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The DLC was designed after feedback from game users.......Really?


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#76
Bayonet Hipshot

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I thought the main issue with the DLC was the price, not the content itself. The content is solid. The plot is good, we get some lore and we get tough enemies but for 15USD from Bioware, gamers expect more, and by more I mean Citadel-DLC level more. 


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#77
Chiramu

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I thought the main issue with the DLC was the price, not the content itself. The content is solid. The plot is good, we get some lore and we get tough enemies but for 15USD from Bioware, gamers expect more, and by more I mean Citadel-DLC level more. 

 

Maybe the haters just conveniently left this piece of information out to let their argument look more solid, news reporters to the exact same thing.

 

Anyway, basically it is $15 for another level? Pay $15 and get another level for Inquisition. It seems most like you would do this after the main story though because if you are doing it during the story the only thing the DLC will do is feel like it is disjointed from the main story of Inquisition. Right? 



#78
KBomb

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I don't think its a perfect game. I rate it a 8/10

 

I just don't think its garbage like you do. I've had fun and many people have.    I just wish some of you would have the common courtesy to stop posting on the positive threads and let people enjoy the game...enjoy it.  

Maybe you should follow your own advice. Stop poking around in threads where you know people are giving criticism and let them vent, complain or critique. No one is stopping you from enjoying the game or the DLC. If you let the opinions of others influence your enjoyment, then it seems to me you don't really like it as much as you say you do, otherwise you wouldn't need constant validation that it's a great game. 

 

I have had fun playing this game, too. I like it and I am still playing it. I am just not blind to it's faults and I will continue to point those flaws out in hopes they will improve upon them. I am sure a lot of people feel the same way. No one makes you read these threads and since you're so sensitive to them, for your own mentality, you should probably ignore them. You're basically choking yourself and then complaining that you can't breathe. 

 

Besides, "I have had fun playing this game!", what issues do you feel are unworthy of criticism? Perhaps if you were specific, it would lend some credence to why it bothers you so much. Calling people idiots, bullies, etc, won't get you anywhere.  I think for the most part, the complaints have been pretty legitimate.


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#79
Shelidon

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A chance to get more intimate with the history of Thedas. And a higher level zone :-P


And a higher level zone.
Yes.
I'll drink to that. At last, I am gaining xp again.

#80
MaxQuartiroli

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Anyway, basically it is $15 for another level? Pay $15 and get another level for Inquisition. It seems most like you would do this after the main story though because if you are doing it during the story the only thing the DLC will do is feel like it is disjointed from the main story of Inquisition. Right? 

 

For the story of Dragon Age Inquisition maybe, but for the story of The Inquisition I don't feel like it is disjointed at all. Under a narrative perspective the DLC make a good job in helping you to discover more of the past of the organization that you lead. One of the aspect that really bothered me during the game was that I was leading the Inquisition but they never gave me many explanations about what the inquisition was, who were they past leader and prominent figures, what good they did to the world. Just some small piece of information and nothing else. Was the inquistion respected ? What role did it have in the history? Did the leaders were great heroes or just some chantry/emperor tools? Jaws of Hakkon helped me to connect more with the Inquisition and finally let me know the people of which I am the heir, and also that is something to be proud of.

 

And for a game which is heavy focused on lore and history this is an important thing to do.


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#81
Ajna

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I enjoyed it, that doesn't mean that what I really want isn't post ending, Solas related goodness, because that is most definitely what I want above all.  But I did enjoy JoH, I find the Avvar fascinating and found myself squeeing on more than a few occassions in relation to what we learned lore and history wise.


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#82
KaiserShep

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Legacy absolutely progressed the story of DA2. Hawke is the story of DA2. 

 

Legacy is a prelude to Inquisition, but it doesn't have any effect on DA2 itself. Heck after it's done, Hawke never talks about it again.



#83
MaxQuartiroli

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I enjoyed it, that doesn't mean that what I really want isn't post ending, Solas related goodness, because that is most definitely what I want above all.  But I did enjoy JoH, I find the Avvar fascinating and found myself squeeing on more than a few occassions in relation to what we learned lore and history wise.

