Actually it does, if its a MMO its up for debate.
She's saying that the MMO label, in itself, doesn't mean anything. If you want to go ahead and say that it does mean something and that TOR is bad, go for it. That's what mindw0rk's doing.
Actually it does, if its a MMO its up for debate.
No, OP. The sky is falling - in fact, they've convinced everyone, everywhere forever to never ever again in all the history of the human race to ever make a true story/character driven RPG ever... like.. never ever... ever.
Next Bioware non-RPG non-story/character driven game should be about killing the God of Hyperbole.
If this is something someone has to demonstrate to you obviously you have no idea what an RPG is like. What role playing is.
No, OP. The sky is falling - in fact, they've convinced everyone, everywhere forever to never ever again in all the history of the human race to ever make a true story/character driven RPG ever... like.. never ever... ever.
Next Bioware non-RPG non-story/character driven game should be about killing the God of Hyperbole.
She's saying that the MMO label, in itself, doesn't mean anything. If you want to go ahead and say that it does mean something and that TOR is bad, go for it. That's what mindw0rk's doing.
What I'm seeing an awful lot in this thread (and others nowadays... seems to be an ongoing trend):
Bioware, what about MY gaming experience?
What about MY opinion?
What about MY idea of a perfect Bioware game?
What about MY taste in RPGs?
What about MY idea of a protagonist?
What about MY idea of good quests and bad quests?
What about MY level of enjoyment?
And since these type of threads have been around as well: What about MY sexuality and romance options?
What about MY idea of a good looking female character?
Dear Bioware, what about ME ME ME ME ME ME MEMEMEMEMEMEMEMEMMEMEMEMEE?
The answer is simple: you have a wallet. Vote with it. You can discourage Bioware from going a certain route by not buying and playing the games that don't fit your taste, but it won't stop others from buying, playing and enjoying the game. This is how the concept of free market works; supply and demand. If there's not enough demand it won't be made.
Not everyone is going to like the same things as you do and if you think that Bioware no longer makes games that are fit for you, I suggest you go and play other games that you DO like.
Bioware wants to make the games they like and games that will sell well. If that happens to exclude you, tough luck.
Not saying that constructive criticism or feedback is bad or anything, just seeing a lot entitlement and resentment towards Bioware.Also the person complaining about Krem and SJW pandering can go **** off to hell. It's not pandering,
Don't be ridiculous. It's when Bioware tries to innovate that they get in trouble with their fans.
I think we may have trouble here with the word 'fan'... ![]()
Oooo this is the perfect chance for me to get this vid in!
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It should've been impossible to finish the suicide mission with 0 fatalities. Whole game long your squad cries about how most likely everyone will die. And then you all survive. Awful.
It should've been impossible to finish the suicide mission with 0 fatalities. Whole game long your squad cries about how most likely everyone will die. And then you all survive. Awful.
I had two games where this happened out of the many, many games I played from release date to ME3. I wasn't playing any other game because I got obsessed. I'm glad they were there. We have to stop meeting like this. (ME subjects)
Guest_john_sheparrd_*
Sorry pal i simply love the open world approach and the exploration in the game. I found ME3 shooting galleries quite boring. I also disliked how DA2 story was way too personal for my taste. I loved DAI because i was the leader of a powerfull organization and not a lowborn thug. I shaped the inquisition into a war machine and extended its influence all over thedas. At the end I felt i created something greater and bigger than the hero itself and i felt good about it. You can keep the sentimental drama for hispanic telenovelas. I have to mention how great it was not have to deal too much with the characters daddy issues. They are still there but i can totally see how they were toned down in comparison to ME2.
Absolutely being an errand boy for 80% of the game definitely made me feel like the leader of a powerful organization
No doubt I shaped the Inquisition doing all those pointless fetch quests
I never said that TOR is bad, i like SWTOR actually.
The point im making is that DAI doesnt feel like dragon age.
