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Will we ever see a story&character driven game from Bioware again?


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#51
mopotter

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That's your opinion. I think DA:I has a great combination of story and graphics. There are plenty of people that would agree with me. I've never played Call of Duty (don't particularly like military-style games, ME being the exception) so I don't understand the reference to it's "syndrome."

 

And I don't understand all the hate for ME3. I thought it was amazing. I actually liked the ending. I loved the fact that the game has the nut to come out and say that the hero doesn't always walk off into the sunset, despite how much we grow to love him/her. 

OK  short version sort of - I loved ME series. I even bought it a 2nd time for the PC so that I could add the MEHEM to it.  

 

I hated the ME3 burned body breath scene being touted as the "survival" ending; that my hard work in ME2  getting Tali and Legion to co-operate once in awhile, made no real difference in ME3 in that one or the other always died; and a few other irritants that were the results of playing the series over and over from the ME1 release date in 2007 till ME3 came out and I played it enough to see there was no hope.  

 

The amazing mod person fixed that.  If BW had done it I'd have paid them for the dlc and people who liked the ending could have ignored that dlc.  (FA3 dlc shattered steal did that for me)  And, if BW re-worked the series and included that mod, I'd pay for it again.  I'd say that I loved the series and hated what they did to my love.  Might be a bit obsessive.  But still.   :rolleyes:  

 

DAI  Yep, I agree with you.  I'll be playing this for a long long time.  :)



#52
Farangbaa

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But lesson One in any situation when you develop something is that you don't rush it the quality takes the heavy blow.

I work with construction and the first thing you learn that if you rush something it could have terrible consequenses.


That's really great, but an indepent Bio would probably be more inclined to rush a product. Because, again, no giant EA cash reserves.

And DA:I got a whole extra year of development time from EA. So I don't really see how this matters to DA:I.
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#53
dsl08002

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I don't get that with DA:I at all. I've completed the game twice, and am well into a 3rd that will be a completionist run. I have plans to play through with every class/race/romance. There's screenarchery to enjoy, and fan vids to make. There is so much replay value with this game. I will never understand all the complaints. 
 
I've enjoyed every single Bioware game I've played, and I wouldn't change any of them:
 
KOTOR
ME1
ME2
ME3
DA:O
DA:2
DA:I
TOR


You are Truly Biowares Wet dream :)

But I was not referring to DAI it was to DA2 and ME3: Dai was good but I guess they put more focus on environment than the original campaign which I finished in 15 hours.

#54
mopotter

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Just wanna jump in here (and I know it's taken out of context, but you spelled it out there) because this is something I feel more or less strongly about:

 

David Cage is wrong.

 

Video games are not an inferior device to movies. A video game that is "a cinematic experience" means lots of cutscenes, quicktime events, less game. I have a very black and white mindset when it comes to that: If I want to watch a movie, I watch a movie. If I want a streamlined good plot, I read a book.

 

In video games I want to play, meet challenges, get better and have fun actively doing something. The reward needs to start happening while I press buttons - I don't like doing token stuff (including combat) until the next interesting cutscene happens. Hence, for example, I think the "redundancy argument" is not entirely justified, since DA:I also had the most engaging combat by far out of all the three. And the worlds themselves are goddamn beautiful to just wander through them. I love story & plot, but a video game also has to be a good video game.

 

Accordingly, my major complaint with DAI is how freaking buggy it was shipped. That's an inexcusable flaw only video games can have. BioWare needs to work on that, getting ambitious new concepts working properly faster.

Wanted to like this but couldn't.  So will just say   Me too!

 

I love to read have books from the 60's through now, if I love it I keep it.  My husband loves me, but often makes a suggestion that selling some would be good.  He's wrong about that.  

 

Everything you said, is pretty much why I love BioWare games and will pick up theirs before any other.  and yes, my complaint with DAI is the buggyness.  Missing Dialogue more than anything else.  



#55
dsl08002

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That's really great, but an indepent Bio would probably be more inclined to rush a product. Because, again, no giant EA cash reserves.

And DA:I got a whole extra year of development time from EA. So I don't really see how this matters to DA:I.



DAI was good because EA DIDNT interfere and im Overjoyed for that.

Then imagine If EA did a DA2 here.

#56
Milana

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Just wanna jump in here (and I know it's taken out of context, but you spelled it out there) because this is something I feel more or less strongly about:

 

David Cage is wrong.

 

Video games are not an inferior device to movies. A video game that is "a cinematic experience" means lots of cutscenes, quicktime events, less game. I have a very black and white mindset when it comes to that: If I want to watch a movie, I watch a movie. If I want a streamlined good plot, I read a book.

 

In video games I want to play, meet challenges, get better and have fun actively doing something. The reward needs to start happening while I press buttons - I don't like doing token stuff (including combat) until the next interesting cutscene happens. Hence, for example, I think the "redundancy argument" is not entirely justified, since DA:I also had the most engaging combat by far out of all the three. And the worlds themselves are goddamn beautiful to just wander through them. I love story & plot, but a video game also has to be a good video game.

