hate it too

 

I'm sure I missed a few. :lol:


  • Rekkampum, Nefla, NedPepper et 4 autres aiment ceci

#229
Ashagar

Ashagar
  • Members
  • 1 765 messages

Oh there are all sorts of labels that get thrown around on both sides with fan boy and whiner being some of the more common. For my part I think Inquisition did fairly well story and character wise, certainly better than some other titles like Skyrim or fallout.

 

Of course that the background NPCs and companions don't constantly repeat themselves and what they talk about evolves over the course of the game is a major bonus for me as well.



#230
Rekkampum

Rekkampum
  • Members
  • 2 048 messages

Pretty much. If you criticize DAI you are:

 

A whiner

Hater

Hate your life

Speaking for every fan in the world

Speaking for everyone on BSN

Wants BW employees to die

Disrespecting BW employees

Insulting the intelligence of fans

Hurting DA, hurting fans, god knows who else you are hurting...

Not a real fan

Can't roleplay

Just didn't understand

Lazy

Stupid

Living in the past

Trying to force everyone to hate it too

 

I'm sure I missed a few. :lol:

 

Well, half of those things have been happening to those who like it also. Plus something related to EA. I guess inexplicable bias is an equal opportunity provider here on BSN!


  • Al Foley et blahblahblah aiment ceci

#231
o Ventus

o Ventus
  • Members
  • 17 273 messages

Yeah, I don't remember making a single choice in DAI.



#232
SuperNose

SuperNose
  • Members
  • 90 messages

Yeah, I don't remember making a single choice in DAI.

 

Remember that time you walked outside of Haven, and you went Left instead of Right? That was a choice. Just sayin' :-P


  • Rekkampum, Milana, Al Foley et 1 autre aiment ceci

#233
AlanC9

AlanC9
  • Members
  • 35 692 messages

As a Skyrim fan, they completely failed to appeal to me with the things I liked about Skyrim. As a DA/BioWare fan they have been doing an increasingly poor job of including the things that I liked about DA and other previous BW games.


Could you maybe get into what you like about Skyrim that Bio didn't get in in DAI? I'm not enough of a Skyrim fan to pick this up for myself.
  • duckley aime ceci

#234
Shadow Fox

Shadow Fox
  • Members
  • 4 206 messages

not Bioware, We ALL know that EA wanted to get these products out As quickly as possible. DA2 and ME3 needed longer development time than what they got.

That is why I said Bioware was a puppet. they wouldn't stand for this otherwise but they have no choice.

L98mAZU.gif



#235
line_genrou

line_genrou
  • Members
  • 987 messages

Yeah, I don't remember making a single choice in DAI.

 

Well, you chose who was going to rule Orlais...



#236
o Ventus

o Ventus
  • Members
  • 17 273 messages

Remember that time you walked outside of Haven, and you went Left instead of Right? That was a choice. Just sayin' :-P

 

I was also faced with the choice of farming 5 iron for the requisition, but I decided to hold off on that.



#237
AlanC9

AlanC9
  • Members
  • 35 692 messages

Despite that, what I realized fairly early on is that Skyhold has A LOT of story content built into it. The sheer amount of dialogue with what should be throwaway NPCs is quite impressive. Accordingly I structured my playthrough around spending a few hours exploring, then an hour in Skyhold, repeat until the end. I feel that's the only tolerable way to do a completionist playthrough in this game.


This is reminiscent of the ME3 structure, where the content is organized around talking to your crew on the Normandy after pretty much every mission.

#238
ashwind

ashwind
  • Members
  • 3 150 messages

<_< As a fan of TES (Skyrim not so much) I really dont understand why people keep saying Bioware is trying to win over Skyrim fans....

 

TES is not just about open world and It is -definitely not- about the zoom in conversation.

 

TES gives us the freedom to .... do whatever we want within the game and with the game itself. That is why we like it. TES is also known for interesting funny and dynamic side quests. DAI is nothing like Skyrim and even less like earlier TES games.

 

Bioware is simply trying to do their own thing; a story driven game that also include other game play mechanics and elements for those who are not that interested in their story. Personally I think their pacing and balance is a bit off. DAI would be an epic game -IF- the ending moments were given more attention. 


  • Lethaya aime ceci

#239
Morroian

Morroian
  • Members
  • 6 396 messages

Next time, instead of attempting to speak with the voice of authority, either say that - yes - "IMHO the combat failed terribly" or "I hated the combat". Something that allows you your criticism, whilst not attempting to mask your preferences as absolute fact.

 

Do you realise how patronising you are being?

