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Will we ever see a story&character driven game from Bioware again?


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#126
MelissaGT

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Basically yes.

 

I felt we were lied to after all the Bioware employees kept giving quotes like "we've gone back to our RPG roots" with DAI.

 

This game is a MMO, pure and simple, and it plays exactly like one.

 

It's really not. I've played numerous MMO's (LoTRO, Rift, GW2, ESO, TOR, FFXIV), and am very active with Lord of the Rings Online. This game is nothing like any of them. MMO's don't have character development, except for TOR (which is a Bioware game). In general, MMO's have more in-depth skill trees. In general, MMO's have less dynamic combat. In general, MMO's don't have a party system (again, except for TOR). The only MMO I could see someone even making a vague parallel to is Guild Wars 2 and that is a huge stretch. 

 

Role-playing with an MMO is pretty much all done in your head. 


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#127
Bunny

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There was no word
For story or for character, for content or immersion.
All that existed was fetch quests.
Then the Voice of BioWare rang out,
The first Cutscene,
And this Cutscene became all that might be:
Dream and idea, hope and fear,
Endless possibilities.
And from it made Dragon Age: Origins.
 
Scuttlebutt 5


#128
AlanC9

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They might if they fire 80% of their stuff and hire new talents. People, who are passionate at making great games and not afraid to seek innovations


Don't be ridiculous. It's when Bioware tries to innovate that they get in trouble with their fans.
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#129
line_genrou

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Yes, that would be awesome, but I didn't mention it because of the folks whining about the Skyrim parallels as it is.  :P

 

I should come out and say that Skyrim is one of my favorite games of all time - simply for the "get lost in immersion" feel of the game. If DA:I had this type of immersion I would never leave the house. So maybe it's a good thing that it doesn't.  :lol:

 

The MMO I play most frequently, Lord of the Rings Online, even has dynamic day/nights and weather. It's an amazing concept and adds so much to immersion.

 

 

I don't understand the "Bioware is dead" and the "EA IS TEH DEVIL!" arguments. I've played Bioware games pre-EA. I've played Bioware games post-EA. I love them all equally. They are still good games. They still make good games. As I said before, the squeaky wheel is often the loudest. Lots of people like their games and play them. They just don't feel the need to shout it from the rooftops. It's generally the folks that have a problem that do that. 

 

I'm assuming you like DAO

DO you think DAI and DAO are equally good? What about the first ME and ME3? Are they equally good?



#130
dsl08002

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It's really not. I've played numerous MMO's (LoTRO, Rift, GW2, ESO, TOR, FFXIV), and am very active with Lord of the Rings Online. This game is nothing like any of them. MMO's don't have character development, except for TOR (which is a Bioware game). In general, MMO's have more in-depth skill trees. In general, MMO's have less dynamic combat. In general, MMO's don't have a party system (again, except for TOR). The only MMO I could see someone even making a vague parallel to is Guild Wars 2 and that is a huge stretch. 
 
Role-playing with an MMO is pretty much all done in your head.


Peel away the body DAI is swtor a MMO.
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#131
line_genrou

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It's really not. I've played numerous MMO's (LoTRO, Rift, GW2, ESO, TOR, FFXIV), and am very active with Lord of the Rings Online. This game is nothing like any of them. MMO's don't have character development, except for TOR (which is a Bioware game). In general, MMO's have more in-depth skill trees. In general, MMO's have less dynamic combat. In general, MMO's don't have a party system (again, except for TOR). The only MMO I could see someone even making a vague parallel to is Guild Wars 2 and that is a huge stretch. 

 

Role-playing with an MMO is pretty much all done in your head. 

Do you honestly think DAI has the same role playing as it was in their older RPGs?



#132
MelissaGT

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Peel away the body DAI is swtor a MMO.

 

It's more the other way around. TOR is less a MMO and more a single-player RPG.  ;)

 

You can't really say "DA:I is a MMO" and then compare it to TOR, which is nothing like any other MMO out there.  :rolleyes:


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#133
Melca36

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I liked the entire Mass Effect series (including the ME3 ending)

 

I liked DA:O. I liked DA:2. I liked DA:I more. I loved the less constrictive "on a set path" areas. I also thought there was a decent amount of character development and story-driven content. 

 

I also love Skyrim

 

I guess I'm easy to please. 

 

 

I feel the exact same way. I will NEVER understand why people want everyone else to hate the game along with them.


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#134
AlanC9

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If your referring to synthesis, I did do that once with a Shepard who was suicidal.  Her two loves had died (Kaidan and Thane) She wanted Jeff and Edi to have a nice life so picked synthesis.


Also Control, though that would also require a Shepard who is willing to sacrifice her own life for victory, if necessary. (I would argue that any Shepard who couldn't do that picked the wrong career.) You're free to pick Shepard's survival over the extinction of the geth, of course. But that's on you, not the game. Were you ever able to pick Ultimate Sacrifice?

To pick a relatively noncontroversial and DA-based example, I can never bring any of my Wardens to do anything but lift the curse in Nature of the Beast. But that doesn't mean that I don't have options in the quest. It just means that I only like one of the options. Though maybe I'll play a sociopath one of these days who figures that the werewolves are more powerful, so the Dalish need to die.