 

Accordingly, my major complaint with DAI is how freaking buggy it was shipped. That's an inexcusable flaw only video games can have. BioWare needs to work on that, getting ambitious new concepts working properly faster.

Well im happy to know that you like to meet challenges in video games. However thats not why I like to play them. I already said that movies nowadays dont interest me that much. I still read books, its great and all, but to me it still cant compete with the visual.

 

People like to play games for different reasons, you one cant have a say how all video games should be. And interactive video games seem to get popular these days.



#57
Kaibe

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If I remember correctly you didn't actually need to do sidequests to finish the game. I mean, you'd probably die but you could do it.
I'm terrified that there's going to mountains of fetch quests that I'll have to complete if I even want to play the main story.

#58
SofaJockey

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Why did I come into this thread and read the OP.

What is wrong with me.

 

I feel your pain  :(

 

(but only briefly as I've got DAI loading up...  :D )



#59
Milana

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If I remember correctly you didn't actually need to do sidequests to finish the game. I mean, you'd probably die but you could do it.
I'm terrified that there's going to mountains of fetch quests that I'll have to complete if I even want to play the main story.

If you dont do sidequests you'll finish the game very soon. Since the main story is kinda short. If they gave to main story quests and side quests an equal time i guess there wouldnt be that much complaining.


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#60
AlanC9

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I hated the ME3 burned body breath scene being touted as the "survival" ending; that my hard work in ME2  getting Tali and Legion to co-operate once in awhile, made no real difference in ME3 in that one or the other always died; and a few other irritants that were the results of playing the series over and over from the ME1 release date in 2007 till ME3 came out and I played it enough to see there was no hope.


The italed isn't true. Unless you were always doing something wrong someplace?

#61
DeLaatsteGeitenneuker

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One of the best threads on these forums in eons. Praise be unto you Sir!



#62
Airell

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They go with what is popular at the time. Open world games are great with adventuring but weak with story telling.

If Witcher 3 can pull it off with a strong story and a open world envirment, than you will see game company fallow that formula  if it fails then they will go on to something else, like pillars of eternity and original sin that is what popular right now.



#63
Dieb

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Well im happy to know that you like to meet challenges in video games. However thats not why I like to play them. I already said that movies nowadays dont interest me that much. I still read books, its great and all, but to me it still cant compete with the visual.

 

People like to play games for different reasons, you one cant have a say how all video games should be. And interactive video games seem to get popular these days.

 

Yes, I don't have any more say than you do. But you see how either argument goes both ways?

I don't get to decide video games have to have entertaining gameplay, and I don't want games to be nodding through cutscene after cutscene.

 

What I was saying is:

 

I'm definitely not buying BioWare games because I mostly like how the combat works. I buy them for the story, the characters, the immersion, like most other people. It is just also important to me that the mechanics are being improved and aspects other than conversations are fun. That's an obligation I think a video game simply has. Dragon Age is a roleplaying game, and labeled as such, it needs an engaging plot, but also combat, stats & party optimization etc. Inquisition did that fairly well compared to its predecessors, and it's something people like to ommit. If BioWare actually made adventures like Telltale, then well, that's a different story.

 

There's also a reason "interactive movie" is an actual, different thing.

 

To make that very clear, I'm not suggesting to "take" anything from the things you like. I care about them, too. I was just pointing out that it has other qualities that I happen to value very much as well.



#64
Lilithor

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Huh.  I'm confused here, so if you could help me out I would really appreciate it.  My confusion comes from the fact that I've thoroughly enjoyed the story of my Inquisitor (that being a character.)

Search google for fetish. There are all kinds of extreme masochism. Yours is probably the most extreme and violent I've heard of.



#65
Uccio

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For what it's worth, I've been playing BioWare games since Baldur's Gate, and the Inquisition crew are probably my favourite bunch of RPG characters ever. Mileage varies.


Same here, except the opposite way. Origin game/crew was the best and DAI game/crew was the worst.

#66
AlanC9

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Search google for fetish. There are all kinds of extreme masochism. Yours is probably the most extreme and violent I've heard of.


After this post, I can hardly wait for you to play the "you're not respecting my opinions!" card again.
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#67
BSpud

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Hopefully Gaiders leaving will help. His SJW pandering halfway ruined Inquisition for me (I'm looking at you Krem, with Iron Bull ignoring reality the sake of 'feels'), while the Skyrim 'exploration' bullshit ruined it the rest of the way.

 

lol



#68
Guest_john_sheparrd_*

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Huh?

 

Regardless of people complaining, lots of people did like the game, myself included. But alas, Bioware will never be able to please everybody and it's usually the squeaky wheel that tends to be loudest. If Bioware went back to a DA:O-style world, people would still complain.

