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Kits you see people sucking with a lot


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#76
LaughingBanana

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AIU, usually with a Reegar ... I don't know how it's possible to suck with that loadout but somehow people manage it.

 

People need to be taught that AIU's fated partner is not the Reegar but the Raider.

 

Seriously, AIU with a Raider wrecked things. Well, she wrecked things with many Shotguns regardless but with Raider she just destroys.


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#77
LuckyStarr

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2: Bat Sol.   .....Simple to even mid score w him...Just Inferno nade everything...

I don't usually spec grenade abilities, if ever (unless it's a stimpack and not actual grenades. Obviously, it's hard to pass on stimpacks). I'm sure so do many others. Ever tried replenishing grenades on Gold?.. Good luck with that, esp. if there's more than 1 grenade user on the team. I see speccing grenades as a waste of skill points.

 

People need to be taught that AIU's fated partner is not the Reegar but the Raider.

I've played (and keep playing) AIU more than any other character, and I've tried different shotguns. Reegar is the best by far. It kills at least 3 times faster than Raider. Raider is pretty meh, especially without any accuracy bonuses. If you're playing AIU with anything other than Reegar, you're doing it wrong.


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#78
The NightMan Cometh

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Brad Pitt players are the worst..........

 

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#79
NuclearTech76

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Been a while but Volus and Juggernauts were both routinely played poorly back when I played. It's like some pugs know they're not good enough for the difficulty but want to fill a role as tank or portable shield booster.



#80
Deerber

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I don't usually spec grenade abilities, if ever (unless it's a stimpack and not actual grenades). I'm sure so do many others. Ever tried replenishing grenades on Gold?.. Good luck with that, esp. if there's more than 1 grenade user on the team. I see speccing grenades as a waste of skill points.

Whaaaaaaaaaaaaaaaattttttttttttttttttttttttttttt!!?!!!??!!??

Avengertumblr_mhoix1jGJ21qlhhx4o1_250_zp


Well, I guess at least you know the next step to git gud: respec all your grenade characters and put NO LESS than 21 FULL POINTS in any grenade power.
No exceptions whatsoever. Go. NOW!

And use those damn thermal clip packs! What do you have them for!? You wanna put them in a museum!?

No, seriously. I can't think of a single bigger "doing it wrong" thing in this game, other than not shooting your gun maybe. You might want to correct it asap.
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#81
Clips7

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Well it's probably been mentioned already, but i see alot of folks playing horrible with the juggy and the krogan warlord. I guess folks assume their high shields will allow them to wreck everything, but they can still go down pretty quick if you are careless with them. Especially with the Warlord...i see folks just wanting to melee everything with him...Phantoms and Banshees are smiling while gesturing for those careless warlords to "PLEASE" come closer....:devil:



#82
Chealec

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I don't usually spec grenade abilities, if ever (unless it's a stimpack and not actual grenades). I'm sure so do many others. Ever tried replenishing grenades on Gold?.. Good luck with that, esp. if there's more than 1 grenade user on the team. I see speccing grenades as a waste of skill points.

 

I've played (and keep playing) AIU more than any other character, and I've tried different shotguns. Reegar is the best by far. It kills at least 3 times faster than Raider. Raider is pretty meh, especially without any accuracy bonuses. If you're playing AIU with anything other than Reegar, you're doing it wrong.

 

I'm not normally one to say this - but, sorry, really, L2P.

 

I pretty much only play gold and I have quite a few kits fully specced into 'nades from the Kroldier to the BatDept and obviously Drell. Spec a Havoc to a Havoc Strike build and try it without Stim Packs? Nope. Sure, I'll often get through all 6 Thermal Clip Packs in a game - but what the hell, that's what they're for.

 

As for the Reegar on the AIU ... better than a Raider? Maybe if you're only ever fighting Geth and don't know how to reload cancel... maybe.



#83
Guest_Lusty Argonian Maid_*

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I don't usually spec grenade abilities, if ever (unless it's a stimpack and not actual grenades). I'm sure so do many others. Ever tried replenishing grenades on Gold?.. Good luck with that, esp. if there's more than 1 grenade user on the team. I see speccing grenades as a waste of skill points.

 
OMG!.gif


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#84
LuckyStarr

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No, seriously. I can't think of a single bigger "doing it wrong" thing in this game, other than not shooting your gun maybe. You might want to correct it asap.

What about the ever-empty grenade boxes, though? It seems that on Gold you can usually re-supply only one grenade at a time. Let's say it's a powerful grenade that deals 2000 damage. How much time do you need to do 2k with a Harrier? 1 - 1.5 seconds for non-soldier classes? You'll spend about the same time just throwing the grenade - and then you still have to replenish your supplies. That's my thinking, at least.



#85
Loufi

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I don't usually spec grenade abilities, if ever (unless it's a stimpack and not actual grenades). I'm sure so do many others. Ever tried replenishing grenades on Gold?.. Good luck with that, esp. if there's more than 1 grenade user on the team. I see speccing grenades as a waste of skill points.