 

I bet it will be the final piece of Inquisition, may it be the tale which bring an end to the story or the bridge to DA4. so I won't expect it anytime soon. Meanwhile they must provide something else to play, unless of course you want DA:I to end in a short time.



#84
Navasha

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Eventually I think people will realize that opinions expressed on a forum do NOT represent the larger user base of any game.  

 

At least I have hope people will realize that one day.  



#85
Ajna

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I bet it will be the final piece of Inquisition, may it be the tale which bring an end to the story or the bridge to DA4. so I won't expect it anytime soon. Meanwhile they must provide something else to play, unless of course you want DA:I to end in a short time.

 

Did you take my comment to mean that I was disappointed by JoH because it wasn't post ending? I wasn't disappointed..at all. I'm expecting post ending to be the final piece too, I always have, I also suspect it will get a lot of build up. My comment was not a complaint.



#86
katokires

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Eventually I think people will realize that opinions expressed on a forum do NOT represent the larger user base of any game.  

 

At least I have hope people will realize that one day.  

People know. I know, that's why I'm desperate and hateful from the start. If there is one thing I never doubt, for the last 15 years of my life, is that the worst product always wins. From music to movies, books, games, food EVERYTHING. What sells more is what is sold by the culture, what controls the masses. Even in academy, except when we are talking about exact sciences, most people just go with the flow, as in dumb. In a sense Thedas did not reach its bottom yet, the moment this game goes top 3 or so it is officially and beyond redemption retarded.

What sells more Diablo dumbness or Baldur's Gate 2 awesomeness? Skyrim dumbness or DAO awesomeness? Everything that demands less intelligence, concentration, understanding and that gives more brainless pleasure will always sell more, please more and make people want more of it. If you click something happens it sells, if you have to understand a complex system for not dying and progress in the game it won't, people are always finding excuses to be even more brainless, as if they needed.



#87
MaxQuartiroli

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Did you take my comment to mean that I was disappointed by JoH because it wasn't post ending? I wasn't disappointed..at all. I'm expecting post ending to be the final piece too, I always have, I also suspect it will get a lot of build up. My comment was not a complaint.

 

No I didn't, and actually I didn't even answer thinking that you was complaining :D

 

At the opposite I just used your post to reinforce a concept, which is the fact that Solas DLC will be the last piece of Inquisition, therefore it would be sad to see it announced soon because it would mean that we were already done with Inquisition.


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#88
CronoDragoon

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Nope, that's not it. One of Bio's people commented in the other thread that they had started work on the dlc only after DAI was finished/released. What you posted is recent, I can't believe they already did an interview about the dlc! Thanks for sharing this.

 

Right, but just because they started work on it after Inquisition shipped doesn't mean the DLC was built with feedback in mind. The PC Gamer article makes it clear that the foundation and structure of Jaws was already decided before release, and that the feedback incorporated into the DLC manifested as more interesting Avaar NPCs, story better integrated through the zone, and Scout Harding playing a bigger role.



#89
Vandicus

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People know. I know, that's why I'm desperate and hateful from the start. If there is one thing I never doubt, for the last 15 years of my life, is that the worst product always wins. From music to movies, books, games, food EVERYTHING. What sells more is what is sold by the culture, what controls the masses. Even in academy, except when we are talking about exact sciences, most people just go with the flow, as in dumb. In a sense Thedas did not reach its bottom yet, the moment this game goes top 3 or so it is officially and beyond redemption retarded.

What sells more Diablo dumbness or Baldur's Gate 2 awesomeness? Skyrim dumbness or DAO awesomeness? Everything that demands less intelligence, concentration, understanding and that gives more brainless pleasure will always sell more, please more and make people want more of it. If you click something happens it sells, if you have to understand a complex system for not dying and progress in the game it won't, people are always finding excuses to be even more brainless, as if they needed.

 

I think you're being a bit biased here.

 

 

From someone who thought Skyrim is ok but not as good as Dragon Age Origins, Skyrim is undoubtedly a more complex game. DA:O basically was 3rd edition D&D mechanics with most of the complicated stuff stripped out.

