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Has this been the strangest release in recent memory?


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15 réponses à ce sujet

#1
NextGenCowboy

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I very rarely follow a game's release, and its release schedule as closely as I have been with DAI, but it's been a weird ride so far. DLC being released after 5 months or so isn't strange, that's about BW's average given their output since ME2. What is weird was the lack of buildup, a trailer coming out the day after release (should have been the day of).

 

Then there's the Black Emporium, not often that a company releases something that major in a patch, and the fact it's being added at all is just strange. To say absolutely nothing of armor tinting a storage chest coming post-release, in addition to the slew of patches.

 

I'm sure I'm forgetting something, and as I said, I don't follow many releases this closely, but this has been an absolutely wild ride, like watching a soap opera unfold. Is it just a case of running out of development time without adding everything they wanted? Making an attempt to placate fans? A combination of both those aspects, or something else entirely?


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#2
Lebanese Dude

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Rome Total War 2 has been completely reworked twice post-release for free due to player feedback.

So this ride isn't exactly unique, but RPGs rarely evolve so quicky so I suppose it has been crazy for RPG gamers.


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#3
bondari reloads.

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Duh, nobody expects the ...

 

As somebody being late to the DA party (post DA2 release), it's pretty interesting, bugs and all (the game wouldn't even start the first month). It's almost like seeing the bratty yet loved niece's growing up and upsetting everyone because of her throwing with food.



#4
devSin

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You've clearly never played a Blizzard game.

Proper post-release support is unusual for BioWare, however. I think this is the first time since NWN that they've even attempted more than superficial maintenance.

We'll see how long it lasts.

#5
NextGenCowboy

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I can safely say, the last Blizzard game I played was Diablo 2 around 2002/3(ish).



#6
Cyonan

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It doesn't seem strange for the industry to be dropping DLC on us without a build up, but it does seem a bit strange for BioWare to be doing it.

 

I can safely say, the last Blizzard game I played was Diablo 2 around 2002/3(ish).

 

Well, Diablo 2 came out in 2000 and the last patch was released in 2011. That should tell you how dedicated they were to post-launch support of that game =P

 

They've also done major revamping to Diablo 3 after a not so great reception from fans after it launched. I'd go as far as to say it's essentially an entirely new game at this point.

 

It's something I like to see, and I hope to see more of it in the future.



#7
Icy Magebane

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Well, I remember Mike Laidlaw getting really annoyed (edit:  actually, I have no idea how he felt, but the tone of his response made it sound like he was annoyed...) when people kept asking for the option to change the color of the Inquisitor's Skyhold outfit... he made some comments about how it wasn't a simple thing to do and that kind of thing takes time, yadda, yadda, yadda... maybe that response and the fact that such features (armor tinting, at least... I haven't heard anything about Skyhold outfit tinting) are being added to the game so long after release is an indicator that they were planned for a while, but the devs really did just run out of time.  Like, by a lot.



#8
NextGenCowboy

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It doesn't seem strange for the industry to be dropping DLC on us without a build up, but it does seem a bit strange for BioWare to be doing it.

 

 

Well, Diablo 2 came out in 2000 and the last patch was released in 2011. That should tell you how dedicated they were to post-launch support of that game =P

 

They've also done major revamping to Diablo 3 after a not so great reception from fans after it launched. I'd go as far as to say it's essentially an entirely new game at this point.

 

It's something I like to see, and I hope to see more of it in the future.

 

I actually edited my post to bring up Diablo 3, then stopped, because I'm not too familiar with the changes, just that there were changes. This was a legit question, as I have never been primarily a PC player, and haven't been a dedicated one since high school, in the mid 2000's. I'm aware there were changes in Diablo 3, I wasn't aware they were so extensive.

 

Again, it's not even that these changes are extensive, just that there are so many of them, compounded with multiple NDAs, both on the BW side, and on their fan recruited Beta Tester's side, timed exclusivity, the lack of buildup, patches coming out more than once a month, It's both amusing to watch reactions, while at the same time mind-boggling. It seems that this isn't new, I'm just not used to it I guess.



#9
Cyonan

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I actually edited my post to bring up Diablo 3, then stopped, because I'm not too familiar with the changes, just that there were changes. This was a legit question, as I have never been primarily a PC player, and haven't been a dedicated one since high school, in the mid 2000's. I'm aware there were changes in Diablo 3, I wasn't aware they were so extensive.

