You can do it, it's fun. Prioritize where you want to explore. Obviously, this requires one long initial playthrough so you know what's what, but after that, you can run laps around the game and get to story things faster.
Will we ever see a story&character driven game from Bioware again?
#101
Posté 25 mars 2015 - 06:05
#102
Posté 25 mars 2015 - 06:05
DA:I is story driven? since when?
thanks for the laugh
I'm not sure what game you have been playing. Dragon Age Inquisition is a rich tapestry of immersion, giving a next gen roleplaying experience. There is truly nothing like it. From beginning to end, the player is treated to pulse pounding innovations and creativity on part of Bioware.
Why, it's so good I bought the game three times.
#103
Guest_Roly Voly_*
Posté 25 mars 2015 - 06:06
Guest_Roly Voly_*
compared to Skyrim? probably
but compared to the other two DA's and the ME Trilogy hell no
the story was half assed and rushed
the focus of the game were clearly the (lifeless) open world areas with 1000 fetch quests and zero story connection
If you didn't get that while playing I'm not sure if you paid attention
I sometimes wished it was lifeless, but it definitely wasn't. I still have nightmares about those bears...
#104
Guest_john_sheparrd_*
Posté 25 mars 2015 - 06:07
Guest_john_sheparrd_*
Oh I'm sorry I forgot how DA:O and DA:2 presented 2 completely different quests to choose from, that would lead to a different side quest and different villain. I also forgot how you got to experience being in court and playing the Orlesian Game. How also foolish of me that the game also lead you to the temple of an ancient elven god, meet the ancient elves, see the well of sorrows, discover more about the elven pantheon's lore, know who Flemeth truly is... I could go on but I actually want to play a bit then study so have fun with your "half assed and rushed" comments that have little to no proper arguments to support the points you're trying to make.
whats your point? that we had a few story missions? lol nice try
Fact remains that 80% of the game is open world "exploration" and doing fetch quests
We have a few good story missions (and a half assed ending if you can't see that your standard must me very low)
that make up about 20% of the game
How is that story & character driven?
DA:O had different arcs they were linear sure but everything was connected to the main story
there were cutscenes in almost every little side quest and you met interesting NPC's
the story was also long and there were many choices to make
fast forward to DA:I where most of the story of the so called side quests is told via lame codex entries
and no one cared about writing a proper long main story
if you enjoy that then good for you
#105
Posté 25 mars 2015 - 06:08
My b/f played all the Baldur's Gate games and loved them. I didn't get into gaming til 2007ish, so they were a bit before my time.
I appreciated the gritty realism that not everything can end with sunshine and rainbows. People die and someone's hard work at diplomacy can ultimately fail.
I will admit that I did install MEHEM and I did enjoy it. However, I truly appreciate Bioware's intended "smack in the face" ending. It was rather refreshing, to be honest.
I really tried to enjoy the Witcher games, but I really do not like being "shoe-horned" into a role. I want to play my own character, especially since I have a hard time role playing as a male. I've only played one male character once, as a M!Shep to romance Tali. Even then I had a hard time.
DA:I didn't feel half-assed or rushed at all to me. I thought the main story was amazing, especially with the surprise at the end. Sure, they left stuff wide open, but I feel that this game was just the beginning to an even greater story. That Coryphyfish wasn't really the big baddie - we haven't even seen him/her/it yet. The only thing that would have been nice is seeing all the customizations and improvements to Skyhold put to use. But that's not enough for me to whine about the game. I still loved it.
ME3 will have to agree to disagree.
I had no problem with some of my Shepards and team dying. I played for years and not every Shepard did everything right, actually most of them made mistakes and probably would have lost more friends and possibly died in the end, but ME2 gave me the chance to play many times with different team members surviving or dying and I really did expect this option to continue in ME3. the 3 color choices threw me for a loop. I had expected to play the series for years seeing who survived, who co-operated, who would die killing the reapers. It really was disappointing to see what they did. Now my computer is fussing with ME2, have reloaded, worked and now doesn't so I may end up just using the ones I have already finished and playing ME3 with them. Sad, very sad.
Totally agree with everything you said about Witcher. Have absolutely no interest in it, partly becuase I had to play male characters until I found BG. (not a Laura Croft fan). Looking forward to the DAI DLC and seeing if they add anything for Skyhold. Plan on getting the first DLC as soon as it's out for the 360.
- MelissaGT aime ceci
#106
Posté 25 mars 2015 - 06:09
Wish people would stop throwing around the word "fetch quest" so brainlessly though.
- SofaJockey aime ceci
#107
Posté 25 mars 2015 - 06:11
Nihil novi sub sole. If you reduce a game's plot the the lowest denominator it is obviously going to be very similar to many other games. The importance is that the detail that flesh out that basic premise are unique and compelling. I happen to think that DAI did that very well. It's just as much of a save-the-world plot as Origins, but it explores different themes and it does so very well. That's not to say I wouldn't like a smaller scale game. I've said many times that Hawke's story was neat to me because it wasn't so epic in scope. I just don't think that it's fair to knock a game because it didn't go with a smaller scope for it's plot.
