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Mouselook and Pommel strike tracking seem to interfere (PC)


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#1
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Before the patch (PC) I had no trouble hitting stuff right in the face with Pommel Strike, now its tracking seems off somehow and I often miss. It was a kind of panic button, which is out of the question now.
Not that I seem to need a panic button with the recent Katari change, but it felt so satisfying.
 
Anyone else seeing this?
 
---
 
Update:

Toggling on autolook screws up the targetting behaviour of Pommel Strike

Found the way to edit topic title



#2
Dekibra

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hm, I missed quite often yesterday - before the patch I never missed

so maybe they did change something there as well

 

or we just had a bad Katari day


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#3
ALTBOULI

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Yes! I used to love it but now more often than not it will miss from point blank range against a stationary target

#4
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Yea, it's really weird - I grew on the ability because of the nice short animation. Felt kind of essential for pre-patch Katari.



#5
Drasca

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Were you on host or off host? Were you using cycle target (or right mouse click) for a yellow-brown target cursor (instead of white)? Were you facing toward your enemy with the camera? Was your character facing toward the enemy? Was the target moving at an oblique angle to you? All these factors affect targetting accuracy for all abilities that track, PS included.



#6
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Were you on host or off host? Were you using cycle target (or right mouse click) for a yellow-brown target cursor (instead of white)? Were you facing toward your enemy with the camera? Was your character facing toward the enemy? Was the target moving at an oblique angle to you? All these factors affect targetting accuracy for all abilities that track, PS included.

 

The way I use the ability hasn't changed. The only thing I changed is that I use the mouselook for melee characters. I'll try without mouselook to see if that brings back the old behaviour.



#7
Drasca

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The way I use the ability hasn't changed. The only thing I changed is that I use the mouselook for melee characters. I'll try without mouselook to see if that brings back the old behaviour.

 

What mouselook? Do you mean holding down RMB to change camera angle? Because that's part of what I mentioned above.

 

 

Were you facing toward your enemy with the camera?



#8
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What mouselook? Do you mean holding down RMB to change camera angle? Because that's part of what I mentioned above.

No, the new free mouselook option. It makes your character turn towards your view angle without RMB spam. I only use it with melee characters since it screws up the abilities that use the AoE circle.

 

This should answer the second question: Yes I face the enemy with the camera. There might be a little delay between the view change and the character turning to "snap to heading" - it sometimes feels so.



#9
ALTBOULI

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The way I use the ability hasn't changed


Same, the hit detection definitely seems to be off atm

#10
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Same, the hit detection definitely seems to be off atm

Are you on console?



#11
ALTBOULI

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Are you on console?


Yup

#12
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Yup

Then it's probably not the mouselook toggle. I get that console controls weren't changed?



#13
ALTBOULI

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Then it's probably not the mouselook toggle. I get that console controls weren't changed?


No there hasnt been any changes to the controls as far as i'm aware

#14
Lil Mantis

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I didnt get a chance to play last night but the day before I was playing Katari and I was missing a lot with Pommel Strike.  At first I thought it was a possible host issue but looking at this thread.  It may be more?



#15
hanoobken

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Yes! I used to love it but now more often than not it will miss from point blank range against a stationary target

I can confirm this as well.  I couldn't hit a templar horror just in front of me.  I kept trying until someone else killed it lol



#16
Gya

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Yup. Also failed to hit a stationary target repeatedly. Gave up and charged.

#17
Drasca

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Where's this free mouselook toggle? I don't see it. I'll try PS tracking myself on PC later on.



#18
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Where's this free mouselook toggle? I don't see it. I'll try PS tracking myself on PC later on.

Look at the keybindings - I think you have to define it before you can use it.



#19
Drasca

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Look at the keybindings - I think you have to define it before you can use it.

Oh I see it now. Thanks.

 

I tried out PS. It tracks the same as before. It'll still miss under the same conditions I outlined above, and still hit when lined up correctly.



#20
N7 Tigger

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I never really used it until yesterday but it does seem a bit iffy. 4/5 times it works fine. The other time I'll spam it 5 times directly at 1 enemy before it hits. This is on console.



#21
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Oh I see it now. Thanks.

 

I tried out PS. It tracks the same as before. It'll still miss under the same conditions I outlined above, and still hit when lined up correctly.

How do you do it then? You use the fixed target bronze indicator?



#22
LearnedHand

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My experience tells me the PS tracking misses more often now as well. 



#23
Meli82

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Yeah, seems off for me too, on PC. Makes my Katari gameplay even worse than before  :pinched:



#24
Drasca

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How do you do it then? You use the fixed target bronze indicator?

 

Enemy in front of my character, with my character turned toward enemy, camera behind me facing directly toward enemy, hitting immobiled target or target attacking me or otherwise stopped / busy in an animation. I do not attempt to attack moving targets with it. If I am using it to lunge across the screen, I follow up with a combat roll and attack cancel x2 before deciding to either move, CR, CB or MB next. Especially true if I am whiff-missing after the PS lunge.  However, the point of the lunge wasn't necessarily to hit, but to glide across the screen immediately.

 

I don't have video of you missing, so I cannot tell what you're doing wrong, but I do know what to do to make it right, and I listed the qualities above previously.

 

Were you on host or off host? Were you using cycle target (or right mouse click) for a yellow-brown target cursor (instead of white)? Were you facing toward your enemy with the camera? Was your character facing toward the enemy? Was the target moving at an oblique angle to you? All these factors affect targetting accuracy for all abilities that track, PS included.

 

On host rocks, off host sucks. Hard target via cycle target (default tab on keyboard) is ideal, though not always an option for time (helps a lot though for bigger / boss targets, can cycle on approach). Camera orientation always matters. Character orientation matters. Character positioning matters. Target positioning, vector movement and direction matter vs character vector alignment. Range matters (again with positioning).

 

PS + other Melee skills are awesome, but you do need to learn to use them. I don't know how you're using them and failing at them specifically, but those above are all things I've learned to take into account and adjust for. If you want to make a video of how you're failing at it, I can point out why you are, but it is probably best if you begin to learn the habits of manually orientating your camera toward your targets and using cycle target for a hard lock, while adjusting for spacing, movement and timing.

 

-- and noobs say Katari & Perilous isn't about skill. Ppppbbbbt.



#25
Drasca

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Here's a short video of me using PS. I don't have CR yet, but PS works like it is supposed to. Sadly I turned off the recording during the cooler part afterward clearing the zone and engaging druffalo too. Oh well.

https://youtu.be/ndvNQe0b5L4

 

Edit: In all seriousness, practice PS's tracking against a pot. With and without cycled targetting, and while moving around with the camera in different angles. Don't actually hit the pot, but try it from a distance.

 

PS is a short direct jab that goes directly in front where the enemy's jaw would be. It generally does not hit targets below your own height (melee's worst enemy is stairs), though will often hit targets that are considered 'knocked down' if they're targetted.