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Will we ever see a story&character driven game from Bioware again?


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#301
fizzypop

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DAI reminds me of the first Assassin's Creed with the repetitive stuff

every map has the same things

shards, mosaic, camps

80% of the time spend in this game is doing these things, 20% is the story

you can just rush through the story, just collect enough power thingies to move from point A to point B

but really, the game was intended to be played doing all this side repetitive things

Yes exactly! This is the real issue. This game was designed to waste your time doing other things instead of the story. Which might work for some people who are really into that sort of thing, but doesn't for me. I want a story driven game. Not a game where I grind.If you want to make it an open world where it is more sandboxy then you actually have to provide 120% more than they did. You have to make it engaging. They failed at that. I can play a variety of games, but only if they can actually keep my interest. Not make me do the same things 394839483948 times in a row.


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#302
CronoDragoon

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It doesn't matter you can't make it through the entire game without doing at least some of the side quests. You will not have enough power even if you choose to not unlock a single area. So telling someone to "skip it" isn't a solution to the problem. That was my point. So let's stick to the actual point. I don't need tips on how to gain power lol I've made it through this game all on my own.


True, but how is that an Inquisition-specific problem? There's a reason there are mods to skip sections like the Fade in Origins. At least in Inquisition the padding makes sense, because otherwise the game positing Inquisition as a significant power at the end of the game makes no sense.
 

You have to make it engaging.


In that case, games like Origins frequently fail as well. The reason I don't replay Origins anymore is that so much of the primary story sucks to play through (though that's likely partially due to bad combat).

#303
line_genrou

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Yes exactly! This is the real issue. This game was designed to waste your time doing other things instead of the story. Which might work for some people who are really into that sort of thing, but doesn't for me. I want a story driven game. Not a game where I grind.If you want to make it an open world where it is more sandboxy then you actually have to provide 120% more than they did. You have to make it engaging. They failed at that. I can play a variety of games, but only if they can actually keep my interest. Not make me do the same things 394839483948 times in a row.

 

We normally expect a story driven game from Bioware, but obviously they are trying to appeal to another crowd, I guess?

I don't even think they even know.

 

Someone mentioned an identity crisis, maybe that's it.


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#304
fizzypop

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True, but how is that an Inquisition-specific problem? There's a reason there are mods to skip sections like the Fade in Origins.
 

In that case, games like Origins frequently fail as well. The reason I don't replay Origins anymore is that so much of the primary story sucks to play through (though that's likely partially due to bad combat).

I never said it was. Someone said that skipping it was an option and I corrected that. It isn't an option. That's it. I think you are looking more into my comment than what's there.

DAO suffers from crappy animations imo. The combat always feels so clunky and slow, but I'm not driven by combat so that doesn't bother me. I'm story driven so I like all of that crap. The fade is the only part of the game I cannot stand lol.


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#305
o Ventus

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Funny because the same can be said to you as well. Just because you say you don't doesn't mean that's true. So why don't you expand on that a bit? Actually tell me how I'm wrong?

 

You literally don't have to do a single side quest for power. You get plenty of power from the main story. Whatever power you need to supplement the amount you get from the crit-path can be gained by doing requisitions.

 

 

 

Of course you won't because you would rather make nonsense arguments. Do you ever have a point? I really want to know. I never see you make any actual comments that are worth the space that are given to them.

 

Oh, that's cute. Maybe a little bit edgy, but cute.



#306
fizzypop

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We normally expect a story driven game from Bioware, but obviously they are trying to appeal to another crowd, I guess?

I don't even think they even know.

 

Someone mentioned an identity crisis, maybe that's it.

I think they were trying to make a good game and looking to other games to kind of figure out what works or doesn't. They just failed at the implementation. Open world games are generally more sandbox-y or mmos. The reason they work is because they make a fully fleshed out world that's engaging for players and offers lots of freedom. Your quests actually have to be at least somewhat interesting and make sense within the world. You also have to give players a lot of things to do and choices to make. That kind of world is about the experience not necessarily the story. The problem is they dropped the story, but didn't make the experience good enough to make up for it.

Fetch quests only work for mmos because they are mmos. You can't have 29483948343 uncreative fetch quests in a single player game. It doesn't work. Heck even large mmos that have been successful have been moving away from fetch quests. So really moving away from that content is a good idea. This is actually where I felt ME3 did well at. The side quests were interesting enough to make me do them and while ME series does rely on fetch quests there aren't a huge amount of them to make you feel like that's all you do. Most relate somewhat to the main story.


