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Can we just say this? DA:I is the best RPG I have ever played.


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#101
Grieving Natashina

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Well I've noticed lots of people get really aggressive about all sorts of things on the internet, and say things they would never say in a million years to someone's face.  Funny how that works really.  Me I try very hard to be every bit as much of a jerk in real life just to avoid that problem.  Lol.

I'm pretty much the same offline as I am online.  Only offline, I tend to curse like a sailor.  The more tired I am, the more likely the f-bomb is going to come out after every other word.


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#102
Namea

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Just admit that your intimidated by me.

Aww that's cute. 


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#103
Zobert

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Well I've noticed lots of people get really aggressive about all sorts of things on the internet, and say things they would never say in a million years to someone's face.  Funny how that works really.  Me I try very hard to be every bit as much of a jerk in real life just to avoid that problem.  Lol.

 

Yeh, I'm from Detroit by way of Saint Petersburg.  I definitely have no problem saying things IRL that I would say online.  The trick is to only say things you feel so strongly about that you'd take a punch in the face over.

 

Anyway, if it's the best game you've played, that's awesome.  I'm just wondering if you've met the bears around Forest Camp yet.



#104
Draining Dragon

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There is so much ridiculous semi-trolling whinging going on about this game on these boards, and it's really frustrating me. Especially since much of it is clearly coming from people who are playing this game to death, yet feel the need to come on these boards to whine and have their baseless criticisms validated because they think it makes them seem like discerning gamers.


Yes, what trolls we are, sharing opinions that don't agree with yours. And in a feedback forum, no less! Truly we are the scum of the earth. By the way, lots of people who complain about this game really liked it. I thought it was a 7/10. However, we were also MASSIVELY disappointed. Furthermore, what basis do you have for your generalizations?
 

Nuts to that. 
 
I have played Bioware games since Baldur's Gate 2, and up until now that was my favourite RPG of all time. I liked DA:O just fine, and I loved DA2, but they weren't quite as mind-blowing as BG2. 
 
This game makes all of those games look like amateur efforts. The sheer amount of content. The gorgeous well-designed graphics. The enormous amount of codex entries that don't dumb it down and don't "streamline" the world-building. The dynamic and innovative combat system that blends real-time elements with turn-based concepts. The well-thought out cast that's devoid of ridiculous stereotypes that have plagued some previous Bioware titles. Deep, involved romances, more so than any previous Bioware title.


The content is shallow, the graphics look like they're from years ago, the lore is HEAVILY dumbed down, the combat system is neither dynamic nor innovative, and the romances are nowhere near as involved as those of DAO, Jade Empire, KOTOR, and BG2. The characters had their moments, but weren't especially memorable, at least for me.
 

This game is truly incredible. People see that, and that's why it's received such critical acclaim. It's not without its flaws. The loss of the detailed tactics system in DA2 disappointed me. Skyhold feels a bit empty and lifeless - Haven is a better home-base.


Kudos for actually realizing that the game is not perfect. It adds some credibility to your post.
 

But this truly redefined what I thought Bioware was capable of, and RPGs more generally. 
 
Please, leave a comment if you loved this game and are tired and frustrated by the constant pettiness and insincere cries of "Not enough hairstyles - guess I'm returning the game then!"


Ah, the straw man argument. My old nemesis. There goes the credibility I mentioned.
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#105
Nefla

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I'm ok with this, but I have to point out that your not allowed to enlighten me without smores.  It's, well kind of a long story but just thought I'd be sure that everyone was clear on the ground rules first.. lol

Do moon pies count?



#106
Grieving Natashina

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Do moon pies count?

I'll bring the Tasty Cakes!


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#107
otis0310

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To be honest I have a hard time understanding why anyone likes this game, it is a nonsensical mix-match.

 

As we all know this game started out as a multiplayer only game, then it changed to single player mid stream.  Before any of you say that these things happen when developing games, the short answer is --- no, they don't. 

 

A good anaolgy would be if you were making a building.  You make the blueprints, buy the materials, hire the construction workers, and start construction of a 100 story skyscraper.  Wellright after the first floor is laid the owner calls up and says, "You know what, we want  a cathedral instead, but be efficient about it, I don't want to lose any work already done."

 

So they lay off the wrokers for a while and draw up new blueprints for a cathedral.  But the first floor has already been built, so in order not to lose anything they incorporate that into the new blueprints and carry on from there.  So the first floor of cathedral was supposed to be a skyscraper, they just repurposed it.

