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Suggestion: Support all mods and modders. They're good for games.


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#101
berelinde

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Mods that act like patches to fix bugs though aren't that bad. What I'm strictly against are appearances mods that disrespect characters, plus the lore-breaking stuff. I guess I'm okay with something like the tactical cam extension someone made. Anything beyond that is just... meh...

You see, this is where you lose the argument, if there ever was one. Nobody invested you with the authority to determine which mods are acceptable and which are evil.

 

Not all mods are to my taste. I don't care for mods that make Isabela blonde or that give Aveline a pointy chin. But I do enjoy giving my Wardens and Hawkes more wardrobe variety, and I'm sick of beige. And lets not forget that DAO modders are still going strong on the bug fixes long after BioWare stopped supporting the game. Plus... and this is probably never going to happen with DAI, but a person can always dream... modders keep the adventure going. When there's a toolset and art resources, modders make brand new adventures, allowing players to enjoy the game long after they've completed the official campaign as many times as they want. Some of these adventures dovetail neatly into the official campaign, but others are stand alone. It's like getting new video games for free!

 

Does that mean that BioWare is losing money because people are making new adventures? Hell no! Mods don't work without the base game. In fact, I've bought multiple copies of most BioWare games over the years, and literally the only reason I ever needed more than one was because I am a modder and my disks wear out from use. So yeah, I've bought a lot of copies of Baldur's Gate and Baldur's Gate 2... and a lot of copies of DAO. Plus, I have all the DLC for all the games because I need to maintain compatibility, both with other mods and with the base game.

 

TL;DR: You don't get to decide which mods are acceptable. No one will make you download mods you don't want.


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#102
Teddie Sage

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TL;DR: You don't get to decide which mods are acceptable. No one will make you download mods you don't want.

People are free to choose what they say as long as I'm allowed to show my disgust to people who sex-up their characters like dolls. It works both ways. Also, I wasn't trying to debate on anything. I was expressing myself. If I wanted to actually debate, I wouldn't react agressively like I did.


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#103
Blondie987

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mods do not ruin games some people like that their are mods available to either improve games or add custom player made stuff so i don't see why the person that started this thread has a major thing for banning mods and modders.


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#104
FKA_Servo

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The DAO mods most important to me are the ones that add the gorgeous Warden armors from DA2 and the ones that make it more convenient in realistic ways. Personally, with the crappy armor and models in Origins, I find it far less playable without the ports. Commander Aedan likes to be stylish and he likes his Wardens to be just as stylish as him.

 

Edit: Speaking of the Warden armors from DA2, my kingdom for someone to figure out a way to port the original armors to DAI and replace DAI's godawful Warden armors.

 

Edit2: Servo, you just reminded me that my Origin username is an MST3k character. Keep on rockin', MSTie! B)

 

MSTies go hard. Would like again.

 

But yeah - Warden armor is key. The fixed dwarven proportions is key for female dwarves - that no one made an equivalent for male dwarves is a crime. Extra dog slot, camp storage chest. Better res textures to ensure that the game looks a bit less like something scraped off of your boot is pretty clutch too.

 

xthHuGm.jpg?1


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#105
Tayleaja

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The only time a mod has affected me is when I CHOSE to download it and add it to my game. Oddly, Bethesda still released DLC and patches. Skyrim didn't break. 

 

I agree. Skyrim was released November 11, 2011

Mods are still created daily and people still buy the game.

It is the mods that gave the game longevity imo
 


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#106
Tayleaja

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Three more words: Skip the Fade : the only bit in DA:O I detest.

 

 

This really hurt my eyes so that mod was a god send for me.  Did a full play through the first time and skipped it there after.


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#107
Grieving Natashina

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My #1 reason for using mods is bug fixes.  I was in the Keep beta, and I can't tell you how many times a tester would come in surprised.  Usually, it was because a lot of players didn't know that you could save both the town and the keep in Awakening.  The reason why most didn't know is because, at least on the PC version, the last piece of granite is bugged out.  Or that you could recruit both Sigrun and Velanna as Wardens.  See, it's bugged to where you can't have the last party member do the Joining.   I use player created bug fixes for that.  The Silverite Mines can bug out, and leave you unable to progress in the game at all.  