 

Again, it's not even that these changes are extensive, just that there are so many of them, compounded with multiple NDAs, both on the BW side, and on their fan recruited Beta Tester's side, timed exclusivity, the lack of buildup, patches coming out more than once a month, It's both amusing to watch reactions, while at the same time mind-boggling. It seems that this isn't new, I'm just not used to it I guess.

 

Blizzard in general is pretty dedicated to supporting their games.

 

To be honest it kind of depends on the company and situation. Ubisoft did some pretty fast paced patching just after Assassin's Creed Unity, but that was because they were scrambling to fix a rather embarrassingly bad launch of an incredibly buggy game. Other than that, I don't see them doing too much.

 

Funnily enough, they seem to be able to push patches at an extremely fast rate when they're trying to repair their reputation =P

 

For ME3 BioWare did give us 5 free MP DLCs which was nice, even if it was funded by the micro-transactions within the MP store. CDPR has also promised something like 16 free DLC for The Witcher 3. Admittedly a number of them are small cosmetic DLC things.

 

In either case, the rapid support is something that's nice to need to get used to for a change =P



#10
guntar74

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I like how The Witcher series also gives owners a free upgrade to the enhanced editions that usually come out a bit later with fixes and a bit of new content as well. The Shadow run devs did a similar thing for when Dragonfall became a standalone anybody that had the original dlc got that improved version free.

#11
Sylvius the Mad

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Rome Total War 2 has been completely reworked twice post-release for free due to player feedback.

Hopefully those patches were optional, with the possibility to rollback if desired.

We should be allowed to choose which version of a game we play. If they won't let us do that woth patches, then we needs mods.

The early Total War games were great because you could customise the game quite a bit just by editing a .ini file.
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#12
Elhanan

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Personally, it reminds me of when I started playing SWTOR with the frequent patching and updates. Thus, I like to think of this as my own personal MMO QA.

:D

#13
Lebanese Dude

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Hopefully those patches were optional, with the possibility to rollback if desired.

We should be allowed to choose which version of a game we play. If they won't let us do that woth patches, then we needs mods.

The early Total War games were great because you could customise the game quite a bit just by editing a .ini file.

 

Unfortunately they aren't I think, although mods can technically "revert" the changes to some degree.

A lot of improvements were made overall for the better, such as the politics system being actually relevant. Most of these changes are a direct result of player feedback so it's not as if they're unwarranted.

 

I liked the gameplay in the second iteration the most though. Personally I enjoy the empire building aspect a lot and the most recent iteration made specialization of provinces less .... fun... I guess.. dunno how to describe it. I'm going to try to get back into RTW2 when I'm done with this semester though since it's been a while.



#14
frankf43

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I very rarely follow a game's release, and its release schedule as closely as I have been with DAI, but it's been a weird ride so far. DLC being released after 5 months or so isn't strange, that's about BW's average given their output since ME2. What is weird was the lack of buildup, a trailer coming out the day after release (should have been the day of).

 

Then there's the Black Emporium, not often that a company releases something that major in a patch, and the fact it's being added at all is just strange. To say absolutely nothing of armor tinting a storage chest coming post-release, in addition to the slew of patches.

 

I'm sure I'm forgetting something, and as I said, I don't follow many releases this closely, but this has been an absolutely wild ride, like watching a soap opera unfold. Is it just a case of running out of development time without adding everything they wanted? Making an attempt to placate fans? A combination of both those aspects, or something else entirely?

 

I think the lack of build up and coverage  for the dlc was an attempt to reduce the fall out from Playstation and 360 fans at not getting it at the same time.



#15
Darkstarr11

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Yes.  Yes it has.

 

From the Kotaku Q&A, I got the impression that this might become the STANDARD way to release DLC for this particular game.  I hope I'm reading it wrong.  Now, if you'll excuse me, I'm off to pretend Bob from Surgeon Simulator is one of the genius executives that thought up this particular scheme.  

 

Note that I am an absolutely perfect specimen of a surgeon...

 

...that you NEVER, EVER, EVER want near your organs.  

 

EVER.



#16
Chuvvy

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Yeah, I found it odd that it sort of just plopped out. Especially considering they went through PAX East without saying anything.