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The DLC was designed after feedback from game users.......Really?


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#151
Guest_john_sheparrd_*

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The depth of Inquisition's story is impressive. You may be thinking of breadth.

lol what? 
If DA:I's story has depth then I guess the days of good story driven RPG's are over

 

It was badly paced and short 

the beginning and especially the ending were just badly done

there were a few good missions but there was certainly no focus on it

 

The focus was on pointless open world and after some time Bioware remembered they had a story to tell

and gave us a mission and then repeat


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#152
Walfan

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they have their GOTY awards now 

I think you meant their *paid* GOTY awards.

Remember DA2's launch trailer ?


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#153
o Ventus

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I think you meant their *paid* GOTY awards.

 

I'm so desensitized to Poe's Law that I can't tell if the stupid nonsense I read is legitimately stupid nonsense, or is a parody of the stupid nonsense I do see.


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#154
myahele

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I seem to remember that witch hunt was the last dlc for DAO...so people wishing for a wolfhunt will have to wait a while.



#155
xPez

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I seem to remember that witch hunt was the last dlc for DAO...so people wishing for a wolfhunt will have to wait a while.

 

Origins was more concerned with setting out the lore, so the OGB with Morrigan was the only real thread left hanging. At this point in the story we have a lot of threads to follow. They could make another 3 or 4 DLCs and still have them all relevant to the meta-plot (Lyrium, Kal-Sharok, Solas/Other Elvan Gods, The Architect, Black City, the Wardens etc etc)



#156
Darkly Tranquil

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I sometimes wonder if the devs speak another language and they use Google Translate to read our feedback, because the things they do often seem to bear almost no resemblance to the feedback given.
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#157
Cankiie

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I sometimes wonder if the devs speak another language and they use Google Translate to read our feedback, because the things they do often seem to bear almost no resemblance to the feedback given.

 

It seems more like Bioware is looking at what players thought was "good" and wants to give more of that rather than look at what was "bad" and improve in that department.

 

The developers for inquisition are basically just taking the praise and wants more praise by doing the same, rather than actually attempting to improve by accepting the criticism.

 

I am still mad that my choice of a regent for Orlais had no impact at all outside of that quest.

 

Bioware need to get better at actually making an intertwined story, one way to do this is actually letting past choices have more of an effect in the game throughout the game, and make it far more visible too.



#158
Steppenwolf

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I seem to remember that witch hunt was the last dlc for DAO...so people wishing for a wolfhunt will have to wait a while.


Why does everyone seem to think they will always do the same thing, over and over? There is no pattern or rule to follow.

#159
CronoDragoon

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lol what? 
If DA:I's story has depth then I guess the days of good story driven RPG's are over

 

It was badly paced and short 

the beginning and especially the ending were just badly done

there were a few good missions but there was certainly no focus on it

 

The focus was on pointless open world and after some time Bioware remembered they had a story to tell

and gave us a mission and then repeat

 

You don't think there was focus to the story? That there was no theme to the dialogue and the events that occurred? You didn't feel that a nuanced view on faith and organized religion was expressed? You don't feel it was a massive step up from the story of Dragon Age Origins, which was about nothing in particular except another generic "save the world" plot? Try to tell me what Dragon Age: Origins was about without it sounding like a million other stories. That doesn't happen with Inquisition. The topic of religion is rarely broached seriously and considered as both a lasting institution in a fictional video game world and one that may have pros and cons to the people.


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#160
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You don't think there was focus to the story? That there was no theme to the dialogue and the events that occurred? You didn't feel that a nuanced view on faith and organized religion was expressed? You don't feel it was a massive step up from the story of Dragon Age Origins, which was about nothing in particular except another generic "save the world" plot? Try to tell me what Dragon Age: Origins was about without it sounding like a million other stories. That doesn't happen with Inquisition. The topic of religion is rarely broached seriously and considered as both a lasting institution in a fictional video game world and one that may have pros and cons to the people.

