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Can we just say this? DA:I is the best RPG I have ever played.


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#526
Kroitz

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I agree, this is the best RPG that you´ve ever played.


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#527
bittersiha

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Thank you for re-posting this. You are right, the grammar of the opening is atrocious and gives a totally wrong impression of the post! It is simply beautiful and yes, I would have loved to see that too. I think, however, that the feelings of terror and loss need to be balanced by humour and the occasional success as well -- something DA:I has too little of, too. Otherwise we just end up with something like Dishonoured, which, while a great game IMO, was simply too depressing to my tastes (that heart... oh god that heart).

of course. i think dai has some good humor, though, more of that + what the OP of that writing said and i think it'd be real amazing

ah... you might not like talking to me much then--my grammar is super bad lol. i don't think that gives a wrong impression... just a different kind of typing. it is from tumblr afterall--some people type differently there than here. regardless i thought the post was great.

it's interesting to me how different mass effect and dragon age are story-wise, but i forget they  have different teams too lol. maybe let DA borrow some of your writers, ME team?


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#528
SwobyJ

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of course. i think dai has some good humor, though, more of that + what the OP of that writing said and i think it'd be real amazing

ah... you might not like talking to me much then--my grammar is super bad lol. i don't think that gives a wrong impression... just a different kind of typing. it is from tumblr afterall--some people type differently there than here. regardless i thought the post was great.

it's interesting to me how different mass effect and dragon age are story-wise, but i forget they  have different teams too lol. maybe let DA borrow some of your writers, ME team?

 

Patrick Weekes is a thing.



#529
Rannik

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There is so much ridiculous semi-trolling whinging going on about this game on these boards, and it's really frustrating me.

 
I'd get used to people having opinions if I were you, dismissing mostly valid criticism as "trolling" usually makes you look like yet another edgy adolescent.
 

Especially since much of it is clearly coming from people who are playing this game to death, yet feel the need to come on these boards to whine and have their baseless criticisms validated because they think it makes them seem like discerning gamers.


Or maybe they love Dragon Age and therefore care about the series taking a nosedive in the quality of whatever elements they enjoy about it...
 
That's what Ockham's Razor would tell you anyway.
 

I have played Bioware games since Baldur's Gate 2, and up until now that was my favourite RPG of all time. I liked DA:O just fine, and I loved DA2, but they weren't quite as mind-blowing as BG2.

 
I've also played every single BW game (except that Sonic thing...) and yet I've had more a lot more fun in the first 15 hours of Pillars of Eternity (which is the fairest simile to BG2 in 2015) than the almost 100 hours that dragging myself through DAI took. I also liked the first Mass Effect way more than Baldur's Gate 1 and 2 combined, so it is clearly not a question of "RPG mechanics", "nostalgia" or "Biower now suks".

See? People can have different opinions.

Does that mean you have to dislike DAI? No, it just means that for me DAI is by far the worst game Bioware has ever created, in fact, it was the first one that I had to force myself to play halfway through.
 

This game makes all of those games look like amateur efforts. The sheer amount of content.

 
Absolutely, the quantity over quality approach gives you more content, that's factually true.
 
But if I cared about having large amounts of "content" I'd be a playing some generic themepark MMO which at least adds a social component to make it enjoyable... in fact, SWTOR would be a great example because that's exactly how Inquistion feels, an offline version of SWTOR.
 

The gorgeous well-designed graphics.


Graphically DAI is an average looking game, this is a fact that you can verify with a simple web image search, and there's no need to go very far as Battlefield 4 looks and runs significantly better even though it was build on top of the exact same engine.

As far as aesthetics goes that's, again, just your opinion.

While I didn't really care for the previous art styles (or the lack of them...) this time I absolutely hate the tarot theme, the typography, the UI design (from the ugly orange squares everywhere to the poor M&K usability), the mix of pseudo-realism with plasticky cartoon stuff and the complete lack of consistency, like those great looking BF4 skin shaders close to the last gen hair or the newly created high res assets close to full blown DA2 stuff.
 

The enormous amount of codex entries that don't dumb it down and don't "streamline" the world-building.


If I wanted to read, I'd pick up a book.

