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Dispatch Table in Camps


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7 réponses à ce sujet

#1
JeffKaos

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I don't usually make suggestions for game features, heck I rarely post in these forums, but I had an idea that I thought would make a good patch. Why not add a combat table in camps in the different areas? Maybe not a "full on" table but at least a "lite" version? It could be set up using Lilliana's ravens to dispatch info to the player in the field regarding operations they initiated in the War Room. This way players don't need to constantly go back and forth to Skyhold in order to look at reports and initiate new ops. If BioWare wanted to they could even make it so that operations initiated in the camp table/dispatch take a little longer to complete than they would if they were done from Skyhold. Does this sound like a good idea?

 

And another little thing I wouldn't mind is the ability to "hold" load screens. Like maybe once a load screen is over I would have to press a button on my controller or clock my mouse on the screen in order to proceed. That way I can finish reading some of the lengthier lore that comes up on the load screen.


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#2
Cheviot

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Both good ideas.  I'd suggest making the "lite" wartable have the option for an advisor to start a new operation when they've finished one, but the player can't specify which one.



#3
KaiserShep

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I can see something like this being implemented. Like, if you're in the Hinterlands, the map would be only of the Hinterlands, so any operations you engage in are relevant only to the area that camp is in. It would've been helpful to have something like that for the operation to have the watchtowers built to complete the horsemaster thing.



#4
JeffKaos

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Besides being able to have access to the War Table in camps I'd also like to be able to ad skills to the Radial Menu. Right now there's several skills I like to have but don't use often. Mostly these are the Focus based skills and the Revive spell. Since I see a need for these skills I slot them on my tool bar but I feel like I'm wasting the slots because I don't use them in every fight. At the very least let us put Focus based skills on the Radial menu.



#5
HM Vengeance

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Yes please, while they're at it could they have a "rifts sealed" counter in the corner so we know how many rifts we've sealed in total. It could also show on the player map you use to navigate so you know how many you've sealed in that area you're playing in.



#6
happy_daiz

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Yeah, that would be nice.
 
I'd also like it if the requisitions could be presented in a list, so you could just grab them from the requisitions officer all at once.
 
And be able to cancel requisitions if you realize you won't be able to get all the materials you need (because you cleared out the area, and there are no enemies left to drop anything).



#7
Aquarius121

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Lots of good ideas here that wouldn't be too unfeasible to implement IMO, especially being able to pick and choose what requisitions to take and being able to cancel. Especially If you're OCD about finishing quests like me, you wouldn't be stuck with an uncompletable one sitting in your journal.

 

I also really like having a version of the wartable at camp. It's pretty immersion breaking for me to travel all the way back to Skyhold from the Western Approach just to tell my advisors to build something and then travel all the way back...like how much time would that take in "reality" and wouldn't that be a little counter-intuitive to the whole saving the world thing? You could still have a timer for that mission while you're in the area so whatever you need done doesn't magically appear, but you shouldn't have to go halfway across the continent and back to give an order.



#8
Fade-Touched-in-the-head

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And another little thing I wouldn't mind is the ability to "hold" load screens. Like maybe once a load screen is over I would have to press a button on my controller or clock my mouse on the screen in order to proceed. That way I can finish reading some of the lengthier lore that comes up on the load screen.


I like your first idea, but this one about the load screens isn't really necessary. The load screens only display lore information that you've already acquired the codex entry for.