Aller au contenu

Will we ever see a story&character driven game from Bioware again?


396 réponses à ce sujet

#26
dsl08002

dsl08002
  • Members
  • 1 778 messages

Huh?
 
Regardless of people complaining, lots of people did like the game, myself included. But alas, Bioware will never be able to please everybody and it's usually the squeaky wheel that tends to be loudest. If Bioware went back to a DA:O-style world, people would still complain.
 
I tend not to like games that keep me on the same set path, like going through one long corridor (not counting the ME series because the story is that good). That's one of the reasons why I'd have a hard time making it all the way through DA:O again, despite loving the story to death. I thought the sandbox-style exploration was an amazing addition to the world with DA:I. I could actually enjoy that world, rather than just seeing what I can see from my little corridor. It's 2015 - I want to be able to immerse myself in the world that I'm gaming in, not just feel like I'm watching it like a movie.


The point of RPG is to that you can jump in every single time and enjoy it. its like an Italian dish simple classic and you enjoy it every single time.

Bioware has truly become a puppet of EA and that is you create a game doesn't matter if its good or not, send it out and collect Money, Which is the typical "Call of duty syndrome"focus on Visual effects send it out and collect money. nevermind the story.

Examples of this are ME3 and DA2, the old bioware knew that the fans are important they didn't create a game for themselves.
THAT is the main reason of why I believe the Dr:s of Bioware that created ME3 really left, not because of the rage of ME3 but they understood they were moving away from the original idea what Bioware was all about.

#27
mopotter

mopotter
  • Members
  • 3 742 messages

I get dizzy and feel very bad after Bioshock, in fact it happens after all games from 1st person :(

If you like story and haven't played these:  Knights of the Old Republic and Jade Empire give them a try.  KOTOR was my 2nd game for the old xbox.

 

I had a little trouble at first with the fighting, but I always have trouble when I start a new game and once I got the hang of it (i play on casual/easy/simple) they are great games.  KOTOR is my #1 favorite game.  

 

A lot of people also liked KOTOR2 and the game was fun, but the ending made no sense to me so only played it once.  There isn't as much customization in JE, but the story and characters are wonderful.


  • Lethaya aime ceci

#28
Andraste_Reborn

Andraste_Reborn
  • Members
  • 4 800 messages

For what it's worth, I've been playing BioWare games since Baldur's Gate, and the Inquisition crew are probably my favourite bunch of RPG characters ever. Mileage varies.


  • SolVita, mopotter, Cespar et 1 autre aiment ceci

#29
Phoe77

Phoe77
  • Members
  • 628 messages

I guess maybe I don't know what this topic is asking.  A character driven game, to me, is a game in which the main objective is primarily personal to the protagonist and is based on their personal motivations.  DA2 is like this in large part.  A story driven game, to me, is a game in which the plot is of the greatest importance and the protagonist and their companions are along for the ride.  A lot of times, the plot does not respond in any meaningful way to the specifics of the protagonist's personalty.  Origins is a lot like this.  

 

However, good characters and a good story are not exclusive to those types of games.  A game that is driven by gameplay mechanics can still theoretically have excellent characters or plot.  Inquisition, despite being more story driven than character driven (according to my arbitrary criteria), still has excellent characters (including the Inquisitor, imo).  The main plot is pretty good too, in my opinion, even though certain aspects regarding how it is conveyed could have been improved.  

 

I also feel like DA2 was a deviation from Bioware's typically formula.  Bioware games have been big save-the-world ordeals for as long as I can remember.  DA2 is still pretty unique among their library of games because the game is intimately tied to the protagonist being Hawke.  Earlier games are tied to the protagonist having a certain status (a warden, a bhaalspawn, Revan).

 

I like that Bioware explored and changed things in their formula, and I think that, for the most part, their experimentation was successful despite being rough in some places.  If anything, Inquisition makes me more confident that Bioware will be able to create quality games regardless of the direction they choose to go in, as long as they continue to refine their abilities.


  • SolVita, mopotter, MaxQuartiroli et 6 autres aiment ceci

#30
theluc76

theluc76
  • Members
  • 242 messages

DA lore is awesome but stops there. Yeah DAO was tons of fun but since EA came along, BioWare is not the same. No quality even the new DAI DLC didnt fix the game. Good Video games those days is a rare thing.



