Mods that act like patches to fix bugs though aren't that bad. What I'm strictly against are appearances mods that disrespect characters, plus the lore-breaking stuff. I guess I'm okay with something like the tactical cam extension someone made. Anything beyond that is just... meh...
You see, this is where you lose the argument, if there ever was one. Nobody invested you with the authority to determine which mods are acceptable and which are evil.
Not all mods are to my taste. I don't care for mods that make Isabela blonde or that give Aveline a pointy chin. But I do enjoy giving my Wardens and Hawkes more wardrobe variety, and I'm sick of beige. And lets not forget that DAO modders are still going strong on the bug fixes long after BioWare stopped supporting the game. Plus... and this is probably never going to happen with DAI, but a person can always dream... modders keep the adventure going. When there's a toolset and art resources, modders make brand new adventures, allowing players to enjoy the game long after they've completed the official campaign as many times as they want. Some of these adventures dovetail neatly into the official campaign, but others are stand alone. It's like getting new video games for free!
Does that mean that BioWare is losing money because people are making new adventures? Hell no! Mods don't work without the base game. In fact, I've bought multiple copies of most BioWare games over the years, and literally the only reason I ever needed more than one was because I am a modder and my disks wear out from use. So yeah, I've bought a lot of copies of Baldur's Gate and Baldur's Gate 2... and a lot of copies of DAO. Plus, I have all the DLC for all the games because I need to maintain compatibility, both with other mods and with the base game.
TL;DR: You don't get to decide which mods are acceptable. No one will make you download mods you don't want.





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