I have a question for those who have played Jaws of Hakkon, is Hakkon a male Dragon?
The dragon has wings, so no. Hakkon is a 'male' spirit that's been bound to the body of a female high dragon.
I have a question for those who have played Jaws of Hakkon, is Hakkon a male Dragon?
The dragon has wings, so no. Hakkon is a 'male' spirit that's been bound to the body of a female high dragon.
I was quite happy about it, I get a little tired of "moral choices" being forced upon me at every turn seemingly with every game thesedays, it was quite refreshing to just hack and slash a whole bunch of bad guys for once.
So...this overpriced DLC is basically just more of the same type of stuff from vanilla DAI, and yet another dragon fight? Darn. ![]()
My last hope for DAI is that there would be some improvement through awesome DLC, like they did with the DLC for DA2. *sigh* Back to waiting and hoping, I guess. ![]()
So...this overpriced DLC is basically just more of the same type of stuff from vanilla DAI, and yet another dragon fight? Darn.
My last hope for DAI is that there would be some improvement through awesome DLC, like they did with the DLC for DA2. *sigh* Back to waiting and hoping, I guess.
Well, from what I've heard the side-missions are much better, and don't feel like glorified fetch quests.
Well, from what I've heard the side-missions are much better, and don't feel like glorified fetch quests.
No, they absolutely have the exact same fetch-quest formula as before.
"Get this person"
"Rescue this bear"
"Kill x amount of creatures"
"Recover x amount of shards"
"Solve 3 Astariums"
I've heard the side quests while just as simple and shallow as in the main game are at least more relevant to the main DLC questline/atmosphere. I obviously don't know for sure though.
I've heard the side quests while just as simple and shallow as in the main game are at least more relevant to the main DLC questline/atmosphere. I obviously don't know for sure though.
Would normally say shut the hell up and play the DLC first, but numerous feedback and statements pointing out how things haven't changed with the newest DLC are why I won't purchase it. While I loathe the term "fetch quests" and avoid it like H1N1, many of the quests are lacking in substance(even stated by the devs themselves). That, and being forced into a button mashing style of play have pushed me away.
Would normally say shut the hell up and play the DLC first, but numerous feedback and statements pointing out how things haven't changed with the newest DLC are why I won't purchase it. While I loathe the term "fetch quests" and avoid it like H1N1, many of the quests are lacking in substance(even stated by the devs themselves). That, and being forced into a button mashing style of play have pushed me away.
That's nice dear.
shows that after winning some GOTY awards they don't care about criticism anymore
apparently now they have finally found out what DA is all about (according to Mike Laidaw):
a lifeless open world with 1000 fetch quests and no story focus
I think they meant to respond to player feedback by making an open world area that is also story focused as opposed to completely fetch quests. That doesn't mean they responded in the right way but I think the intention makes sense.
I liked some of the things about the DLC, the story was presented in an interesting way, I liked how we're slowly uncovering that the old inquisitor was nothing like we expected him to be. But generally some of the missions could have been skipped altogether, especially in the first 50% of the content.
At the very least it served as an inspiration for this video ► Cassandra's Disgusted Noise Epic Mix
I think OP has a point. Here on BSN game was criticizes mostly for excessive amount of maps, irrelevant to the main story, and loosing focus with the story. Yet, in interviews about DLC, which consists of yet another map, irrelevant to the story, we read that it was done according to our wish and that the game "finally found out what DA is all about" (hello?).
Now, everyone DID admit Crestwood is the best map (and DLC is in line with it), but what they meant was - make already existing maps the same way, not "add countless more".
Honestly, do not mind at all any decision developers do - I can always skip a DLC or the game in general. But I personally do not like when someone gives me something I dislike and never wanted with a comment - "oh, but this is exactly what you asked for". Like pinning his mistake on me. Though why do I even wonder after "the game from PC players to PC players". They lie like they breath.
That's nice dear.
Sorry if I came by as snarky and hostile sounding in my agreeing with you. Was up for 20+ hours(14 hour work day) typing with no filter.
Liking the combat and gameplay mechanics or not does go a long way in enjoying a game or DLC. I really liked ME2's combat and hate DA:I's combat so that made my exploration 20x more of a chore.
That's a good point. If the combat was better (I enjoy playing DA: I as an aRPG, but it has some things it needs to improve a lot on) you'd probably mind the zones a lot less. This is generally why Divinity: Original Sin gets a pass for many things, in any case.
No, they absolutely have the exact same fetch-quest formula as before.
"Get this person"
"Rescue this bear"
"Kill x amount of creatures"
"Recover x amount of shards"
"Solve 3 Astariums"
The side quests in DAO were also of the "go here, find this, kill that" variety. They were simply better because they gave insight to the lore and allowed us to interact with interesting NPCs.
This DLC is a step in a right direction.
What? Making moral choices is still a very niche thing in gaming and it's what BioWare has become known for. If all you want is mindless violence you have 99% of the rest of your platform's catalog to choose from.
No, they absolutely have the exact same fetch-quest formula as before.
"Get this person"
"Rescue this bear"
"Kill x amount of creatures"
"Recover x amount of shards"
"Solve 3 Astariums"