#31
mopotter

mopotter
  • Members
  • 3 742 messages

This is exactly what I like with games as well. I speed-ran through the first time because I needed to find out what happened with the story, but with my current character I'm going completionist. I'm also addicted to screenarchery, so I'm taking my time finding cool stuff to shoot. 

 

And not to add fuel to the "I hate Skyrim" folks, but I have totally been itching to jump back into Tamriel. I run about 80 graphics/immersion mods and now that I'm into screenarchery I want to totally get lost.  :P

 

 Have Skyrim for the 360 and the pc.  The pc version is definately loaded with mods.  My current favorite is becoming a bard.  I may never finish the game because I'm too busy earning my living as a bard.   :lol:

 

I'm enjoying DAI a lot.  There are enough fetch quest that I can pick ones my current character cares about.  I have one that never bothered to pickup shards after the 1st one and didn't go to Forbidden Oasis.  

 

Another one thinks shards are super cool and picks up every one that's availalbe whereever she goes and plans on spending a lot of time at Forbidden Oasis checking things out  I don't have any great desire to complete everything but I like the option.  I did visit every town in FA3 once.   :)


  • MelissaGT aime ceci

#32
AlanC9

AlanC9
  • Members
  • 35 624 messages

Which is the typical "Call of duty syndrome"focus on Visual effects send it out and collect money. nevermind the story.Examples of this are ME3 and DA2, the old bioware knew that the fans are important they didn't create a game for themselves.THAT is the main reason of why I believe the Dr:s of Bioware that created ME3 really left, not because of the rage of ME3 but they understood they were moving away from the original idea what Bioware was all about.


You think the problems with DA2 and ME3 stem from Bio trying to make too much money? Or that Bio wasn't pandering to the fans enough?

#33
theluc76

theluc76
  • Members
  • 242 messages

there will be an other bioware character driven game for sure but dont allow yourself to think its your character, its BoiWares. Just like those tomb raiders or uncharted games, all the same now.



#34
AlanC9

AlanC9
  • Members
  • 35 624 messages

I'm enjoying DAI a lot.  There are enough fetch quest that I can pick ones my current character cares about.  I have one that never bothered to pickup shards after the 1st one and didn't go to Forbidden Oasis.  
 


This seems to have been the expected approach to the game. Didn't Laidlaw express surprise that so many players went completionist?

#35
MelissaGT

MelissaGT
  • Members
  • 3 408 messages

The point of RPG is to that you can jump in every single time and enjoy it. its like an Italian dish simple classic and you enjoy it every single time.

Bioware has truly become a puppet of EA and that is you create a game doesn't matter if its good or not, send it out and collect Money, Which is the typical "Call of duty syndrome"focus on Visual effects send it out and collect money. nevermind the story.

Examples of this are ME3 and DA2, the old bioware knew that the fans are important they didn't create a game for themselves.
THAT is the main reason of why I believe the Dr:s of Bioware that created ME3 really left, not because of the rage of ME3 but they understood they were moving away from the original idea what Bioware was all about.

 

That's your opinion. I think DA:I has a great combination of story and graphics. There are plenty of people that would agree with me. I've never played Call of Duty (don't particularly like military-style games, ME being the exception) so I don't understand the reference to it's "syndrome."

 

And I don't understand all the hate for ME3. I thought it was amazing. I actually liked the ending. I loved the fact that the game has the nut to come out and say that the hero doesn't always walk off into the sunset, despite how much we grow to love him/her. 


  • SolVita, CronoDragoon, Cheviot et 2 autres aiment ceci

#36
CronoDragoon

CronoDragoon
  • Members
  • 10 408 messages

Why did I come into this thread and read the OP.

 

What is wrong with me.


  • SolVita, AlanC9, Zjarcal et 9 autres aiment ceci

#37
dsl08002

dsl08002
  • Members
  • 1 778 messages

You think the problems with DA2 and ME3 stem from Bio trying to make too much money? Or that Bio wasn't pandering to the fans enough?


not Bioware, We ALL know that EA wanted to get these products out As quickly as possible. DA2 and ME3 needed longer development time than what they got.

That is why I said Bioware was a puppet. they wouldn't stand for this otherwise but they have no choice.