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#307
CronoDragoon

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You literally don't have to do a single side quest for power. You get plenty of power from the main story. Whatever power you need to supplement the amount you get from the crit-path can be gained by doing requisitions.


You can only complete requisitions with items gained from exploring the zone/killing enemies though, right? So it's basically the same thing as side content.

There's no getting around that Inquisition requires you to do some side content. I just don't think that's actually a problem. In fact, I think the game would be worse off if there were no Power requirements.
 

Fetch quests only work for mmos because they are mmos. You can't have 29483948343 uncreative fetch quests in a single player game. It doesn't work. Heck even large mmos that have been successful have been moving away from fetch quests. So really moving away from that content is a good idea. This is actually where I felt ME3 did well at. The side quests were interesting enough to make me do them and while ME series does rely on fetch quests there are a huge amount of them to make you feel like that's all you do. Most relate somewhat to the main story.


There aren't really that many fetch quests in Inquisition. Shards and requisitions are the primary offenders. Most other content includes recruiting agents, capturing Keeps, establishing camps, completing zone quests, completing companion quests, astrariums, etc.
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#308
fizzypop

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You literally don't have to do a single side quest for power. You get plenty of power from the main story. Whatever power you need to supplement the amount you get from the crit-path can be gained by doing requisitions.

 

 

 

 

Oh, that's cute. Maybe a little bit edgy, but cute.

Requisitions are side content. They are even side quests since you get a quest to fulfill them. We are talking about sans any side content. Just main story quests. Also in order to complete them you have to go out into the main world and farm materials. So basically you're wrong. I'm princess peach with fangs. What's not to love? Though thank you for the complaint. ;)


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#309
Bunny

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3/4 of the "DA Ultimate Party" are from DAO.  :D

htt

p://bit.ly/19fZt5k

 

Alistair and Morrigan are my favorite companions (across all three DA games). They're entertaining, sympathetic, well-rounded characters, and useful in combat. As are other DA companions, sure, but I just like that my faves got some form of recognition.



#310
fizzypop

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You can only complete requisitions with items gained from exploring the zone/killing enemies though, right? So it's basically the same thing as side content.

There's no getting around that Inquisition requires you to do some side content. I just don't think that's actually a problem. In fact, I think the game would be worse off if there were no Power requirements.

It would be. Imagine how short this game would be if you could do it without ever doing any side content at all? Like I said it wouldn't even surprise me if we are talking 16 hours and under for completion.


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#311
CronoDragoon

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It would be. Imagine how short this game would be if you could do it without ever doing any side content at all? Like I said it wouldn't even surprise me if we are talking 16 hours and under for completion.


There's that, but I also think the story makes no sense without some amount of doing side quests in zones. Basically you'd have no evidence of the Inquisition restoring order to the world, thereby gaining a reputation and becoming an influential organization in Thedas.

#312
fizzypop

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There aren't really that many fetch quests in Inquisition. Shards and requisitions are the primary offenders. Most other content includes recruiting agents, capturing Keeps, establishing camps, completing zone quests, completing companion quests, astrariums, etc.

I disagree. I felt most of the quests were basically fetch quests and even the side quests that weren't were pretty "meh". I can't even think of one side quest that was very memorable at all. I would be hard pressed to be able to even name one. Where I could name a dozen in other games. The fact is the side quests aren't good. Telling someone not to do them isn't really a solution to that problem.


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#313
fizzypop

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There's that, but I also think the story makes no sense without some amount of doing side quests in zones. Basically you'd have no evidence of the Inquisition restoring order to the world, thereby gaining a reputation and becoming an influential organization in Thedas.

There's that too. Though I think the side quests didn't connect enough to the main story or to rep of inquisition. This just goes back to the issues I have with the side quests in general. They frankly just suck. I actually wish they would have done more content like they showed for crestwood. Defending towns against demons, rebuilding a town because it was attacked (if you failed to defend it), setting up a camp for the inquisition in the area (the holds were suppose to do this), the holds offering more quests related to the area, dealing with thieves/bandits in the area, helping towns people with their problems, etc etc etc. I don't mind the requisition or the gathering of supplies. I think it adds a nice touch of realism to the game and feels like it matters, but they could have done it better.



