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The DLC was designed after feedback from game users.......Really?


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#201
Andraste_Reborn

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I have a question for those who have played Jaws of Hakkon, is Hakkon a male Dragon?

 

The dragon has wings, so no. Hakkon is a 'male' spirit that's been bound to the body of a female high dragon.



#202
Steppenwolf

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I was quite happy about it, I get a little tired of "moral choices" being forced upon me at every turn seemingly with every game thesedays, it was quite refreshing to just hack and slash a whole bunch of bad guys for once.


What? Making moral choices is still a very niche thing in gaming and it's what BioWare has become known for. If all you want is mindless violence you have 99% of the rest of your platform's catalog to choose from.
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#203
Bekkael

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So...this overpriced DLC is basically just more of the same type of stuff from vanilla DAI, and yet another dragon fight? Darn. :?

 

My last hope for DAI is that there would be some improvement through awesome DLC, like they did with the DLC for DA2. *sigh* Back to waiting and hoping, I guess. :crying:


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#204
MindWeb

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So...this overpriced DLC is basically just more of the same type of stuff from vanilla DAI, and yet another dragon fight? Darn. :?

 

My last hope for DAI is that there would be some improvement through awesome DLC, like they did with the DLC for DA2. *sigh* Back to waiting and hoping, I guess. :crying:

 

Well, from what I've heard the side-missions are much better, and don't feel like glorified fetch quests.


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#205
Kel Eligor

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Well, from what I've heard the side-missions are much better, and don't feel like glorified fetch quests.

No, they absolutely have the exact same fetch-quest formula as before. 

 

"Get this person"

"Rescue this bear"

"Kill x amount of creatures"

"Recover x amount of shards"

"Solve 3 Astariums" 



#206
Nefla

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I've heard the side quests while just as simple and shallow as in the main game are at least more relevant to the main DLC questline/atmosphere. I obviously don't know for sure though.



#207
Spooky81

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I've heard the side quests while just as simple and shallow as in the main game are at least more relevant to the main DLC questline/atmosphere. I obviously don't know for sure though.

 

Would normally say shut the hell up and play the DLC first, but numerous feedback and statements pointing out how things haven't changed with the newest DLC are why I won't purchase it.  While I loathe the term "fetch quests" and avoid it like H1N1, many of the quests are lacking in substance(even stated by the devs themselves).  That, and being forced into a button mashing style of play have pushed me away.



#208
Nefla

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Would normally say shut the hell up and play the DLC first, but numerous feedback and statements pointing out how things haven't changed with the newest DLC are why I won't purchase it.  While I loathe the term "fetch quests" and avoid it like H1N1, many of the quests are lacking in substance(even stated by the devs themselves).  That, and being forced into a button mashing style of play have pushed me away.

That's nice dear.



#209
Storvacker

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shows that after winning some GOTY awards they don't care about criticism anymore

 

apparently now they have finally found out what DA is all about (according to Mike Laidaw):

a lifeless open world with 1000 fetch quests and no story focus

I think they meant to respond to player feedback by making an open world area that is also story focused as opposed to completely fetch quests. That doesn't mean they responded in the right way but I think the intention makes sense. 



#210
xLeth

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I liked some of the things about the DLC, the story was presented in an interesting way, I liked how we're slowly uncovering that the old inquisitor was nothing like we expected him to be. But generally some of the missions could have been skipped altogether, especially in the first 50% of the content.

 

At the very least it served as an inspiration for this video ► Cassandra's Disgusted Noise Epic Mix



#211
Amirit

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I think OP has a point. Here on BSN game was criticizes mostly for excessive amount of maps, irrelevant to the main story, and loosing focus with the story. Yet, in interviews about DLC, which consists of yet another map, irrelevant to the story, we read that it was done according to our wish and that the game "finally found out what DA is all about" (hello?). 

 

Now, everyone DID admit Crestwood is the best map (and DLC is in line with it), but what they meant was - make already existing maps the same way, not "add countless more".

 

Honestly, do not mind at all any decision developers do - I can always skip a DLC or the game in general. But I personally do not like when someone gives me something I dislike and never wanted with a comment - "oh, but this is exactly what you asked for". Like pinning his mistake on me. Though why do I even wonder after "the game from PC players to PC players". They lie like they breath.  



#212
Spooky81

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That's nice dear.

 

Sorry if I came by as snarky and hostile sounding in my agreeing with you.  Was up for 20+ hours(14 hour work day) typing with no filter.



#213
CronoDragoon

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Liking the combat and gameplay mechanics or not does go a long way in enjoying a game or DLC. I really liked ME2's combat and hate DA:I's combat so that made my exploration 20x more of a chore.

 

That's a good point. If the combat was better (I enjoy playing DA: I as an aRPG, but it has some things it needs to improve a lot on) you'd probably mind the zones a lot less. This is generally why Divinity: Original Sin gets a pass for many things, in any case.



#214
MisterJB

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No, they absolutely have the exact same fetch-quest formula as before. 

 

"Get this person"

"Rescue this bear"

"Kill x amount of creatures"

"Recover x amount of shards"

"Solve 3 Astariums" 

The side quests in DAO were also of the "go here, find this, kill that" variety. They were simply better because they gave insight to the lore and allowed us to interact with interesting NPCs.

This DLC is a step in a right direction.



#215
In Exile

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What? Making moral choices is still a very niche thing in gaming and it's what BioWare has become known for. If all you want is mindless violence you have 99% of the rest of your platform's catalog to choose from.


It's what Bioware pushed with ME because they wanted to cash in on 24. They also ran a lot of other ads aside from Jack Bauer in space but that one caught on since it was early in the days of cinematic RPGs dealing with mature subject matter.

All they did was take the usual moral binary choices from RPGs (including their own) and trying to be a bit more realistic.

I get they have a reputation for it now but I don't think it's deserved or as much of a design goal as people think.

#216
In Exile

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No, they absolutely have the exact same fetch-quest formula as before.

"Get this person"
"Rescue this bear"
"Kill x amount of creatures"
"Recover x amount of shards"
"Solve 3 Astariums"


That's true of every DA game. DA2 was much the same. The real question is whether there is no enough story content for people to feel sated like with those games. DA2 covered up nonsense encounter design and a linear and recycled world with lots of dialogue and cutscenes.