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Will we ever see a story&character driven game from Bioware again?


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#76
AlanC9

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not sure but apparently you like wasting your time with pointless comments like this


My guess is that since he figures he's already wasted his time by reading the thread, he figures he might as well get some fun out of it.
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#77
MaxQuartiroli

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If I remember correctly you didn't actually need to do sidequests to finish the game. I mean, you'd probably die but you could do it.
I'm terrified that there's going to mountains of fetch quests that I'll have to complete if I even want to play the main story.

 

I have still to understand if this statement is true or not, or to say better I cannot agree or disagree with it because i went near completist with both my actual playthroughs.

 

So I have still to try it, but my question to everyone who has tried a fast-playthrough is: even if it is technically possible to finish it, doesn't the game feel awful if you don't do almost every side-quest? I mean, if you want to get inquisition perks you have got to raise influence and to raise influence you have to complete way many side quests. Another options is to buy influence but the problem is the same: considering that piling up money is very difficult in this game you'll have to find tons of loot to sell, and to do it you have got to explore.

 

If you don't explore you cannot upgrade potions, tonics, craft armors and weapons. And again, if you want to buy good resources/items you need money. So is it really fun to play without Deft Hand, Fine Tools? Or without the dialogue perks which give you some specific dialogue option? Or without the Forward Scouts perks which reveal everything on the map? Doesn't your character feel dumb with the basic gear which provides simple loot?

 

Here is why I have still to figure out how is possible to detach side quests from the main game and how I can do it without making my game awful.


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#78
MelissaGT

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ah yes the classic "don't do them if you don't like them"

 

If the game is 80% of lame fetch quests and 20% of rushed and half assed story what am I supposed to do?
Comparing DA:I with DA:O in that regard is very silly

 

It was a linear and story driven game

you visited different places, met interesting people and made choices 

 

in DA:I you go around as an errand boy and "explore" huge lifeless areas with zero story connection

they obviously made the game that way to get some Skyrim fans, seems like they succeded

 

I can't believe that someone who played old Bioware games for the story and characters would like

DA:I

 

Comparing them is silly? Oh ok, how about snoring through Denerim for the 1000th time keeping my fingers crossed I don't get into another boring random encounter against the same backdrop...again. And no fetch quests? Um, hello Chanters Board/Mage's Collective....that's all they are. And don't even get me started about the Fade sequence. I would never play the game again if it weren't for the skip the Fade mod. If only they had a skip the Deep Roads mod. That in itself is almost enough for me to never want to play it again. The story is amazing, the landscape sadly is not. It's boring as all hell.

 

I didn't think the open world was lifeless at all. It's beautiful to just wander around in. Clearly it would be boring to someone that always needs to have story right in the forefront. 

 

And I can also appreciate games for what they are in that they will change over time. I don't get stuck wishing for the same old boring formula over and over again. I like that Bioware is trying to keep up with the times. 


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#79
AlanC9

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My b/f played all the Baldur's Gate games and loved them. I didn't get into gaming til 2007ish, so they were a bit before my time.


I find them still playable. Late 2D graphics still look pretty good -- much better than early 3D graphics did. The limited NPC interaction, especially with companions, will probably be disappointing since you'll naturally be comparing it to what the later games do. Give it a shot sometime.
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#80
mindw0rk

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They might if they fire 80% of their stuff and hire new talents. People, who are passionate at making great games and not afraid to seek innovations



#81
SofaJockey

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Huh.  I'm confused here, so if you could help me out I would really appreciate it.  My confusion comes from the fact that I've thoroughly enjoyed the story of my Inquisitor (that being a character.)

 

Search google for fetish. There are all kinds of extreme masochism. Yours is probably the most extreme and violent I've heard of.

 

Truly Lilithor, your grip on reality is failing if you're going to throw this kind of unpleasant hyperbole around.

Enjoying the game is extreme masochism? By all means share your views but don't be an ass.



#82
Red Panda

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Well, I'm sure we'll see more story in the next game. It's not like they'll release games in between games while releasing new games. That's crazy.

 

Dragon Age Inquisition is the latest greatest story driven RPG from Bioware and the next one will be even better than the last one since Bioware always seems to outdo itself. Inquisition is nothing if not the apex of quality, a true masterpiece.



#83
Guest_john_sheparrd_*

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I didn't think the open world was lifeless at all. It's beautiful to just wander around in. Clearly it would be boring to someone that always needs to have story right in the forefront. 

 

And I can also appreciate games for what they are in that they will change over time. I don't get stuck wishing for the same old boring formula over and over again. I like that Bioware is trying to keep up with the times. 

Like I said before I don't want that either 

Thats why I enjoyed DA2(even though it needed more development time) it was refreshing not to have a hero who saves the world

 

They still retained their story& character focus with the game thats whats important 

Thats who Bioware always was 

 

Its as if somehow the next Elders Scrolls would be story driven and have good characters

sounds crazy right? well thats what happened with DA:I only in the opposite direction

 

Also how does Inquisitions story not follow the same old boring formula?

seems like you just ignored that one



#84
MindWeb

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Until bioware drops the whole we are going to create the best game by looks and Graphics and not focus on the story, they will never be able to create a game similair to DAO, ME1 and ME2.