#38
Farangbaa

Farangbaa
  • Members
  • 6 757 messages

Why did I come into this thread and read the OP.
 
What is wrong with me.


Hear hear.

#39
AlanC9

AlanC9
  • Members
  • 35 624 messages

not Bioware, We ALL know that EA wanted to get these products out As quickly as possible. DA2 and ME3 needed longer development time than what they got.That is why I said Bioware was a puppet. they wouldn't stand for this otherwise but they have no choice.

An independent Bio wouldn't be immune to financial pressures, though. If anything, they'd be more subject to them because they wouldn't have EA's cash reserves. Unless we're fantasizing about an independent Bio with infinite cash?

Remember, both ME3 and DAI needed extensions, and got them.
  • CronoDragoon, Il Divo, Farangbaa et 4 autres aiment ceci

#40
wright1978

wright1978
  • Members
  • 8 114 messages

It's like they completely lost what made them so great

 

The reason I (and many others I presume) bought Bioware games was for a good story (with choices and consequences) and good characters

 

With DA:I we lost both to pointless open world and lame exploration with 1000 fetch quests

 

they sadly tried to pander to Skyrim fans 
And even though this DLC was made after DA:I came out they ignored all the criticism (fetch quests, more story, cutscenes instead Skyrim-like zoom in etc.) 

At the same time I can't blame them
DA:I won many GOTY awards and got a lot of praise (undeserved in every way possible) so it makes sense to follow it

 

 

 

So what do you think?
Is there still hope? Because if not I will have to look for something else

 

ME and DA were my favourite game franchises 

After DA:I's success ME4 will probably follow this route..

They will no doubt get new fans and some old one's will compromise and still like the games
But not with me 

 

 

I'm hoping this stance of cut down story and lot's of horrible filler fetch is a fad. I was hoping DLC would be reactive of feedback received but so far that doesn't appear to be the case.

 

I'm desperately hoping ME4 doesn't follow DAI down this rabbit hole & has a much better balance between exploration and story content.



#41
mopotter

mopotter
  • Members
  • 3 742 messages

This seems to have been the expected approach to the game. Didn't Laidlaw express surprise that so many players went completionist?

 

I found this:  " Laidlaw says he has seen the complaints from fans about the number of collectable side-quests and "doesn't disagree".

But, he argues, there is no need for players to actually complete all of those quests, just because they are in the game. And there isn't, technically, in that they are not required to trigger a perfect ending or even reach the end at all. But then again, they are there..."  http://www.eurogamer...s-of-dragon-age



#42
wright1978

wright1978
  • Members
  • 8 114 messages

I found this:  " Laidlaw says he has seen the complaints from fans about the number of collectable side-quests and "doesn't disagree".

But, he argues, there is no need for players to actually complete all of those quests, just because they are in the game. And there isn't, technically, in that they are not required to trigger a perfect ending or even reach the end at all. But then again, they are there..."  http://www.eurogamer...s-of-dragon-age

 

Disappointing if they are being dismissive of player's feedback about the lack of story content and excessive fetch.



#43
dsl08002

dsl08002
  • Members
  • 1 778 messages

That's your opinion. I think DA:I has a great combination of story and graphics. There are plenty of people that would agree with me. I've never played Call of Duty (don't particularly like military-style games, ME being the exception) so I don't understand the reference to it's "syndrome."
 
And I don't understand all the hate for ME3. I thought it was amazing. I actually liked the ending. I loved the fact that the game has the nut to come out and say that the hero doesn't always walk off into the sunset, despite how much we grow to love him/her.


What all call of duty have in common is a very Weak story and is mostly developed for graphics and visual effects, you play its campaing then move on to its multiplayer then it gets boring and you move on to the next game. its meant to be enjoyed for a short time. This is call of duty syndrome, Gaming companies creates a product that has weak story, loads of visual effects then it becomes useless and you focus on buying another game. that is good for a first person shooter but when companies apply it for other genre it becomes terrible.

THAT is Call of duty syndrome.
  • wright1978 aime ceci

#44
MelissaGT

MelissaGT
  • Members
  • 3 408 messages

I don't understand how someone can spout hatred of filler quests and then wax nostalgic about DA:O. The game was also full of filler. It's a fact of life with RPG's. They have side-quests. They always will. Don't do them if you don't like them. 