I looked at your profile, saw that you had less than 220 hours played, so I thought that maybe you could carry only 2-3 thermal clips. But I forgot that this is PC master race here, so no, you start your games with 6 consumables of each sort. This means that you can use from 42 to 54 grenades by game simply by using your thermal clips. This is largely enough for a gold game. I add that several maps give 2 grenades per ammo box in gold. I'm usually not the one who say "L2P" or anything like that but, honestly, not speccing and even not maxing points in grenades powers is crazy.

 

 

I don't usually spec grenade abilities, if ever (unless it's a stimpack and not actual grenades). I'm sure so do many others. Ever tried replenishing grenades on Gold?.. Good luck with that, esp. if there's more than 1 grenade user on the team. I see speccing grenades as a waste of skill points.

 

I've played (and keep playing) AIU more than any other character, and I've tried different shotguns. Reegar is the best by far. It kills at least 3 times faster than Raider. Raider is pretty meh, especially without any accuracy bonuses. If you're playing AIU with anything other than Reegar, you're doing it wrong.

 

Lol no, a player with a decent aim will perform better with a Claymore, a Raider or a Wraith.


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#86
Teabaggin Krogan

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What about the ever-empty grenade boxes, though? It seems that on Gold you can usually re-supply only one grenade at a time. Let's say it's a stronk grenade that deals 2000 damage. How much time do you need to do 2k with a Harrier? 1 - 1.5 seconds for non-soldier classes? You'll spend about the same time just throwing the grenade - and then you still have to replenish your supplies. That's my thinking, at least.

Dude just equip a nade capacity v giving you about 9 pocket nukes. Don't stick to just one ammo box as most pugs do and get your fill from the other boxes scattered throughout the map.

I easily stay at about 4 to 5 grenades like this. Use thermal packs when you run out or when you need some extra cheese.

As for your argument about the harrier, you forget that nades don't have a cool down and can be spammed. With thermal packs that's a lot of nades and a lot of boom. 

Also throw that reegar outta the airlock and use a claymore like a real man! 


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#87
NuclearTech76

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What about the ever-empty grenade boxes, though? It seems that on Gold you can usually re-supply only one grenade at a time. Let's say it's a powerful grenade that deals 2000 damage. How much time do you need to do 2k with a Harrier? 1 - 1.5 seconds for non-soldier classes? You'll spend about the same time just throwing the grenade - and then you still have to replenish your supplies. That's my thinking, at least.

One is single target DPS, one is uncapped AOE damage. You can get a replenished supply of nades from thermal clips as well like Deerber said. Also some maps have more nades like Jade has a crapton of them, with several boxes having two nades. I try to see what my team is doing the first few waves and then I'll generally hit the box that they don't between waves and then kill my way to the boxes they've already hit which should've refilled by the time you get there. It's just like managing your CD, manage your nade usage some on waves that you don't really need them.

 

Edit: and a useful one I hope. Here's a link to the maps that have the most nades and which boxes typically have what. This might come in handy.

 

http://forum.bioware...-map-poor-map/ 


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#88
Chealec

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What about the ever-empty grenade boxes, though? It seems that on Gold you can usually re-supply only one grenade at a time. Let's say it's a powerful grenade that deals 2000 damage. How much time do you need to do 2k with a Harrier? 1 - 1.5 seconds for non-soldier classes? You'll spend about the same time just throwing the grenade - and then you still have to replenish your supplies. That's my thinking, at least.

 

Run round the map as you play, hit any/every ammo box you pass, and kill everything. When you run out of 'nades, hit 6 and start again - you should have enough TCPs to get through pretty much any map on gold without too much trouble.

 

A TGI/Harrier might kill a Cannibal in under a second but a Kroldier will kill 3 or 4 of them in not much longer and be able to walk away and kill something else while the Brutes burn to death. A Harrier will not get you a kill-streak on a spawn point whereas a DrellDept (Reave/Clusters) quite possibly will.

 

If it wasn't for the fact they're limited, grenades would be utterly and ridiculously OP.


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#89
LuckyStarr

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Lol no, a player with a decent aim will perform better with a Claymore, a Raider or a Wraith.

So you're basically saying that 1200 DPS of Raider is higher than 3880 DPS of Reegar (figures from the weapon stats sheet)? No other shotgun comes even close to Reegar. Not even if you hit heads with all your pellets (and Reegar can headshot, too).

 

Also throw that reegar outta the airlock and use a claymore like a real man! 

I don't hate my teams THAT much.



#90
Teabaggin Krogan

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.. If it wasn't for the fact they're limited, grenades would be utterly and ridiculously OP.

They still are. Usually I might have 2 or 3 thermal packs by the last couple rounds and then during the objective wave I just go full scorched earth and empty the whole load of them on the enemy while still getting refills from ammo boxes. That's like around 20 to 30 grenades in one or two rounds. The Cobra looks weak compared to that! 