 

If you think that sound like very poor planning to the point of being ludicrous, it is.  But that is exactly what they did, they had the infrastrucutre or "first floor" of a multiplayer game done, then repurposed it for a single player game.  No one in the industry changes games that radically part way through because it would be a disaster, just like the cathedral would be.

 

They might say, remove features or change features part way through.  But that would be the equivalent of making a room bigger or making a room into a bathroom so now you have to run pipes trhough there.  They would certainly not shift the entire focus of the game to the point where it is now a completely different game.  Just like you wouldn't change a construction job part way through to the point it is a competely different building.

 

The end result is a mess, and is one any developer should be ashamed of.  To be honest, I would have to imagine that any big-wig that ordered such a move had no idea what it was he was asking because if  he did, he would know the mess it would create and not do it.

 

Anyways, if you enjoy the game, good for you.  But to me it is just a bunch of concepts and ideas thrown together half-hazardly into one big chaotic mess.  Does it have its' plus sides?  Certainly there are moments that shine because some ideas were good ones, and I guess I can understand that you might think that those great moments make the rest of the game tolerable. But the package as whole is still a mess in my opinion.  Just like that cathedral would be.


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#108
AlanC9

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As we all know this game started out as a multiplayer only game, then it changed to single player mid stream.  Before any of you say that these things happen when developing games, the short answer is --- no, they don't.


I'm not sure this is a sensible reading of what Bio actually said.
 

Weirdly we actually had a project code-named Blackfoot which was the first game we had that was looking at Frostbite. It was a Dragon Age game, multiplayer only, that was in development before Dragon Age II came out. That became the core of what became Dragon Age Inquisition, the techlines, more than any of the development, so we've actually been looking at this a long time.


Depends on what you figure he means by "techlines" and "development," but it doesn't sound much like what you're describing.
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#109
TaHol

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Well I've noticed lots of people get really aggressive about all sorts of things on the internet, and say things they would never say in a million years to someone's face.  Funny how that works really.  Me I try very hard to be every bit as much of a jerk in real life just to avoid that problem.  Lol.

People are aggressive, period. People who are aggressive in internet are aggressive in RL too, they just have to at least try to hide it somehow because  society generally does not accept openly aggressive behaviour (for a reason). But because in internet you don't have to show your face or name, people don't even try to hide their more unpleasant sides. True, better be a jerk all the time and avoid inner conflicts lol (I don't believe you are a jerk).



#110
otis0310

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Weirdly we actually had a project code-named Blackfoot which was the first game we had that was looking at Frostbite. It was a Dragon Age game, multiplayer only, that was in development before Dragon Age II came out. That became the core of what became Dragon Age Inquisition, the techlines, more than any of the development, so we've actually been looking at this a long time.

 

I interpet the "Techlines" as being the blueprint, the actual plan for developing the game.   Like the blueprint of a building. 

 

I back up that interpretation by the gameplay mechanics, which would make more sense for a multiplayer game.  The fact that everything is collision based.   The attack is not based on the character doing an attack roll and the enemy doing a defense roll and seeing which is higher.  Instead  the attack succeeds because the sword comes in physical contact (collided) with the target.   This combined with the lack of an auto attack and the inability to automatically chase after targets makes me think they were developed for a multiplayer game.  All of these decsisions would make more sense in a multiplayer environment.

 

This one  example, plus the large open spaces which seem a lot like the open spaces in SWTOR, an MMO, and few others I won't get into detail here make me think that the "techlines" are actually the "blueprints" for the game.  So they borrowed the blueprints, so to speak, from a multiplayer gam  and adapted it into a single player game. As opposed to making blueprints for a single player game.

 

At least that is my interpretation.


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#111
9TailsFox

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Wow, overly manly compensating avatar, fan of the "I'm such a macho man look at me every girl wants me here have some ****** and collect **** cards" series. Not surprised.

 

Don't get me wrong. I like the witcher series but aside from being unfaithful to the books it was also obviously made with nerdy boys in mind who love to see virtual sex scenes and feel like gift to all women. 

5b7e0fdd39178dc8d4148618607fc96fb8908a1e


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#112
Wurm_king

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I read the original posters post and could not stop laughing, then I realized he was serious and laughed even harder. if you view this game as the best RPG ever, then you have played very few RPGs and have no idea what a good RPG is.