In a video game, exposition through text and voiced infodumps is objectively inferior to that through gameplay, we are here to see and play things as they happen, not to read for 10 minutes about them.
 

The dynamic and innovative combat system that blends real-time elements with turn-based concepts.

 
I really don't want to sound condescending, but if you think DAI's combat is "dynamic" or "innovative" you really need more variety in your games.

This is how dynamic and innovative combat looks in 2014:


 
DAI's combat is a dumbed down adaptation of the DA2 combat, nothing more, nothing less.
 

The well-thought out cast that's devoid of ridiculous stereotypes that have plagued some previous Bioware titles.


Starring such innovative and never seen characters as the totally evil templars, the slutty bisexual, the sassy gay mage fighting against bigotry (now with a 100% more Biower Daddy Issues™ ), the honourable Warden, the token trans or the strong independent rogue that needs no fucks given about anything.
 
I don't think that's necessarily a bad thing in the first place, but DAI does have a huge amount of walking stereotypes.
 

This game is truly incredible. People see that, and that's why it's received such critical acclaim.


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#530
Terodil

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I agree with most of what you wrote, Rubios. Very much so, in fact.

But... (you knew there had to be a but, right? :P )
 

But if I cared about having large amounts of "content" I'd be a playing some generic themepark MMO which at least adds a social component to make it enjoyable... in fact, SWTOR would be a great example because that's exactly how Inquistion feels, an offline version of SWTOR.


Comparing DA:I and SWTOR is actually offensive -- to SWTOR. Yes, SWTOR is an MMO, but even so its writing (well... disregarding the Revan disaster for a minute), the choices, and the resulting emotional engagement, esp. of the class quest chains, far outshines anything DA:I has to offer. I have no problem sinking hundreds of hours into SWTOR (playing solo too, 95% of the time), because it's fun, while DA:I is indeed a drag. That might also have to do with the UX though; I simply enjoy SWTOR's fluid gameplay; once you master your class it's almost like making music. DA:I just leaves me with RSI and a bad taste in my mouth.
 

While I didn't really care for the previous art styles (or the lack of them...) this time I absolutely hate the tarot theme, the typography, the UI design (from the ugly orange squares everywhere to the poor M&K usability), the mix of pseudo-realism with plasticky cartoon stuff and the complete lack of consistency, like those great looking BF4 skin shaders close to the last gen hair or the newly created high res assets close to full blown DA2 stuff.


Ugh. Fair enough, taste is taste, but I personally loved the tarot theme, and thought that the graphics, with the notable exception of the hair, were quite pleasing to the eye. The typography and the UX are truly atrocious though, I grant you that. (Bioware, if you should read this: Changing upper- to lowercase would already help tons.)
 

If I wanted to read, I'd pick up a book.

In a video game, exposition through text and voiced infodumps is objectively inferior to that through gameplay, we are here to see and play things as they happen, not to read for 10 minutes about them.


I agree, again in principle. 'Show' is better than 'write', though to me the music is in the mix. I enjoy a high-quality backdrop to my games, and enjoy using my mind's eye for a change. Except the DA:I lore is sadly not high-quality any more. Maybe in the same vein, I really dislike this new convo style where a person blabbers something in the background and suddenly the quest log gets updated. I want proper (at least somewhat cinematic) cutscenes back, please. And while we are at it, more options than
 
[1] Tell me more.
[2] Not interested.
 

This is how dynamic and innovative combat looks in 2014 [snip]


Aaaah, don't taunt me, I so wish Bayonetta was available on PC, mostly for the story which is reportedly amazing. The combat... I don't know. I enjoy a slower pace, that is a bit too hectic to me and makes me think of DDR.
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#531
9TailsFox

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I agree with most of what you wrote, Rubios. Very much so, in fact.

But... (you knew there had to be a but, right? :P )
 

Comparing DA:I and SWTOR is actually offensive -- to SWTOR. Yes, SWTOR is an MMO, but even so its writing (well... disregarding the Revan disaster for a minute), the choices, and the resulting emotional engagement, esp. of the class quest chains, far outshines anything DA:I has to offer. I have no problem sinking hundreds of hours into SWTOR (playing solo too, 95% of the time), because it's fun, while DA:I is indeed a drag. That might also have to do with the UX though; I simply enjoy SWTOR's fluid gameplay; once you master your class it's almost like making music. DA:I just leaves me with RSI and a bad taste in my mouth.
 