 

I tend not to like games that keep me on the same set path, like going through one long corridor (not counting the ME series because the story is that good). That's one of the reasons why I'd have a hard time making it all the way through DA:O again, despite loving the story to death. I thought the sandbox-style exploration was an amazing addition to the world with DA:I. I could actually enjoy that world, rather than just seeing what I can see from my little corridor. It's 2015 - I want to be able to immerse myself in the world that I'm gaming in, not just feel like I'm watching it like a movie. 

yeah I'm all for immersion but if it comes at the cost of the story then I would rather have a set path

 

I mean just look at the story of DA:I its half assed and rushed 

the obvious focus of the game is the open world (and fetch quests lol) 

 

Bioware didn't care about the story 


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#69
Bunny

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...

 

...

 

...

 

...

 

Once more, with feeling!

 

Express yo self 

 

(dum dum dadadada da dum dadadadada)

 

*dances*

 

Like a tortoise, full of rigor mortis Oh- that reminds me, when you slay giants and they just lie there, twitching. Ahahahahaha

 

....

 

....

 

We now return you to your regularly scheduled program.



#70
Bad King

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With DA:I we lost both to pointless open world and lame exploration with 1000 fetch quests

 

they sadly tried to pander to Skyrim fans 

 

Open worlds are great as long as they can be filled with meaningful content. DA:I fails to do this.


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#71
Guest_john_sheparrd_*

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I don't understand how someone can spout hatred of filler quests and then wax nostalgic about DA:O. The game was also full of filler. It's a fact of life with RPG's. They have side-quests. They always will. Don't do them if you don't like them. 

ah yes the classic "don't do them if you don't like them"

 

If the game is 80% of lame fetch quests and 20% of rushed and half assed story what am I supposed to do?
Comparing DA:I with DA:O in that regard is very silly

 

It was a linear and story driven game

you visited different places, met interesting people and made choices 

 

in DA:I you go around as an errand boy and "explore" huge lifeless areas with zero story connection

they obviously made the game that way to get some Skyrim fans, seems like they succeded

 

I can't believe that someone who played old Bioware games for the story and characters would like

DA:I


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#72
Guest_john_sheparrd_*

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Why did I come into this thread and read the OP.

 

What is wrong with me.

not sure but apparently you like wasting your time with pointless comments like this


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#73
Bunny

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chorus, verse, chorus, repeat chorus

 

It's intoxicating.

 

(last one, I promise)



#74
AlanC9

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ah yes the classic "don't do them if you don't like them"
 
If the game is 80% of lame fetch quests and 20% of rushed and half assed story what am I supposed to do?


Play whatever percentage of the sidequests you feel like playing or need to play? Granted, that'll take the playtime down to ME1's length.
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#75
MelissaGT

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Oh, you are going to get burned for not playing Baldur's Gate.

'You don't understand tru3 RPGs'

 

My b/f played all the Baldur's Gate games and loved them. I didn't get into gaming til 2007ish, so they were a bit before my time. 

 

OK  sort version - I loved ME series. I even bought it a 2nd time for the PC so that I could add the MEHEM to it.  

 

I hated the ME3 burned body breath scene being touted as the "survival" ending; that my hard work in ME2  getting Tali and Legion to co-operate once in awhile, made no real difference in ME3 in that one or the other always died; and a few other irritants that were the results of playing the series over and over from the ME1 release date in 2007 till ME3 came out and I played it enough to see there was no hope.  

 

 

I appreciated the gritty realism that not everything can end with sunshine and rainbows. People die and someone's hard work at diplomacy can ultimately fail. 

 

I will admit that I did install MEHEM and I did enjoy it. However, I truly appreciate Bioware's intended "smack in the face" ending. It was rather refreshing, to be honest. 

 

They go with what is popular at the time. Open world games are great with adventuring but weak with story telling.

If Witcher 3 can pull it off with a strong story and a open world envirment, than you will see game company fallow that formula  if it fails then they will go on to something else, like pillars of eternity and original sin that is what popular right now.

 

I really tried to enjoy the Witcher games, but I really do not like being "shoe-horned" into a role. I want to play my own character, especially since I have a hard time role playing as a male. I've only played one male character once, as a M!Shep to romance Tali. Even then I had a hard time. 

 

yeah I'm all for immersion but if it comes at the cost of the story then I would rather have a set path

 

I mean just look at the story of DA:I its half assed and rushed 

the obvious focus of the game is the open world (and fetch quests lol) 

 

Bioware didn't care about the story 

 

DA:I didn't feel half-assed or rushed at all to me. I thought the main story was amazing, especially with the surprise at the end. Sure, they left stuff wide open, but I feel that this game was just the beginning to an even greater story. That Coryphyfish wasn't really the big baddie - we haven't even seen him/her/it yet. The only thing that would have been nice is seeing all the customizations and improvements to Skyhold put to use. But that's not enough for me to whine about the game. I still loved it. 


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