 

this is not even among the top 5 rpgs that bioware has put out, let alone best RPG ever. the writing is terrible, the game itself is full of glitches (several game breaking). the menu system is terrible (no ability to see parties approval, no lore for rare items), the combat is terrible compared to the first two dragon ages (cant use abilities except for those that are hot keyed, over simplified ability trees, the fact that for warrior and rogue you only need 4 abilities, and so on). the multiplayer has no point, and is glitch as hell, I tolerated and got into the multiplayer from ME3 because it impacted the main plot and it was well done, simple but challenging. the multiplayer of this game is just more grinding with very little in the way of pay off. then there is the fact that the story is very shallow with no real consequences in regard to your choices, and not just your choices in game but your choices in the past games as well. the story as a whole basically feels like DLC bait.

 

this game in other words is a big bag of wasted potential. I look at this game and I look at all the stuff that was cut, and I look at what they were ineptly trying to do with the story, not to mention all the ways they could have been clever.  and it pisses me off. they had the perfect blueprint on what to  do with sky hold, basically all they had to do was improve on what was done in awakenings, instead they take a half assed limp wristed approach that feels empty and wasted. the whole recruitment and leading and army bit is underwhelming, I wish they had stuck with there original idea of actually building an army and fighting battles with it, take a page out of a real RPG like suikoden 2, which they also could have done in regards to skyhold. they fixed all of the problems with DA 2 in regards to lazy layout and design of locations but created a whole new set of problems by removing the few things, (combat, story, consequences) that made DA 2 playable and not the worst RPG ever, this game feels like an aborted MMO that EA shoved out the door with a few quick changes to recoup development costs.


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#113
otis0310

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 this game feels like an aborted MMO that EA shoved out the door with a few quick changes to recoup development costs.

 

I have a very strong feeling that this is exactly what it is.....

 

I just cannot see EA, who targets teenagers and casual gamers as its main audience, extremely aggresively, thinking to itself it want to make an RPG.  They have been quoted as saying that every game should be multiplayer and that games are too hard.  Do you think that is the opinion of a company that wants to make old school RPGs like DAO?  I do not.

 

I just can't see them caring about RPGs, they are are for older, more experienced players which are obviously NOT their target market.

They thought the Dragon Age franchise was a dead end and not worth investing in, the only reason they made this game is to recoup the costs of a cancelled MMO.  If it was horrible they didn't care because to them the franchise was dead anyways, might as well get a bit more money out of it before it is official.


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#114
AlanC9

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I interpet the "Techlines" as being the blueprint, the actual plan for developing the game. Like the blueprint of a building.


I don't think I've ever seen "tech" used for high-level stuff like that.
 

I back up that interpretation by the gameplay mechanics, which would make more sense for a multiplayer game.  The fact that everything is collision based.   The attack is not based on the character doing an attack roll and the enemy doing a defense roll and seeing which is higher.  Instead  the attack succeeds because the sword comes in physical contact (collided) with the target.   This combined with the lack of an auto attack and the inability to automatically chase after targets makes me think they were developed for a multiplayer game.  All of these decsisions would make more sense in a multiplayer environment.


The problem with this interpretation is that it doesn't have anything to do with multiplayer. It's about action. While you can play something like "Bio wanted multiplayer, and only action combat works in multiplayer, so therefore multiplayer caused action combat," you could also just cut out the middleman and say that Bio thought that action combat was fun. Like ME2, which was more actiony than ME1. Skyrim, which the devs have explicitly cited as an inspiration, also has action combat.

#115
9TailsFox

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I don't think I've ever seen "tech" used for high-level stuff like that.
 

The problem with this interpretation is that it doesn't have anything to do with multiplayer. It's about action. While you can play something like "Bio wanted multiplayer, and only action combat works in multiplayer, so therefore multiplayer caused action combat," you could also just cut out the middleman and say that Bio thought that action combat was fun. Like ME2, which was more actiony than ME1. Skyrim, which the devs have explicitly cited as an inspiration, also has action combat.

http://www.gamespot....y/1100-6423362/



#116
Spellbound7

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I wanted to love Inquisition so much. I finished the main storyline after 130ish hours - this sounds like I got my money's worth out of it, doesn't it? Well, it was a lot of time spent running back and forth. Shallow, uninteresting content. The biggest sin of DA:I is the fact that it doesn't respect my time. Of those 130 hours, it's likely that almost 90 of those were spent picking stuff up and running around big empty regions.