DAI was a playing safe bet from Bioware the main missions were good but the rest of the game was dreary.

Regardless if ME4 will be a prequal or sequel to ME3 it will be a catastrophe. Due to the aftermath of the Horrible ending of ME3 along with the despicable attitude that Bioware displayed towards its fans, a resentment towards Biowares ME production has grown since then and it still does. Because people don't forget!, that reason alone is one of the biggest reason why Me4 will be a disaster, it doesn't matter if the game is good, people wont come back.

I certainly wont!. I love ME1 and ME2 but I cant play them ever again, its too painful knowing the ending. This is not a joke I was depressed for 3 weeks, that ending caused me mental pain.

The sad thing is that Bioware still has the chance to make it right, and they wont take it.

BUT the ultimate reason if bioware is going to have a chance to create a good story based game: is o have a long development time with NO meddling from EA.

 

Yes, because a company that hates it's fans would obviously spend time to release a free DLC when everyone complains about the ending because they bought into hype and expected something the game could never have delivered. ME3 was amazing, even if the ending was meh, as all the Bioware game endings have been. They've never been good at making stories, it's always been the generic save the world/universe from the evil forces plot, until DA2 where they actually tried to have a more personal experience only for it to be shat on by angry fans who wanted DA:O 2.0. Where they succeed is writing characters.

 

If the Mass Effect games had had boring characters I likely wouldn't have played them, but almost every damn character in that game was likable and that's what kept people playing. Not the storyline. Same with Dragon Age. I didn't play DA:O because I thought the story was amazing or the gameplay groundbreaking, I played it because the characters were well written and relatable, even Loghain. Odds are I'll keep playing Bioware games until they stop making good characters, at which point they'd just become generic.


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#85
Guest_john_sheparrd_*

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Well, I'm sure we'll see more story in the next game. It's not like they'll release games in between games while releasing new games. That's crazy.

 

Dragon Age Inquisition is the latest greatest story driven RPG from Bioware and the next one will be even better than the last one since Bioware always seems to outdo itself. Inquisition is nothing if not the apex of quality, a true masterpiece.

DA:I is story driven? since when?
thanks for the laugh 


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#86
Lukas Trevelyan

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Wait... DA:I isn't a story and character driven game? O.o  


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#87
MelissaGT

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Also how does Inquisitions story not follow the same old boring formula?

seems like you just ignored that one

 

It doesn't. Each time they release a new Dragon Age title, Bioware changes almost everything about it. Maybe you should elaborate on how you think they are following the same formula?


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#88
Lukas Trevelyan

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DA:I is story driven? since when?
thanks for the laugh 

Not sure if trolling or



#89
MelissaGT

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DA:I is story driven? since when?
thanks for the laugh 

 

And how is it not? 



#90
mopotter

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The italed isn't true. Unless you were always doing something wrong someplace?

If your referring to synthesis, I did do that once with a Shepard who was suicidal.  Her two loves had died (Kaidan and Thane) She wanted Jeff and Edi to have a nice life so picked synthesis.

 

I'm in the destroy camp.  From the previous games I expected a number of different endings based on destroy and the ems score, from total failure; succeeding with Shepard dying or living depeending on what I did; and having 3 options with the geth and quarians with no reason for Edi to be destroyed.  Got this with the mod (other than Anderson being dead).     My expectations form BioWare were too high.    Will stop now.  wrong area. :)

 

Loving DAI.  Some extra options would always be great but on the whole I'm very glad I purchased it.



#91
Guest_john_sheparrd_*

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It doesn't. Each time they release a new Dragon Age title, Bioware changes almost everything about it. Maybe you should elaborate on how you think they are following the same formula?

so DA:I wasn't the Bioware typical hero saving the world story?
Interesting I didn't know that

 

hell they actually made that even more extreme 

we were basically playing Jesus 2.0 for the whole game



#92
Messi Kossmann

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What exactly is a "story character driven game"? If you say KOTOR its a good example, but all Bioware game has the same narrative. The character interaction in all Bioware gane is the same(but DA2). DAI may have a open world scenario, but they have a LOT more conversation between characters than ME1. Yes, DAI has more conversation than ME1. And DAO. And KOTOR.

 

Ok, i get it, you dont like the game, but stop see what not exists. Stop try to argue with fallacies.