#135
MelissaGT

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I'm assuming you like DAO

DO you think DAI and DAO are equally good? What about the first ME and ME3? Are they equally good?

 

I did like DA:O. There were some things I didn't like, such as the Fade sequence and the Deep Roads, but I would never go out of my to whine about it. The game overall was amazing. In fact, I will probably play it again. 

 

I think DA:I and DA:O are equally good games in their own right. They are different yes, but they are both great games. Simply for eye candy purposes, I would put DA:I above DA:O, but that's only because DA:O was from 2009. 

 

In regards to ME and ME3, I would say the same exact thing. They are both great games in their own right. I enjoyed them both. I also enjoyed ME2. There were some things I didn't like about ME, such as the combat clunkiness and resource mining, but overall it was a great game. The story was amazing. I enjoyed all three ME games equally, especially since my badass Shep could take her story arc all the way through all three. I loved being able to play the same protagonist. She started with Kaidan in ME1, had her heart shredded and found a shoulder to cry on with her best friend in ME2 (Garrus), and then realized he was the love her of life in ME3. She even got to tell that whiny biotch Kaidan off, which was the icing on that particular cake. Renegade F!Shep x Garrus for life!

 

Do you honestly think DAI has the same role playing as it was in their older RPGs?

 

I do. You might feel like there is less with DA:I, but that's because they've added all the other non-story content with the open world aspect. You couldn't play older Bioware RPG's for 100's of hours, but you can with DA:I. The game has an amazing ability to role play with. I've written a huge backstory for my canon Inquisitor, who is a Templar romancing a Cullen still on lyrium (yes, it is possible). It's an angsty, heart-wrenching playthrough and I love it - she's in my avatar. This game gives me the ability to play so many different personalities. That's why there is so much replay value for me. 



#136
Aren

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Why did I come into this thread and read the OP.

 

What is wrong with me.

Sure i have already seen many Topic like this regarding DAI on the BSN what's the need to have another?
Feedback
I believe that the OP intentions were to express an opinion after the first DAI DLC, who is in fact something that instead to fill the empty areas with new story contents to help those Zones to be less useless for the sake of the story, a boring new zone with pretty much new fetch quests
(as if we had not enough) .


#137
mindw0rk

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Don't be ridiculous. It's when Bioware tries to innovate that they get in trouble with their fans.

 

Depends. Mass Effect was innovative and awesome


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#138
AlanC9

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Do you honestly think DAI has the same role playing as it was in their older RPGs?


Can we have a working definition of "role-playing" first? Maybe it'd be easier if you described what was missing in DAI.

#139
dsl08002

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It's more the other way around. TOR is less a MMO and more a single-player RPG.  ;)
 
You can't really say "DA:I is a MMO" and then compare it to TOR, which is nothing like any other MMO out there.  :rolleyes:

ITS SWTOR WRITTEN with dragon age inquisition on it.

#140
AlanC9

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Depends. Mass Effect was innovative and awesome


Oh, sure. I didn't mean that to sound like I think Bio innovation always fails. My point was that the fans are the first ones to howl when Bio does an innovation that they don't like. For instance, people hated that the DA2 narrative subverted the typical RPG world-saving story, and hated that ME3's ending choices didn't let the hero get everything she wanted no matter what she did. (I'm somewhat sympathetic to the latter objection, since the whole series had been about Shepard being able to escape dilemmas up to that point; I believe this is why Gaider said that he thought offering peace at Rannoch was a mistake)

#141
MelissaGT

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ITS SWTOR WRITTEN with dragon age inquisition on it.

 

*sigh*

 

...which still supports my argument that DA:I is nothing like a MMO. 



#142
mopotter

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I have still to understand if this statement is true or not, or to say better I cannot agree or disagree with it because i went near completist with both my actual playthroughs.

 

So I have still to try it, but my question to everyone who has tried a fast-playthrough is: even if it is technically possible to finish it, doesn't the game feel awful if you don't do almost every side-quest? I mean, if you want to get inquisition perks you have got to raise influence and to raise influence you have to complete way many side quests. Another options is to buy influence but the problem is the same: considering that piling up money is very difficult in this game you'll have to find tons of loot to sell, and to do it you have got to explore.

 

If you don't explore you cannot upgrade potions, tonics, craft armors and weapons. And again, if you want to buy good resources/items you need money. So is it really fun to play without Deft Hand, Fine Tools? Or without the dialogue perks which give you some specific dialogue option? Or without the Forward Scouts perks which reveal everything on the map? Doesn't your character feel dumb with the basic gear which provides simple loot?

 

Here is why I have still to figure out how is possible to detach side quests from the main game and how I can do it without making my game awful.

Disclaimer - I play on casual for the first few characters and then move on to normal.  Not interested in nightmare play.

 

 For me, every character I have is different.  I've finished 2 and have a couple I'm jumping back and forth with.   I don't do everything but I've done enough to get the perks I'm interested in especially Deft Hand, Fine Tools.  I make my armor, weapons and haven't had any problems with my options.   