Aside from that, Inquisition doesn't follow the same formula that many of its previous epic games have followed. How long have games put you through the intro followed by traveling to four different areas searching for a special artifact or ally and then going somewhere to initiate the ending sequence (like in kotor 1 and 2, DAO and ME1)? Inquisition does something different, even if it could still be refined.
#108
Posté 25 mars 2015 - 06:11
Wish people would stop throwing around the word "fetch quest" so brainlessly though.
These so called fetch quests are important to cohesion with the plot.
Why if we didn't have them, the game would be lifeless.
With them, we have so much story, it's literally impossible to finish it all.
#110
Posté 25 mars 2015 - 06:13
Why did I come into this thread and read the OP.
What is wrong with me.
Same here ![]()
The amusing part that it's generally the same people making the threads
#111
Posté 25 mars 2015 - 06:15
DA:I didn't feel half-assed or rushed at all to me. I thought the main story was amazing, especially with the surprise at the end. Sure, they left stuff wide open, but I feel that this game was just the beginning to an even greater story. That Coryphyfish wasn't really the big baddie - we haven't even seen him/her/it yet. The only thing that would have been nice is seeing all the customizations and improvements to Skyhold put to use. But that's not enough for me to whine about the game. I still loved it.
I agree, though I would argue that the main story does suffer from pacing issues along with being a bit short
#112
Posté 25 mars 2015 - 06:17
I agree, though I would argue that the main story does suffer from pacing issues along with being a bit short
I guess I didn't see the pacing issues so much. I got so into screenarchery that I spend more time taking screenshots than I do playing the game. ![]()
#113
Posté 25 mars 2015 - 06:17
I want to be able to immerse myself in the world that I'm gaming in, not just feel like I'm watching it like a movie.
- Grifter aime ceci
#114
Posté 25 mars 2015 - 06:18
These so called fetch quests are important to cohesion with the plot.
Why if we didn't have them, the game would be lifeless.
With them, we have so much story, it's literally impossible to finish it all.
Sorry don't think horrid fetch quests add anything to the story. They merely try to obscure the emptiness that comes from a lack of story content outside the main arc.
- NasChoka, NedPepper, Hazegurl et 2 autres aiment ceci
#115
Posté 25 mars 2015 - 06:19
ME3 will have to agree to disagree.
I had no problem with some of my Shepards and team dying. I played for years and not every Shepard did everything right, actually most of them made mistakes and probably would have lost more friends and possibly died in the end, but ME2 gave me the chance to play many times with different team members surviving or dying and I really did expect this option to continue in ME3. the 3 color choices threw me for a loop. I had expected to play the series for years seeing who survived, who co-operated, who would die killing the reapers. It really was disappointing to see what they did. Now my computer is fussing with ME2, have reloaded, worked and now doesn't so I may end up just using the ones I have already finished and playing ME3 with them. Sad, very sad.
It should've been impossible to finish the suicide mission with 0 fatalities. Whole game long your squad cries about how most likely everyone will die. And then you all survive. Awful.
- Out to Lunch aime ceci
#116
Posté 25 mars 2015 - 06:20
I guess I didn't see the pacing issues so much. I got so into screenarchery that I spend more time taking screenshots than I do playing the game.
That's one way to not notice it lol ![]()
Tbh I do feel certain parts of the story should've been longer (Orlesian Civil war is the biggest offender)
#117
Posté 25 mars 2015 - 06:21
I feel like Bioware lost its soul, its identity
They're husks now. Using the great name and chanting EA EA EA EA
This game proves that Bioware will never go back to their glorious years.
Also, let's be honest, almost everyone from their golden age left the company long ago, and this is the result.
Next games they release will probably try to take from some other successful game in the market. We had Skyrim in this one and some Witcher too.
Now I'm kinda wishing they would just leave ME to die. This splendid franchise don't deserve to have its name destroyed forever. Let us remember ME1, ME2 and pretend ME3 didn't exist. We don't need a butchered game using the ME name.
#118
Posté 25 mars 2015 - 06:24
*cough*
- SolNebula et blahblahblah aiment ceci
#119
Posté 25 mars 2015 - 06:28
Yeah, because ME2 totally didn't butcher what ME1 set out.
*cough*
Yeah, because ME2 is a horrid game full of bugs and works like **** on PC.
ME2 is a great game, different from ME, but still great.
- wright1978 et Hazegurl aiment ceci
#120
Posté 25 mars 2015 - 06:28
BioWare fans, screaming ruined forever since 2000.
- Kappa Neko et Lethaya aiment ceci
#121
Posté 25 mars 2015 - 06:29
Let's create our own BSN version of the Chant of Light. I think we'd be good at it. Just hang out in front of Starbucks and say our favorite verses.