You can't be serious?
How did DA:I express a "nuanced view on faith .."? it was barely discussed and not really important 

DA:I was just another generic saving the world story 

 

And while DA:O's premise was similiar at least its story had depth 

There were many interesting side conflicts and arcs (dalish, Slavery, Orzammar politics, Mage/templar done better than DA:I etc.) where you made choices and that made you care and feel invested

 

Also the main story was very long and executed perfectly and it had an epic feel to it (Ostagar battle and especially the last mission, in comparison DA:I's final mission feels like a joke)

 

In DA:I they also went overboard with the generic hero thing and we were basically playing Jesus 2.0 

Everyone kissed his/her ass from the get go and after Haven there was no struggle they just owned Corypheus 

I never felt like the Inquisitor had to work hard (apart from doing a million fetch quests for the Inquisition that must have been very tiresome lol)

 

DA:I's story was half assed and rushed it was merely an afterthought in the development and it shows

(just look at how the Mage Templar conflict is resolved or how Corypheus is dealt with it, very laughable)

 

They focused on open world and being like a poor man's Skyrim 
I have no problem if you like that but at least stick to the facts 

you may like the story but it was definitely not the focus


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#161
Cankiie

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You can't be serious?
How did DA:I express a "nuanced view on faith .."? it was barely discussed and not really important 

DA:I was just another generic saving the world story 

 

And while DA:O's premise was similiar at least its story had depth 

there were many interesting side conflicts and arcs (dalish, Slavery, Orzammar politics, Mage/templar done better than DA:I etc.) that made you feel invested and care 

 

Also the main story was very long and executed perfectly and it had an epic feel to it (Ostagar battle and especially the last mission, in comparison DA:I's final mission feels like a joke)

 

They also went overboard with the generic hero thing and we were basically playing Jesus 2.0 

Everyone kissed his/her ass from the get go and after Haven there was no struggle they just owned Corypheus 

I never felt like the Inquisitor had to work had (apart from doing a million fetch quests for the Inquisition that must have been very tiresome lol)

 

Not to mention that you can not denounce that you are the herald of Andraste, being told how it would break the hearts of members of the inquisition, perhaps bioware should have added a consequence if you did choose that option instead of giving you the option only to tell you "Oh no no no no, you can not do that."

 

But I guess there was a reason they decided to leave Blood Magic out as a possible spec for mages this time, they just can not handle making consequences.



#162
XEternalXDreamsX

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Well, I think considering that it sold well.. They thought adding a DLC in the same manner would be okay. I paid 15 American dollars without thinking twice because I know I'd enjoy it even with the fetching quest in it.

We are the hardcore fans who come on their website so our demands or opinions are a lot less conservative than the casual players. Of course, I am not speaking for everyone.

As much as I am for more choices and consequences, the dynamics has changed for the series. I remember one of the employees mentioning that they worked on the DLC with trying to make the quest interwoven in the area to relate to the objectives. They were seeing how it would work since it could easily be broken by unintentionally triggering certain criteria or bugs.

#163
CronoDragoon

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How did DA:I express a "nuanced view on faith .."? it was barely discussed and not really important 

 

Next time you play (which given your forum posts is probably never anyway) pay attention to what Mother Giselle tells you. Pay attention to what Leliana and Cassandra tell you. Pay attention to what Blackwall tells you on the battlements. Pay attention to the numerous role-playing opportunities you are given to express your view on 1. being the Herald 2. the Maker and 3. the Chantry. Pay attention to what happens in Here Lies the Abyss and what it represents for the Inquisitor. Pay attention to what Corypheus says, what his beliefs are, what his nihilism stems from, and how it reflects Thedas after the Breach.

 

The game presents many arguments both for and against faith, both in support of and in rejection of the Chantry and what it represents. There's a reason why you can't disband the Chantry, just like there's a reason why the Chantry undergoes reform regardless of who is Divine.

 

Origins' side stories are just as unrelated, perhaps moreso, than Inquisition's. The only connection is tenuous one brought on by Grey Warden treaties.

 

The Inquisitor is not a Jesus Chosen One. You should have realized that during Here Lies, as that was the point of the quest.


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#164
mindw0rk

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The depth of Inquisition's story is impressive. 

 

Tom-Cruise-crazy-laugh.gif


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#165
AlexMBrennan

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Why does everyone seem to think they will always do the same thing, over and over? There is no pattern or rule to follow.

Well, some people think that Bioware games tend to share a certain pattern

The Inquisitor is not a Jesus Chosen One. You should have realized that during Here Lies, as that was the point of the quest.

I don't see your point - the inquisitor got to be the inquisitor because he happened to be the one who interrupted the ritual. The warden got to be the warden because he happened to be the one Duncan was able to save. Shepard got to be Shepard because he happened to be the one Anderson, Hacket and Udina put forward for Spectre evaluation. In all of them, the hero is merely the in the right place at the right time

#166
Alchir

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Yep no consequences at all. Seems more like a jrpg to me in some respects. Enjoyed it but don't like where this is going. 



