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Kits you see people sucking with a lot


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#301
GruntKitterhand

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With my cabal, I skipped passives entirely and went all out on melee and the powers... I still am getting used to this character though.... I make full use of poison strike's range to set up melee to hit enemies that can only be seen with geth scanner from a distance...

 

Skipping Passives on a Turian? Punishable by death in the Empire...  :P

 

+1 for all out melee though.


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#302
LuckyStarr

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Seriously you can fire off two Blades into a whole boss spawn of Brutes, Ravagers and whatever else is nearby and it'll all be dead before you'd be waiting for a cooldown on Poison Strike.

You must be talking about Bronze. I was playing Gold.

 

The most overpowered weapon class in raw DPS is low on damage? I salute you sir/ma'am.

Don't care about the raw DPS if I can't apply it.

 

I think it's more like speccing out of Overload on a TGI

That I do ^^^ TGI has no use for Overload unless you're using, like, Saber. Or a sniper rifle. But using a sniper rifle on TGI is wrong, obviosly.

I suppose you could take 3 ranks of Overload to detonate combos if you're shooting combo priming ammo. I usually don't do that.



#303
Dalakaar

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I've watched me suck with the Volus Merc for the last two weeks.

 

It's also been hella fun. :D



#304
Creator Limbs

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Nightshade Blades, like just about every other "grenade" power in this game, are stupid powerful.

 

Stop trolling nerd.



#305
LuckyStarr

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Nightshade Blades, like just about every other "grenade" power in this game, are stupid powerful.

Taking away 1 section of Ravager's armor in 1 point blank shot with rank 6 Blades (on Gold) is stupid powerful? Okay. If you have no other means of dealing damage that could work, I suppose.



#306
Creator Limbs

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l2p

 

learn2play.

 

LEARN. TO. PLAY.

 

You are very obviously doing it wrong kiddo.


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#307
LuckyStarr

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You are very obviously doing it wrong kiddo.

Walking up to Ravager until we're 1 m apart, aiming at it dead center and pressing the power activation button wrong?

I request a video tutorial on that, please.



#308
Creator Limbs

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I'll get right on it. As soon as I feel like playing ME3.



#309
Kogia

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hehe yes my apologies, I only ever give advice for bronze games, it's where all the powers work like large stars going supernova so anything I say that works is like totally true.

 

If we're talking gold only then just throw grenades and skip the rest.



#310
Kogia

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I also just read your TGI Overload statement, I'm now uncertain if we're all playing the same game as you.

I've said before I'm all for making builds that aren't the 'optimal way', but you seem to have, shall we say, different views from pretty much everyone else on here about the effectiveness of many skills that you have decided to skip.



#311
Quarian Master Race

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You must be talking about Bronze. I was playing Gold.

 

Don't care about the raw DPS if I can't apply it.

 

That I do ^^^ TGI has no use for Overload unless you're using, like, Saber. Or a sniper rifle. But using a sniper rifle on TGI is wrong, obviosly.

I suppose you could take 3 ranks of Overload to detonate combos if you're shooting combo priming ammo. I usually don't do that.

6a2.jpg


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#312
LuckyStarr

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I also just read your TGI Overload statement, I'm now uncertain if we're all playing the same game as you.

I've said before I'm all for making builds that aren't the 'optimal way', but you seem to have, shall we say, different views from pretty much everyone else on here about the effectiveness of many skills that you have decided to skip.

I can see how Overload vs. no Overload can be an argument for TSent, but TGI? You want full Tac Cloak, at least 4-5 ranks of Stimpack, full passive, full Fitness. Makes sense to skip Overload completely in favor of Stimpack. It's a no-brainer.

Another line of reasoning. Overload is good for 4 things:

1. Stunning mooks so that you can headshot them with a single fire / burst fire weapon.

2. CC - staggering mooks in front of you to delay the inevitable escape.

3. Settings up tech bursts.

4. Detonating tech bursts / FEs / CEs. Can't detonate BEs with Overload, mind you.

 

None of this is needed for TGI. Easy decision.

 

 

I also just read your TGI Overload statement, I'm now uncertain if we're all playing the same game as you.

Unless my game is bugged and my powers do 5 times less damage than yours...



#313
GruntKitterhand

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At least QMR trolls with style.  I'm out dude.


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#314
RealKobeBean

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I can see how Overload vs. no Overload can be an argument for TSent, but TGI? You want full Tac Cloak, at least 4-5 ranks of Stimpack, full passive, full Fitness. Makes sense to skip Overload completely in favor of Stimpack. It's a no-brainer.
Another line of reasoning. Overload is good for 4 things:
1. Stunning mooks so that you can headshot them with a single fire / burst fire weapon.
2. CC - staggering mooks in front of you to delay the inevitable escape.
3. Settings up tech bursts.
4. Detonating tech bursts / FEs / CEs. Can't detonate BEs with Overload, mind you.
 
None of this is needed for TGI. Easy decision.
 
 

Unless my game is bugged and my powers do 5 times less damage than yours...

