One I see people fail at frequently is the Turian Vanguard. In the right hands that class can maintain a constant >85% DR at all times, which is why it's hard for me to understand why people die so much with it.
Honestly, if she had some form of anti-armor ability she would be a perfect class. Tanky, insanely maneuverable, fast, with Turian passives? Hot dang she's amazing. If her grenade skill were Inferno grenades instead she would be the most OP thing ever.
One class I can't understand myself is the Turian Havoc. You have four separate skills that boost your damage; Stim Packs, Cryo Blast, Havoc Strike, and Melee kills. Each one of them has a ludicrously short duration. If you take melee on havoc strike and Stim Packs, you'll take the melee tree on fitness, which then boosts your damage, which then gives you gun damage which makes gun damage more desirable. But if you're using gun damage then you don't need to be as close so Cryo Blast is better. But if you're using Cryo Blast you can't really get fitness high enough and you're further away so stim packs aren't as necessary so you really shouldn't melee which means you lose your gun damage bonus which makes cryo blast less desirable so you'd be better off meleeing except meleeing doesn't work as we just discussed! Aaaaarrrgggghhhhhh.





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