 

DA:I as just another random game, is ok. If I had to give it a score, it would probably get a 5 or 6 out of 10. As a Dragon Age game, however, it fails almost completely. The idea of open areas had potential, but they feel empty with nothing but random herbs and minerals to collect, and the random shard. It plays almost like an MMO, but in single player. The combat is simplified to death with uninspired skill trees, negligible companion AI, and an idiotic tactical camera. The UI is inefficient (they even had the nerve to market the PC version as 'working so well' on a PC, when the UI is just a blatant console port with barely any modification to be streamlined for KBM) and the customisation options are laughably poor. While Skyhold PJs are quite bad, Skyhold itself seems to have been forgotten almost entirely. Yes, let's build EITHER a sparring ring or an infirmary. Yes, let's outfit that tower over there that you never visit with templar or mage finery. Meanwhile, there's a gaping hole in the wall above the stables, and multiple turrets remain in a state of disrepair.

 

As far as the story itself is concerned, I didn't really have any problems with it, though I would admit to not remembering much besides that thing that's supposed to happen to that very important Orlesian woman and Corywubbles boring finale. The party members, on the other hand, are arguably really well written, with Vivienne being a favourite of mine (even though I don't like her stance on what should be done to Mages). That being said, it feels like they are underused. My Quizzy's romance with Dorian was ok, but it didn't feel like it really went anywhere.

 

On thing that I hated about the story was [HEAVY SPOILER] the way Flemeth was just discarded at the end. [/spoiler]

 

I'd like to point out that the lack of cosmetic things are not what make the game truly bad. They just add to the flaws, like salt on a wound.

 

tl;dr:

 

Its not great and its not terrible. Probably as mediocre as a game can get. The combat and the simplifications are the things that keeps this game from being great. The characters in it is what saves it.


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#117
otis0310

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This, plus the whole wide open areas in the game are similar to the wide open worlds in SWTOR.  Not only that, but one can take the "story missions" and easily equate them to the instances that SWTOR has for class quests.  Basically you have the wide open, empty worlds of an mmo where you grind for power, then return to the war table.  Once you get enough power, you go forward with the story by entering, not part of the world, but an isolated area,  like an instance in SWTOR.

 

Do you honestly think that these parallels exist because of they wanted an action game?  Or do you think it was designed from the beginning to be an MMO and later on changed it into a single player game?

 

Think about it, DAI follows the same model as SWTOR, which is an MMO. They have the wide open worlds filled with endless enemies, just like SWTOR does, and instances where you are suppose to solo a class quest, just like SWTOR does. 

 

Fallow Mire, a region in DAI = Balmorra, a planet in SWTOR

 

In Hushed Whispers, where you recruit the mages, is a story mission and does not take place in any region, but in what one could call an "instance" in MMO terms.

This would equal

Port Nowhere, a storyline for the smuggler which also does not take place on any planet but in a space station which is also inside an instance.

 

It makes more sense to me that it follows the SWTOR model because it was supposed to be an MMO but later repurposed it, not because  they wanted an action game.


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#118
Rawgrim

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DA:I is actually far from the worst rpg out there. Its solidly planted in the middle. Ultima 8 and 9 are miles worse than DA:I, but there are similarities between those games and DA:I. And not the good kind. Pools of Radiance (the newest one) was incredibly poor too. DA:I beats that one by a galaxy.

 

DA:I is just...I dunno. I got really bored while playing it. And I stopped caring about the story because the main character was just dull, and I really didn't have much say in what he said or did. The whole "create your own character" in this game felt like a really poor illusion. What it really meant was this: Play the chosen of andraste and be a man of the people. Or play a reluctant fellow who is also a man of the people. That's it. It just drained the interest right out of me. What kept me going was the companion stories and the Morrigan + Flemeth storyline.


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#119
Gileadan

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DA:I is just...I dunno. I got really bored while playing it. And I stopped caring about the story because the main character was just dull, and I really didn't have much say in what he said or did. The whole "create your own character" in this game felt like a really poor illusion. What it really meant was this: Play the chosen of andraste and be a man of the people. Or play a reluctant fellow who is also a man of the people. That's it. It just drained the interest right out of me. What kept me going was the companion stories and the Morrigan + Flemeth storyline.