#91
Kogia

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What Chealec and others have said.

 

Don't just keep competing with the rest of the scrub team at one box, move about a bit, as you circuit the map destroying everything with your group nuking grenades (that you can also boost with your other abilities and gun) brush by every ammo box to replenish (many of which give 2 or even 3).

 

If there really is several of you all grabbing the grenades in one team thenuse that immediately filling ammo consumable that you have 6 of, what else are they for?

 

nb. Some gold maps, like Rio even have multiple ammo boxes within a few feet that dish out 3 at a time.

 

You really are making yourself considerably less valuable to your team by always speccing out of the grenades.



#92
NuclearTech76

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So you're basically saying that 1200 DPS of Raider is higher than 3880 DPS of Reegar (figures from the weapon stats sheet)? No other shotgun comes even close to Reegar. Not even if you hit heads with all your pellets (and Reegar can headshot, too).

 

I don't hate my teams THAT much.

Reegar is technically higher DPS than any weapon, the damage of the Reegar is somewhat FPS dependent though. However you have to be closer to use the Reegar than say the Wraith or Claymore, time getting into the effective range to kill those enemies is somewhat missing from the on paper DPS. That's why the Reegar is most effective on the Kroguard or Batguard which can cover up the rather small weakness of the Reegar which is it's limited effective range. As far as the Reegar vs Raider, I don't know I cannot comment. I think the Reegar is so easy mode that it's just not fun on most kits for me personally, I get immense satisfaction out of the Raider though.



#93
Guest_Lusty Argonian Maid_*

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They still are. Usually I might have 2 or 3 thermal packs by the last couple rounds and then during the objective wave I just go full scorched earth and empty the whole load of them on the enemy while still getting refills from ammo boxes. That's like around 20 to 30 grenades in one or two rounds. The Cobra looks weak compared to that! 

 

Yup I remember saving 5 thermal packs for extraction wave when playing Drelldept. It's pretty amazing that my game didn't crash during that 2 minutes of only throwing nades everywhere :lol:



#94
Chealec

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So you're basically saying that 1200 DPS of Raider is higher than 3880 DPS of Reegar (figures from the weapon stats sheet)? No other shotgun comes even close to Reegar. Not even if you hit heads with all your pellets (and Reegar can headshot, too).

 

Much of the Reegar's DPS is theoretical (best case scenario theory-crafting); a double-tap with a Raider at point blank will kill pretty much anything human sized and with the HVB and Incendiary ammo pretty much any unshielded or unbarriered boss unit in maybe 2 or 3 double-taps (especially on the AIU where you've got armour weakening from Snap Freeze and the Shotgun damage boost when you break cloak).

 

So unless everything is really closely grouped together and you can hit several units at once before reloading - there's no real difference between the Reegar and Raider; they'll both kill anything humanoid pretty much instantly. I think the Raider has a shorter reload timer though which ups the sustained DPS when compared to the Reegar.

 

The Reegar will take shields down quicker than the Raider though so it might be better against Primes and Atlases - but the effective sustained DPS of the Raider (over the course of a match say) is probably slightly higher just because it makes pretty much no difference against mooks, is slightly better against armoured targets, reloads faster and requires far fewer trips to ammo boxes (even without the extended clip on the Raider).


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#95
Chealec

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They still are. Usually I might have 2 or 3 thermal packs by the last couple rounds and then during the objective wave I just go full scorched earth and empty the whole load of them on the enemy while still getting refills from ammo boxes. That's like around 20 to 30 grenades in one or two rounds. The Cobra looks weak compared to that! 

 

Hush now or everyone will want one! :D


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#96
Teabaggin Krogan

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Also if I remember correctly the raider sometimes fires three shots instead of two and is one of the few guns that actually gets better with lag. 


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#97
The NightMan Cometh

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OMG!.gif

^^^ Just because....

Also, TGI SMG users....Dafuq?  

 

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#98
LuckyStarr

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Also, TGI SMG users....Dafuq? 

Don't forget TGI snipers! Infiltrators should use sniper rifles, right?..



#99
Loufi

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So you're basically saying that 1200 DPS of Raider is higher than 3880 DPS of Reegar (figures from the weapon stats sheet)? No other shotgun comes even close to Reegar. Not even if you hit heads with all your pellets (and Reegar can headshot, too).

 

I don't hate my teams THAT much.

This DPS you quote is divided by 2 against armor, and DPS isn't the only characteristic you need to take into account to assess the practical use of a gun. Several mid-tier ennemies can be one-shot by a Claymore AIU in gold, like Ravagers. Killing those ennemies with a Reegar take siginficantly more time. I add that by the time you arrive at range with your Reegar, a Claymore user will have already killed your target.



#100
The NightMan Cometh

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Vanilla Human Soldier Revenant  User....?????? Seriously ...Is it that #ucking difficult??     Shoot,shoot until almost empty...Adrenaline Rush to refill--Rinse and repeat %%ther ^&ckers....*&Damm*(