#167
Guest_john_sheparrd_*

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Next time you play (which given your forum posts is probably never anyway) pay attention to what Mother Giselle tells you. Pay attention to what Leliana and Cassandra tell you. Pay attention to what Blackwall tells you on the battlements. Pay attention to the numerous role-playing opportunities you are given to express your view on 1. being the Herald 2. the Maker and 3. the Chantry. Pay attention to what happens in Here Lies the Abyss and what it represents for the Inquisitor. Pay attention to what Corypheus says, what his beliefs are, what his nihilism stems from, and how it reflects Thedas after the Breach.

 

The game presents many arguments both for and against faith, both in support of and in rejection of the Chantry and what it represents. There's a reason why you can't disband the Chantry, just like there's a reason why the Chantry undergoes reform regardless of who is Divine.

 

Origins' side stories are just as unrelated, perhaps moreso, than Inquisition's. The only connection is tenuous one brought on by Grey Warden treaties.

 

The Inquisitor is not a Jesus Chosen One. You should have realized that during Here Lies, as that was the point of the quest.

I think you may be seeing things you are overanalyzing and interpretating some sort of depth that DA:I's story apparently has when there really isn't any of that

 

I did pay attention to the story because as a DA fan I kept hoping there was more to it but nope it was just terrible

 

Bioware obviously didn't put much effort to it but hey maybe its just 2deep4me? (lol)


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#168
uzivatel

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I think you may be seeing things you are overanalyzing and interpretating some sort of depth that DA:I's story apparently has when there really isn't any of that

Much like you did with DAO?

#169
Nefla

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From the passionate split factions on the BSN, who's to say they didn't listen to feedback? Maybe most people outside the BSN were completely satisfied with DA:I's zones and wanted more of that. They didn't listen to my feedback but that doesn't mean they didn't listen to someone's feedback. They won all those GotY awards from someone. :?


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#170
Kantr

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The reason there's so few cutscenes is that you can talk more. What's the point of a cutscene when asking that professor questions?



#171
Aaleel

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Well, some people think that Bioware games tend to share a certain pattern

I don't see your point - the inquisitor got to be the inquisitor because he happened to be the one who interrupted the ritual. The warden got to be the warden because he happened to be the one Duncan was able to save. Shepard got to be Shepard because he happened to be the one Anderson, Hacket and Udina put forward for Spectre evaluation. In all of them, the hero is merely the in the right place at the right time

 

Shepard shouldn't be counted as "in the right place right time."  Shepard performed well in service and was picked as the most qualified or having the best chance to become a spectre.  This happened well before the events of Eden Prime.  Being promoted on merit shouldn't be viewed as being in the right place at the right time.     


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#172
Monster20862

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Oh no, people like the game!!! What!?! People hate the game? Huh? Someone with a different opinion than me? Ahhhh... But seriously now, who cares if someone likes/hates the game? How does a persons opinion either way affect your life in the slightest? Arguing with someone you've never met over a keyboard is not only ridiculous, but also completely nonproductive.

#173
Monster20862

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I have to agree here. I liked Inquisition..but this DLC...well...It has some interesting bits. But on the whole, it felt WAY too Elder Scrolls-y for me. And I didn't have that complaint of Inquisition as a whole either - like a lot of people did. This DLC was pretty much a copy paste of Skyrim's main quest line with the Dragonborn DLC.


This is blasphemy against the one true god Bethesda.
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#174
KaiserShep

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Shepard shouldn't be counted as "in the right place right time."  Shepard performed well in service and was picked as the most qualified or having the best chance to become a spectre.  This happened well before the events of Eden Prime.  Being promoted on merit shouldn't be viewed as being in the right place at the right time.     

 

I think we know who the real hero is: Tali. She was at the right place at the right time, got the geth info, and was responsible for getting Shepard inducted into the Spectres. :P


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#175
CronoDragoon

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I think you may be seeing things you are overanalyzing and interpretating some sort of depth that DA:I's story apparently has when there really isn't any of that

 

Except I pointed you to in-game examples for everything I was saying, backed up with dialogue that shows BioWare was perfectly aware of what themes they were trying to get across. If it's in the game, then I'm not overanalyzing it. Do you think it's a coincidence that the nature and organization of the Chantry keeps being discussed by the major characters, along with the PC's status as the Herald, your beliefs on the topic, and how your beliefs may or may not clash with/be  run over by your responsibilities to Thedas? Is it a coincidence that the biggest divergence in the game is who becomes Divine for the Chantry and the various events (College of Enchanters, for example) that flow from that?

 

Anyway, it's clear you don't want to hear any of this so I'll stop there. But saying that Inquisition wasn't about faith and organized religion is not true.


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