DAI reminds me of the first Assassin's Creed with the repetitive stuff
every map has the same things
shards, mosaic, camps
80% of the time spend in this game is doing these things, 20% is the story
you can just rush through the story, just collect enough power thingies to move from point A to point B
but really, the game was intended to be played doing all this side repetitive things
Yes exactly! This is the real issue. This game was designed to waste your time doing other things instead of the story. Which might work for some people who are really into that sort of thing, but doesn't for me. I want a story driven game. Not a game where I grind.If you want to make it an open world where it is more sandboxy then you actually have to provide 120% more than they did. You have to make it engaging. They failed at that. I can play a variety of games, but only if they can actually keep my interest. Not make me do the same things 394839483948 times in a row.





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