Suggestion: Support all mods and modders. They're good for games.
#26
Posté 25 mars 2015 - 04:32
#27
Posté 25 mars 2015 - 04:34
I played in Morrowind as "Link" ohhhh, those were the days...
#28
Posté 25 mars 2015 - 04:36
#29
Posté 25 mars 2015 - 04:36
Also, why would devs ban .MODs when that file format hasn't been in use since the days of the Amiga? Sound files are generally .mp3s now, aren't they?
- AshenSugar et Grieving Natashina aiment ceci
#30
Posté 25 mars 2015 - 04:36
Just think about how much more willing game creators would be to fix bugs and add new content if someone else wasn't out there doing it for free.
are you saying game creators should start charging for patch and fix now ?
Mods dont bring in money to those who do it . Most mods are made by fans and to test their own skills , to get better and for fun .
Some game compagnie even encourage modder hence why they release a Toolset for them to play around with and make thing 'They couldn't do due to time restrictions/and choices/budgets' .
So this whole 'Ban mods and modders' is ridiculous . If anything , the modding community actually is whats keeping the games that can be modded ALIVE . If it werent for them...some game would be forgotten .
- cheydancer, ThePhoenixKing, coldwetn0se et 4 autres aiment ceci
#31
Posté 25 mars 2015 - 04:41
I think that you should probably not take so much of the forums at face value. For me, I have mentioned that I'm waiting for some feedback on the DLC before I buy it. Yet, it isn't so much due to my mods, which are nice, but it's because I've had several issues with the ME games and both DA games with the DLC breaking the main game.
- cmessaz, cheydancer, Hazegurl et 2 autres aiment ceci
#32
Posté 25 mars 2015 - 04:44
Also, why would devs ban .MODs when that file format hasn't been in use since the days of the Amiga? Sound files are generally .mp3s now, aren't they?
Off topic:
They are two different things, completely. MOD is more akin to MID file, which is kind of music score. MP3 is sound file. You could use multiple MP3 sound files (each one acting as a single instrument) to compile a MOD piece.
In animation it is equivalent to, for example, pre rendered cutscenes vs real time ones.
MOD is still used in various music software to this day, but nowhere near popular as it was back then.
#33
Posté 25 mars 2015 - 04:45
Maybe you don't agree with me on the magnitude of the effect but you can't honestly believe it has no effect. Can you?
Obviously you've never encountered the extraordinarily vast Sims community. Or that, once upon a time (maybe still, I haven't played in years) several websites actually sold "custom content" created by the fanbase. One site even charged a monthly subscription to download fan created game content. I'm pretty sure it didn't hurt sales of Sims "Stuff Packs" or expansions, as the subscription site was fully endorsed by EA.
But anywho, mods make me happy in the pants.
- Nefla, Deadman Inc. 73 et Seacilin aiment ceci
#34
Posté 25 mars 2015 - 04:45
Without modding the world would never have seen the glory of Defense of the Ancients (DotA). It's a Warcraft III mod. This now independant game is almost solely responsible for popularizing e-Sports (the other game, of course, is Starcraft). The latest final of 'the International', kinda like the World Cup of DotA 2, divided $6,500,000. between two teams. The winner got 5 million, the loser 1,5. MOre than 20 million people saw the finals live on the internet.
No DotA, no League of Legends.
So please, let the modders be.
- cheydancer, ThePhoenixKing, M_Helder et 4 autres aiment ceci
#35
Posté 25 mars 2015 - 04:48
Maybe you don't agree with me on the magnitude of the effect but you can't honestly believe it has no effect. Can you?
The only time a mod has affected me is when I CHOSE to download it and add it to my game. Oddly, Bethesda still released DLC and patches. Skyrim didn't break.
- cheydancer, Seacilin et Tharkun aiment ceci
#36
Posté 25 mars 2015 - 04:54
Off topic:
They are two different things, completely. MOD is more akin to MID file, which is kind of music score. MP3 is sound file. You could use multiple MP3 sound files (each one acting as a single instrument) to compile a MOD piece.
In animation it is equivalent to, for example, pre rendered cutscenes vs real time ones.
MOD is still used in various music software to this day, but nowhere near popular as it was back then.