- mopotter aime ceci
#122
Posté 25 mars 2015 - 06:34
I think that a vast majority of ME3 was good. If that's what butchering something is like for Bioware, I'm not worried.
I also think it's entirely too early to claim that Bioware is just going to latch onto whatever gaming fad we see on the market next. I'm sure they'll continue to refine things in subsequent games, but I can't predict the future any better than anyone else here.
How can players immerse themselves if the world beautiful as you want is static and lifeless?
I personally found skyrim quests to be really boring but their world is beautiful because Bathsheda know how to do open worlds with important features like circle of day and night.Countless mods help to improve their world, who is already beautiful with errand merchants and people who seems to live their lives (they eat,sleep,cook) independently from the Dragonborn .Also their behaviour is even more realistic when i approach to them as the Dragon born i'm a stranger, as the inquisitor however every npc feels the need to speak to me about their life.If Bioware feel the need to follow this route, at least the world must be Dynamic, not a static World filled with enemy that respawn for non reason every minute.
Aside from the day/night cycle and the npcs doing random tasks, I don't remember Skyrim's environments being much different from Inquisition's. For someone who doesn't care about those features like me, it's just as easy to get immersed in either game's environment. I don't think anything meaningful is gained from the sky getting darker or from being able to watch a random commoner stir a pot for a few minutes. On the other hand, I understand that others may feel differently, though I don't think either camp is more right than the other.
#123
Posté 25 mars 2015 - 06:34
Fetch quest+Static world is the problem of DAI.How can players immerse themselves if the world beautiful as you want is static and lifeless?I personally found skyrim quests to be really boring but their world is beautiful because Bathsheda know how to do open worlds with important features like circle of day and night.Countless mods help to improve their world, who is already beautiful with errand merchants and people who seems to live their lives (they eat,sleep,cook) independently from the Dragonborn .Also their behaviour is even more realistic when i approach to them as the Dragon born i'm a stranger, as the inquisitor however every npc feels the need to speak to me about their life.If Bioware feel the need to follow this route, at least the world must be Dynamic, not a static World filled with enemy that respawn for non reason every minute.
Yes, that would be awesome, but I didn't mention it because of the folks whining about the Skyrim parallels as it is. ![]()
I should come out and say that Skyrim is one of my favorite games of all time - simply for the "get lost in immersion" feel of the game. If DA:I had this type of immersion I would never leave the house. So maybe it's a good thing that it doesn't. ![]()
The MMO I play most frequently, Lord of the Rings Online, even has dynamic day/nights and weather. It's an amazing concept and adds so much to immersion.
I feel like Bioware lost its soul, its identity
They're husks now. Using the great name and chanting EA EA EA EA
This game proves that Bioware will never go back to their glorious years.
Also, let's be honest, almost everyone from their golden age left the company long ago, and this is the result.
Next games they release will probably try to take from some other successful game in the market. We had Skyrim in this one and some Witcher too.
Now I'm kinda wishing they would just leave ME to die. This splendid franchise don't deserve to have its name destroyed forever. Let us remember ME1, ME2 and pretend ME3 didn't exist. We don't need a butchered game using the ME name.
I don't understand the "Bioware is dead" and the "EA IS TEH DEVIL!" arguments. I've played Bioware games pre-EA. I've played Bioware games post-EA. I love them all equally. They are still good games. They still make good games. As I said before, the squeaky wheel is often the loudest. Lots of people like their games and play them. They just don't feel the need to shout it from the rooftops. It's generally the folks that have a problem that do that.
- blahblahblah, SerendipitousElf et Lethaya aiment ceci
#124
Posté 25 mars 2015 - 06:37
I think that a vast majority of ME3 was good. If that's what butchering something is like for Bioware, I'm not worried.
I also think it's entirely too early to claim that Bioware is just going to latch onto whatever gaming fad we see on the market next. I'm sure they'll continue to refine things in subsequent games, but I can't predict the future any better than anyone else here.
Aside from the day/night cycle and the npcs doing random tasks, I don't remember Skyrim's environments being much different from Inquisition's. For someone who doesn't care about those features like me, it's just as easy to get immersed in either game's environment. I don't think anything meaningful is gained from the sky getting darker or from being able to watch a random commoner stir a pot for a few minutes. On the other hand, I understand that others may feel differently, though I don't think either camp is more right than the other.
Day and night cycles are one thing, but I love love love dynamic weather. There's just something about wandering around a landscape and getting caught in a rainstorm, and then seeing a mist rise, only to burn off with the sun and a shining rainbow.
#125
Posté 25 mars 2015 - 06:37
Basically yes.
I felt we were lied to after all the Bioware employees kept giving quotes like "we've gone back to our RPG roots" with DAI.
This game is a MMO, pure and simple, and it plays exactly like one.
- wright1978 et GeorgP aiment ceci





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