 

 I always do just about everything in the Hinterlands, Follow Mire and Crestwood, mostly because I like them, but after that it just depends on my character.  If there is something specific they need in an area, they go in get it and leave.  So far they have all helped Varric with the red lyrium but have not necessarily done anything else in whatever area they need to go to help him.  I've killed 2 dragons and maybe in future games I'll kill more but it's not a priority for me.

 

My mage elf (first character) actually did a lot of the missions and explored all of the areas at least a little.  She romanced Solas and was super interested in eleven history and felt all mages should be free.  She was also interested in Shards, but not to the extreme so she picked up shards that were easy to find and didn't bother with all of them.  She went to the Forbidden Oasis but only went into one of the rooms.   She felt finding the Warden history was a good thing so she looked for them if she was in an area that was reported to have them.  She wanted to help Solas so she did and she wanted to help the elves so she did.  She didn't agree with Viv so did not talk to her often and did nothing for her.  Other than Inquisition missions, what she did, depended on how she felt about the person asking.

 

 My Qunari rogue was curious about Qunari life so spent a lot of time talking to IB.  She ended up romancing him as a lark and he made her laugh.  (me too).  She liked Viv so helped her.  She didn't trust mages, didn't really care about elves, though she liked Sarah and respected Solas.  She wasn't interested in shards so didn't even go to the Forbidden Oasis.  She helped Cass and if she was in an area for something relating to the inquisition, might help out someone along the way.  She would do Inquisition missions and if something else was close by she would check it out but didn't often make special trips to places.

 

I am having a great time doing it this way, though I'm pretty sure I will eventually have someone who has to complete everything possible.



#143
AlanC9

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ITS SWTOR WRITTEN with dragon age inquisition on it.


Kind of ducking the point there. The point, remember, was that SWTOR is not a typical MMO, so saying that DAI is like SWTOR doesn't say much.

Edit: I've never played TOR myself, though, so I have no idea if she's right about that.

#144
line_genrou

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Can we have a working definition of "role-playing" first? Maybe it'd be easier if you described what was missing in DAI.

If you can't tell then I guess this game is really for you.


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#145
mindw0rk

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It's really not. I've played numerous MMO's (LoTRO, Rift, GW2, ESO, TOR, FFXIV), and am very active with Lord of the Rings Online. This game is nothing like any of them. MMO's don't have character development, except for TOR (which is a Bioware game). In general, MMO's have more in-depth skill trees. In general, MMO's have less dynamic combat. In general, MMO's don't have a party system (again, except for TOR). The only MMO I could see someone even making a vague parallel to is Guild Wars 2 and that is a huge stretch. 

 

Role-playing with an MMO is pretty much all done in your head. 

 

Bullshit. Im kinda MMO expert and played more then a HUNDRED online titles writing about them too. DAI is clear wanna-be MMO in pretty much all aspects, especially in gameplay where you grind fetch quests. The difference is in MMOs you do this to reach level cap where game just starts for many and raids/PvP becomes main thing. In DAI you grind this crap for the sake of grinding . There is no cap, no purpose. Also in DAI sidequests are much less interesting then in top MMOs (WoW, Secret World, TESO). They just threw in bland filler stuff because its easier to do and they didnt care about quality. Bioware has no excuse for this


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#146
AlanC9

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If you can't tell then I guess this game is really for you.


So, you've got nothing?

(I'm giving you a "like" for the well-executed rhetorical move, though)

#147
AlanC9

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In DAI you grind this crap for the sake of grinding . There is no cap, no purpose.


Then why do it? Or are you saying that you don't, and DAI is just a short game?

#148
line_genrou

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So, you've got nothing?

(I'm giving you a "like" for the well-executed rhetorical move, though)

If this is something someone has to demonstrate to you obviously you have no idea what an RPG is like. What role playing is.



#149
dsl08002

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Kind of ducking the point there. The point, remember, was that SWTOR is not a typical MMO, so saying that DAI is like SWTOR doesn't say much..


Actually it does, if its a MMO its up for debate.

However it just displays that there are very little remains after DA2 and DAO. Like comparing a quadbike with a car.

#150
MelissaGT

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Bullshit. Im kinda MMO expert and played more then a HUNDRED online titles writing about them too. DAI is clear wanna-be MMO in pretty much all aspects, especially in gameplay where you grind fetch quests. The difference is in MMOs you do this to reach level cap where game just starts for many and raids/PvP becomes main thing. In DAI you grind this crap for the sake of grinding . There is no cap, no purpose. Also in DAI sidequests are much less interesting then in top MMOs (WoW, Secret World, TESO). They just threw in bland filler stuff because its easier to do and they didnt care about quality. Bioware has no excuse for this

 

Then you just pretty much lumped all single-player RPG's in as "wanna be MMO's." They all have random grind fetch quests, even DA:O. You're forgetting the bigger picture. 

 

We aren't just talking about questing. We're talking about character development, role play, combat, etc. DA:I is nothing like MMO's with these aspects.