 

Cosmetic mods are very nice, and I do enjoy them.  However, I'd be fine without them as long as I could have the bug fixes.  As much as I hate the beige PJs, I have a bug fix in my Inquisition mods that I don't want to get rid of.  Two of the mosaic pieces are bugged; one spawns out of the player's reach and the other simply doesn't spawn.  Mods are far more than just looks, armor or weapons.

 

I've noticed that the OP has liked some of the more scathing responses, so I suspect they were being sarcastic.  


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#108
Steelcan

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that you Seival?



#109
CDR Aedan Cousland

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MSTies go hard. Would like again.

 

But yeah - Warden armor is key. The fixed dwarven proportions is key for female dwarves - that no one made an equivalent for male dwarves is a crime. Extra dog slot, camp storage chest. Better res textures to ensure that the game looks a bit less like something scraped off of your boot is pretty clutch too.

 

xthHuGm.jpg?1

 

Agreed so much. It creeped me out how female dwarves could basically touch their toes without bending over, so that proportion fix mod was a godsend. As were the other female proportions mods. Would have been nice to see a fix male dwarves, but the females definitely needed the fix the most. Also would have been nice if the male humans had been fixed to have less... square-ish torsos? And such massive, massive hands. Thank God for that Warden armor port with its nice, normal-sized hands and everything.



#110
Eelectrica

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This thread... I don't even...
we had a patch release 3 or 4 days ago and for some a dlc release 2 days ago. And modders are to blame for exactly what again?

Thanks for reminding me though OP apparently there's a mod that gets rid of that stupid gathering animation. Have to get that one going.
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#111
Namea

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While there are many games I'd gladly play without mods, I am highly not in favour of that statement. Mods allow coders who may be more experienced or talented than those on the official teams (or even just those with more time and more idea of what the common gamer is experiencing) to fix issues that are considered too small to be fixed by the officials. They add content to the game but to me at least they don't compete with official content. Does a well written scripted mod add fun, yes! Will I enjoy it from a roleplaying standpoint, sure...but it's all just visual headcanon. Only official DLC can add actual lore content to a game. 

 

Not to mention even if they keep going the route with DA2 and Inquisition and don't release a toolkit there will still be minor aesthetic mods. I don't know about you but for some reason official game content is almost never as good as gamer-made content in terms of looks. Mainly this is because the companies have to cater to the lower end machines and consoles while modders can slap a label that says "Yo, don't use this if you're playing on a potato" on their stuff and release whatever they actually want.

 

Do I think skyrim needs clint eastwood mudcrabs? No. Do I use them? No. Do they make the game so much more hilarious for some people? Absolutely. Thus, they're awesome. 


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#112
Draining Dragon

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#113
lynroy

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Ban mods and modders?

randllhands_zpsc8440721.png
Why, what a fabulous idea!

Liked for the Recess picture. Oh Randall.

#114
Cz-99

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Only time I used a mod was in Skyrim. I had accidentally made my character too sexy, and I was pretty far into the game. So I had to grab a quick mod to tone it down a bit. I still wonder how easy it would've been to beat the game had I not gotten the mod. Hell, at one point even Alduin was chattin' me up.  


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#115
Kosmos Agamemnon

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DAIFAN,

 

You are quite probably insane. Ban all modders and mods? Some of the greatest games available started as Mods. How about Counterstrike?

 

You remember Half Life 1? You know of a small developer called Gearbox yes? They developed a campaign mod for Half Life called Half Life Opposing Forces which was their ticket into the industry.

 

You've heard of Homeworld and Homeworld 2? Titles that are more than a decade old, that despite the lack of content produced for them over that decade, where maintained by the modding community who released significant content and modifications like Complex which allowed these very old titles to still maintain a fanbase to this day. Now we have Gearbox not only producing one of the best remasters of this excellent franchise, but engaging with mod community to learn how to get their changes into the game since the original development tools were so old they no longer compiled properly. The remaster project was only possible thanks to the skill and talent of the mod community.

