I also just read your TGI Overload statement, I'm now uncertain if we're all playing the same game as you.
I've said before I'm all for making builds that aren't the 'optimal way', but you seem to have, shall we say, different views from pretty much everyone else on here about the effectiveness of many skills that you have decided to skip.
I can see how Overload vs. no Overload can be an argument for TSent, but TGI? You want full Tac Cloak, at least 4-5 ranks of Stimpack, full passive, full Fitness. Makes sense to skip Overload completely in favor of Stimpack. It's a no-brainer.
Another line of reasoning. Overload is good for 4 things:
1. Stunning mooks so that you can headshot them with a single fire / burst fire weapon.
2. CC - staggering mooks in front of you to delay the inevitable escape.
3. Settings up tech bursts.
4. Detonating tech bursts / FEs / CEs. Can't detonate BEs with Overload, mind you.
None of this is needed for TGI. Easy decision.
I also just read your TGI Overload statement, I'm now uncertain if we're all playing the same game as you.
Unless my game is bugged and my powers do 5 times less damage than yours...