Ugh. Fair enough, taste is taste, but I personally loved the tarot theme, and thought that the graphics, with the notable exception of the hair, were quite pleasing to the eye. The typography and the UX are truly atrocious though, I grant you that. (Bioware, if you should read this: Changing upper- to lowercase would already help tons.)
 

I agree, again in principle. 'Show' is better than 'write', though to me the music is in the mix. I enjoy a high-quality backdrop to my games, and enjoy using my mind's eye for a change. Except the DA:I lore is sadly not high-quality any more. Maybe in the same vein, I really dislike this new convo style where a person blabbers something in the background and suddenly the quest log gets updated. I want proper (at least somewhat cinematic) cutscenes back, please. And while we are at it, more options than
 

[1] Tell me more.
[2] Not interested.
 

Aaaah, don't taunt me, I so wish Bayonetta was available on PC, mostly for the story which is reportedly amazing. The combat... I don't know. I enjoy a slower pace, that is a bit too hectic to me and makes me think of DDR.

 

1)SWTOR is best MMO for me. I played all 8 class amazings story's one better than other but all liked and swtor Inquisitor >>>> DA Inqusitor. But I disapointed in Revan expansion not because of the story "I am not of one's Leave my Revan alone people :angry:  :( " but in Hutt cartel we have side quest with cinematic. In Revan we have only text box side quests, except each class get 1 class quest I liked it. i don't like direction they going Hutt cartel was much better expansion.

2)I liked card theme to. How compononse cards changed based on state they are in. it was funny I think i did something wrong :lol:  because after each companion quest they become "dark"

3)Yes Bayonetta on PC would be nice :(  Alot of people probably would disagree with me but my perfect game would be DMC hack and slash combat with over the top cinematic and giant boss battles with witcher/da/me story telling(choices and dialogue) :wub:


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#532
Morroian

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1)SWTOR is best MMO for me. I played all 8 class amazings story's one better than other but all liked and swtor Inquisitor >>>> DA Inqusitor. But I disapointed in Revan expansion not because of the story "I am not of one's Leave my Revan alone people :angry:  :( " but in Hutt cartel we have side quest with cinematic. In Revan we have only text box side quests, except each class get 1 class quest I liked it. i don't like direction they going Hutt cartel was much better expansion.

 

Don't want to derail the thread but the reason for restricting the cinematics in SOR was so they could do a really good job with the main quests and not have to spread their resources amongst all the minor quests which really don't need cinematics. IMHO they succeeded because they outdid themselves with the cinematic storytelling in SOR. To bring it back on topic I think they probably tried to do something similar in DAI.


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#533
jedidotflow

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Did I just read someone write "the token trans"? Jesus H. Christ... Some of you folk are insane.



#534
Guest_Faerunner_*

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"Can we just say this? DAI is the best RPG I've ever played."

 

There's an inconsistency right in the forum title. Why do "we" need to say DAI is the best RPG you have played? It might not be the best RPG "we" have played.

 

Also, OPINION =/= FACT!!

 

You like the game? Good for you. However, claiming that other people not liking it is based on objectively "baseless criticism" while the reasons you like it are objectively correct, when both boil down to subjective personal taste, is pretty dang egotistical. What makes YOUR tastes the universal standard from which all tastes should be held, while other people's are just plain subjective and wrong?

 

Maybe people don't like the game because it doesn't appeal to them the way it appeals to you. Ever think of that?

 

EDIT: In fact, maybe the same reasons you like the game are the reasons other people don't like it. Or the features you listed for making it "the best RPG" are features other people find inadequate or unneeded to make "the best RPG." Or they can find those same features in other games, while said other games still have other features they prefer or feel DAI lacks. (For example, gorgeous graphics and backgrounds. Big deal, other RPGs have gorgeous graphics and backgrounds too. Can DAI bost of an intricate central story? Also, the stronghold. Big deal. Other RPGs give us our own stronghold too. Neverwinter Nights 2 and Pillars of Eternity come to mind--and both provided better "slip into the role of the main character and walk around in it" roleplay experiences in my opinion.)


