Hi all. I merely want to know the differences here, because I witnessed something which I think is based on that. Here's what happens.
We enter an area, and a companion spawns at a waypoint. Every time we enter it, he has to be there. Sunken Flagon style.
Now, in a cutscene on that same area, I had to jump this companion somewhere else.
When I leave the area, and return, if I come from the same module, he will be at the spot where he jumped. Whilst, if I leave the module and return, he will be where I want him.
What could be the cause of this? I guessed it has to do with the transition and OnClientEnter, therefore the title. But I don't know...





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