Yep, you're right. Old age has confused my memories from back when I messed around with Trackers. ![]()
#37
Posté 25 mars 2015 - 05:00
Obviously you've never encountered the extraordinarily vast Sims community. Or that, once upon a time (maybe still, I haven't played in years) several websites actually sold "custom content" created by the fanbase. One site even charged a monthly subscription to download fan created game content. I'm pretty sure it didn't hurt sales of Sims "Stuff Packs" or expansions, as the subscription site was fully endorsed by EA.
But anywho, mods make me happy in the pants.
That's right you could buy hair and clothing made by modders. I haven't played Sims in so long that I'd forgotten.
#38
Posté 25 mars 2015 - 05:03
#39
Posté 25 mars 2015 - 05:04
Though, I think the larger issue is that I don't have much interest in the game anymore/didn't care for any of my Inquisitors. If that wasn't true I'd get the DLC and give up the mods.
- M_Helder aime ceci
#40
Posté 25 mars 2015 - 05:10
Why is it 1000 mods can come out free?
Because if people charged for mods, no one would buy them.
#42
Posté 25 mars 2015 - 05:19
@ Sofajockey please look at Dota which started as a Mod for WC 3 or Nehrim which is a Oblivion mod turning into a game of ist own. Just look at what the Skyrim community created contentwise.
Granted. But that hardly happened overnight, i.e. it wasn't competing with any Elder Scrolls DLC.
#43
Posté 25 mars 2015 - 05:21
Why is it 1000 mods are released in the same time takes BioWare to come out with one crappy new area that looks like it was cut from the game to save space for release?
Possibly because you are not looking properly ![]()
#44
Posté 25 mars 2015 - 05:23
Granted. But that hardly happened overnight, i.e. it wasn't competing with any Elder Scrolls DLC.
Not to mention that a big appeal of TES series is the modding community. People buy the game anyway just for the mods sometimes. If anything mods boosted sales.
- SofaJockey, cheydancer, ThePhoenixKing et 1 autre aiment ceci
#45
Posté 25 mars 2015 - 05:23
Is there a word for people who register accounts solely to make acrimonious posts about silly subjects? I think there is. It's on the tip of my brain.
If this is a serious thread, then the OP is just silly.
- Seacilin aime ceci
#46
Posté 25 mars 2015 - 05:24
Well, I won't get this DLC atm because it would kill the mods I use.
Though, I think the larger issue is that I don't have much interest in the game anymore/didn't care for any of my Inquisitors. If that wasn't true I'd get the DLC and give up the mods.
I'm also not getting this DLC because it would kill my mods. For me, it's because the mods make the game more enjoyable and from what I heard about the DLC, I'd rather just keep the mods than open one more explorable zone. I'm willing to wait until there's a DLC that really interests me, and then I'd be also willing to give up my mods. I've jumped on buying DLC for past Bioware games and this is the first time I'm waiting.
- CDR Aedan Cousland aime ceci
#47
Posté 25 mars 2015 - 05:27
#48
Posté 25 mars 2015 - 05:30
Any attempt to mod or hack a game should result in that copy of the game not working anymore.
And then modders would find a way around that ![]()
- Seacilin aime ceci
#49
Posté 25 mars 2015 - 05:32
I'm also not getting this DLC because it would kill my mods. For me, it's because the mods make the game more enjoyable and from what I heard about the DLC, I'd rather just keep the mods than open one more explorable zone. I'm willing to wait until there's a DLC that really interests me, and then I'd be also willing to give up my mods. I've jumped on buying DLC for past Bioware games and this is the first time I'm waiting.
In fairness, with time, likely modders will update the mods to be compatible. As happened with the versions of TES games.
- cheydancer et Seacilin aiment ceci
#50
Posté 25 mars 2015 - 05:36
Any attempt to mod or hack a game should result in that copy of the game not working anymore.
Not. Developpers are smarter than that. By seeing what mods are the most popular it gives them free ideas of what to include in their games next. Those finishing moves in Skyrim? They were inspired by the Deadly Reflexes mod for Oblivion.
It's free market research, basically.
- cheydancer et Seacilin aiment ceci





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