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#535
Vault_Tec101

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Since the topic of homosexuality and such has been brought up by those braver than I, I think I can safely join the debate while distributing the oncoming proverbial slap amongst all the others who raised it first.

 

One of the criticisms I can levy against DA:I is that the topic of sexual orientation seems very much forced, almost condescending even. I recall one scene where I spoke with Iron Bull regarding Krem's sexual orientation and he full on blasted me for asking a simple question (it could be that I mistook his meaning for attack when no such intention existed, as well I am trying hard to find the scene in question but to no avail, if you have a transcript of DA:I please forward it my way).

 

But even ignoring the above my take is that the writers are absolutely incredulous that a pleb would dare question the topic. Throughout DA:I I found that Bioware wants to tell me a lesson with a heavy hand rather than teach me it.

 

Indeed if the message you wish to convey is that the plight of those whose sexual orientation deviates from the norm is horrible and that they face unjust persecution then show me it, show me what would happen if I was homophobic and persecuted them based on that. If you believe that your position is as of yet so unaccepted that it warrants social activism surely then there must be injustice perpetrated against your position that ought to be highlighted? Other wise if it is all flowers and sun shine as the game would have you believe why include such explanations?

 

I would like to point to Julien Lowe from The Shield as a proper way to include social activism in media. I really felt for that man's suffering and wanted nothing more than to slap those who would place those restrictions on him, yet in this game it seems I am the one being slapped. What a shame.

 

Further it seems really moronic to have created a universe where alienages and segregation exists based on the sole premise of having a different shaped ear than myself and to allow the player to side on that topic (by way of aiding or hindering the person who claims to advocate for them), for or against or to not even care and ignore the issue, but on sexual orientation where the issues at hand are much more than simply looking different it's a no brainer, the world (devs), have already decided for you.

 

Hopefully I am mistaken and have simply misunderstood Bioware's position.


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#536
Rannik

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Here we go.

 

:lol:



#537
bittersiha

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Patrick Weekes is a thing.

maybe more than one writer, then?



#538
Shechinah

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(to Vault_Tec101) You can ask Krem about his sexual orientation? I thought you could only ask him about his gender identity?


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#539
Eternal Phoenix

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I wonder what RPG's the OP has played if this is what they consider the best?

 

Origins was the better RPG. Inquisition had some fun gameplay, customization and a good main story and quest-line but in terms of actual role-playing? It's not that great and you see few of your choices reflected among the world and the risk of companions leaving you or betraying you is non-existent this time. The game doesn't punish or reward you for any choices you make and the side quests (which are all fetch quests) aren't worth doing.

 

So whilst I would consider Inquisition a good game for its solid main story, customization of the character and gameplay, I couldn't say it was a good RPG (although it does provide many opportunities to role-play in speech, they are simply limited compared to other RPG titles including Origins itself where you could form many different personalities for your character through actions alone. Origins featured many random scenes and events thrown in just to allow for this - case in point being all the optional content in Ostagar or Lothering for example whilst Inquisition features little of this).


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#540
SwobyJ

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maybe more than one writer, then?

 

-Patrick Weekes wrote DAI and ME1 and ME2 and ME3.

-Sylvia Feketekuty wrote DAI and ME2 DLC and ME3.
-Lukas Kristjanson wrote DAI and ME1 and ME2.
(Note that he's even responsible for Minsc in Baldur's Gate, but I haven't played it yet)

 

I believe both series may share editors too, but I didn't check.

 

So there's more than one writer. In fact, I'd say broadly that about 1/3 of the current and past Dragon Age writing team has worked on Mass Effect before.

 

There are different teams, but they can still share human resources, and they do. 

 

This doesn't mean you need to change your suggestion, but DA already 'borrows writers' from ME. You'll just be suggesting they borrow more than the number they already do. Say 1/2 instead of 1/4-1/3 or so.

 

Patrick Weekes is also taking over as Lead Writer, so we have a trilogy-long-experienced ME writer doing DA from here on.

