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Will we ever see a story&character driven game from Bioware again?


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#276
KaiserShep

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Did anyone actually follow markers in DA: I unless they were nearing zone completion? I always just ran to unmapped parts of the zone and the markers took care of themselves.

 

I usually stumbled across stuff and quest-giving NPC's on the way to doing other quests. Killing a few birds with one stone became easy.



#277
AlanC9

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I
In every RPG game is mandatory gaining power and leveling up your character and your gears if you want to progress. And this is the right thing because it's the meaning of the game.. if you could finish your game at level 4 by going immediately to the final mission, well, where would be the fun? So every game provide you a way to do it. If it says that the suggested level for x area is 15, you have got to reach that level, if you have to fight an enemy which is level 20 you are supposed to be at least near at par with it. While it is true that not all the content in DA:I is mandatory I don't also think it is true that all the side content in is optional and this does not apply only for DA:I but for every game you play.

So, maybe you can also win against an enemy which is 5 level higher but you have to find some non conventional way and, perhaps, to rely on a bit of luck.


I think this is a bit overstated. In my experience Bio games are fairly easy, barring the odd difficulty spike. I didn't take those recommended levels as hard gates.

#278
MaxQuartiroli

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I think this is a bit overstated. In my experience Bio games are fairly easy, barring the odd difficulty spike. I didn't take those recommended levels as hard gates.

 

Then we can say it's not well implemented or, maybe, that they are sometimes more easy than they should be, especially in recent times. But the mechanism of the game, in theory, should be this one. Having said that, the reason of my post was to explain  (or at least try to explain) why many people does not consider the exploration and the side content an optional content in an open world game, and the reason why many players get angry when someone told them "It's optional, you don't like it, just don't do it".

 

As I said, I have still to try it because so far I went "near completest"  with both of my actual playthroughs (I didn't bother only about some collections like mosaic and bottles) therefore I have still to try one. Maybe that is really true that if you follow only the main quest the game is still enjoyable and you gather enough power/gear/abilities to finish it. And that you will also be able to complete all your companions sidequests. Honestly, I think that in my second playthrough Solas wouldn't be so friendly with my Inquisitor if I stick only to main story choices, because all the approvation I got from him was while exploring, talking with people and finding his artifacts with him in the group. :P

 

Now I am planning a playthrough with minimal crafting and without shards, Oasis, astariums, some boring sidequests (i.e. bring back my Druffalo) and isolated dragons (like EdL ones).. let's see how it comes out :D



#279
Bunny

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Then we can say it's not well implemented or, maybe, that they are sometimes more easy than they should be, especially in recent times. But the mechanism of the game, in theory, should be this one. Having said that, the reason of my post was to explain  (or at least try to explain) why many people does not consider the exploration and the side content an optional content in an open world game, and the reason why many players get angry when someone told them "It's optional, you don't like it, just don't do it".

 

As I said, I have still to try it because so far I went "near completest"  with both of my actual playthroughs (I didn't bother only about some collections like mosaic and bottles) therefore I have still to try one. Maybe that is really true that if you follow only the main quest the game is still enjoyable and you gather enough power/gear/abilities to finish it. And that you will also be able to complete all your companions sidequests. Honestly, I think that in my second playthrough Solas wouldn't be so friendly with my Inquisitor if I stick only to main story choices, because all the approvation I got from him was while exploring, talking with people and finding his artifacts with him in the group. :P

 

Now I am planning a playthrough with minimal crafting and without shards, Oasis, astariums, some boring sidequests (i.e. bring back my Druffalo) and isolated dragons (like EdL ones).. let's see how it comes out :D

 

And Cole, too! On my first playthrough, I recruited him long after finishing several Hinterlands quests that would have earned his approval had he been present. He ended up leaving the Inquisition. Oops.



#280
AlanC9

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@ Max Quartiroli: Yeah, it isn't a great implementation. But I'm used to games telling me to do stuff that is unnecessary or even counterproductive. To switch genres for a minute, your wingmen in both the Wing Commander and X-wing series will warn you that you're getting too close to enemy capships. This is bad advice, since getting in close means that more of the turrets start to lose LOS to your fighter; you're safer right next to the ship. The production AI in SMAC upgrades reactors on your terraforming units; upgraded reactors make the units cost more but provide zero benefit.

As a general rule, I'd say that part of playing a game is learning the stuff that the designers themselves couldn't know, because they hadn't played the game yet when they designed it.
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#281
CronoDragoon

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And that you will also be able to complete all your companions sidequests. Honestly, I think that in my second playthrough Solas wouldn't be so friendly with my Inquisitor if I stick only to main story choices, because all the approvation I got from him was while exploring, talking with people and finding his artifacts with him in the group. :P


I might suggest this isn't actually a problem, though. It can be equally interesting for a character to not like you as like you, unless you're crafting a playthrough that specifically includes that character liking you.
 