Why max Fitness for the TGI? Overload helps you survive, too. No overload, and he'd just a generic slightly buffed Soldier. Extremely boring, imo.

#315
7twozero

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Stim packs and fitness aren't necessary on any infiltrator. Try a 4 4 split if you have to but unless you are a really really terrible player with no skills whatsoever there's no reason to max either one (melee build maybe?), and certainly no good reason to skip overload.

#316
LuckyStarr

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No overload, and he'd just a generic slightly buffed Soldier. Extremely boring, imo.

Easily the best soldier, with or without OL. OL just doesn't do anything for him. What's it for on TGI?

You need to constantly cloak up and keep firing. You don't even have time to waste on casting OL.



#317
Taffel80

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I can see how Overload vs. no Overload can be an argument for TSent, but TGI? You want full Tac Cloak, at least 4-5 ranks of Stimpack, full passive, full Fitness. Makes sense to skip Overload completely in favor of Stimpack. It's a no-brainer.

Another line of reasoning. Overload is good for 4 things:

1. Stunning mooks so that you can headshot them with a single fire / burst fire weapon.

2. CC - staggering mooks in front of you to delay the inevitable escape.

3. Settings up tech bursts.

4. Detonating tech bursts / FEs / CEs. Can't detonate BEs with Overload, mind you.

 

None of this is needed for TGI. Easy decision.

 

 

Unless my game is bugged and my powers do 5 times less damage than yours...

1. Phantom

2. Phantom

3. Phantom

4. Phantom

5. Phantom

 

... Phantoms ...



#318
Guest_Lusty Argonian Maid_*

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Taking away 1 section of Ravager's armor in 1 point blank shot with rank 6 Blades (on Gold) is stupid powerful? Okay. If you have no other means of dealing damage that could work, I suppose.

 

Because that ravager is the most fearsome and deadliest enemy on the battlefield, LOL. You have a gun for armor. Nightshade blades makes mooks a complete joke and especially trivializes phantoms. You know phantoms, who can actually sync kill you... Any power that can do that is a win in my books.

 

Also the debate about TGI without overload. Well it can work but then you're going to have trouble with shields (phantom says hi at your pew pew :) ). Ofc you can use disruptor ammo but then you will be lacking damage versus armor (compared to a build with overload using say ap4 for example). I had a friend who always played TGI without overload, but then he had reegar and typhoon. Reegar for shields and typhoon for armor. He made it work somehow but I still found it stupid... 



#319
7twozero

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Easily the best soldier, with or without OL. OL just doesn't do anything for him. What's it for on TGI?
You need to constantly cloak up and keep firing. You don't even have time to waste on casting OL.


Cloak, cast overload, shoot, repeat forever.
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#320
Chealec

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Easily the best soldier, with or without OL. OL just doesn't do anything for him. What's it for on TGI?

You need to constantly cloak up and keep firing. You don't even have time to waste on casting OL.

 

Considering full fitness is pretty much a waste of points on the TGI (most classes actually unless you're going down the melee tree) why not put some points in Overload - it's not like you lose anything doing so and it saves ammo when you want to get shot of Swarmers.

 

Though I tend to use Incendiary ammo on the TGI so it'll detonate Fire explosions as well ... actually, thinking about it, I use Incendiary ammo on almost everything :D


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#321
Ashevajak

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Max fitness on the TGI?  This thread needs a b00gieman "looooooooooooooool" response, stat.


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#322
Kogia

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I'm not sure why you think Overload doesn't fit, you cast it to break Cloak and then shoot. It strips barriers and shields so amazingly and stuns groups. TC, Overload, shoot.

It's also as others have said you really really don't need full fitness for two big reasons, he's an Infiltrator and they can drop aggro therefore significantly boosting survival and he has Stim Packs which restore and boost shields.

I would have to say that as you are asking questions on here you could maybe start at least considering that some of what you're being told is useful.
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#323
DarkOrgasm

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I can see how Overload vs. no Overload can be an argument for TSent, but TGI? You want full Tac Cloak, at least 4-5 ranks of Stimpack, full passive, full Fitness. Makes sense to skip Overload completely in favor of Stimpack. It's a no-brainer.

Another line of reasoning. Overload is good for 4 things:

1. Stunning mooks so that you can headshot them with a single fire / burst fire weapon.

2. CC - staggering mooks in front of you to delay the inevitable escape.

3. Settings up tech bursts.

4. Detonating tech bursts / FEs / CEs. Can't detonate BEs with Overload, mind you.

 

None of this is needed for TGI. Easy decision.

 

 

Unless my game is bugged and my powers do 5 times less damage than yours...

You haven't been drinking a lot of carrot smoothies lately have you? :wacko:



#324
lonerenforcer9

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It's perfectly acceptable to skip overload on the TGI...as long as you're relying on raw accuracy to get it done



#325
ClydeInTheShell

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It's perfectly acceptable to skip overload on the TGI...if you're doing a goofy melee build and don't intend to shred everything in sight

Fixed. 

 

On that note...

 

abe-simpson-gif.gif


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