 

 

 

On another note. I actually find DA and ME to have significant similarities, to the point where if I see something happen as an event/theme/idea/conversation/anything/etc, I can pretty reliably predict that it may (MAY) come up in future content in the other franchise.

 

In fact, Dragon Age: Inquisition was a huge exercise in that, to my amusement. It was honestly fascinating.



#541
Rannik

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(to Vault_Tec101) You can ask Krem about his sexual orientation? I thought you could only ask him about his gender identity?


For the average person those things probably sound pretty similar, which makes sense since the whole LGBT thing (probably LGBTWTFBBQ+ by now) keeps blending a lot completely different issues into one package.
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#542
SwobyJ

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Since the topic of homosexuality and such has been brought up by those braver than I, I think I can safely join the debate while distributing the oncoming proverbial slap amongst all the others who raised it first.

 

One of the criticisms I can levy against DA:I is that the topic of sexual orientation seems very much forced, almost condescending even. I recall one scene where I spoke with Iron Bull regarding Krem's sexual orientation and he full on blasted me for asking a simple question (it could be that I mistook his meaning for attack when no such intention existed, as well I am trying hard to find the scene in question but to no avail, if you have a transcript of DA:I please forward it my way).

 

But even ignoring the above my take is that the writers are absolutely incredulous that a pleb would dare question the topic. Throughout DA:I I found that Bioware wants to tell me a lesson with a heavy hand rather than teach me it.

 

Indeed if the message you wish to convey is that the plight of those whose sexual orientation deviates from the norm is horrible and that they face unjust persecution then show me it, show me what would happen if I was homophobic and persecuted them based on that. If you believe that your position is as of yet so unaccepted that it warrants social activism surely then there must be injustice perpetrated against your position that ought to be highlighted? Other wise if it is all flowers and sun shine as the game would have you believe why include such explanations?

 

I would like to point to Julien Lowe from The Shield as a proper way to include social activism in media. I really felt for that man's suffering and wanted nothing more than to slap those who would place those restrictions on him, yet in this game it seems I am the one being slapped. What a shame.

 

Further it seems really moronic to have created a universe where alienages and segregation exists based on the sole premise of having a different shaped ear than myself and to allow the player to side on that topic (by way of aiding or hindering the person who claims to advocate for them), for or against or to not even care and ignore the issue, but on sexual orientation where the issues at hand are much more than simply looking different it's a no brainer, the world (devs), have already decided for you.

 

Hopefully I am mistaken and have simply misunderstood Bioware's position.

 

Bolded above the good parts that resonated with me, even if slightly. Including the parts where you (IMO) rightly self-reflected that you could be misunderstanding things.

 

Long and only half-thought-out rant incoming so putting in spoiler tags as its a bit OT.

 

Spoiler

 

 

TLDR: Maybe Bioware/EA is too invested in this issue (corporate LGBT supporters?) to actually allow choice regarding the matter. To social progressives, the matter is already settled, and there won't be dissent in their product. I guess that doesn't work as well for me because while I won't dissent on the matter (but in fact completely agree), I welcome facing dissent and teaching the other person about my life and my feelings, and then it can be up to them to accept it. If I just tell them something without letting them pose what they view as legitimate arguments against it, I shouldn't actually expect the truth to be settled, only ignored. And that's what I think I see here; Bioware ignoring an opposition, even while promoting a contemporary social view. That's where the 'forced in' sentiment comes in.

And there's many devs who have done this much better, even. I don't give Bioware a pass because they put a matter I agree with in their game - if it is done in an annoyingly sticking-out way, I'll consider the story/gameplay/RP harmed.

I think Patrick could have done better with Krem but I know he tried.

 

Ugh sorry everyone. I think I'm just getting to the point of ranting about the mistakes of those pushing for favored forms of social progression being as bad for things sometimes as the idiocy of those pushing for social regression. Getting political.  :sick:

Done now. Regardless of all this, I think Bioware is doing things mostly right. Making my nitpicks hard to describe well.