#314
CronoDragoon

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There's that too. Though I think the side quests didn't connect enough to the main story or to rep of inquisition.


I think virtually all the side quests made sense as a means to increase the rep of the Inquisition. Something like putting flowers on a grave is a rare exception. Even the ram meat quest was to stabilize the refugee population in the war-torn area of the Hinterlands.

I disagree. I felt most of the quests were basically fetch quests and even the side quests that weren't were pretty "meh". I can't even think of one side quest that was very memorable at all. I would be hard pressed to be able to even name one. Where I could name a dozen in other games. The fact is the side quests aren't good. Telling someone not to do them isn't really a solution to that problem.


I can easily think of a dozen.

Crestwood's main quest.
The Spirit of Command in Old Crestwood.
Emprise's main quest
Imshael
The couple in the Emprise promising to meet and then you find their skeletons on a picnic blanket
Fairbanks
Finding the series of letters to discover the origins of the girl's body at the bottom of a cliff in the Graves
The Dalish clan in the Plains
The Haunted Mansion in the Graves
Calpernia's questline, which probably has more cutscenes in it than the entirety of Jaws
The time-frozen dungeon in the Approach
Dwarven tombs in the Wastes
All the Judgments
The Inquisition agent in the Hinterlands that was macking on a mage instead of patrolling
The 10k gold box in VR
Companion side quests
Blades of Hesserian


I've said before that I don't believe Inquisition has enough meaty side content but I also don't believe the situation is as dire as some say. Note that I don't think all the above quests are great quests, just that I remember them. :P
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#315
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Yes, I also wish more of the areas unfolded like Crestwood, with a main story about the area, culminating in a resolution determined by the Inquisitor. Leave the minutiae (gathering medicine, returning heirlooms, etc) to optional war table actions that the player could choose to perform themselves or assign to another team. All of it could contribute to the Inquisition's impact on Thedas but still give the player control over how to impact Thedas.

 

More whining, I knows.


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#316
wright1978

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No you can't. You have to do them to get power to unlock the main quests. Trust me if they let us skip them I could beat this game easily within a day or less. I wouldn't even be surprised if it was like 16 hours total. The beef in this game is lacking to say the least.


Yep extremely lacking.
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#317
fizzypop

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I think virtually all the side quests made sense as a means to increase the rep of the Inquisition. Something like putting flowers on a grave is a rare exception. Even the ram meat quest was to stabilize the refugee population in the war-torn area of the Hinterlands.

The ram meat makes sense. The problem being is that's just a gather quest. Fine because it makes sense, but the majority of the quests end up being very "meh". Not just flowers on the grave meh, but not really necessary at all. You want me to do it, you gotta sell it. Make me go "wow that's interesting!" Hinterlands is probably the best area because they obviously worked a lot on it, but other areas? Could have done better.

I had to look this up, but the storm coast has the bandits there that take your guys and kill them. You can make some necklace to get one as an agent. Pretty boring. Why not make that one of the main quest lines for the area? Why not make it more interesting? Where you can hunt them all down to kill the entire gang or you could try to convince them to give them back your guys (instead not killing them)? If you decide to gain their loyalty and trust instead of killing them right off the bat you will be rewarded by getting said agent. That is more satisfying than what we got which was kill them or make some necklace to get one as an agent. Or the ruins in the area. There is a lot of story that could have been told there and yet nothing. That would have been a great main story for that zone. What they should have done is have each zone have 1-2 main stories with some fetch/gather/filler quests sprinkled in. Major settlements should tie into the main story or offer their own quest line.



#318
fizzypop

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Yes, I also wish more of the areas unfolded like Crestwood, with a main story about the area, culminating in a resolution determined by the Inquisitor. Leave the minutiae (gathering medicine, returning heirlooms, etc) to optional war table actions that the player could choose to perform themselves or assign to another team. All of it could contribute to the Inquisition's impact on Thedas but still give the player control over how to impact Thedas.

 

More whining, I knows.

 

Yes! It feels like they kind of half did it. Where they tried, but didn't quite make it all the way. The quest line to drain the lake was one of the better quests in the game. So why aren't there more of those? I actually liked the judgements as well so that would have been a way to expand that system too.



