Hello there again! I was out for quite a while but this one is worthy of sharing IMAO. So - a friend of mine got this DLC and I was the one to watch her playing it.
I've told her not to buy it. If a game is a bunch of barely tied together alogical fetch quests, DLC - and that stands for DownLoadable Content - is just more alogical fetching.
I've told her that Dragon Age: Inquisition is secondary on every turn. If ingame writing was just a lazy copy-paste from other Bioware titles with no creativity whatsoever DLC can't change that.
I've told her that DA:I is buggy and will be goddamn buggy (just as Gothic III was at launch... for years until community patch). If the product is THIS bad at programming part you won't get better results without firing all the programmers. Just because these people are simply not suitted to the task.
But, well, she got it. Here goes the quotes (with generic references of mine, so you don't get much spoiled):
I finish quoting my friend here, but the list of comments I've taken goes for 80 more positions. After that she gave up on this.
My notes:
3*. What the hell is that stud is talking about? I know Nevarran Accord. By this the Inquisition united with the Chantry forming three organisations: Circle of Magi, Templars and the Seekers of Truth. And that guy states that the Last Inquisitor stepped down not long before the Seekers of Truth joined the Chantry? Lazy writing, Gaider level.
17*. I've had a weird feeling it's secondary, too. And I've found where the level design idea was stolen - it's the ME3 Leviatan DLC part, at the, sigh, ancient temple for worshipping Reapers.
19*. One word about lazy Gaider writing: previously the southernmost part of Tevinter reach was Ostagar. Look at the map, find Ostagar. Now look where you are. Yes, **** the lore.
22*. That's a guy back in DA:O, Orzammar side quest.
26*. Really weird game design decision. I'd say an escort quest should've been better here.
Summing everything I've come to these points:
1. Bioware doesn't have even a little hint on what history research is. Which is sad when they are making a HR-like DLC.
2. Bioware has amazing landscape designers and artists, which are limited to the writers requests. I'd say those designers better look for a better place to work for, since their talent for now is wasted.
3. Writing and level design are lazy to the point of not forgiveness.
4. Quest mechanics is the same players voiced against in the core game.
5. Bugs with banter are immersion-breaking.
6. Very concept of the area is lore-breaking.
Sadly, I've been looking forward to get it when it is on a discount. I won't now.
Rest in Pieces, Dragon Age.





Retour en haut







