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No More Text Appearing Above NPC Heads During Ambient Conversation. Thoughts?


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#1
Luqer

Luqer
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I've made a similar thread like this before but most misunderstood what I wanted to discuss about.

 

In DAO and DA2, it was a lot easier to listen to NPC conversation around areas since not only could you hear them talk, it was a lot easier to tell who was talking. Even if a party banter was triggered or if other NPC's were talking nearby, you could still just look at the NPC's you want to listen to just by reading the text dialogues that pop up above their respective heads.

 

In DAI, its pretty difficult to tell which NPCs were having a conversation as all conversations shared the same spot at the top of the display screen. More frustratingly, whenever I find an interesting conversation, chances are, another NPC conversation is going to overtake the conversation text at the top of the screen. 

 

Not only was it easier to have conversation text appear above NPC heads, it also gave previous games a slightly classic RPG feel. What are your thoughts about this?