 

And I already answered your point you're just restating it. The fact is your acting like you want people to put an IMHO in front of every opinion when it is patently obvious it is an opinion just stated strongly and does not in any way imply that I am trying to speak for others.



#240
guntar74

guntar74
  • Members
  • 232 messages
Meh, I'm looking forward to seeing what comes next for Dragon age and Mass Effect. Considering the next Mass Effect is being built from the ground up as a current gen only game it should help them a lot. I feel part of what held inq down was originally aiming for bigger things, then having to make compromises to ideas and mechanics in order to be able to match what the old systems can do.

As far as choices go, I see them making harder limits on how many you get to do. Sure everybody loves choices but if they keep doing sequels and imports it gets harder to keep track and try to satisfy each group that did things differently. So if it helps tell a better, cohesive story in the long run I'm OK with it.

So will wait and see what happens going forward.

#241
Precursor Meta

Precursor Meta
  • Members
  • 907 messages
I like Dragon Age Inquisition. Its a really good RPG.

#242
cJohnOne

cJohnOne
  • Members
  • 2 389 messages
I don't think the problem is story. In DAO there isn't a lot of dialogue in the main combat areas such like the deep roads. You only talked to Ruck and the leader of the Legion of the dead down there if I remember correctly. But you talk a lot before you get down there.


For me the problem in DAI is I don't like to replay the areas. Whether that is do to lack of constant combat, area design or lack of being able to manually build my character I'm uncertain.

I think that being able select my attributes would connect the game together. At least that's my theory.
  • NedPepper aime ceci

#243
Nefla

Nefla
  • Members
  • 7 704 messages

Could you maybe get into what you like about Skyrim that Bio didn't get in in DAI? I'm not enough of a Skyrim fan to pick this up for myself.

Certainly my good man! :lol:

 

I liked:

 

-The combat

-The music

-The ability to combine and mix/match "classes"

-Non combat skills such as stealth, lockpicking, speech, etc...

-The crafting systems and how many different cool effects you could produce (especially enchanting)

-The ability to kill, or steal from nearly everyone in the world

-The fact that the NPCs had the appearance of life with their daily routines, how they would go around and actually do things, react to enemies (or you hurting or stealing from them) stop and talk to each other and how almost every NPC in the world had at least some dialogue for you with many of them having long and informative conversations. No one stood there non-interactive. (I could have done without the guard's repeating stuff so often though lol!)

-The books you could read were awesome and I found myself scouring the world for the next volume of certain ones. :lol:

-The ability to interact with most things, pick them up or knock them around or steal them (the simple fun of kicking all the Jarl's food on the floor or putting baskets on people's heads :lol: ). Even moving bodies was sometimes useful to draw enemies to a certain spot.

-The faction questlines OMG :wub:  (especially the dark brotherhood)

-Lots of longer and cool quests like "a daedra's best friend" (the one with the talking dog)

-I liked building houses and adopting kids with the Hearthfire DLC

-The little details scattered throughout the world that added to the lore and atmosphere such as finding a burnt corpse on the beach near the college of Winterhold with a tomb for a fire spell (obviously a student who failed at doing a spell). DA:I did a little of this but it just didn't fit in most cases imo (such as the journal of a dead guy who wanted to collect bear claws) and it was always tied to a quest.

-The magic spells were so varied and interesting! Put down runes, summon dremora, raise the dead, see in the dark, etc... :o <3

-Changing into a werewolf was fun for me as well (after the Dawnguard improvements) :D

 

I feel like BioWare looked at Skyrim and thought "people like Skyrim because it has big maps!" and took the map size and the lowest tier of Skyrim quest (Jarl's bounty posting and such) and left out everything I found awesome. I played Skyrim for over 1,000 hours and if they randomly decided to make another DLC for it 4 years later I would buy it sight unseen! For reference I'm a filthy console peasant with no mods. :lol:


  • AlanC9, Ashelsu, SnakeCode et 2 autres aiment ceci

#244
AresKeith

AresKeith
  • Members
  • 34 128 messages

-The faction questlines OMG :wub:  (especially the dark brotherhood)

 

 

People actually liked that?



#245
Nefla

Nefla
  • Members
  • 7 704 messages

People actually liked that?

People did.



#246
MrMrPendragon

MrMrPendragon
  • Members
  • 1 445 messages

If I had to make an assumption, I would say that they made this game thinking that an open world map that you can spend countless hours roaming around in, is enough to compensate for the lack of interesting characters and plot.

 

Good gameplay and wonderful maps are always welcome, but story and characters come first. Always. It's what made me replay the Mass Effect series countless times. Those are the things I look forward to. And if there's nothing to look forward to in a game, then I'm not even going to play it.