I had two games where this happened out of the many, many games I played from release date to ME3. I wasn't playing any other game because I got obsessed. I'm glad they were there. We have to stop meeting like this.
It's like they completely lost what made them so great
The reason I (and many others I presume) bought Bioware games was for a good story (with choices and consequences) and good characters
With DA:I we lost both to pointless open world and lame exploration with 1000 fetch quests
they sadly tried to pander to Skyrim fans
And even though this DLC was made after DA:I came out they ignored all the criticism (fetch quests, more story, cutscenes instead Skyrim-like zoom in etc.)
At the same time I can't blame them
DA:I won many GOTY awards and got a lot of praise (undeserved in every way possible) so it makes sense to follow it
So what do you think?
Is there still hope? Because if not I will have to look for something else
ME and DA were my favourite game franchises
After DA:I's success ME4 will probably follow this route..
They will no doubt get new fans and some old one's will compromise and still like the games
But not with me
I don't think Skyrim fans wanted a Skyrim game in Thedas.
I played Skyrim, I liked it a lot, and I wished many of the things done right in Skyrim had been in DA:I + the storytelling.
I don't think any Skyrim fan wanted a clone of Skyrim made by Bioware, but they wanted the combination of what Skyrim had done best, the open world environment, the large ability tree, the freedom to play as you wish with the kind of cohesive story and well defined characters Bioware has done in the past.
I never played Skyrim original, only modded, with a proper UI. It's long to mod, but once you've mastered the basices, it's pretty easy to do. That, I wanted for DA:I, so that other gamers could enhance the UI, if needed, and/or the controls. I heard Skyrim was near unplayble for PC with KB+M at release, only SkyUI made it very good.
Personally, that's what I wanted.
I don't mind the fetch quests, they are part of every CRPG since I play them. Betrayal at Krondor was probably the best CRPG I've ever played. But I recognize I am in the minority, interested in a compelling story. Wich is likely the reason why there was never a true sequel to that game.
It's more the other way around. TOR is less a MMO and more a single-player RPG.
You can't really say "DA:I is a MMO" and then compare it to TOR, which is nothing like any other MMO out there.
Yeah, I do not play MMO's don't like playing with other people, but TOR is fun. Been too busy with DAI, but when I do play it I turn everything off that has to do with other people, even ones I like. Unless it's my son-in-law and I'll talk to him because, he's family. ![]()
The point of RPG is to that you can jump in every single time and enjoy it. its like an Italian dish simple classic and you enjoy it every single time.
Bioware has truly become a puppet of EA and that is you create a game doesn't matter if its good or not, send it out and collect Money, Which is the typical "Call of duty syndrome"focus on Visual effects send it out and collect money. nevermind the story.
Examples of this are ME3 and DA2, the old bioware knew that the fans are important they didn't create a game for themselves.
THAT is the main reason of why I believe the Dr:s of Bioware that created ME3 really left, not because of the rage of ME3 but they understood they were moving away from the original idea what Bioware was all about.
The point of an RPG is to play a role within a game. Hence the term "Role Playing Game."
The word you're thinking of is "lunch".
"Lunch."
I never said that TOR is bad, i like SWTOR actually.
The point im making is that DAI doesnt feel like dragon age.
Don't be ridiculous. It's when Bioware tries to innovate that they get in trouble with their fans.
Much like the "Bioware leave EA thread", I'm now curious what hyperbole came out when Bioware dropped the open world sand box while making BG2.
I think we may have trouble here with the word 'fan'...
Also Control, though that would also require a Shepard who is willing to sacrifice her own life for victory, if necessary. (I would argue that any Shepard who couldn't do that picked the wrong career.) You're free to pick Shepard's survival over the extinction of the geth, of course. But that's on you, not the game. Were you ever able to pick Ultimate Sacrifice?
