Ok. I've altered up the feat list so it does the prereqs correctly and uploaded things in what could be considered a beta version: things seem to function as I intended. The classes included are cleric, fighter, paladin, ranger, rogue, wizard.
Some low level class feats are now available across classes. Non rogue classes can take training in flanking opponents (represented by sneak attack with a max 2d6), classes can have favored enemies ("Orcs killed mah daddy!"), basic tracking (hunting for a noble, or following marks as a rogue), and similar. Similarly, some racial feats are now available to the classes, such as resistance to poison ("They were both poisoned. I spent the last few years building up an immunity to iocane powder..."). For compatibility, the dialog.tlk is not altered, so these feats will not necessarily have appropriate descriptions. To strengthen paladins, they can now take weapon specialization (only standard, not greater... etc) like fighters. Higher level class feats are still unique to their classes, such as more advanced tracking for rangers, or higher sneak attack for rogues.





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