  • SolVita, mopotter, Sunnie et 7 autres aiment ceci

#45
Guest_Roly Voly_*

Guest_Roly Voly_*
  • Guests

And I don't understand all the hate for ME3. I thought it was amazing. I actually liked the ending. I loved the fact that the game has the nut to come out and say that the hero doesn't always walk off into the sunset, despite how much we grow to love him/her.

Would it be inappropriate of me to say I think I love you?? ;)
  • SolVita, MelissaGT, Farangbaa et 1 autre aiment ceci

#46
MelissaGT

MelissaGT
  • Members
  • 3 408 messages

What all call of duty have in common is a very Weak story and is mostly developed for graphics and visual effects, you play its campaing then move on to its multiplayer then it gets boring and you move on to the next game. its meant to be enjoyed for a short time. This is call of duty syndrome, Gaming companies creates a product that has weak story, loads of visual effects then it becomes useless and you focus on buying another game. that is good for a first person shooter but when companies apply it for other genre it becomes terrible.

THAT is Call of duty syndrome.

 

I don't get that with DA:I at all. I've completed the game twice, and am well into a 3rd that will be a completionist run. I have plans to play through with every class/race/romance. There's screenarchery to enjoy, and fan vids to make. There is so much replay value with this game. I will never understand all the complaints. 

 

I've enjoyed every single Bioware game I've played, and I wouldn't change any of them:

 

KOTOR

ME1

ME2

ME3

DA:O

DA:2

DA:I

TOR


  • SolVita aime ceci

#47
Kresa

Kresa
  • Members
  • 105 messages

Overall DA:I is a good game but its not a game that going to be remembered many years from now, but hard not to get the feeling that it was really close but missed it, also those rewards were not given by the players so i take it pretty much the same as seeing obama getting a nobel peace prize.



#48
dsl08002

dsl08002
  • Members
  • 1 778 messages

An independent Bio wouldn't be immune to financial pressures, though. If anything, they'd be more subject to them because they wouldn't have EA's cash reserves. Unless we're fantasizing about an independent Bio with infinite cash?

Remember, both ME3 and DAI needed extensions, and got them.


But lesson One in any situation when you develop something is that you don't rush it the quality takes the heavy blow.

I work with construction and the first thing you learn that if you rush something it could have terrible consequenses.

#49
Dieb

Dieb
  • Members
  • 4 631 messages
And now seeing it change into more, as smb say, "gamey" games is kinda sad for me:(

 

Just wanna jump in here (and I know it's taken out of context, but you spelled it out there) because this is something I feel more or less strongly about:

 

David Cage is wrong.

 

Video games are not an inferior device to movies. A video game that is "a cinematic experience" means lots of cutscenes, quicktime events, less game. I have a very black and white mindset when it comes to that: If I want to watch a movie, I watch a movie. If I want a streamlined good plot, I read a book.

 

In video games I want to play, meet challenges, get better and have fun actively doing something. The reward needs to start happening while I press buttons - I don't like doing token stuff (including combat) until the next interesting cutscene happens. Hence, for example, I think the "redundancy argument" is not entirely justified, since DA:I also had the most engaging combat by far out of all the three. And the worlds themselves are goddamn beautiful to just wander through them. I love story & plot, but a video game also has to be a good video game.

 

Accordingly, my major complaint with DAI is how freaking buggy it was shipped. That's an inexcusable flaw only video games can have. BioWare needs to work on that, getting ambitious new concepts working properly faster.


  • Shadow Fox et Farangbaa aiment ceci

#50
Farangbaa

Farangbaa
  • Members
  • 6 757 messages

I don't get that with DA:I at all. I've completed the game twice, and am well into a 3rd that will be a completionist run. I have plans to play through with every class/race/romance. There's screenarchery to enjoy, and fan vids to make. There is so much replay value with this game. I will never understand all the complaints. 
 
I've enjoyed every single Bioware game I've played, and I wouldn't change any of them:
 
KOTOR
ME1
ME2
ME3
DA:O
DA:2
DA:I
TOR


Oh, you are going to get burned for not playing Baldur's Gate.

'You don't understand tru3 RPGs'
  • Shadow Fox aime ceci