 

Game modding is a great way to learn about coding and game development and many excellent developers started out in the modding community. Modding itself is a process that opens a dialogue between the community and the developer allowing us greater and closer ties to the studio and in return the game gets a wealth of free content. Like the Mass Effect Hi resolution texture content packs produced by the community for all three Mass Effect titles. Like complete developed campaign stories and chapters for Neverwinter Nights when Bioware released development and construction tools along side those titles when they were developed.

 

What I fail to understand is what your problem is with this, no one is forcing you to download mod content for your game, no one is making it necessary for you to do so. So whats the issue? Is it that someone with a mod might have a functional tactical camera while you do not? That is a development issue and not a mod community one.


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#116
Fireheart

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Mods are already half-banned because the complexity of the Frostbite engine, and the constant release of patches. It won't be long now.


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#117
Fireheart

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Appearances mods and lore breaking mods are the ones I despise the most. Sure I'm not playing them, but whenever people post their screenshots about their sex-ed up Aveline or Merrill, I feel like slapping them hard with a big stinky fish.

Just wanted to let you know I agree. That "make Isabella white" mod is so racist, especially because she isn't really black... A lot of people just hate dark skin on people, I guess. :/ I find it strange too, I thought people loved tans?

 

And there's another that alters characters' appearances so they can round around naked with different sized boobs and penises... It's not an armor mod, it's just a mod that lets you run around naked with different proportions. I like to think many modders have no lives lol some of them are so stupid... I'm not against modding though, especially ones that patch the game. Lord knows The Sims 3 needed modders to survive. EA NEVER PATCHED ANYTHING!!!!!!!!!!!!!! Just left it to the modders, I'm so glad I didn't spend money on it... And I love the dao and da2 mods that let you open chests without a rogue in the party. God, I hate rogues...

 

But yeah, appearance changing mods like the ones you describe, I hate those. The devs made the characters a certain way, I feel like no one should ever change them, unless they really really hate the character. I think it shows disrespect.


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#118
Chiramu

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What happened that the OP thinks mods and modders are bad for the game? Did Bioware announce something that they disliked or something? What did I miss?



#119
Lux

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One main peeve for me is that DAI doesn't have native modding support.


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#120
Guest_Evenstar_*

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Just wanted to let you know I agree. That "make Isabella white" mod is so racist, especially because she isn't really black... A lot of people just hate dark skin on people, I guess. :/ I find it strange too, I thought people loved tans?

And there's another that alters characters' appearances so they can round around naked with different sized boobs and penises... It's not an armor mod, it's just a mod that lets you run around naked with different proportions. I like to think many modders have no lives lol some of them are so stupid... I'm not against modding though, especially ones that patch the game. Lord knows The Sims 3 needed modders to survive. EA NEVER PATCHED ANYTHING!!!!!!!!!!!!!! Just left it to the modders, I'm so glad I didn't spend money on it. And I love the dao and da2 mods that let you open chests without a rogue in the party. God, I hate rogues...

But yeah, appearance changing mods like the ones you describe, I hate those. The devs made the characters a certain way, I feel like no one should ever change them, unless they really really hate the character. I think it shows disrespect.

There is no doubt to most people that the white Isabela mod is stupid. I never used it, though I have a ton of mods for DA2. I like mods that add to appearance and convenience of the game is subtle ways. Yet I don't care if someone wants to mod Isabela into a My Little Pony character or any other stupid thing. That's THEIR business with the game they bought. I will never understand why people want to control what other people do with their own personal, single-player game experience.