#93
Guest_john_sheparrd_*

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Wait... DA:I isn't a story and character driven game? O.o  

compared to Skyrim? probably

but compared to the other two DA's and the ME Trilogy hell no

 

the story was half assed and rushed 

the focus of the game were clearly the (lifeless) open world areas with 1000 fetch quests and zero story connection

 

If you didn't get that while playing I'm not sure if you paid attention


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#94
MelissaGT

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so DA:I wasn't the Bioware typical hero saving the world story?
Interesting I didn't know that

 

hell they actually made that even more extreme 

we were basically playing Jesus 2.0 for the whole game

 

 

If you want to stay that shallow, then like 99% of RPG's fit that bill. But, I'm pretty sure we were talking about game mechanics (quests, graphics, world dynamic, etc) and not about the basic premise of the game.   ;)


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#95
Farangbaa

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I'm pretty sure we were talking about game mechanics (quests, graphics, world dynamic, etc) and not about the basic premise of the game.  ;)


He'll throw anything at you in an attempt to make you dislike the game too :P

#96
Lukas Trevelyan

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compared to Skyrim? probably

but compared to the other two DA's and the ME Trilogy hell no

 

the story was half assed and rushed 

the focus of the game were clearly the (lifeless) open world areas with 1000 fetch quests and zero story connection

 

If you didn't get that while playing I'm not sure if you paid attention

 

Oh I'm sorry I forgot how DA:O and DA:2 presented 2 completely different quests to choose from, that would lead to a different side quest and different villain. I also forgot how you got to experience being in court and playing the Orlesian Game. How also foolish of me that the game also lead you to the temple of an ancient elven god, meet the ancient elves, see the well of sorrows, discover more about the elven pantheon's lore, know who Flemeth truly is... I could go on but I actually want to play a bit then study so have fun with your "half assed and rushed" comments that have little to no proper arguments to support the points you're trying to make. 


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#97
MelissaGT

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He'll throw anything at you in an attempt to make you dislike the game too :P

 

I'm starting to pick up on that.  :lol:



#98
Bunny

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I have still to understand if this statement is true or not, or to say better I cannot agree or disagree with it because i went near completist with both my actual playthroughs.

 

So I have still to try it, but my question to everyone who has tried a fast-playthrough is: even if it is technically possible to finish it, doesn't the game feel awful if you don't do almost every side-quest? I mean, if you want to get inquisition perks you have got to raise influence and to raise influence you have to complete way many side quests. Another options is to buy influence but the problem is the same: considering that piling up money is very difficult in this game you'll have to find tons of loot to sell, and to do it you have got to explore.

 

If you don't explore you cannot upgrade potions, tonics, craft armors and weapons. And again, if you want to buy good resources/items you need money. So is it really fun to play without Deft Hand, Fine Tools? Or without the dialogue perks which give you some specific dialogue option? Or without the Forward Scouts perks which reveal everything on the map? Doesn't your character feel dumb with the basic gear which provides simple loot?

 

Here is why I have still to figure out how is possible to detach side quests from the main game and how I can do it without making my game awful.

 

There are lots of factors to consider, but I'd say it's possible. I like to knock out Deft Hands ASAP. And I like to balance Inquisitor's Path quests with exploration (as much as I want/can handle/care to endure, etc).

 

It goes something like:

 

-Start with Inquisitor's Path, when it becomes available (I can't remember if that's right away or a few points in).

 

-Then explore/gain enough power/level up in order to...

 

-Do another Inquisitor's Path quest (you see where this is going...)

 

-Gain power/level up

 

-Inquisitor's Path

 

-Gain power/level up

 

::repeat as desired::

 

And I didn't have to set foot in all the areas.



#99
wright1978

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I have still to understand if this statement is true or not, or to say better I cannot agree or disagree with it because i went near completist with both my actual playthroughs.
 
So I have still to try it, but my question to everyone who has tried a fast-playthrough is: even if it is technically possible to finish it, doesn't the game feel awful if you don't do almost every side-quest? I mean, if you want to get inquisition perks you have got to raise influence and to raise influence you have to complete way many side quests. Another options is to buy influence but the problem is the same: considering that piling up money is very difficult in this game you'll have to find tons of loot to sell, and to do it you have got to explore.
 
If you don't explore you cannot upgrade potions, tonics, craft armors and weapons. And again, if you want to buy good resources/items you need money. So is it really fun to play without Deft Hand, Fine Tools? Or without the dialogue perks which give you some specific dialogue option? Or without the Forward Scouts perks which reveal everything on the map? Doesn't your character feel dumb with the basic gear which provides simple loot?
 
Here is why I have still to figure out how is possible to detach side quests from the main game and how I can do it without making my game awful.


Yep I don't see how you can realistically avoid masses of grind & fetch if you want to access reasonable levels.
It's also not like if I refuse to do some of the excessive fetch in optional zones I'm going to unlock hidden levels of story content that were available in previous games.

#100
MelissaGT

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Yep I don't see how you can realistically avoid masses of grind & fetch if you want to access reasonable levels.
It's also not like if I refuse to do some of the excessive fetch in optional zones I'm going to unlock hidden levels of story content that were available in previous games.

 

My first playthrough was about 47hrs and I didn't really do much in the way of area quests. I did companion content and the main quest. I didn't even venture into Emerald Graves, Hissing Wastes, or Emprise du Lion. I think I finished the game at level 16. I think that's reasonable for someone if they don't want to do much side-questing.

 

But to expect the game developers to come up with 100's of hours worth of story content? Unreasonable expectation. 


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