Now I am planning a playthrough with minimal crafting and without shards, Oasis, astariums, some boring sidequests (i.e. bring back my Druffalo) and isolated dragons (like EdL ones).. let's see how it comes out :D


Cutting out shards and requisitions is both easy and immensely reduces the sense of "fetch quest tedium." I did it once for the trophies and just to do it, but playthroughs benefit greatly from skipping them.

I actually like the Druffalo quest since Druffy wrecks the Level 12 Rift near the farm you can't kill otherwise.
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#282
Nefla

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That sounds like a 'you' problem rather than a problem with the game.


It is as always a matter of perspective.
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#283
SolNebula

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To all people finding all these fetch quests annoying well you can skip them and go directly to the beef. If you can't then this means you have an OCD. This however is not a BW problem any longer.

#284
Bunny

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I might suggest this isn't actually a problem, though. It can be equally interesting for a character to not like you as like you, unless you're crafting a playthrough that specifically includes that character liking you.

 

It can be very interesting. I've played the Andrastian Inquisitor, befriending Cassandra and punching Solas in the face, so different from my current Inquisitor, who is a confident, non-believing skeptic, and I saw a certain cutscene with Solas for the first time. It always feels weird though when a character who used to like my Inquisitor now hates their guts. lol Blackwall.



#285
MaxQuartiroli

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As a general rule, I'd say that part of playing a game is learning the stuff that the designers themselves couldn't know, because they hadn't played the game yet when they designed it.

 

 

I might suggest this isn't actually a problem, though. It can be equally interesting for a character to not like you as like you, unless you're crafting a playthrough that specifically includes that character liking you.
 

Cutting out shards and requisitions is both easy and immensely reduces the sense of "fetch quest tedium." I did it once for the trophies and just to do it, but playthroughs benefit greatly from skipping them.

I actually like the Druffalo quest since Druffy wrecks the Level 12 Rift near the farm you can't kill otherwise.

 

These are all good advises.. I could made good use of them. :)



#286
Sanunes

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I actually like the Druffalo quest since Druffy wrecks the Level 12 Rift near the farm you can't kill otherwise.

 

I do that as well, to me it feels like it was designed that way as well since that level 12 rift just seems so out of place with all the other content around it unlike the other high level areas which are off in corner.



#287
MelissaGT

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I do that as well, to me it feels like it was designed that way as well since that level 12 rift just seems so out of place with all the other content around it unlike the other high level areas which are off in corner.

 

OMG the Druffalo will fight that rift??? I usually just skirt that thing and come back to it later. 



#288
wright1978

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To all people finding all these fetch quests annoying well you can skip them and go directly to the beef. If you can't then this means you have an OCD. This however is not a BW problem any longer.


Except there's less beef and a certain extent of horrible fetch is a requirement to build power just to unlock that.
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#289
CronoDragoon

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OMG the Druffalo will fight that rift??? I usually just skirt that thing and come back to it later.


Yeah, it's been awhile but I think he needs to get hit with an enemy AOE and then he'll go apeshit.
 

Except there's less beef and a certain extent of horrible fetch is a requirement to build power just to unlock that.


Is there actually less beef? There's far more companion content in a given playthrough than there was in Dragon Age 2 (thanks to the abolition of the friendship/rivalry system) and DA2's main plot is infamously underdeveloped.

To put this another way, I'm not certain at all there's actually less story content in Inquisition. If Dragon Age 2 was 20 hours of story and 10 hours of fetching, and Dragon Age Inquisition is 20 hours of story and 60 hours of fetching, with 50 hours of that fetching skippable, then what's the problem?

#290
fizzypop

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That sounds like a 'you' problem rather than a problem with the game.

If you want to go down that road then basically every single problem with any game is basically a "you" problem. You could make a game where you just stare at a blank screen and every once in while a light turns on you must turn it off. "Its not a crap game! It is just a you problem!". This is a non-argument. It adds nothing to the discussion. If you aren't here to discuss then why bother at all? If you want to talk about the subject then do that instead of making non-arguments.


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#291
Guest_john_sheparrd_*

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To all people finding all these fetch quests annoying well you can skip them and go directly to the beef. If you can't then this means you have an OCD. This however is not a BW problem any longer.

again this?
If 80% of the game are silly fetch quests and only 20% story what am I supposed to do?