 

The scale of the maps got a little too big that it was hard to fill every inch of it with meaningful activities. Instead 50% of the game was you rummaging around the bushes trying to pick up something. The RNG and forced reliance on crafting didn't help either.

 

Hopefully Mass Effect 4 and its "focus on exploration" doesn't mean that they're doing the same thing - as in all open world and exploration, but no meaningful story and wonderful characters.


  • Nefla, wright1978 et Hazegurl aiment ceci

#247
thruaglassdarkly

thruaglassdarkly
  • Members
  • 210 messages

The crux of this problem is that there are wildly different ideas among the fan base about what a Dragon Age or Mass Effect game should be.  A lot of the things that bother people on this forum are reasons I buy one game over another.  Complaints about DA:I's story don't really resonate with me, because I prefer character to the overarching story, and DA:I invests a lot of narrative time with the principal cast (I like DAII more than most because of this too).  But I can see where someone who invests a lot in the quality of a main villain, or wants something that feels a little less or a little more like and open-world RPG, or is a stickler for effective story-pacing is going to feel a little disappointed.  The game worked really well for me.  It clearly didn't for a lot of other people.  I don't think a game can be all these things to all us.  Time and resources are limited.

 

A game like DA:O that means as much as it does to its hardcore fanbase is almost impossible to replicate. (Look at Star Wars: and for the record George Lucas was far less generous with his fans than Bioware has ever been with theirs) Its the kind of zen magic that comes from a bunch of talented people who just happen to produce something that another group is ready for even though they haven't specifically asked for it.   Part of the fun is the surprise at finding something that you like so much.  Its really difficult to make that lightening strike twice.  My favorite game in this series is and probably always will be DA:O.  My least favorite is Awakening.  With all due respect to Awakening fans, I always find myself feeling like I'm playing a watered-down version of the game I'd rather be playing at about the mid-point of Awakening's story.  I don't really want more of that, and I don't believe the majority of fans would be pleased if this is what Bioware rolled out.

 

To answer the OPs question, I would say you are probably not going to get the same feeling you got from DA:O or Mass Effect from another Bioware game, and if you are this disappointed it probably is time to move on.  I went through something similar with the Final Fantasy series about 3 years ago.  I got halfway through FF13-2 and realized I just wasn't having fun anymore.  So I quite the game, flipped the switch, and found a publisher that was producing games I enjoyed.  No anger.  No regrets.  No fuming against the video game industrial complex.  We will always have the Magitech factory.  Life is much simpler that way.


  • AlanC9, PCThug et SerendipitousElf aiment ceci

#248
Fireheart

Fireheart
  • Members
  • 490 messages

Well if you want a story/character-driven game, I recommend you come to the JRPG side... I recommend Tales of Vesperia for 360.

 

On topic, to make it short, I do think we will see story/character-driven games from Bio again. I trust they will take the feedback from here, metacritic, game websites like gamestop, maybe even YT, and keep the criticisms in mind when they begin work on the new DA game. They seemed to take the feedback from DA2, about the small, repetitive world. However, they now have went to extremes in DAI. I'm a little afraid that the next game will be linear with total focus on the main story a la Final Fantasy 13 lol  :lol: but nah, I don't think they'd go that far... I just want them to find a nice balance, I hope they can...


  • PlasmaCheese aime ceci

#249
ashwind

ashwind
  • Members
  • 3 150 messages

People actually liked that?

 

I never did the dark brotherhood faction quest and the only TES game I didnt finish was the 1st one; Arena. Reason being whenever a suspicious figure appears out of no where and speaks to me less than absolutely pleasant.... they die and their guild or order or cult dies with them if I can find them.  B)

 

Something I can never do in DA.... so much for the argument of Bioware trying to please Skyrim/TES fans  :rolleyes:



#250
SuperNose

SuperNose
  • Members
  • 90 messages

I never did the dark brotherhood faction quest and the only TES game I didnt finish was the 1st one; Arena. Reason being whenever a suspicious figure appears out of no where and speaks to me less than absolutely pleasant.... they die and their guild or order or cult dies with them if I can find them.  B)

 

Something I can never do in DA.... so much for the argument of Bioware trying to please Skyrim/TES fans  :rolleyes:

 

The Dark Brotherhood was literally the ONLY faction quest line I completed, in all of Skyrim. I enjoyed the crap out of it, but I'm like a grown man-child. I need training wheels on my bike, rails to guide me! Otherwise I'm crossing the 100 hour mark in a game and haven't made it to High-Hrothgar.....yup. That's my issue with Skryim, too much freedom.