An example of a mod I was happily using for DAI was one that removed the excessive shine/grease from Sera's face but otherwise kept her appearance the same. I was also changing the colours of companion armors, like Leliana's hood and such, for a fresh experience each time I play or else it gets boring after awhile. Plus she looks nice in blue. :) The instant looting mod is amazing too. I don't think I could play without it. Oh and the fabric fixes mods that add some nice texture to some of the fabrics. Really going to miss those. :( I really hope someone fixes the mods so they work with upcoming patches.
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#121
Grieving Natashina

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What happened that the OP thinks mods and modders are bad for the game? Did Bioware announce something that they disliked or something? What did I miss?

I've seen a link in this thread to reddit where developers commented that the company isn't anti-modding at all.  Neither is EA (going by the user created content for the Sims 4,) so I think folks are reading far far more into this than is actually there.  If anyone bothers to ask the modding community, the ones that have made their own mod tools and mods for the game, they'll let you know that this happens damned near all the time when a new patch comes out for a game.  Ask anyone that creates mods for any game, and they'll tell you that big patches and sometimes even big hotfixes will often times break mods.  I used a lot of mods for WoW, and some of the bigger patches would inevitably break my mods.  It would usually take a week or so for the modders to get it updated.  Sometimes longer, depending upon the size of the patch.

 

Plus, I think the OP was being sarcastic and trying to get a rise out of people one way or the other.  I figure that they were being sarcastic, based on them liking some of the responses that were arguing against their point.   They wanted to get a rise out of people, and they succeeded.  I'm not up in arms about this, but there is definitely some strong opinions about modding. 



#122
cmessaz

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Oh wow. I have modded the crap out of Skryim, Oblivion, Mass Effect and Dragon Age, and I've still bought all the DLC released for all of them. Please.


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#123
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I've seen a link in this thread to reddit where developers commented that the company isn't anti-modding at all. Neither is EA, so I think folks are reading far far more into this than is actually there. If anyone bothers to ask the modding community, they'll let you know that this happens all the time when a new patch comes out for a game. Ask anyone that creates mods for any game, and they'll tell you that big patches and sometimes even big hotfixes will often times break mods. I used a lot of mods for WoW, and some of the bigger patches would inevitably break my mods. It would usually take a week or so for the modders to get it updated. Sometimes longer, depending upon the size of the patch.

Plus, I think the OP was being sarcastic and trying to get a rise out of people one way or the other. I figure that they were being sarcastic, based on them liking some of the responses that were arguing against their point. They wanted to get a rise out of people, and they succeeded. I'm not up in arms about this, but there is definitely some strong opinions about modding.


They may not be "against modding" per se, but they won't even try the slightest bit to accommodate modders like they did in Origins. Surely they knew of the method of combining mods into a patch by now. Surely they could have figured out away to at least allow for the small retextures people were implementing. I don't believe they couldn't. I don't expect a Toolset like before but retextures for goodness sakes! At least those.

#124
Grieving Natashina

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Oh wow. I have modded the crap out of Skryim, Oblivion, Mass Effect and Dragon Age, and I've still bought all the DLC released for all of them. Please.

The argument is starting to shift towards, "Well, there is some bad/racist mods, so BioWare should ban them entirely."   I'm offering a fair warning, since I have a feeling this could get very heated.

 

I'm know I'm staying out of this.  I've said my piece anyways, and I don't think BioWare or EA is going to suddenly ban modding.  So if folks are against mods, they are free to debate about it.  To each their own.   I'm gonna go back to finishing ME1 anyways.   ;)



#125
cmessaz

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The argument is starting to shift towards, "Well, there is some bad/racist mods, so BioWare should ban them entirely."   I'm offering a fair warning, since I have a feeling this could get very heated.

 

I'm know I'm staying out of this.  I've said my piece anyways, and I don't think BioWare or EA is going to suddenly ban modding.  So if folks are against mods, they are free to debate about it.  To each their own.   I'm gonna go back to finishing ME1 anyways.   ;)

Yeah, that was totally directed at the OP. I wasn't about to read this entire thread nor really keep up with it. I personally stand by I don't really care what people do in their own games it doesn't affect me in the least. Definitely staying out of the other stuff. No thanks. :)


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