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Do you design your characters around your specialization?


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15 réponses à ce sujet

#1
SomeoneStoleMyName

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For example: Green glowy eyes for a Rift mage. Red eyes for a Reaver etc?

Do you design your character around your specialization and if so how do you go about it? :)



#2
Pensieve

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I don't. I'm playing a rogue archer and I have no idea what the specializations are going to be :D Although I have been thinking about doing a Goth like mage and making him/her a necromancer. 



#3
Karai9

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I've never really thought about designing a character around a specialization to be honest, but maybe that's something to consider to change things up a bit  :P . Usually I create my characters based on the kind of personality/presence I want them to exude (i.e. make them look severe if I want their personality to be severe and aggressive)



#4
Rhidor

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I'll probably do that once the Black Emporium releases. It doesn't make much sense to me for a normal mage to look like a necromancer before they unlock the specialization. It would be a change I would do mid-game though (like making Hawke age).

#5
Felya87

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Not in the colour or particulars like this. I mostly base myself on the personality I want for the character. Only the hair are sometimes choosen based on the classes. Short for rogues (I didn't play warriors for now) longer for mages.

 

My Qunari mage, since BioWare didn't even tried to give us decent hair for Qunari, had very decorated horns to complete her feminine and elegant make up, since I wanted her to be slightly vain.

 

My elven rogue had short spiky hair, small scars and the smaller Sylaise tatoo, the only asimmetrical one, because it was the less "Dalish feeling" one, since I roleplayed her as city born, and in contrast with her clan.

 

While the female mage elf I'm playng now is very severe and very elf centric. So she have a very visible tatoo and tightly tied hair (that, thanks to BioWare "idea" of unisex, had given her a very manly receding hairline, that I'll take away the moment the black emporium is out. Cullen have a less manly hairline. just sayng. Disgusting.)



#6
AranSaxra

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Well...I don't.  I think it would look kind of forced, to be honest.  No one else in-game has glowy green, red, etc. eyes because of their specializations.  I tend to just... keep building them in the cc until their faces 'say' something, and then I assign them a certain personality based on that.  It works as well the other way around (personality first, face according to personality).  But their powers are always influenced by their traits and nature.



#7
Gilsa

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Not around specializations specifically, but I gave heavier scars to the 2H warrior since she didn't have a shield to hide behind. Violent Carta background meant escorting caravans, rival ambushes, blood feuds, etc.



#8
Zikade

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Not really around specializations but classes and roleplaying do have effect. I more easily give scars to warriors or DW rogues and I like to somewhat reflect their story/personality in their appearance. However, I sometimes like to create opposites (i.e. personality doesn't match the appearance) since stereotypes are boring  :P.  

I only have one character who was somewhat designed around a specialization. Or, truth be told, outfit. I wanted one of my characters to don the Templar armor so why not have the specialization as well? This one thus ended up having a very refined roleplay from the start.



#9
NaclynE

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Not really. I may go by what fits the character in terms of their in general story line the most. Like for instance on my first playthrough I was playing a female human sw/sh warrior named Amola Vollsa. I was having her act like she had a god complex and a firm believer in Andraste. Obviously I should have her pick "Templar". Her brother Draven Vollsa (human male warrior 2H) loved killing things and had a short temper when it came to evil crap despite being funny saracstic so i picked "reaver". Vyre Dite (female human mage) I am trying to build her as a person from another dimension so that's why I picked "Rift Mage". I recently picked "assassin" for Chasimess Winters (female human DWK rouge) because she seemed like a cunning woman were you don't know if she'll be friendly or will kill you where you least expect it. It's something about her eyes which says so.



#10
Dieb

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Partially. I knew about the Artificer because I "cancelled" my first playthrough.

 

But I also choose the skills etc. around the character I made up - basically Thedas' version of Indiana Jones & Corcodile Dundee, a survivalist adventurer-for-hire recovering artifacts etc., so I gave him the Archery / Artificer / Sabotage trees, since I figure I guy like that has a lot of gadgets (Inquisitor Hat and Hook & Tackle primarily).

 

It's also nice because History- & Arcane Knowledge makes sense, as well as a general interest in not going all "I-don't-have-magic-so-I-hate-it" about everything.



#11
auronvigo

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Not around the specializations but the background story does have an impact on what I create. The human characters are nobles living at home or raised in the (relative) safety of the circle. Those living at home have been introduced to every race, while the ones living in the circles have mostly mingled with humans and elves. As such I didn't put scars on my humans. The dwarf character has you as part of the Carta, basically a criminal. If you are being sent on a mission as important as spying on the Conclave then it isn't your first day on the job. Maybe your dwarf was casteless and the Carta was the best opportunity to make a decent living. It seems more appropriate to me to have a scar or tattoo on your dwarven character. I'll put one of them on mine when I get there. Although everyone interprets the story differently in their head.



#12
sillymonkboy

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Specialization? No.

I usually start with the spark of an idea, an image, or even a lyric or melody from a song. I then flesh that out into a living, breathing personality. As I'm going through this, their appearance begins to gel in my mind. Then I try to replicate that mental image in game. I usually fail miserably, so I've been paying a lot of attention to the CC threads lately.

#13
berelinde

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I'm more likely to design the character around a character concept rather than a particular specialization. I consider that criterion when deciding upon a specialization, too, though. So "appearance" and "specialization" are both side-branches of the "character concept" tree.


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#14
Han Yolo

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Almost every female archer I've ever made (and I've made a lot of archers) has brown hair and green eyes. So, very stereotypey. I didn't do this consciously though.



#15
S Seraff

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most of te time i have a class in mind and that does affect the way i make a character. but the exceptions are fun ;D



#16
Ashara

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I'm more likely to design the character around a character concept rather than a particular specialization. I consider that criterion when deciding upon a specialization, too, though. So "appearance" and "specialization" are both side-branches of the "character concept" tree.

Agreed, I do the same  :)