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I guess I won't be replaying after all...


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25 réponses à ce sujet

#1
Grovermancer

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The game already has very little replay value for me.  The only reason I would replay would be to experience different combat classes.

The only way to properly do that, is the use the Power Amulet exploit in Crestwood, so that I can actually play w/ a lot of powers before the game is nearly over.  But BW apparently fixed that exploit?

 

I think I played DAO at least 10-12 full play-throughs.  It was barely all I could do to get through 2 of this game.  Now on my 3rd (archer) and now realizing I'll not have access to many abilities til late in the game, the idea of spamming the same 2-3 abilities over and over is too boring.

 

Wishing now I hadn't even bought that DLC, as I doubt I'll ever play it.  ugh

 

When will I ever learn?

 

ps.  would someone please make a character editor so we can give ourselves XP / powers?  While you're at it, make more than 8 power slots.  My brain can handle remembering more than a few buttons at a time.


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#2
Just My Moniker

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6e6.gif

 

Your point....I don't see it.


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#3
o Ventus

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So you're upset you can't cheat?


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#4
bondari reloads.

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I must hate this game then, as I'm yet to finish my first run, let alone DA:O, which clocks in at one completed playthrough.

 

Other than that, I suggest you take a look at Cheat Engine. Their tables are updated fairly regularly.



#5
Digger1967

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So you're upset you can't cheat?

 

Same reason I won't ever go back to the World series of poker.  I mean seriously?  Just because I had a couple of crummy aces up my sleeve?  Bastages.

 

Lol



#6
Icy Magebane

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This is kind of a weird topic... wouldn't the need to play as a new character to access different powers increase replay value?  :huh: 

 

Or are you just talking about replaying the same file over and over after hitting max level?  Because that also sounds weird...



#7
Teddie Sage

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The farming aspect of this game is boring for a lot of people, which is why so many fans are quitting after one playthrough. It's a huge game after all.


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#8
Dracon525

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I'm planning 9 P.T's, but after my 1st completionist one (almost there...) i'm be strictly sticking to main/companion quests only (and the few side quests to get power). No farming as the crafting doesnt intrest me in the slightest lol (I actually found it pointless).



#9
Icy Magebane

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The farming aspect of this game is boring for a lot of people, which is why so many fans are quitting after one playthrough. It's a huge game after all.

Yeah, but this isn't really about farming for supplies, this is about having extra powers... far more than normal.  If anything, it seems like that would decrease replay value since it would remove any need to start a new character to experience new powers...



#10
becca222004

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The farming aspect of this game is boring for a lot of people, which is why so many fans are quitting after one playthrough. It's a huge game after all

I agree with you .It wouldn't be so bad ,if just about the whole game felt like farming to me :/  and the dlc yet more farming lol 


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#11
Rawgrim

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You can't replay the game because they fixed a bug in it? I am not sure I follow..



#12
Grovermancer

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Did I explain it that poorly, or are some being willfully ignorant?

 

Unlike DAO, this game does not have unique origin stories...

or much race specific content

or good-to-evil spectrum of dialogue choices or ways to resolve major quests and shape your character and the story

or many different quest outcomes at all

powers are limited to 8 slots

mages are forced to play elemental mage for the first 1/2 of the game

random drops means  you may never get the ability-specific ring you want for your particular build

 

And all of that wipes out a wide array of character builds and role play variability one seemed to have w/ DAO.

 

So the only thing that leaves for me to do in a re-play, is experiment w/ a new class and/or their specialization.  By which I mean their various combat skills.

But I can't really do that when I don't really get most of my powers til near the end of the game.

Hence the need for the Power Amulet exploit, so I could get more abilities sooner, and actually experience those class combat skills, which is the only possible reason I can imagine replaying this game, since pretty much every other thing is almost exactly the same.

 

It that really so hard to understand? 


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#13
AlanC9

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Well, it might have been clearer if you said all that in the first place. But yeah, it's clear now.

Personally, after an hour of so of playing an RPG character at the highest level for the system I'm ready to move on to a new one, so the exploit would be counterproductive. But that's me.

#14
Draining Dragon

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Join the club.

#15
Dai Grepher

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Not sure I agree with this. My main playthrough is male human mage, and I remember having few spells. It was better for me because of the human perk of having and extra talent early. But gaining more abilities is part of the fun. Plus, you level up quick to start out with. So it isn't long before you have 8 abilities. I had all 8 slots filled by the time I recruited the Templars. I will admit that it was easier for a mage, since most talents are first in the tree, and a mage doesn't have to switch between weapon types. Still, the warrior and rogue shouldn't be too different.

 

All that said, I pretty much got a feel for all the classes by playing as the companion characters. I will only reply for the sake of storyline purposes, and the feel of a different type of character who makes different choices.



#16
Kantr

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Did I explain it that poorly, or are some being willfully ignorant?

 

Unlike DAO, this game does not have unique origin stories...

or much race specific content

or good-to-evil spectrum of dialogue choices or ways to resolve major quests and shape your character and the story

or many different quest outcomes at all

powers are limited to 8 slots

mages are forced to play elemental mage for the first 1/2 of the game

random drops means  you may never get the ability-specific ring you want for your particular build

 

And all of that wipes out a wide array of character builds and role play variability one seemed to have w/ DAO.