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#543
AlanC9

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You're probably on to something there. As far as Bio's culture is concerned, I imagine these issues really are settled. Where I live (NYC -- somewhere between Seinfeld and Girls) this is over too. Sure, it's a live issue somewhere out in the flyover zone, but we don't go there willingly. I'm not sure I'd call what Bio's doing "activism" -- if it's activism, it's about gaming conventions, rather than society per se.


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#544
turuzzusapatuttu

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JumZEmR.png

 

tumblr_lz92b3hSUr1qbmf8z.gif

 

I love DA2 but you killed me with that  :D  :D  :D


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#545
TevinterSupremacist

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swtor Inquisitor >>>> DA Inquisitor

I just wanted to have this stated again, with big letters.


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#546
Elhanan

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I just wanted to have this stated again, with big letters.


It certainly has more options and quickslots, but I prefer the gameplay in DAI including Pause and Tac-Cam.

#547
Vault_Tec101

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You're probably on to something there. As far as Bio's culture is concerned, I imagine these issues really are settled. Where I live (NYC -- somewhere between Seinfeld and Girls) this is over too. Sure, it's a live issue somewhere out in the flyover zone, but we don't go there willingly. I'm not sure I'd call what Bio's doing "activism" -- if it's activism, it's about gaming conventions, rather than society per se.

 

I hear you but I would say if they really view it as settled why bother having Iron Bull go through the trouble of defending Krem's gender identity? It would follow then that now heterosexual characters would need their position defended or explained by a character in the game since that seems to be settled. I can only assume that they perceive it as unsettled enough to warrant an explanation or defence from their characters.

 

(to Vault_Tec101) You can ask Krem about his sexual orientation? I thought you could only ask him about his gender identity?

 

I don't recall asking Krem about it only Iron Bull. Still I am not sure what was discussed (sexual orientation or gender identity) but I'll defer to your judgement.


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#548
King Dragonlord

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There was good effort in many areas of the game's production and, as others have said, sure we can say that this is your favorite rpg and thats fine. 

 

But no, not the best. Fallout New Vegas is much better. There's more freedom in how you approach the story and the story and setting has much more thought put into it. Notably, Bioware likes to say "take our word for it, this character is clever" or "Remember that codex entry you read? Well we're contradicting it. That entry was just that one person's perspective. Commitment to specifics? Whats that?" Or "Whats the answer to this question? Well its all clever and mysterious and we're going to tease you with it while revealing nothing but trust us, there's an answer and its really really clever and you should go ahead and start being impressed now in advance." Fallout New Vegas is willing to prove its story is good by letting you find the pieces and put them together (and making the connections strong). 

 

Pillars of Eternity knows how to present more interesting choices and more thought provoking philosophy that goes beyond the simple navel gazing we get here. They also do a better job at being original in terms of their setting. So does Morrowind.

 

Skyrim (and Morrowind) do open worlds better. An open world becomes so much ground to tread when you're locked into a role like the Inquisitor. It works much better for a game like the Elder Scrolls where you can be who you want and do whatever you want purely for your own reasons. For a mostly linear narrative like Bioware likes to do, an open world is just so much padding. 

 

Mass Effect does a better job at creating characters you care about and ethical dilemmas rooted in interesting lore. 

 

The only place where I'd acknowledge Dragon Age Inquisition beats out all of these is in the department of beautiful scenery and interesting looking locations. Of course, most of these other games are past gen and one of them was created on maybe one twentieth of the budget. But still, it does the beautiful scenery really well and that kept me satisfied long enough to make it through an otherwise lackluster story with padded grindy gameplay which is saying something. 

 

EDIT: Rereading this, I had a thought about why so many people spent so much time on the game and came up feeling empty. There are the usual Skinner Box mechanisms at play here (though I don't think DAI overly exploits them) and there's a sense that even if you aren't connecting with the story, its setting something up. 

 

But I mentioned (as I think others have) that the scenery kept me going. But its not JUST the beauty of the scenery. Its the specificity. In other games, you can kind of tell when you're in stretches of the game that are sort of procedurally or not so thoughtfully created. They don't feel special. But then you get to a well designed set piece and you know "Ah yes, that looks interesting and different and elaborate, there must be something important they put there because they put much more thought into how that location looks." 

