So I think I found it, here in this new
PC Gamer interview:
Given that you started this project before the game was released, how much were you able to respond to feedback in this DLC and how much of it has to go into whatever comes next?That's a fair question. In actual fact, the game was released in November and one of the things we heard loud and clear from the fans was that they really enjoyed the depth of the story—that's what they were paying for. They wanted to see more lore, more interesting characters, more people to interact with. That's one of the focuses for this DLC was to push how that kind of content can exist in a large space. Something that is interesting to maneuvre over and that, when you get to the key plot points, has the high-end parts of Dragon Age: Inquisition as well.
What you'll find here is that the Avvar—the barbarian characters—we've gone deep on them. You're gonna see them doing things as well as you're told about them doing things. You'll see characters that are interacting a lot more with the world and the environment in response to your presence. Instead of putting things in a cutscene, we want to put you as the player character into the events that are happening.
It's something that we've wanted to do a lot more in the past, but for this DLC it was something that we've been able to build from the ground up.
One thing people want from DLC is new stuff, but—having a fair amount of experience with BioWare fandom—what people want is to see their specific favourite characters back again. Is that a challenge, when you're scoping this kind of thing out—which actors are available, and so on?Oh yeah. It's a fantastic problem to have, I'll tell you that. Having people say 'I really want to see more of X or Y' is a great problem from a design perspective.
One of the characters who was most well-received was Scout Harding. She had kind of a B-roll in Inquisition but for Jaws of Hakkon, because she was so well-received in the main game, we pushed her more to the forefront. She's in the world, you can interact with her and talk to her, and she's going to give you her opinion about what's going on.
Particularly, given that Scout Harding is incredibly good at finding things, having her along for the ride to find out where the last Inquisitor got to is a bonus for the Inquisition.
So the basis for Jaws was already decided before Inquisition shipped, but certain things were emphasized more based on the feedback.