To pick a relatively noncontroversial and DA-based example, I can never bring any of my Wardens to do anything but lift the curse in Nature of the Beast. But that doesn't mean that I don't have options in the quest. It just means that I only like one of the options. Though maybe I'll play a sociopath one of these days who figures that the werewolves are more powerful, so the Dalish need to die.
If I'm playing over 20 versions of one character I want those 20 versions to be just a little different. I have no problem with some Shepards dying, have no problem with some missions failing but if that's my only option I'll play the game once or twice and then sell it and move on.
Yes, I did the ultimate sacrifice in DAO. I also did the DR, had Alistair die, had Loghain do the DR, had Loghain die, married the Queen, married Alistair, romanced Morgian, Romanced Zev and romanced Leliana. Played mostly female, but had 2 or 3 males.
The only thing I didn't do more than once, was the curse in Nature of the Beast. I sided with the elves once. After that I tried to get Zathrian to see he was wrong and if he couldn't see it my way I killed him. Oh and I always destroyed the anvil. My favorite line is asking Morigian (when I take her) if she wants to be first when she says we should keep it. ![]()
Hey, looks like I just picked up icons for my owned games. (Including one I don't recognize.) Anyone else have that happen recently?
You have a really odd way of making your point. Like, not even mentioning it until now
What?
sorry, was talking about discussing ME stuff in the DAI subject. ![]()
sorry, was talking about discussing ME stuff in the DAI subject.
I'm assuming you like DAO
DO you think DAI and DAO are equally good? What about the first ME and ME3? Are they equally good?
I'll jump in here.
No. They aren't equally good.
DAI and ME3 are both better.
I don't think Skyrim fans wanted a Skyrim game in Thedas.
I played Skyrim, I liked it a lot, and I wished many of the things done right in Skyrim had been in DA:I + the storytelling.
I don't think any Skyrim fan wanted a clone of Skyrim made by Bioware, but they wanted the combination of what Skyrim had done best, the open world environment, the large ability tree, the freedom to play as you wish with the kind of cohesive story and well defined characters Bioware has done in the past.
I never played Skyrim original, only modded, with a proper UI. It's long to mod, but once you've mastered the basices, it's pretty easy to do. That, I wanted for DA:I, so that other gamers could enhance the UI, if needed, and/or the controls. I heard Skyrim was near unplayble for PC with KB+M at release, only SkyUI made it very good.Personally, that's what I wanted.
I don't mind the fetch quests, they are part of every CRPG since I play them. Betrayal at Krondor was probably the best CRPG I've ever played. But I recognize I am in the minority, interested in a compelling story. Wich is likely the reason why there was never a true sequel to that game.
I didn't think it was bad without SkyUI, but I did end up installing it, and SKSE, so that I could run 80-something graphics/texture/weather/immersion/lighting mods. My game looks orgasmic...and the best part is that I don't use ENB. ![]()
Yeah, I do not play MMO's don't like playing with other people, but TOR is fun. Been too busy with DAI, but when I do play it I turn everything off that has to do with other people, even ones I like. Unless it's my son-in-law and I'll talk to him because, he's family.
Yeah, I'm not too keen on grouping with MMO's. I play with my b/f in LoTRO, but with TOR I am solo only. I play through the main story of each class and then call it quits.
OK, that makes sense. Depending on what you figure DA feels like, of course.
Hey, looks like I just picked up icons for my owned games. (Including one I don't recognize.) Anyone else have that happen recently?
I noticed it too, though the original ME is missing.
This seems to have been the expected approach to the game. Didn't Laidlaw express surprise that so many players went completionist?
This may be a generalization on my part, but RPG players do tend to be completionists. I mean, we play RPGs, which are usually hours worth of content, hidden loot, and a genre that has basically taught gamers to look under every nook and cranny for hidden stuff. Laidlaw's surprise on that feels disingenuous. Or he doesn't understand his fanbase. I'm not sure which is more concerning. Then again, I don't understand a lot of things going on at Bioware these days.