 

Well, Dragon Age Inquisition has a LOT of that in its scenery. So many locations have such specificity to their design that I found I kept looking at the next place and thinking "That place looks really interesting and unique, I'll bet something interesting is happening over there." Only most of the time there wasn't, it was just another fight or another basic fetch quest. But that didn't matter because now that I'm in this new location, I can see another location that looks interesting, I'll bet the story is over there. And so on and so forth. Its a real credit to whoever was doing the map and scenery designs that they were able to mask the sense of this being a rote and mediocre game for so much of the padded bits of it. 

 

And though that's inevitably a backhanded compliment and I can't completely get away from that, I want to stress that I mean it in as non backhanded a way as it can be meant. I really am impressed with how the scenery makes the game feel special even if that creates problems for the overall effect the game has on me (leaving me feeling empty and wondering why I spent so much time on this). 


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#549
Zinho73

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There is so much ridiculous semi-trolling whinging going on about this game on these boards, and it's really frustrating me. Especially since much of it is clearly coming from people who are playing this game to death, yet feel the need to come on these boards to whine and have their baseless criticisms validated because they think it makes them seem like discerning gamers.

 

Nuts to that. 

 

I have played Bioware games since Baldur's Gate 2, and up until now that was my favourite RPG of all time. I liked DA:O just fine, and I loved DA2, but they weren't quite as mind-blowing as BG2. 

 

This game makes all of those games look like amateur efforts. The sheer amount of content. The gorgeous well-designed graphics. The enormous amount of codex entries that don't dumb it down and don't "streamline" the world-building. The dynamic and innovative combat system that blends real-time elements with turn-based concepts. The well-thought out cast that's devoid of ridiculous stereotypes that have plagued some previous Bioware titles. Deep, involved romances, more so than any previous Bioware title. 

 

This game is truly incredible. People see that, and that's why it's received such critical acclaim. It's not without its flaws. The loss of the detailed tactics system in DA2 disappointed me. Skyhold feels a bit empty and lifeless - Haven is a better home-base.

 

But this truly redefined what I thought Bioware was capable of, and RPGs more generally. 

 

Please, leave a comment if you loved this game and are tired and frustrated by the constant pettiness and insincere cries of "Not enough hairstyles - guess I'm returning the game then!" 

 

You can say it is the best RPG you have ever played, certainly.

You cannot say that the combat is dynamic and innovative.

It is a poorer implementation of an old idea:

- you have less control over your party;

- their behavior is erratic;

- the overall tactical control is less responsive and offers a more limited view of the action;

- the choices you have in party composition are more limited;

- the choices you have in skills and abilities are more limited;

- the barrier mechanism is broken (and, yes, you had broken combos in their other games but they were at least harder to find and/or more varied);

 

And I could go on. The best that can be said about the combat in this game is that it can be mindless fun and have some cool animations. 

 

The rest of your praise is more subjective and it is fair, I suppose. Although I would point out that the sheer amount of content is filled with low quality fetch quests, poorly balanced encounters, awkward plataforming, dumb collection and aimless wondering.

 

I agree that the graphics are awesome (specially when not crashing, or producing artifacts and plastic hair).

There is some pettiness, but there are a lot of facts also. It is perfectly understandable why the game is a huge letdown for some. It is also understandable why it is a success among a less demanding audience.



#550
DirkJake

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You're probably on to something there. As far as Bio's culture is concerned, I imagine these issues really are settled. Where I live (NYC -- somewhere between Seinfeld and Girls) this is over too. Sure, it's a live issue somewhere out in the flyover zone, but we don't go there willingly. I'm not sure I'd call what Bio's doing "activism" -- if it's activism, it's about gaming conventions, rather than society per se.

 

If treating LGBT characters with respect (regarding to their sexuality and gender identity) is considered an activism, then so be it, and I would gladly support Bioware.

 

It just feels doubly great when I know that I buy a game I happen to enjoy very much, and that the money I spend is going to a company that supports good causes. 

 

 

@OP, I actually find a lot of criticism in the forum to have some merits, but yes DAI is definitely one of the best games I've played. And your post is spot on the strength of DAI. 


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