The thing is apparently this: a lot of people who say "character creator" these days really mean "face customizer".


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#120
otis0310

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DA:I is actually far from the worst rpg out there. Its solidly planted in the middle. Ultima 8 and 9 are miles worse than DA:I, but there are similarities between those games and DA:I. And not the good kind.

 

It is a good thing to point out that the Ultimas were legends at the time until that happened.  Also the similarities were the action heavy combat. and these were also forced onto the developer by EA.  Finally the result was that those similarities killed the franchise, and we are seeing equally negative feedback here.

 

History is repeating itself.....

 

But I forgot one more thing,  U8 was action heavy and had a lot cut to meet an unrealistic deadline.  Sounds similar to DA2.  Also U9 was forced out when it was only half finished, which is what some people are claiming about DAI.

 

So again...history is repeating itself.



#121
Rawgrim

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The thing is apparently this: a lot of people who say "character creator" these days really mean "face customizer".

 

Yeah. Given the lack of choices in weapon styles and whatnot. I think if you and I made three random characters each, I would end up with having at least 1 character identical to one you made. I doubt anything like that would happen in Baldur's Gate 2 or Pillars of Eternity. Not in Skyrim either, I think.



#122
Rawgrim

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It is a good thing to point out that the Ultimas were legends at the time until that happened.  Also the similarities were the action heavy combat. and these were also forced onto the developer by EA.  Finally the result was that those similarities killed the franchise, and we are seeing equally negative feedback here.

 

History is repeating itself.....

 

But I forgot one more thing,  U8 was action heavy and had a lot cut to meet an unrealistic deadline.  Sounds similar to DA2.  Also U9 was forced out when it was only half finished, which is what some people are claiming about DAI.

 

So again...history is repeating itself.

 

U8 introduced jumping too....and removed the auto attacks. Had to click and button mash in it. I wonder where I have seen something like that added to another EA product lately? Ohh...wait.



#123
LordSeeker

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BEST RPG EVER?

 

 

LMAO

7vzal287ni.jpg

 

 

Man, you seriously need to play more RPG games  :D

 

AHAHAHAHAHAH

 

 

DAI is good but certainly not the best RPG game ever...KOTR games, DAOrigins, ME1 and ME2 are still much better Bioware games than DAI...



#124
Cunning Villain

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"DA:I is the best RPG I've ever played"

 

43635-charlton-heston-laughing-gif-iOGX.

 

No, "we" can't just say that.



#125
9TailsFox

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This, plus the whole wide open areas in the game are similar to the wide open worlds in SWTOR.  Not only that, but one can take the "story missions" and easily equate them to the instances that SWTOR has for class quests.  Basically you have the wide open, empty worlds of an mmo where you grind for power, then return to the war table.  Once you get enough power, you go forward with the story by entering, not part of the world, but an isolated area,  like an instance in SWTOR.

 

Do you honestly think that these parallels exist because of they wanted an action game?  Or do you think it was designed from the beginning to be an MMO and later on changed it into a single player game?

 

Think about it, DAI follows the same model as SWTOR, which is an MMO. They have the wide open worlds filled with endless enemies, just like SWTOR does, and instances where you are suppose to solo a class quest, just like SWTOR does. 

 

Fallow Mire, a region in DAI = Balmorra, a planet in SWTOR

 

In Hushed Whispers, where you recruit the mages, is a story mission and does not take place in any region, but in what one could call an "instance" in MMO terms.

This would equal

Port Nowhere, a storyline for the smuggler which also does not take place on any planet but in a space station which is also inside an instance.

 

It makes more sense to me that it follows the SWTOR model because it was supposed to be an MMO but later repurposed it, not because  they wanted an action game.

And what funny and sad at the same time SWTOR is much better doing what DA fails. In swtor class story's actually connected to world story.And I liked Inquisitor story in swtor much more then in DA:I. In DA:I Hinterlands I spend like 40h doing stuff. I farm so much power I can complete game, get bored expected others regions be better but is the same. Ok I liked Crestwood don't know why it was not so bad as others. I visit only 5 regions get bored and just complete game. And silly me I was scared Coryfish will win because my army is not strong enough. Apparently we just need to bring some elf flowers to his wife grave, and he will tell his friends to join Inquisition :lol:


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