 

So the only thing that leaves for me to do in a re-play, is experiment w/ a new class and/or their specialization.  By which I mean their various combat skills.

But I can't really do that when I don't really get most of my powers til near the end of the game.

Hence the need for the Power Amulet exploit, so I could get more abilities sooner, and actually experience those class combat skills, which is the only possible reason I can imagine replaying this game, since pretty much every other thing is almost exactly the same.

 

It that really so hard to understand? 

1. Not really present In origins

2. It had a bit in Origins

3. You couldnt be evil in DA:O



#17
Grovermancer

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1. Not really present In origins

2. It had a bit in Origins

3. You couldnt be evil in DA:O

 

I have no idea what your particular numbers correlate to.  Regardless:

- You could make your character look stereotypically 'evil.' 

- Then you could choose 'evil' dialogue choices thoughout the game. 

- You could choose a lot of 'evil' ways to finish quests. 

- And you could choose 'evil' ways to effect the overall story of the game.

 

So everything I said stands.


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#18
Kantr

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I have no idea what your particular numbers correlate to.  Regardless:

- You could make your character look stereotypically 'evil.' 

- Then you could choose 'evil' dialogue choices thoughout the game. 

- You could choose a lot of 'evil' ways to finish quests. 

- And you could choose 'evil' ways to effect the overall story of the game.

 

So everything I said stands.

 1 2 and 3 are about your first 3 points.



#19
Grovermancer

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 1 2 and 3 are about your first 3 points.

 

Ok... well you're wrong.



#20
Kantr

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Ok... well you're wrong.

Hmm. My points were a bit off. #1 would have been your third



#21
Digger1967

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Did I explain it that poorly, or are some being willfully ignorant?

 

Unlike DAO, this game does not have unique origin stories...

or much race specific content

or good-to-evil spectrum of dialogue choices or ways to resolve major quests and shape your character and the story

or many different quest outcomes at all

powers are limited to 8 slots

mages are forced to play elemental mage for the first 1/2 of the game

random drops means  you may never get the ability-specific ring you want for your particular build

 

And all of that wipes out a wide array of character builds and role play variability one seemed to have w/ DAO.

 

So the only thing that leaves for me to do in a re-play, is experiment w/ a new class and/or their specialization.  By which I mean their various combat skills.

But I can't really do that when I don't really get most of my powers til near the end of the game.

Hence the need for the Power Amulet exploit, so I could get more abilities sooner, and actually experience those class combat skills, which is the only possible reason I can imagine replaying this game, since pretty much every other thing is almost exactly the same.

 

It that really so hard to understand? 

 

Well I can't speak for anyone else, but I myself was shooting for willfully ignorant.  So what was that middle part again?



#22
TheKat

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I'm actually new to Dragon Age:Inquisition. I'm a (probably soon-to-be-ex) World of Warcraft player. Played it for 9 years, but the latest release just got to me. It was so dumbed down that I did have the problem the OP stated he had - mashing 2-3 buttons for most of a fight. The difference being it's pretty much like that in all end-game content of Warcraft.

 

First off the bat, I am amazed by this game. It's aimed at adults, and I don't have moronic 10 year old kids shouting homophobic, racist, sexist slurs and any other insult they can think of, thiinking they are tough. I love the occasional cuss words, the romance, relationships, and the blood. I love seeing my character covered in blood after a fight. (Geez, one smiled and had blood on their teeth. That's really going all out...). The realism as well, compared to the cartoon look of Warcraft is amazing.

 

Having said that, I'm confused that you get limited to 8 skills, despite having more to choose from. Why are there no keybinds, macros, extra toolbars, etc? Friend said it was so console players could play, and they only have 8 buttons. if so, it's a bit silly to me. Making games for consoles AND PCs is never going to work, as PCs need the games dumbed down to run, and consoles never have the grunt to play to fiull effect. But other than that, I do see a lot of replayability in the game, and this as someone who came from a farm/grind gaming background that is limited as well only by how you play it.

 

I think I played DAO at least 10-12 full play-throughs.  It was barely all I could do to get through 2 of this game.  Now on my 3rd (archer) and now realizing I'll not have access to many abilities til late in the game, the idea of spamming the same 2-3 abilities over and over is too boring.than a few buttons at a time.

 

Try playing World of Warcraft now and realise you have the same 2-3 abilities (from a best total of 25 in the early days, down to 10) and do repetitive grinding and farming day in and day out, and tell me which is boring. Try doing a 25 man raid that lasts for 4 hours using only the same 2-3 attacks/spells every fight and occasionally popping a proc speciality and tell me that's not boring. And honestly, if a scrub n00b like me can come from WoW and play a rogue using all 8 skill slots and still need more, a veteran like you should have no trouble.



#23
AlanC9

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PCs need the game dumbed down to run?

As for the substance, I think your friend was a bit off. It wasn't about supporting consoles -- previous games played just fine on consoles with more abilities via a pause/radial thingy. It was about being able to play without pausing and without a high level of physical skill.

#24
RMP _

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But BW apparently fixed that exploit?

 

 

They did a lot worse than that when "fixed" it. They broke the damn thing so that all amulets of power from chests and loot are gone.



#25
DanteYoda

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I agree OP, a lot here are firmly on the Bioware koolaid, so no matter what you say it will be wrong..

 

Astroturfers are strong with this forum.


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