That seems kinda redundant since it was that very same aspect people cried out for with the Mass sequels -- Taking away the ability to explore uncharted worlds and the galaxy itself, left the Mass Effect series as just a corridor shooter with the occasional ability to go back to the Normandy to play with your train set. The MAKO and the sense of bigness that should usually follow with a self-proclaimed sci-fi opera such as that was replaced with nothing by the time of ME3 -- Oh, and there were certainly a lot of fetch quests in ME3, if that tells you anything.
The way I see it is this -- ME1 & KOTOR were good because they had that sense of bigness when travelling from planet to planet. The worlds themselves weren't too big neither too small, thus every minor odd job like retrieving a runaway droid for some crazy woman, investigating corporate corruption on Noveria, or solving a murder mystery on Dantooine felt less like busy work and more engaging since there were space for more dialogue. Essentially, I can get behind that. I don't dislike Inquisition, however, unlike most recent games that have taken a turn at the whole open world aspect, simply because it can and not necessarily because it's the right direction. Example, I don't think Metal Gear's approach to an open world is what that franchise needs, nor would I think the same for other stealth games that tries to do too much and thus ultimately ending up with nothing but empty space. I kinda liked what Inquisition did a lot. It granted me the option of vast customization that I wanted, and the ability to explore vast terrain and examine the environment here and there to find small stories, tied to the area, ultimately having the story be integrated into the environment itself -- Not necessarily in the same fashion as say... a game like Silent Hill, where atmosphere is key.
It wasn't perfect though -- Ultimately a lot of the quests did indeed feel like busy work, which made the game suffer for it altogether and that's a shame. I don't think they should scrap the idea of exploration like you do though, as I feel that's an aspect that made previous BioWare games so good and not just the characters. If it were the characters alone then I'd play the Longest Journey games instead, which are rich in good writing, characters and great lore, while sorely lack in gameplay. That's not what I want from BioWare though. In retrospect, it's always hard to decipher what fans want. If you ask for a game that caters to fans then you get garbage like Silent Hill Origins (for instance) which is no good. The best games are always the ones we never ask for at all.
If I were to ask for anything in future BioWare games then I'd say -- Keep the exploration, keep the vast customization, although keep things to a minimum in terms of scale if that helps building more engaging sub-quests to add layers to the worlds you visit.
You entered in my mind and took my ideas and wrote this wonderful post. I commend you kind Sir.





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