#319
wright1978

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I disagree. I felt most of the quests were basically fetch quests and even the side quests that weren't were pretty "meh". I can't even think of one side quest that was very memorable at all. I would be hard pressed to be able to even name one. Where I could name a dozen in other games. The fact is the side quests aren't good. Telling someone not to do them isn't really a solution to that problem.

 

This very much sums up how i feel and why i'm so desperate for some genuine story content to fill the void.



#320
CronoDragoon

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I had to look this up, but the storm coast has the bandits there that take your guys and kill them. You can make some necklace to get one as an agent. Pretty boring. Why not make that one of the main quest lines for the area?


The sad part is that the Blades of Hesserian quest IS the main quest for the area. Storm Coast is a great example of how some zones have really underdeveloped story content. The Coast make sense though since the zone was on the cutting block for a long time before some people put in extra work to get it in the release. It doesn't make much sense to develop a ton of story content for a zone that probably wasn't going to make it in.
 

The ram meat makes sense. The problem being is that's just a gather quest. Fine because it makes sense, but the majority of the quests end up being very "meh". Not just flowers on the grave meh, but not really necessary at all. You want me to do it, you gotta sell it. Make me go "wow that's interesting!"


I just don't feel that Origins and DA2 qualify, either. I have a feeling that someone might suggest that getting the old Shaperate family records for the girl looking to get her family's caste back in Origins would count as an interesting quest, but the only thing different about that quest from an Inquisition quest is the different cutscene angle. Otherwise, it's pure fetch.

And fetch quests were a pretty huge complaint about DA2 when it came out, as well.

If you have never liked the side content in the DA series, then fair enough. You mentioned it before, but I feel that Mass Effect 3 is one of their best efforts when it comes to quality story side content. They have the scanning fetching, of course, but there are quite a few story-based side quests like Grissom that take big poops on anything the DA series has done.

#321
wright1978

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And fetch quests were a pretty huge complaint about DA2 when it came out, as well.

If you have never liked the side content in the DA series, then fair enough. You mentioned it before, but I feel that Mass Effect 3 is one of their best efforts when it comes to quality story side content. They have the scanning fetching, of course, but there are quite a few story-based side quests like Grissom that take big poops on anything the DA series has done.

 

I never really had an issue about DA2's side quests. They were rather simplistically executed but given the wealth of great side/secondary quests outside the main story arc in da2, fetch in moderation weren't a big deal. Environment now that was something to complain about in DA2, just like the paucity of decent story content outside the main quest line in inquisition.


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#322
SilentK

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You can do it, it's fun. Prioritize where you want to explore. Obviously, this requires one long initial playthrough so you know what's what, but after that, you can run laps around the game and get to story things faster.


This is how I play it. Different Quizzys will focus on different maps and different collectibles. For me it is so much betterthis way. I have yet to see the story of Emerald Graves and Hissing Wastes because I savedthem for a later PT. First Quizzy saw everything in Hinterlands, this one will not even go near Redcliff. I love to be able to change the way the game plays out this way.

I love every game in the ME-serie and really enjoyed DA2. Have fond memories DAO but need a voice. Really liked the 1-50 experience of SWTOR but left since they stopped the story with companions. If DAI keeps bringing out more story and more companion interactions and romance it will most likely be my favorite DA-game.

#323
Wulfram

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I just don't feel that Origins and DA2 qualify, either. I have a feeling that someone might suggest that getting the old Shaperate family records for the girl looking to get her family's caste back in Origins would count as an interesting quest, but the only thing different about that quest from an Inquisition quest is the different cutscene angle. Otherwise, it's pure fetch.
 

 

It's not a great quest, but it's something you do on your way to the main quest.  Whereas DAI large areas exist just for that sort of quest


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#324
Nefla

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There's a distinct difference between doing something and not finding it entertaining, and doing something and the product is plain bad.


When you explore in DA:I you get nice scenery but little else. There are many people who find that enough, and many who enjoy collecting everything they can, fighting more of the same enemies, reading short notes and the like to be fun. I'm not one of them. I don't consider preferences to be a "problem."

#325
uzivatel

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Yeah im kinda afraid the same can happen to next Mass Effect.

Yeah, I am sure driving generic planets in Mako collecting crap or scanning planets for eezo would completely ruin the Mass Effect experience...