The dwarf; not the crossbow. You learn in "Well, ****" that she's responsible for every red templar at Corypheus' command. And what are her parting words moments later?
"Get him killed (referring to Varric), and I'll feed you your own eyeballs Inquisitor."
It was times like these where I really missed the murder knife. A reoccurring problem with DA:I is its limited RPG element; especially prevalent with the massive amount of "fetch" side-quests with topics bordering on absurdity (scattering ashes, leaving flowers on graves, etc.). Including lack of choices, the game gives almost no instances of doing anything debatably "evil." Sure, Varric would greatly disapprove if you killed her, but that would have been a great twist to the quest.
Another example would be if your character was allowed to bargain, or try to, with Seeker Lucius during Cassandra's companion quest. I tried doing this yet the game allowed no real choices; always being forced to want him dead.
I miss the diverse options of DA:O and even DA2 to an extent.





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