 

BG2's complexity was largely a result of needless complexity inherent in 2nd edition(Yes, there are some things that were meaninglessly complex in 2nd edition that were undoubtedly improved upon, like strength scores).

 

Also, defining worst product as "Something I personally don't like?" More than a little rude.

 

Bioware's rpg games' selling point has always been story and companions, not deep or strategic gameplay.

 

Speaking of complex system's for not dying, I don't recall permadeath being a staple in Bioware games, while it does exist as an option for Diablo 2 onwards.

 

 

On topic, haven't purchased the DLC yet, I will be disappointed if the side questing is as weak as the side questing in the rest of the game. DA2 had the type of side questing I like, lots of quest chains, decisions where we get to see the results play out in front of us with differing conversation paths, instead of epilogue slides.


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#90
Dieb

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"How do we make some precious fine moneys?

-Let's make something which according to the sophisticated census mechanics of our evil publisher the majority of our customerbase dislikes."

Somewhere in Canada, never.


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#91
o Ventus

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Oh for god sake

Allow him/her to share his/hers opinion on the game! If you find it inmature ranting do you really have to stooped down to that.

 

There's sharing an opinion, and then there's spouting meaningless nonsense like "MMO fetch quests big open maps no cutscenes". 

 

It's a giant wall of complaining, usually formatted very poorly (like I typed it above) so it's hard to read, that never goes into any detail about why these things are actually bad for the game. It amounts to "I dislike it so it's bad, and people who disagree are idiots/drones/fanboys/EA shills".

 

That's not sharing an opinion. Not at all. That's just someone being an a**hole.



#92
MaxQuartiroli

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Right, but just because they started work on it after Inquisition shipped doesn't mean the DLC was built with feedback in mind. The PC Gamer article makes it clear that the foundation and structure of Jaws was already decided before release, and that the feedback incorporated into the DLC manifested as more interesting Avaar NPCs, story better integrated through the zone, and Scout Harding playing a bigger role.

 

Don't forget the loot and the option to buy some exclusive schematics. I think those ones were also another effect of feedbacks



#93
DanAxe

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*This post starts with a sigh and ends with a sigh*

 

In the BSN, it works like this - It doesnt matter what i think, it doesnt matter what you think, it doesnt matter what everybody thinks (except maybe to the devs, but they arent important are they?).

 

You love the game or a part of it, you're a bootlicker fanboy. You hate the game or a part of it, you're a miserable hater. At the end of the day, we are all both, just miserable bootlickers hating fanboys.

 

You know what matters though? Inquisition is the top selling Bioware game since EA took over (yes even more than mass effect games apparently). And I'm pretty sure the DLC is gonna sell good aswell. I havent bought it yet, but I will when i have time to play it. I dont care if you guys love or hate the DLC. I dont care that Inquisition is not what people wanted or everything they wanted. I love Thedas and the fantasy world Bioware created, and anything that explores that, im gonna follow. Is Inquisition Flawless? No. Do I love all of it? No. Do i hate some parts of it? Yes. Does it matter? No.

As long as people keep buying and funding the development of this game world, I'll be here to see it. I'll love some parts of it, I'll hate others, but im gonna see it through (at least while it lasts). Am I gonna throw an unjustified tantrum over something I don't own and only buy the rights to play it IF I WANT??? Ofc not, im not that petty.

 

So, I guess that also makes me a blindfollower, numbbrained, moneycoughingmachine, corporatefunding, miserable, bootlicker, hater fanboy.

 

And thats BSN in a nutshell.

 

(Dont forget the ending /sigh)


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#94
Fast Jimmy

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I think it's very clear they did listen because:

-everything in the area is tied to either the mystery or fleshing out the Avvar culture (which is part of the central story)
-the NPCs have personality and react to where you are in the story (both overall game and DLC)
-the sidequests aren't just "go to this and then quest over", there's content at the end of them, even the "this person is missing/collect these skulls" quests
-the area itself changes as you go through it (like crestwood)
-there is a combat mechanic in it based on the environment
-there are things you can use your level 4 weapons/armor on

However, what maybe they didn't realize is that while these were criticisms of the areas in Inquisition, that didn't mean what we wanted for DLC was just an area done better. JoH fails to feel like a crit path (as Laidlaw said it was intended to) because it has very few cutscenes (even when scenes are begging for it), takes awhile to get into the main path (you're not guided at all, so it feels empty and open at first), and it lacks a strong sense of companion/inquisitor interaction. Shrug.