Without those fetch quests and power requirements DA:I story wouldn't even be 20 hours long 

compared to DA:O where I had 70 hours at the end (the story was a lot longer and most side quests awesome too) its just lame



#292
o Ventus

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If you want to go down that road then basically every single problem with any game is basically a "you" problem. You could make a game where you just stare at a blank screen and every once in while a light turns on you must turn it off. "Its not a crap game! It is just a "you problem!". This is a non-argument. It adds nothing to the discussion. If you aren't here to discuss then why bother at all? If you want to talk about the subject then do that instead of making non-arguments.

 

There's a distinct difference between doing something and not finding it entertaining, and doing something and the product is plain bad.



#293
line_genrou

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People say to skip half the stuff in the game (which are shards,mosaic,fetch quests,camps etc)

but, really, it just feels like the game was intended for you to do those things. That's the point of the game, to roam around and do crap like that

not doing those things feels like we're not playing the game as it was intended

 

how is it a solution?


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#294
fizzypop

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To all people finding all these fetch quests annoying well you can skip them and go directly to the beef. If you can't then this means you have an OCD. This however is not a BW problem any longer.

No you can't. You have to do them to get power to unlock the main quests. Trust me if they let us skip them I could beat this game easily within a day or less. I wouldn't even be surprised if it was like 16 hours total. The beef in this game is lacking to say the least.


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#295
Guest_john_sheparrd_*

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People say to skip half the stuff in the game (which are shards,mosaic,fetch quests,camps etc)

but, really, it just feels like the game was intended for you to do those things. That's the point of the game, to roam around and do crap like that

not doing those things feels like we're not playing the game as it was intended

 

how is it a solution?

its not the main focus of DA:I is "exploration" and doing lame fetch quests and not story or characters like the previous games (hence the question of this thread)

 

but apparently we have OCD and its not Bioware's fault

lol


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#296
o Ventus

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No you can't. You have to do them to get power to unlock the main quests. Trust me if they let us skip them I could beat this game easily within a day or less. I wouldn't even be surprised if it was like 16 hours total. The beef in this game is lacking to say the least.

You really, really don't. Saying that you need to doesn't actually make it true, despite what people seem to think.



#297
CronoDragoon

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People say to skip half the stuff in the game (which are shards,mosaic,fetch quests,camps etc)
but, really, it just feels like the game was intended for you to do those things. That's the point of the game, to roam around and do crap like that
not doing those things feels like we're not playing the game as it was intended


While you're right, considering you're already approaching the game with a preference in mind that doesn't fit what the game's trying to do, the well has already been kinda poisoned there. The question becomes to what degree you can play the game in the way you find most enjoyable, regardless of whether it's the game's intent.
 

No you can't. You have to do them to get power to unlock the main quests. Trust me if they let us skip them I could beat this game easily within a day or less. I wouldn't even be surprised if it was like 16 hours total. The beef in this game is lacking to say the least.


It doesn't actually take long at all to get Power for main quests. The secret is to not spend Power unlocking optional areas that don't have high Power activities. Things like Keep capturing give a lot of Power, and 2 of those zones are ones you'll need to unlock anyway (Western Approach) or has good story content so you might as well do it (Crestwood).

Considering how infrequently gold is important to advancing a story playthrough, you also might as well buy Power.

#298
fizzypop

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You really, really don't. Saying that you need to doesn't actually make it true, despite what people seem to think.

Funny because the same can be said to you as well. Just because you say you don't doesn't mean that's true. So why don't you expand on that a bit? Actually tell me how I'm wrong? Of course you won't because you would rather make nonsense arguments. Do you ever have a point? I really want to know. I never see you make any actual comments that are worth the space that are given to them.


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#299
line_genrou

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DAI reminds me of the first Assassin's Creed with the repetitive stuff

every map has the same things

shards, mosaic, camps

80% of the time spend in this game is doing these things, 20% is the story

you can just rush through the story, just collect enough power thingies to move from point A to point B

but really, the game was intended to be played doing all this side repetitive things


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#300
fizzypop

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While you're right, considering you're already approaching the game with a preference in mind that doesn't fit what the game's trying to do, the well has already been kinda poisoned there. The question becomes to what degree you can play the game in the way you find most enjoyable, regardless of whether it's the game's intent.
 

It doesn't actually take long at all to get Power for main quests. The secret is to not spend Power unlocking optional areas that don't have high Power activities. Things like Keep capturing give a lot of Power, and 2 of those zones are ones you'll need to unlock anyway (Western Approach) or has good story content so you might as well do it (Crestwood).

Considering how infrequently gold is important to advancing a story playthrough, you also might as well buy Power.

It doesn't matter you can't make it through the entire game without doing at least some of the side quests. You will not have enough power even if you choose to not unlock a single area. So telling someone to "skip it" isn't a solution to the problem. That was my point. So let's stick to the actual point. I don't need tips on how to gain power lol I've made it through this game all on my own.


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