This is an excellent post.
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#95
SuperNose

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People know. I know, that's why I'm desperate and hateful from the start. If there is one thing I never doubt, for the last 15 years of my life, is that the worst product always wins. From music to movies, books, games, food EVERYTHING. What sells more is what is sold by the culture, what controls the masses. Even in academy, except when we are talking about exact sciences, most people just go with the flow, as in dumb. In a sense Thedas did not reach its bottom yet, the moment this game goes top 3 or so it is officially and beyond redemption retarded.

What sells more Diablo dumbness or Baldur's Gate 2 awesomeness? Skyrim dumbness or DAO awesomeness? Everything that demands less intelligence, concentration, understanding and that gives more brainless pleasure will always sell more, please more and make people want more of it. If you click something happens it sells, if you have to understand a complex system for not dying and progress in the game it won't, people are always finding excuses to be even more brainless, as if they needed.

 

Perhaps I'm not reading this properly, but are you calling me, and EVERYONE, dumb and brainless because we enjoy games such as Diablo and Dragon Age: Inquisition? I really hope I'm simply misreading this, because insulting people for having an opinion is complete nonsense. 

 

Seriously, why can't certain people come together and DISCUSS the thing that brings us all together here, GAMES, without throwing insults around?


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#96
CronoDragoon

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Seriously, why can't certain people come together and DISCUSS the thing that brings us all together here, GAMES, without throwing insults around?

 

I don't know, but it's very frustrating. I poked my head into some Pillars of Eternity threads to see how the reception's playing out and the BioWare/Bethesda bashing has already begun. It's very tiresome and makes me disinclined to get back into the old-school cRPG scene.



#97
SuperNose

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I don't know, but it's very frustrating. I poked my head into some Pillars of Eternity threads to see how the reception's playing out and the BioWare/Bethesda bashing has already begun. It's very tiresome and makes me disinclined to get back into the old-school cRPG scene.

 

I ALMOST wanna pop in and read some threads on that game.....but I kinda want to tackle the game on my own, as I've never really touched that genre. Kind of my own "HA!" moment for those who like to tell me that I wouldn't make it in those types of games, simply because I enjoy these "dumbed down" versions of RPGs.



#98
CronoDragoon

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I ALMOST wanna pop in and read some threads on that game.....but I kinda want to tackle the game on my own, as I've never really touched that genre. Kind of my own "HA!" moment for those who like to tell me that I wouldn't make it in those types of games, simply because I enjoy these "dumbed down" versions of RPGs.

 

If you want to play it, don't read threads on it. The cRPG community has almost entirely turned me off on the genre due to douchey elitism. It's best to just experience the games without the noise.


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#99
Steppenwolf

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I thought the main issue with the DLC was the price, not the content itself. The content is solid. The plot is good, we get some lore and we get tough enemies but for 15USD from Bioware, gamers expect more, and by more I mean Citadel-DLC level more.


The price is ridiculous, but I don't think the content is very solid. It's just another region and the story is mostly fetch quests/gopher quests. There's only like 45 minutes of actual, salient story, if it could even be considered salient. Add in the exposition machines(sorry, new "characters") and the monotonous fetching and I guess you might have 2 hours of "story" but it's heavily padded. The entire DLC is heavily padded. Trash mobs everywhere, high-level items and loot to find or buy(that mostly aren't any different than existing items, just bigger numbers) to distract you, answering a question no one was asking, fetch/gopher quests out the anus, and a dragon fight because "hurr, moar dragons!" This is design by numbers. Completely uninspired.



#100
Steppenwolf

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Legacy is a prelude to Inquisition, but it doesn't have any effect on DA2 itself. Heck after it's done, Hawke never talks about it again.

 

Yes he does. He talks about it in Inquisition and Legacy is all about the Hawke family legacy. Anything that's about Hawke and fleshes out that character furthers the story of DA2.